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The broken gameplay mechanics of Trickster Asuka

DearYou
DearYou Member ✭✭✭

So I'll start by saying I know this card came out a while ago, but these gameplay issues have been around since day 1. I've been told that it's a lower priority issue until more people complain about it on forum so I'm trying to spearhead this campaign. Especially with how frequently enough this card still manages to prop itself into CSS requirements, it's something I wish the devs would look into.

  1. What exactly is not working?
    1. After breaking Asuka "The Empress Returns" trap gems, either by converting to purple or manually breaking, the game has a tendency to immediately force a pin, which kinda messes severely with the effectiveness and gameplay of the card.
  2. Where in the game did it happen?
    1. Every mode she is used in. Tours. SD. Feud.
  3. What are the steps to reproduce it?
    1. Just playing the game? Did some testing last night to try and get some video on typical gameplay.
  4. When or since when did it happen?
    1. Since the release of the card.
  5. How often do you experience this issue?
    1. Everytime she is used.
  6. What device are you playing on?
    1. iPhone 12.
  7. Which OS and game version?
    1. Uhhh whatever the most recent iOS and game version is.
  8. What is your in-game name (case sensitive!) - (obviously also your Forum name)
    1. Dear You
  9. What have you tried so far to fix it on your side?
    1. Uh, played the game I guess

It may seem silly given the age of the card, but she was pretty accessible being a chase and available in the showdown shop. Doesn't hurt that I've always been a big fan of the performer Asuka and I've always wanted to see her have a good, functioning card in WWE Champions.

For this, I recorded some gameplay last night, I even watched it back myself about a dozen times in slow-mo to try and make sure I'm not missing anything and I just don't understand. I have plenty of pin bar on my side, I simply break five traps on the sides of the board, it does not generate a cascade into multiply gems, and yet I force a pin. Losing turns to a pin and an opponent turn can mess with gameplay strategy with plates and everything so personally I feel it's constantly plagued the usefulness of the card and would love to see it someday be a useful, quality card.

Video testing: https://www.youtube.com/shorts/dF1YdNEgN8Q

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