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"King Sheamus” DEBUT + Giveaway

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Comments

  • OrmoppabeaR
    OrmoppabeaR Member ✭✭

    Solo Contest

    • Event practically impossible to max without Sheamus.
    • Locking 2 million points behind SD matches using Sheamus is just unfair to anyone who pull or get him from grabbags after SD tournament ended. 20% is just too much.

    Faction Contest

    • Having the entire contest relying on the members obtaining Sheamus is…absurd. If he was guaranteed somewhere on the solo contest (like Seth Rollins “Embrace the vision”) then it would be reasonable.

    Showdown Tournament

    • Run smooth like it always has been recently. Keep up the good work.

    Tours

    • Having a unique requirement is challenging, even though PG era is a bit too much.
    • Some cards are just too awful to be used as a requirement/bonus up to hell mode (yes I’m talking about The Game HHH). A slight rework to make these cards more pleasant to use would be super welcome before appointing them as a requirement/bonus for the whole week.
  • TheAlpa
    TheAlpa Member

    That u want even a Feedback is a joke like the events atm since u dont care what matter if we write we could write give better rewards n I'm 1000% sure next SD event will more worse as this one


    The only positive thing in this event was u could use some old characters we dont use for a long time but rewards wasnt that much good that we spend so mich money to max event anyways change your RNG or stop fooling ppl that is all about luck when anyone else get 20 SS straight last 20 events while others didnt get a single time the chase SS out of milestone Bags tresors or whatever crap icons u release it's disgusting n ridiculous af u push hard n do everything that your community lose the fun n interest in this game SD wasnt possible without spending the bonus points was way to low to max give us events where we can chose by our own if we want MSC or not by grinding here n there little bit spending it's ok it's a business company but way to crazy n then u make today again a spend event

  • kkoushik
    kkoushik Member ✭✭

    Pros:

    1) Having common cards as required superstars for bonus points.

    2) Returning showdown coins points from faction contest to solo contest from previous showdown contests.

    3) Lesser number of matches to grind.

    Cons:

    1) Reaching milestone 12/16. Final milestone is unattainable without massive spending.

    2) Obsessing over a card (Powerhouse HHH) that is no-where near any of the opponents in the tour. A tweak would have been understandable but in the current iteration, he is just unplayable.

    3) Lesser number of matches to grind meant lesser number of points on offer.

    4) Decreased number of featured bags in milestones meant less shards as well as less chance to get the featured character.

    5) The faction part of the contest was purely a spend event. We are already paying for VIP (monthly), backstage pass (weekly for the MLC) and shards of the chase character. If now the weekend event is also a pure spend event then the whole fun of grinding is lost under the pile of an open wallet.


    All said, it was a disappointing event relying on massive amount of spending. Feels like massive steps backwards from the previous months of playing the game and grinding.

  • The good:


    - The requirements were open enough that everyone could do the 150 bonus fights if they wanted to. Always nice when everyone can participate in the events.


    - The mind numbing grind was reduced. 75 fights if you could double-dip the points, 150 if you couldn't. Big improvement from previous showdown grinds.


    - Seeing people actually hit the card in bags and loot pulls (no, I was not one of them). Much better than last week where practically no one got Acro Austin, so there was improvement there.


    - Nice to see a new character from an era other than "modern".  


    The bad:


    - Something seems off on the scoring. What it takes to max this event just seems unrealistic, both in terms of pulls (money) and/or talent up. Even if someone hit Sheamus from a bag or pull, they still needed a bunch more points through spend and/or talent to max the event. A lot less people would have maxed if they hadn't saved their showdown coins from last week, so that skews the numbers quite a bit if you only look at how many maxed, and not "how" they maxed.


    - Flat shard amounts out of bags. Knowing for fact, without a doubt that you will not get the character through shards before the event even starts puts a damper on the event. Personally, I cannot express how much I HATE RNG. However, with random shards in the bags, it gives people a glimmer of hope they can play the event and earn enough shards to get the card, even if they don't get lucky and land the card outright from a bag or pull. So in this extremely rare instance, I support going back to RNG shards from the bags. Flat shard amounts are great if the card can actually be acquired in the event though.


    - Shards from loot pulls. On a 40 pull and a 10 pull, I hit ZERO shards for Sheamus. With the flat shard amounts in the bags, to entice spending or give people a reason to spend, shards should have been hitting quite a bit from loot pulls. I saw some people hit some, but not nearly at the levels they should have been hitting at given the shard "wall" we were road mapped to hit in the event.


    - Still not a fan of "luck" with new cards. You either had to get lucky from a bag or loot pull to land the new card. I'd rather see events go back to the card being a prize for completing the event, instead of it being nothing but RNG luck. I have heard that it won't go back to that, but I wish it would. 


    The Ugly:


    - Faction event. The last minute money grab on faction points was ugly. To be fair, the amount of faction points in the packs made it fairly easy to max, but doing it last minute like that wasn't good at all.



    IGN: Demon Inferno

  • Why make any constructive arguments if scopelydoesnt listen, and only continues to roll the same copy paste events? nothing will change

  • What I liked: 


    1. Milestones were pretty good, love the straps in there and a fair amount of resources.
    2. The rewards in tours and milestones were decent, no problem there.
    3. No problems with the timings and the bonus superstars
    4. SD coins counting for points in solo sd contest unlike the last time.


    What I didn't like:

    1. Both the faction and solo event are pay to max or get to a high milestone due to which we missed out on a lot of solo mlc points, I would take more bonus matches over that anyday. We should have been provided with a way to grind it out instead of paying to get most of the higher milestones.
    2. A decent chunk of solo mlc points were present in the top milestones which are very hard to get, I feel like all of those points should've been scattered till milestone 13 or 14.


  • I know new wrestlers come out each month but there are some we like to use that can't compete with the current meta. Can some be reworked to fit the current system. Like maybe once a month,here is your reworked character this month.

  • DevilDozer
    DevilDozer Member ✭✭

    I was not a fan of the event this weekend. Putting faction points behind a paywall is not ideal for most factions.

    also not being able to max the event unless you spend $500 and max everything else. Is a little much

  • Showdown ran well with no issues.

    Tour was OK with some decent rewards.

    I noticed a lot of people pulled him from the bags, not me as usual, which is nice to see.

    Overall decent event.

  • akp aj
    akp aj Member ✭✭

    Still stucked at 11th solo milestone, very tough to max this time


    EXTREMELY TOUGH.

  • Not entirely a crap event but could be better. The gap between where one can reach without spending to the point of maxing is too wide and there was really no incentive to max the event considering what it takes. I also have a question about why it seems it is usually the same set of people that get the featured superstar every now and then? IGN : DOCTOR AWESOME

  • Friends scop your game is good but you should make a ticket event more accesible I think 126.000 tickets is too much please cheake that at least go back to the one hundred thousand

  • Faction event sucked.. No way to get points without spending pretty much. Did like going back to this sd solo style instead of the one y'all have been running. To much spending needed to do anything makes for a crappy event most of the time.. Sucks to play a game and not be able to contribute because you can't dish out hundreds of dollars on a game just to get to the next milestone let alone max it. Especially while in a pandemic.


    IGN Magnum606

  • I don’t know why every week you have to increase the amount of shards but lower the shards given. Maxed showdown but no where near solo or faction. Means it was a bad event.

  • Vipul54
    Vipul54 Member

    Event is preety good, especially those legendary straps which has high rare bonus. Overall showdown events are getting pretty easy to do even after the 1000 notoriety max to get to universal league. It would be nice if you can increase the difficulty of showdown somehow. Maybe by adding some titan bosses in the middle like on a specific points, like on every 100 notoriety you reach you gotta face this AI controlled titans to get further. After beating like 300 notoriety boss even if you drop below that you will not need to face him again. Something like this would be very fun.

  • Yes this superstar is too good I like this superstar gameplay. I will give 5 star for this superstar

    IGN : Upprsrohitroy

  • overall, this was a decent event. Great that Sheamus was given a viable card in this game, as the trickster version was underwhelming.

    It seemed like the solo event was incredibly difficult to max unless you had King Sheamus, so this was a spend event. I only made it to milestone 11 or 12 which is pretty low for what I usually achieve in showdown events.

    I appreciate that the tours require the use of lesser used superstars, and the rewards were solid.

  • Fahad
    Fahad Member

    Good competition but there is a problem At that time, it was after a talent . difficult competition, which is In this competition, the red color is required If there was news from a while ago explaining the terms of this competition But we kept the red color and did not develop it

  • Bonjour concour showdown agréable à faire, moins de match requis que les précédents. Le coucous de faction est comme souvent infinisable sauf pour les grosses factions

  • SMAMS
    SMAMS Member ✭✭

    The overall idea- Not good Weekend event. After maxing showdown, playing all tours not able to achieve 12 milestones. Its simply pay to win event. Game has now become spending Machine. If you can't spend, this game is not for you.

    Milestones- 

    Solo milestone are hard to get. Only 11 milestones possible for the players who spend all the day to play this game without paid offer. Without money you can not go ahead.


    Faction milestones- Worst setup, hard to achieve all milestones without playing to scopely.


    Rewards- Rewards were good but need improvement as 5SG live in the game. We now need more tp and coins.


    Showdown- the best part of this showdown event was contest superstar. Very good idea. Need to increase contest superstar points. Total points were almost less than 10% of all milestones. Which is not good.


    Tours- Tours were nice. Good to have mlc character as a contest superstar since all month belongs to him

    Sorry for negative feedback,but this event was for only players who spends. Not for those who are giving their time to this game. They love this game, but they can't afford to pay.

  • OwenXander
    OwenXander Member ✭✭

    Overall this event was on the low to middle end of the board. It was nice thst the bags were a set amount or the character, thst way you could make progress even if you did not pull the character. It was also nice thst you have been using more common characters for the bonuses, gives more people an opportunity at the character. What I was not a fan of was the pay to max aspect of both the solo and faction events. Players should not be forced to spend to max an event, and the faction event was 90% pay to play. So while there were good aspects, there were also ways to improve. The 75 matches was a solid number, not too high to be out of reach, and not too low to really matter. So overall I would give this event a 5/10 rating.

  • Bwolf26
    Bwolf26 Member

    Hi there. good to see that they want to boost old fighters. I suggest you take the option of getting as close as possible to the final milestone by playing nothing else, because this time if we wanted to get to the last milestone it was spending real money, which is constant. Your Scopely support so that the game remains a game and not just a place where the one with the most money is the strongest, the one with the most opportunities to get everything.

    PS: Upgrade the old fighters like you did with JBL Cheater.

    IGN: bwolf26

  • Jamj
    Jamj Member

    Per usual mini chase weekend I once again will not be winning the featured wrestler from a bag. I evidently an on a select list of it does not matter how well you do, and in this specific event, spending also did not give me any chance to get the character as I barely got any shards from loot pulls. Please explain beyond just pure money collection. The faction portion was unmaxable absent individual teammate spending on the last day. The solo contest was unmaxable absent spending. Then to top it off after I maxed solo by spending and my team maxed solo because in part I spent I still don't have the character at what will be event end in 6.5 hours or so. For reference, I am 0 for every single get the star from the bag event. The new format is great for all of those that seem to get the new character each week wish I could be one as well occasionally. I also max them constantly so to say this format is not paying out to all players is a mild description. It appears individually I am the only one "paying out" without the rewards others get free.


    Ign: jamj

  • Is there anything you don’t bitch & moan about?

  • there was less ways to gain faction event points. So next please make it more ways to earn faction event points.

  • It was a good debut contest. I like the fact that you adding more shards for the debut contest, which makes it more interesting to play and more achievable for players. I would say that you guys must add more coins and tp.

  • Pro: The change to a flat shard amount in the bags was nice. Saw a lot of improved odds for Seamus posters.

    Con: this event was 100% dependent on pulling the poster from the bags. No Seamus meant a very low solo score and very low faction participation.

    Pro: common requirements for the grind meant much more accessible grinding.

    Con: Rewards stacked too high in final milestone. Previous events have put solo contest rewards at a more attainable place. This was a great structure to incentivize finishing the event without punishing players in the MLC who could not max due to bad luck.

    Suggestions: 1) more shards for the card. The pocketbooks would open if there was a mathematical chance of getting the card. 2) The card bonus should be tied to the normal SD and not the tournament. Why try for the card when you no longer have any chance to max the contest?


    ign: Kun Sakkari

  • This was a very underwhelming contest. I get that people are willing to spend $600 on a mobile phone game, however it shouldn't be the standard for everyone to be able to max an event. Alot of the feedback is the same, spent hours of my weekend doing an event and not getting rewards which leaves to a feel of wasted time. Not a good overall strategy to have a player base that feels like their time, money and happiness are invested for very little 1/2 the needed shards, a few tokens and some coins. People are going to invest less in this game when the final rewards keep being out of reach without spending a large amount. This is becoming a game for the 1% and no longer a game for most.

    On a positive, there wasn't a glitch in the contest points this week. Improvement.

  • Nyce636
    Nyce636 Member ✭✭

    The event was a seven out of ten and it had it good moments and bad also ……. The points was grind able only if you knew to save your showdown tokens if not you was a fish out of the water and also the fixed shards in bags really hurt the event also you got people in the top 100 with under 1000 shards and only can get 100 are 75 from leaderboard but on the great side showdown was very smooth no crashes and bonus posters everyone should have had one to grind out the event to max it ……. IGN. Nyce636

  • Overall a good contest.

    Like that showdown coins count to solo cintest as thats what makes me grind to 14/16 .

    No possible way of maxing unless i buy stuff is not so good but it is what it is.

This discussion has been closed.