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STEEL CAGE RULES AND STIP TOURS
Comments
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What a shitty event and stipulations with that kind of ideas they kill the game and make people who are just starting the game leave it because the stipulations are so absurd and the connection errors that do not help to add in the events is a real garbage
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I didn't like It at all, It gave me bile ahhhh
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AND It's a good idea but it was very aggressive to practically remove everything
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I couldn't reach some milestones that normally reach, was slow and frustrating feud with this rules, some players including me got red ring, kicked from battles etc. A shitty idea.
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first time playing it but I seem to be learning quickly
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Really challenging mode with same rewards compell players to grind it out. Lets pump up the gains for more enjoyment.
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I really like steel cage rules buffs, and its also comes in future events, I like the buffs and Nerfs but the Entourage Ban is really trouble to play feuds and tours otherwise Steel Cage rules buffs very impressive 🎉🎉
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Steel cage rules are good but No entourage one totally waste
All others are acceptable but not "No Entourage"
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The steel cage rules are a nice innovation in the whole game, even in the feud. But please explain to me how smaller players or free to play players should manage to play a feud without an entourage. Luckily I had 4 99mp guys and it wasn't very easy. I don't even want to imagine how players who only have 1 or no 99mp guy are doing. So keep up the good work, but definitely leave the entourage to the players!
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Nice idea but removing entourage and strap was bad idea....only gem buff and de buff was better to go with
And pls don't add this in flash feuds..
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Steel Cage Rule match adds a new layer of strategy and excitement to matches but removing the entourage and strap was a bad idea.
- The Steel Cage Rule match should not be added to Flash Feuds. These feuds are already slow and frustrating, and adding the Steel Cage Rule match would make them even worse.
- Smaller and newer players might have a tough time with the Steel Cage Rule match. The match is more complex than other match types, and it can be difficult to learn how to play it effectively.
- Overall, the Steel Cage Rule match is a good addition to the WWE Champions game.
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IT was great experience for us F2P players to get that amount of high damage. It was very adventurous, build the various superstars in our rosters, thank for having such a best event.
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This was a great play style but this made some of the old superstars really slow and almost made fued a full time job some updates to superstars especially the women need some updating
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Leave steel cage rules strictly for tours only. The nerfs hurt f2p/low spenders and big time spenders still reap the rewards. Don't nerf certain pay walled aspects like skill plates, straps, or entourage while leaving certain other pay walled aspects like moments, gear, or 99 mp. This feud was not fun, especially the no entourage one and the no strap one. No entourage was brutal and a super struggle, especially when you're in higher ranked faction that goes again the likes of woken or new ministry that is full of guys with top tier rosters who boast a majority of the current 99 mp characters, boast loads of characters who get mp buffed by gears, and have the harder to obtain moments. The gameplay for feuds did not feel healthy. No straps was also painful. Feuds are a timed even and are about speed and that cate rule just made the matches much more longer and drawn out.
Idk about others, but me personally, I build my characters up based on feud and boss battle potential. Being forced to keep those guys on the bench in the most competitive part of the game because of specific cage rule restrictions was very unenjoyable and is moving the game away from the premise it was built on of building your roster how you like and using the characters that you prefer. As I've stated in the beginning of this post, please leave these out of feuding going forward.
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First off, the Stipulation Tour update is a win! It’s great to see this mode feel relevant again. It’s challenging without being frustrating—thumbs up!
However, I can’t say the same for the Steel Cage. It doesn’t seem like the new rules make the game more challenging; they just make it unnecessarily difficult. The fun lies in pushing our wrestlers with perks, gears, trainers, plates, belts, etc., transforming them from average to powerhouse. Taking away those options after investing so much time, in-game currency, and cash goes against the core gameplay. Instead of adding challenge, it’s just demotivating and frustrating.
Also, if it’s called a "Cage Match," it’s disappointing not to even see the cage! That really misses the mark. Such a shame!
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I thought I was going to dislike this addition to the game, but it ended up being a nice wrinkle. However, less is more. I recommend continuing to tweak this feature and keep it in but please don’t overuse this feature.
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didn’t enjoy the steel cage match rules, slowed down feud a lot
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When I saw this new game concept and see the information about it, I say okay, I'm interested to try something new. And the results is that this is a very great concept. Now concerning to this new mode, it's not everyone's cup of tea. I based it on the Faction Boss rules especially the strengths and weaknesses. In addition to that, the superstar's equipment (entourage, gears, moments, perks, straps and medals and skill plates) are affected on whether which is allowed for a particular match and which is not for tours, SDs and faction feuds.
For PVP, I can understand that it even the player field and use your brain to know which superstar can benefit the player with the boosts and the criteria given to that match thus focus on building your superstar more importantly unless you have a +99mp superstar then yikes. On the flipside, in PvE in tours, you're basically in some player's mind, a handicap match where you are limited to the equipment (like only perks and moments are allowed) and the opponent have all of it. (same way for PVP modes such as SD and Faction Feuds).
So I would say I love the concept but it need to evalute more properly so that F2P and P2P players can have a fair advantage to this concept.
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Really enjoyed steel cage rules made the game more stragey based.really need more iow tokens in game though
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I really like the overall theme of the months and found the steel cage rules interesting. However, it might be better to limit those rules to just one feud for better focus. Additionally, the setup for the pizza boxes should be adjusted, as relying on just the minimum each time feels limiting. It would also be great to see more midweek currency available to earn, enhancing the overall experience.
I wasn't a fan of the warscore being increased to 300 million, especially since a significant portion of the CSS were rare. This change made it more challenging to reach the target and felt a bit unfair given the scarcity of resources.
I really liked the resources available in the different prize walls and would love to see those continue, along with shard bags for superstar evolution. They added great value and excitement to the game!
Overall, despite the rough start with the steel cage rules, I enjoyed the Bloodline MLC. I'm looking forward to October and the zombie theme—should be exciting!
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Whoever came up with this idea needs demoted asap, what a load of crap, if this is carries on I'll be bailing on this game, I'm all for making the game better but this sure isn't it
People have spend god knows how much money on plates and everything else and you just whip them away, yeh that's a very bright idea, morons
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Don't you try to come that back again it was not fun and enjoyable..steel cage rule without steel cage how can you say that..
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Steel cage rules is fun for tours and other events but absolutely not needed in fued especially when there is no increase on feud scores to compensate for the even harder battles. The last feud was a nightmare.
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