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Faction B.O.S.S + Giveaway
Comments
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Frustrating,cannot get passed level 7 as nowhere near enough big boy wrestlers and kept booting us out of battles,definitely not a match up for limited fund’s players
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The Boss battles are glitchy, it would be better to have a 2 on 1 instead of 4 vs 1 that may solve the connection issues.?
Also the prizes could be better for faction Boss.Issue i was having, the match started with snoop attacking me, then i couldnt do Anything like the game was frozen. The. He attacked me again. I was matching some greens and the game was saying it wasnt a match. His health as well as mine was going up and down. Said we were almost done then filled back up 50%. Prob worst fraction boss yet. Also at the end often i got zero, once i got mVP and zero points. Dont understand how to earn starts at the end.
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The “choose move doesn’t activate” issue is an absolute, 100% must fix. The fact that I can hit a move, place gems, and then just…nothing, is not acceptable.
Shield needs to be modified at the highest levels. The endless shield cycle makes the event a complete chore with no fun to be had. Some have suggested a one-time only use of shield rather than every 2 turns. Another solution would be making it an every 3 turn event.
Beyond that: extend the timer per round from 60 to 90 seconds. This will cut down on the animationsnfeeling like they are wasting valuable time and would also help with the endless shield cycle as it currently happens.
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The bosses shield goes out too easily. It's super discouraging to try to take the shield down only for him to bring it right backup. This can cause even easy levels of the game to go on forever.
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Boss Battle:
The game mode in theory should be decent, but there are far too many issues with it at the moment for it to work properly and for it to be fun to play.
- The constant connection issues are the main problem, with the clock ticking and your character unable to do anything.
- The shield should be in place at the start and once broken, shouldn't reappear. The boss' moves are challenging enough, without getting stuck in the 'shield loop'
- The amount of dodge's by the boss was ridiculous, again, an added complexity that killed off any chances of beating the higher levels
- There were times when using a move to destroy yellow gems didn't take anything off the shield. Obviously a glitch, but annoying when it would have taken down the shield.
- Move animation takes too long in this mode. Damage from a started move often didn't take effect, even though there was time on the clock when the move was initiated. That shouldn't happen
- Milestones were OK, providing the boss battle worked properly. Some were unachievable based on the issues above
Tours:
- Rewards were fair and the opponents strength pitched in the right place
- An extra bonus character on the female tour should have been included rather than just one.
Event:
- Not a fan of having another Snoop character, when there are more deserving people over the years, but I guess its good commercially!?
- 1200 shards to recruit is where it should be. Achievable, with a bit of a challenge element. It does need everything to work properly though for it to be met by Free to Play players.
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need to fix this error " the lobby you're trying to join is a battle or is not available anymore" it's very annoying
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I like the faction boss mode, it has its bugs though. I'm glad it doesn't cost HP but it does kick us out of lobby often. As far as the rewards go it is a bit hard to get upper levels of rewards unless you buy massive lot coins. It should be more geared to competition than purchasing. Also it would be nice to get points more than first time wins each class and level. Some of us Mac points out quickly when we can't defeat larger bosses.
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Faction Boss is terrible. You got 60 seconds per round, and if you want to get 3 moves off, over half of it gets eaten away by the graphics for each move.
Now adding all the slowness during the game, and playing above the lower levels is almost impossible. I could swipe to make a match, and it would take 5 seconds to register. Remember, I only have 60 seconds here.
About everyone who played it had the same problem I had, so it's not just a case of bad wifi. Go back to the drawing board, and never bring Faction Boss to any player's screen again.
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Faction boss event is a fun mode, but still needs a few improvements.
- It's great that you removed the penalizations for using power gems or moves of a certain color;
- Maybe next time include some sort of effect for the stun moves (freeze clock for 3 seconds, for example);
- The amount of times that game freezes, desyncs or blocks is terrible;
- Boss having dodge activated makes absolutely no sense!
The tours were ok, but I think that making the boss an overpowered poster (Hogan HoF and Tech Bailey) at 5 gold in hell mode was too much. Either make them 5 star gold but a "commoner" poster or keep the poster, but make it 5 star silver.
The rewards from the multiple tours were mediocre at best.
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I want this Dogg because I loved it
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I do enjoy faction boss. I really like the concept. My problem is the shield and how to break it. When using a character that generates the color of the shield to be broken, but it's one that generates and breaks them at the same time it doesn't count towards breaking the shield. It's kind of pointless to use that character. Also the shield regenerates way to quick the higher the level you get. We had multiple times that the match timed out because of this, but we were so close to defeating him. Overall I enjoy this new game mode. Just need a few tweaks to make it better.
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It is becoming more and more frustrating with trying to play a game that it feels as if it is purposely having errors. If there is a glitch that causes money to be lost it is fixed, if it is a glitch that prevents people from getting milestones it’s not fixed right away and a I’m sorry this happened gift shows up that 85 percent of the time does not make up for the time and effort that was put forth. From the game having connection issues, now allowing you to swipe matching gems, from not allowing you to use your boss breaker. It’s a lot more work needed in this game to be able to call it a fair level of playing! The milestones that were attained were very resourceful. I hope my comment is looked at and is considered to be one of those taken into consideration and investigated with the development team to prevent errors when a new player is developed.
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Still learning how to play this Faction Boss but I am beginning to enjoy it, contest was pretty easy. Didn’t get a chance to buy loot coins but got around 800 shards for Snoop Dogg HOF. I was able to boost up a few HOF characters and looking forward to many more Faction boss contest in the future.
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Pro: Fraction boss- can play together with fraction member and it is fun.
Con: A lot of bugs, game freeze when we start the match, timer start count when our character still on the floor when start new round.
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I not a big fan of the event, but it can provide some fun. Here are my issues:
1) connection issues, for example during gameplay it freezes costing you time and if you get defeated waiting for the other player to be defeated takes forever but usually after 5 mins I get kicked for connection and lose any rewards.
2) the boss has a insane amount of health with a shield. It's still fun but very challenging
3) it takes forever to wait on players but if you go globally you lose rewards.
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Ok, broad positive comments first:
It is good that we don’t need to commit our whole day to the event. You can play a little and still do “well.”
Switching tactics is interesting. All bosses so far have been a different challenge. That said, you can still basically smash your way to level 8.
The recruit level is about right (1200) feels obtainable, even if it isn’t.
Broad negatives:
The connection issues (as mentioned above) are frustrating. There isn’t much I can say here constructively except maybe do something about which servers we can join. Things seem more stable when I’m in a ‘local’ server.
The higher level bosses continue to be nigh impossible. I know a few in my faction who achieved it this time, but not the time before. The difficult could be altered by having only one (bigger?) shield. Or extending the time limits at the higher levels (like PokeGo does for its raid battles).
The loot is just rubbish. No point doing it. Trash. It’s just no fun getting PH HHH again (or similar), Maybe do a wholesale revamp of the older characters to bring them more into line with current meta.
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With so many actual hall of fame guys, would rather see a new person instead of another copy.
boss thing sucks, but after playing this game since the start, I know our opinion don’t matter.
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La conectividad fue fatal en el juego
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You can tell boss battles are still a work in progress. However, in my experience this weekend there were far less issues than last time.
I liked that Snoop was an attainable superstar without spending a lot.
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The whole Faction Boss event was kind of a Faction event. Doing this got you all the rewards, So there was no real need to have an additional Faction Contest on top of that.
Shield and Dodge mechanics are exactly how we want it but maybe we can adjust it in future boss battles so it is less frustrating for you.
I'm sorry that you feel like that. Please provide us with a bit more constructive feedback before starting attacking people.
Ok, and now your actual feedback we can use, please. ;)
Dodge is what we want to see in the game but we can look into adjusting it for the Faction Boss. If we think it makes really sense there due to all the other elements of that game mode, we will consider it.
Best,
Firpo
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The Boss contest is cool, however it is impossible to beat higher levels unless you spend your yearly salary to buy stuff. 1200 shards for Snoop is great, however the glitches & unfair game play has to stop
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I went into this event with high hopes to be able to grind my way to obtain HOF Snoop. The anticipation grew as the event started. The momentum died as the Faction Boss killed it.
More connection issuies then the last Boss event.
The amount of times the boss could and did dodge moves, was completely absurd to the point couldn't load any moves before a shield.
Seems like time disappearing before shield goes into effect. Could barely get 4 moves in a row, seemed like animation (which is nice) was needlessly wasting precious time.
I really want to like this Boss Battle Mode, but with this one it was very difficult. I know you dont want to make things to easy but, this one at higher levels almost seems impossible no matter your lineup, faction, or talent level.
Thank you
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They only had two tour modes for this weekends contest instead of the normal 3, maybe bc of boss battle. However the boss battle was very glitchy and ended up taking away from this Snoop contest
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Lots of stability issues, getting kicked out when you're patiently waiting after getting knocked out, even when your teammates have already got him down to 5 digits or less of health remaining(ie, certain victory).
Please disable the intent Acrobat/Trickster dodging ability on the boss. They already have a huge enough advantage without that random element of chance kicking in.
Timer: It should allow you to complete the move regardless of the amount shown on the timer. In the event the player launches the move at eg, 3s remaining, they should have 20s left to complete the move animation+select the area/gems that the move is supposed to modify.
+MP required. Horrible boss ability. It should either not exist, be SEVERELY reduced(+12 is way too much!), and/or apply only to the next 3 moves used(eg, +6 charge on your next 3 moves).
Boss breaker ability takes far too long to charge for extremely limited effect. You are pretty much required to spend faction coins(already limited enough+need to spend on coins just to keep up with daily evo events) purchasing boss breaker currency for the rest of the month, in order to get level 7-10 and a much quicker charge(currently is something like 200s with -15s charge per level). Should let us use the boss breaker right from the start or after the first boss turn, THEN the timer(differentiated by level) kicks in. Also, the animation for the boss breaker wastes a good 15s or more, and if you interrupt it with another move, it doesn't appear to kick in(hard to say, too much information going on on screen to process).
The relatively low cost of Snoop is pretty good.
Tour: Hogan is a little impossible, but could also just be me not having Eddie big enough to fight. There's two Sashas in the game. Could have let us use both the zombie as well as the living one for points.
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Keeping aside the glitches everyone is talking about ( which are true). I thought the this game mode was pretty decent teaming up with your faction players. How ever as the boss level goes up it becomes unrealistic sometimes to beat the boss because of the shield that gets applied. In spite of having a very good team we couldn't beat. So I felt there should be a fair opportunity to beat the boss in higher modes too. In our case the shield that gets applied after every 2 rounds asks to break 45 yellow gems within those 2 rounds and there were hardly any yellow gems on the board. So one has to have the star that would generate yellow gems or perish.
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Very poor connection the whole weekend. Kept resetting my roster after having a full team. Not enough zombie tours or snoop tours. This weekends event was very sad and horrible.
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The idea itself is good. I like it that it provides strategy and if you have a group of people to make sure you have what you need (for instance gem generators on one side and whatever makes most damage on the other side) it could be moderately fun.
The part of it being a challenge is good, but shield regeneration at higher levels can be overkill especially with the amount of hp the boss has.
At certain points I noticed when I broke gems it didn’t seem to register towards the amount needed to break the shield. And some of the connection errors made it frustrating.
Also some of the move animations took a bit too long, as in it cost precious seconds, and in the case of choose gems or something, it skipped that part when it was too close to the end of the attack window.
The rest of the event was good. The tour was fair.
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i like the concept of boss fights, but it would be more fun if there was a reason to continue grinding after beating the highest level boss you can handle. For example this weekend gave points for beating a level 10, but this should be extended to all difficulties so you have a reason to keep playing
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It was cool when I actually got to play.
Kept getting disconnected.
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Wasn’t bad!! I love the boss battles but did have some connections issues. The snoop tour was cool but my only real complaint was not getting enough green color points. Other than that it was a cool, relaxed weekend of slammin.
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