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Feud Suggestions Thread
Comments
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Definitely need to bring the player cards back to the rewards for the top 100 made feuding worth the time you spend on it
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What happened to the faction rewards of a new character for hitting the last milestone? No matter how much you grind, you can't get them without spending money. What's the point of trying to work so hard in an event when all you get is a few shards?
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Totally agree!! For 20 hours grinding the game, the coins need to be scaled - If I were to farm the game for 20 hours, I would be getting closer to 10 - 15M I guess, and that's excluding all the TP and medal parts... Even if first place was rewarded... Say, 8M coins, and everything scaled similarly to the MLC, that would be huge! Currently, the difference between first and any top ten, is so little, most do not bother with feuds. As the longest standing PvP event, and in my opinion, the most rewarding score wise, the rewards should reflect the effort that is put into such events.
At one stage, characters used to be offered in rewards? Similarly to the daily bags are now offering people such as Gargano in past months, or currently HOF Trish, these shards/players could be added possibly to feud rewards? Give us a reason to sacrifice our weekends and grind the game!!
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Hell Yeah!
The Balance between Coins, TP, Token you NEED and what you get for is gone for years now, it’s time to change.
if you play this game as a full time job you should get rewarded like that
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Absolutely agree. While I understand shifting some of the overall prize structure to event milestones, the community/social element of the game revolves around factions and there's nothing in the game that comes close to two (or more) factions going head to head for a meaningful feud reward. Top end rewards need to justify the time/expense the top factions have spent on developing their rosters and low end rewards need to serve as escalators to higher tiers of play. For years, whether or not a card was "good" was largely determined by how s/he plays in feud. If feuds matter less, then factions just become pools of people who collectively agree to spend roughly similar amounts for events and the cards themselves are devalued.
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For the amount of time and sleep deprivation that people put into a 20 hour feud, the rewards are awful. The op is right, they are no better than flash feud rewards.
Especially now the leaderboard is going to be more competitive surely now is the time to improve the rewards.
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100 per agree with this post. Because of 5ss players we need a lot of resources . And 20 hours feuds with out taking a minute rest so many players doing there best for faction and getting very cheap rewards need update thise with out a think thank you scopley
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100% agree. Rewards are actualy not worth the grind. But to be honest its similar to the rest of the event structure! 3 years ago you could hit final milestones by grindinding and rewards was worth the grind. Today in my opinion its pay to play! Most of the events you had to spend or no chance to reach final milestones. So i instantly hope scopely will change to better rewards and back to a grind to win structure.
Its ok to spend to be faster, but not to spend to get final milestones.
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Been playing this game since day 1 almost, and agree 100%. Majority of the factions focus on Feuds and rewards aren’t good at all, bring back those awesome rewards.
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Couldn’t agree more with this post. Feud is time consuming and needs to be on par reward wise with other events. The time and effort needed to attain success in feuds is high. This the rewards should be higher. We have seen many people and factions nor even play this aspect of the game because of the sad status of the rewards. This is a huge aspect to this game than many many people enjoy. In order to continue that enjoyment and excitement that can come from feuds the rewards should be worth it. There was a time when characters were guaranteed for performance in feuds and other events. Personally I know I would spend more actual time and money if the rewards were worth it. Devaluing such a important aspect of the game is not a good idea. Scopely please address this. Thank you.
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Agree totally!!! I used to tell people you get out of this game what you put into it and when I said that it meant grinding and earning the best rewards possible. That statement still rings true to this day however it now means get a second job and spend spend spend to get the best rewards possible. There are many f2p players in this game people who just can't afford to sink money into a game. Those people are the ones who really deserve some good rewards for the grind they put in.
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The rewards need to keep up with the inflation of 5star characters. Do the right thing, please. We play because we love the game. Help us to keep wanting to play and feeling value for our time and effort.
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The rewards need to keep up with the inflation of 5star characters. Do the right thing, please. We play because we love the game. Help us to keep wanting to play and feeling value for our time and effort.
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The rewards need to keep up with the inflation of 5star characters. Do the right thing, please. We play because we love the game. Help us to keep wanting to play and feeling value for our time and effort.
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The rewards need to keep up with the inflation of 5star characters. Do the right thing, please. We play because we love the game. Help us to keep wanting to play and feeling value for our time and effort.
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I agree. Most of the community at some point has spent their hard earned money on this game, some continue others have stopped. To be in the top 100 requires a lot of hard work and dedication. Countless hours of playing a game we as a community love to play. We deserve better rewards and compensation for such. Especially when spending real money has become a more common theme in order to get top notch characters that used to be the prize for placing in the top 10 teams. But the problem lies in the cash grabs you offer are 1% chance of obtaining the character. That’s ridiculous. The loot pulls need to have better chances. Offering less than enough shards to recruit superstars in the common section is a slap in the face and they are always characters that are never required for use in game anywhere. Just for once take the advice of the community and start making strides to better improve the odds to get characters and ample rewards for said fued and showdown achievements
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Same goes for the showdown...considering the time it takes to max the solo event...the rewards are not at all justifying...Scoply needs to do something about the rewards...atleast one should get the featured character at any lvl as final milestone reward
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Half the reason for playing this game is faction feud ,and with the rewards being so bad alot dont bother anymore and soon all the big spenders will also become bored from just collecting big paywall rewards and not really having anything to use them for, showdown is already the socko show and feud rewards are horrible so what else is there
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Hello Scopely,
This upcoming feud featuring hall of fame godfather is a joke.
First off, the line bonus are EXACTLY the same two feuds ago. All you did was swap the character requirements.
Second, the top rewards for factions are godfather shards, a strap, coins, and medals. A lot of players recently unlocked showboat godfather from the talent up event couple months ago or the 4 star bronze poster from the snoop vault.
This is a slap in the face to us for factions that are dedicating their weekends to battle for the top leaderboards and earning pity rewards.
Ideas to make rewards better. 5sb 4sg 4ss 4sb etc to top feuding factions. Belts that may contain affilation or legendary belts containing amazing abilities. More coins. Strap parts. Color and hof tokens for evolving. TPs. Maybe implement a feud vault?
This feud featuring hall of fame godfather is frustrating and a waste of time due to pity rewards. No motivation to even try.
Please scopely. Read this and update the feud and future feuds.
Thanks,
DLe1
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Can't help but agree with everyone that complained/complains/will complain until Feud rewards get a huuuuuuge revamp...and I mean BOOOOOOST!
This time rewards are inexplicably lower than ever.....is it because this will be a perkless feud? Or...because of a certain "shift"...no, not gonna talk about it! Perkless feuds can be as tough and as challenging as feuds with perks, maybe even more, therefore there's absolutely no reason to give us no blitz tickets (btw, 100 tickets are not a prize, more like an insult) and no tokens (and all kinds of tokens should be included, even 5-star-diamond)
Back in the old days, feud were important in order to unlock all expeditions slots....nowadays, you have to find a way to make them relevant again, and the only way is to improve the rewards: more coins, more tickets, more straps, more medals, more tokens and not just shards but posters of Tier 2 superstars at least.
Since you keep on organizing 20-hour feuds and flash feuds, I believe you don't want to see feuds end up like invasions, right?
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To whom it may concern,
I wish to build on a point I saw on the blog a few weeks ago regarding Feud Rewards in the game nowadays. For a long time, feud weekends have been one of the biggest sources of not only inter-faction competition, but also within a faction, as many will grind long amounts of time for the right to be called the best within a feud. However, as the game has evolved, and the feud itself has evolved, the rewards for this glorious game mode have stayed stagnant for the longest time, have not scaled with the game, and do not reflect the efforts of those willing to play this game mode to the extent that they do. For this reason, I would like to propose the following changes:
REGARDING SHARDS REWARDED IN FEUD:
I fully understand that no top tier characters will ever likely be available in feud rewards again… But this NEEDS changing. I will use this weekends rewards as an example. The first place prize INITIALLY was 100 showboat Godfather shards - A character who has been given away recently in solo vaults, as well as a talent up before that. Most people would’ve had this reward already. I am glad to see this has now been changed to 100 HOF Godfather shards, but realistically, for a first place grind, I don’t think this is enough. In 95% of cases, for the amount of effort that goes into taking a victory in feud, a poster should go to the winning faction (Even at just two star bronze). In the case of a Hall Of Fame character, I understand that giving away a character like this probably isn’t going to be realistic, but 100 shards helps nobody at all, and will not incentivise anyone to bother trying.
REGARDING COINS REWARDED IN FEUD:
Currently, the rewards for first in a feud is 2M coins. Assuming most people in the top feuding faction have 5SB and 5SS characters, that 2M only allows you to level up a star you’re using maybe 3 levels at most? 4 if you’re lucky? In the average MLC, you’re releasing anywhere from 5 to 8 characters on a monthly basis. Whereas that 2M would get you far with whatever projects you wanted to work on, the rewards have not evolved alongside the game. I believe that the coin total should be, to reflect where we’re at with the game, and also to incentivise actual competition in feuds, quadrupled, at a minimum, to 8M for the winning faction, and then scaled down across the leaderboard accordingly (See below).
REGARDING LEADERBOARDS FOR FEUD:
Another reason we do not see much competition in feuds is because there is currently very little difference between rewards for first through, for the sake of this argument, the top seven factions. Using the feud rewards for this weekend as an example, the difference in coins is only a million coins (50%), and the difference in shards is only 20 (20%). In an MLC, you see more competition and incentive for the top spots because the drop from first even to second is massive. 20K solo points vs 12K solo points for first and second is a 40% difference. This same scaling should be implemented in feud rewards as well so that people are encouraged to make more of an effort to push for higher positions, and better rewards.
OTHER POINTS TO POSSIBLY CONSIDER?
a) This was something discussed within my faction, thought it worth mentioning: We currently receive a belt and some medals as the other rewards. Realistically, these rewards are often wasted, as our inventories are already full for them, they get discarded immediately. Would belt or medal bits be better?
b) Solo events - We love them. Keep putting those out. The rewards do not even have to be amazing, but give us something to aim for, for a little more rewards… Even if it’s just coins, or a few tokens for completing… Keep people feuding, keep it competitive on a faction, and an individual level - It’s a win-win situation.
WHY DO WE NEED MORE COMPETITION IN FEUDS?
There’s several reasons why more competition will be more beneficial… Obviously an entertainment perspective is one, but I’m more thinking revenue-wise, why do you want this? Let’s look at it this way: If I’m in Top Shelf Booty (I’m not, but let’s say I was), why would I spend on that perk for 40% titan war boost score for example, if it’s only going to get me a couple million coins, and resources that, generally, I can get elsewhere? The answer… I wouldn’t. By adding incentive to the feuds, not only through increasing the rewards for factions, but also in keeping solo events as a running thing possibly (You could even make those more difficult to reach those last milestones in honesty), you will increase the likelihood of your more devoted feuders who do spend, to purchase those kinds of perks, in order to compete to the very best of their ability. Heck, I’d do it if I knew the rewards were going to be worth it!
Feud has been a stable part of this game, and a fan favourite for so long. I would love to see this continue, and see the following points addressed, so that this game mode can continue to be a source of entertainment for the more competitive individuals still playing.
Yours sincerely,
Y2Bray (aka Bray WyaTT)
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This is incredibly smart ,Scopely should know when things pay people spend ,better feud rewards means more feuders more people trying to get that one guy ect
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Stop tying everything to a p2p environment.
Individual Fued Milestones:
I stopped at 6m (4h to acheive), to max out at 11m would have taken 50 brawls or about 11 hours. Or just spend $100s to bridge the gap.
You have a 20,000 player base and instead of embracing it, just continue putting up glass ceilings for F2P
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I 100% agree with this Sentiment. Well said Y2Bray!
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Correct brother, scopely need to change the rewards
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Feud rewards are clearly out dated, some might even say lazy. For the amount of hours people pile into a feud, the rewards are laughable. The op talks a lot about rewards for the top faction, and makes some valid points, to be top should be rewarded wit something beyond 100 shards and a poke in the eye, but the rewards should also be better further down the leaderboard. Anyone who piles in 16-20 hours of their time to feud well should be compensated beyond bragging rights.
I don't want to stray off topic, but the rewards in general need to be scaled up since the advent of 5ss, but feud rewards most of all. It is laughable that people spend so much time and effort for such pitiful rewards, even more laughable that we continue to do it.
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Well thought out and logical... apply for a position with Scopely and show them how to conduct proper business. Flipping a mattress over back and forth only works so long when it’s worn out and needs to be replaced.
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I got caught spending $100 recently and got a MOTU macho man. Knowing he is gonna make my game easier. We don’t mind spending for logical rewards
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100 per agree to this scopley need to change the rewards and make feuds better
1
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