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Faction B.O.S.S + Giveaway
Comments
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It's a fun event in theory, but needs lots of adjustments. It doesn't seem fair for the timer to run out while you're waiting for the move animation to finish, then you don't have the chance to place gems if it's a move that generates them. The rules around the shield and what broken gems count towards removing it. It seemed like gems broken during moves didn't come off the total. Some of the matches could take a REALLY long time, and then seemingly randomly kick you out saying the time limit has expired.
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1st Faction Boss is always fun and challenging. There were times the game would freeze and the timer is going and I can't make a move.
The limited time tour was fair.
This Faction Boss was better than the last one we did.
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Boss breaker mode continues to frustrate me more than any other mode that has been utilized. If you don't have the ideal top 3-5 cards worked enough (if you have them at all) then you are limited in your success. The functional issues in the mode still exist that were problems in the beta (timer ending in mid move, connection issues not related to the individuals internet, game locking up/not responding to taps and swipes). Incredibly frustrating that with my lvl of roster I could not win lvl 10s at all. Requiring 4 people to all be available and have the exact cards for successful completion of higher lvl battles effectively disqualifies a huge part of the players as well.
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Faction Boss is currently my favorite mode
The Good
1) There is a challenge in determining what will be the most effective formula to getting the boss down - high damage moves and generating gems is not enough. There needs to be a solid strategy to coordinate a team, have all the moves timed just right and that coordinating has to be near flawless with level 10 and higher.
2) This mode is also accessible. Feud/Showdown tends to be overshadowed by needing the latest and greatest or top shelf cards. Not so with Faction Boss. Cards that are readily available have utility and are in some cases the best option. For example, KO and his damage. That card everyone should have, meaning everyone can play at a higher level.
3) Boss Breakers add the whole raid feel to the mode, which I really like. Healing, bringing the shield down, increasing timers to finish moves are fun, and necessary to taking the boss down.
4) Highest level collecting the lower level for matches speeds things along nicely so that entire factions doesn't bottleneck trying to climb.
5) We really appreciated the free card to increase score. But really, where's my Sasha?
6) This not costing HP is absolutely the way to go. It increases fun without any worry about wasting resources.
7) The custom ring intros, boss breakers moves are very fun to watch.
The Bad
1) Animations - certain animations take too long and can interfere with the end result - "did that move go through," "did those yellow gems count?"
2) No invite only/kick - allowing the lobby maker to invite only specific people and kick would help speed things along.
3) No request - lobby creator asking for specific slots to be filled by type for example chaotic damage or aggressive gem generation
4) Faction Boss Shop - There needs to be more currency available to acquire the other cards. 15 shards a card, every month, will take a very long time to collect.
The Ugly
1) Lobbies tended to crash a lot, or start without being actually in them.
2) When one or more players disconnected, that would most likely cost the entire team the match. A prompt to note that "Player X disconnected, continue?" would be helpful. In the flow of things, it's easy to not see the disconnect symbol and in some cases, it wasn't actually accurate.
3) Tricksters as faction bosses will rely on a lot of luck at higher levels to make sure that the boss does not dodge. Some in my faction experienced that up to 6x and that means it was essentially a wipe. If that feature stays, maybe bring that in for the player too?
Ultimately, this is a great mode and I hope it sticks around and continues to get several tweaks. Seeing this makes me think you can maybe get some tag matches in or a full on Royal Rumble!
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The Boss Battle itself is very challenging but there are so many bugs and errors.
In many fights the yellow gems don´t count so you can´t destroy the shield and beat the boss.
Also in many fights the connection is lost during the match and with 3 guys it´s impossible to beat the boss at most levels.
The event is ok, wish there would be better rewards but it´s not bad.
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This is different with the Faction Boss. If people do not know how to play hat makes it really impossible to play. Plus if the game goes down in the middle of gameplay- that makes everything really difficult to complete any games. Please give everyone more instructions on Faction Boss gameplay. Hopefully that things will be better in the future. God bless everyone here and your families.
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Way too many network and connection issues. It's a really fun game mode, but these issues take away from the experience.
I also had a lot of issues with Global Lobbies. I would randomly get kicked out, or the game wouldn't let me get into a ready state.
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The winning comment right here
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Awesome! Thank you very much! I greatly appreciate this!
NateDogg833
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This content has been removed.
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I am a huge fan of the boss battle was a great event to be honest even if it was another snoop. But i am not a fan of the screw up that happened this weekend.
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Love the idea of faction boss but has a lot of connection issues and kickout when starting a new battle.
Like to see this mode more often and less of showdown.
The event for shards of snoop etc was decent.
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Mom I been wanting snoop since it came our still can't get 1
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