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Matching Gems to Load Tag Team Moves are Broken/Changed

Previously, as seen in content creator videos, if the 1st character matched 3 gems of a color type, the amount of MP the 2nd Character in the tag team would get would be multiplied by x2 if the Tag Team partner had 2 moves of that color. If they had 3 moves of that color, they would get 3x the gem Match.
For Example, if the 2nd Character had 2 Green Moves loaded, and the 1st Chracter matched 3 green gems, the 2nd Character would get 6 MP Green. If the 2nd Character had 3 Green Moves Loaded, they would receive 9 MP, or 3x the Green Gem Match.
This was a tactic that could be used to load the 2nd Player quicker. However, the 2nd Character is no longer getting 2x MP of the gem match color if using 2 of that color moves, or 3 x of the gem match color if using 3 of that color move. They are only getting the 3 mp for a single 3 gem match, or 6 MP for a 6 gem match (2x 3 match). Basically, the logic is only allowing a net gain of MP equal to the gems matched. This is a change from previous set up and design.
Here is Mherex's video and proof that this used to work differently.
https://www.youtube.com/watch?v=JWwh5sMomx8
I tested using a lot of the same users in that video (which definitely worked before), and the 2nd player was only getting MP equal to the total gems matched. The MP was not doubled or tripled based on the moves equipped by the 2nd character
Comments
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This was intended and mentioned in the most recent update.
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