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Turtally Tribal Flash Feuds
Comments
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This feud wasn't very fun with the new cage match system. I understand it for tours to encourage folks to diversify their roster. However for feuds, we should be allowed to use our best, at their best since we're already competing against our peers on an even playing field. The cage match stipulations very obviously favor the spenders and those lucky enough to pull the +99 mp characters for the month. There's no need to further divide the haves and have lots in this game more than what is already present.
As for the tours, there was a good mix of rare and more common css so thank you for that.
I'd also recommend adding loot coins to flash feud prize walls like there are for normal feuds. Having the opportunity to grind a feud for potential new/good characters helps keep the morale high and gives many f2p players something to work towards since many of the other prize wall prizes are simply unattainable without spending.
Finally, please add more free tp and coins to tours for farming or in rewsrds. There is no need for 1tp to be a loot box prize after a match. The game has outgrown the use of this archaic amount of tp. The new meta makes it extremely difficult to keep improving 6sg characters. This should be scaled up to account for the requirements for characters at this point in the meta.
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hi I don’t like steel cage I don’t like it please try different mode thank you just don’t like steel cage
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Didnt mind it made me use more stragey .would like more iow tokens available in game though
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i did not like this steelcage in FF’s. Why take away gear and plates players have spent lots of money getting. Feuds used to be my favourite game mode, but with this new steelcage concept fun is gone for me. I would understand this new mode during weekly events, but leave the weekend events alone. If i should take on positive thing from this weekends FF’s. I spent much less time playing feuds. So thanks for giving me more free time
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this was one of the worse flash feuds we’ve had in a while. While I think boosts or nerfs on certain things are a nice change of pace (gem types, gem damage, mp, etc.), having no entourage was hard to enjoy.
i also still think flash feuds should be two 20-hour feuds like we had a couple months ago. The timing on these is brutal.
adding another 100M to the mix, but then having the hardest/most-paywalled CSS was awful. I know the blog said more tokens than before in rewards, but this felt like the opposite and the least enjoyable FF i’ve had in a long time.0 -
We are finally here after a fun flash feud weekend this time introducing brand new steel cage matches. Tbh i was super hyped at the time when guersan announced that you guys are working on a steel cage type scenario. I was like bring it on! A ring under a cage that sounds pretty fascinating but didn’t knew that we will be getting this in no time soon.
My first impressions after playing multiple SD competitions under steel cage rules were quite positive. So, i was all in for this past ff’s weekend. Here’s are some of my intial thoughts and some ideas that can might help you guys to make things even more exciting and better for the community.Flash Feuds: The overall implementation of this idea was genuinely impressive and i glad you guys took this opportunity to showcase it during ff’s because it does make a sense and everyone can experience this all new feature with different bonuses and perks under flash feud conditions. Also gave a sort of glimpse what we are dealing with and how we can help to improve this structure. Generally for me flash feuds comes with their loaded goodies factor and known for it’s credibility but even with all this people still have issues like regarding how time zones impact their overall performance or how it impacts their daily routines but now with the addition of steel cage rules it just leaves some people with a sour taste. Maybe for a certain reasons here’s one of them which personally makes me think that for a long run it’s not going to workout for the overall experience of this great steel cage addition.
Feud with “NO ENTOURAGE” This has to be mentioned for sure. The amount of bash this particular feud received was insane and just beacuse of this most of people straight out hatred the entire steel cage feature. It was not that awful for me but there are some valid concerns like apart from the 99 MP guys it was quite a hard task to get things done with CSS included. For big guns it was a blessings on the other hand curse for lower rosters bcoz they can’t really use their best superstar under any circumstances. Unless for some who can pretty much fill up all the spots with the situable ones rather it’s a mlc character or someone who can completely surpass the steel cage rules. I’m not saying that you should remove all the buffs but going forward; Whenever there’s a rule that makes the perks go off or removed during steel cage matches. Make sure to get rid of the 99 MP perk as well to make a balance just like you guys did in the boss battle to keep all the KO’s away. It will give all players a even playing field. This will make a huge difference and gave everyone a fair shot.
Nonetheless, the brawls took way longer espclly in a mode where speed is the key. I suggest some type of limiter to mitigate the 99 mp perk.Whereas in other feuds, like the first one having “NO SKILL PLATES” doesn’t make a lot of difference. Same case for the third where straps and medals totally negated but the steel cage bonuses were huge and doesn’t really impacted heavily on the overall gameplay experience. If we continued this trend in the near future. It surely needs some balancing to keep things moving in a positive manner. So, everyone could enjoy there roster in much more efficient fashion.
Faction contest : It was pretty much the same usual format nothing else. I have been saying this couple times now that we need a complete restoration for this contest. New things should be added in rather than just star filling and enhancing guys for some points. Considering the structure for solo event and it’s rewards that are given away. I hope to see the same treatment for faction contest as well. In order to make sure the members get better rewards for their work that they putting out.
Solo & Warscore contest : The only thing that i can think of which emerged absolutely as a killer is got be the superstar competition contest. It was great event as always with awesome rewards and now provides even more value now . Since with the newly added bonuses milestones from 200M to 300M. Which may not look exciting to some players but for those who love to push their boundaries it’s more than enough to make it even more worthy. The trend of getting extra couple hundred points that you can acquire through challenge nodes with mlc characters is also pretty great move and hope to see it happen consistently. I wish we could see the warscore event also gets some sort of update because for now it feels like very underwhelming. The points were just not enough and doesn’t add any value when you can pretty much max it out in one brawl. Hoping to see some changes to make it much more fun and exciting for the players.
Tours : The tours were just fine nothing special about it. I was looking forward to a new tour featuring steel cage matches but tbh this past event was heavily crammed and most people would’ve normal tour instead of just being another steel cage and leaving them with a sour taste.
Atlast, i’d like to take this moment and appreciate the communication and support towards the error happened with the 20$ offer. Rather it’s intended or not but it was quite a bold move. I have seen many people bought these kind of botch or error pull deals for the first time. Mostly FTP players kinda get a glimpse that what they are missing as compared to the rest and encourage them to often get in the line. Meanwhile, Steel cage rules are pretty cool and i’d love to seen them more often with better rules and in a much more quality way to balance the gamenode with more context.
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I really like the overall theme of the months and found the steel cage rules interesting. However, it might be better to limit those rules to just one feud for better focus. Additionally, the setup for the pizza boxes should be adjusted, as relying on just the minimum each time feels limiting. It would also be great to see more midweek currency available to earn, enhancing the overall experience.
I wasn't a fan of the warscore being increased to 300 million, especially since a significant portion of the CSS were rare. This change made it more challenging to reach the target and felt a bit unfair given the scarcity of resources.
I really liked the resources available in the different prize walls and would love to see those continue, along with shard bags for superstar evolution. They added great value and excitement to the game!
Overall, despite the rough start with the steel cage rules, I enjoyed the Bloodline MLC. I'm looking forward to October and the zombie theme—should be exciting!
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I went into this weekend expecting to completely dislike it. It wasn't bad however, imo. Flash feuds always consist of different lineups throughout the weekend. I definitely like the idea of different boosts and nerfs for each one.
One complaint I've seen alot is that it gives a benefit to newer characters who have 99mp bonuses. While I agree that it does make it a lot easier, having it during the (usually) last weekend event of a mlc makes sense. By then if you're going to get the easier chase (Tama this month) you will likely have them. Kofi from the turtles event also had 99mp and a very easy setup had my 6sb beating 6sg.
The game needs new elements from time to time to keep it fresh. I guess my biggest disappointment was that there is not an actual cage around the ring. 🤷 Not actually an issue but I was expecting to see a steel cage lol.
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New Solo Sikoa is great new showboat.
Css for feud 3.3 mil points for rare superstars and including any requirements is fair.
Limited time tours was fair.
With new steel cage rules being added feuds maybe try doing just 2 feuds with cage rules 1 male and female and the other 2 just normal. Adding more points and with no rare requirements for css during cage rules. Rewards in milestones was great tp ,coin , and skill plates was great.
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please bring on 1v1 feuds. Let the player base feud as much as they want when they want with no one to slow them down.
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The first feud was ok, 2nd and 3rd were rough. 4th with no steel cage was good. I've already said how I feel about the steel cage rules in a different comment, so won't repeat it here. Don't love the new milestone being set at 300m. I got to 150m overall but as you get further on milestones are more dispersed so it gets to the point where there isn't much more point to playing because your so far off the next milestone it doesn't feel achievable. I think if there were more milestones, people would feel more inclined to keep playing more.
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Didnt like steel cage stipulation on a faction feud. Maybe on a limited tour.
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I liked the raised rewards. I still thought 200 million was tough to reach, lead alone 300 million. Think it’s asking way too much of a time commitment. First time win rewards need to be higher and closer to regular feud first time bonus. I actually like the still cage in feud. I liked that it was just 1 limitation per flash feud and there was one with no limitations. Also liked it was 2 male and 2 female. Like the balance better.
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C overall
A) don't like flash fued start times, move back 2 hours each
B) Weak prizewall, too expensive and no loot coin offer
C) Love the tours
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This weekend was a pretty good flash feud. In terms of the steal cage feuds I liked some of it. I like the bonuses of certain gem types like 1000% silence, leech, and trap gems. Each feud felt different with the different gem bonuses and made for more strategic choices for what characters I used and I really enjoyed that. I however did not like that straps, medals, and skill plates could not be used in some of the feuds. To me it just feels like theirs no point of getting rare plates and getting strong straps and medals if we can’t even use them. Otherwise everything was good. Lastly the 20$ offer for 40 pulls was great and wish you guys did this more. Me and my brother both did 80 pulls and we had a little joke where if one of us gets Jacob or solo the other guy gets the other one. My brother got Jacob with gear at six silver and I unfortunately did not get solo, but still a great event.
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Personally I think feuds are the area of the game that needs the least development. I didn't care for any of the changes. The second feud in particular did less for me than watching 24 hours hours of red circles in 2019.
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Last feud of the month:
Good:
- error in the price of pools for 40 coins (I believe that, in principle, this is an adequate price for pools, especially considering what they have).
- Wall of prizes (not a bad wall of prizes, a large number of options for what you can take)
Bad:
- The timing of the parts of the feud (I think it’s better to return to the practice of 2 parts of the feud, male and female on the first day, men’s on the second women’s day. And not make such strange variations in time. My first women’s feud was from 4 a.m. to 10 a.m. It’s not convenient to see such a time on Sunday.)
- The number of donated characters in the requirements (80% of the characters that a regular player cannot get.)
- Maximum miles in a feud (350 (I don’t remember exactly) maximum mile? Maybe go back to 200 and just add prizes from 300-350? Moreover, they don’t have that much value).
- More than usual freezes and error crashes when connecting.
Let's summarize: The positive thing about this event is mainly a bug with pools (it's sad that the positive thing itself is a mistake of the developers) and the wall of prizes is also not bad in general. More bugs and freezes than usual. I give the event 7/10.
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I've been playing this game for 7 plus years and always look forward to feuds as I consider it the premier event in the game. You take your best that you build up against others. Almost every move I make on my roster is for feud. Having the steel cage rules for feud completely ruined the experience for me for 3 feuds. I can usually hit the 200m milestone but just barley hit 150m this time because of steel cage rules.
My best +99 person is only 6sb. I found myself going against teams with 2 or 3 of these people higher than 6sb. I ended up having to go in with a 70k talent roster just to complete my css requirements for bonus points. I didn't mind the cage rules for a mid week SD, but I feel that for feuds this ONLY benefits the people who spend.
A big positive was the milestones after 200m with the very hard to come by shards now. I still can't take up Striker Bret because im short on focused Striker shards, I might have been able to hit one of the milestones during regular rules, but no where close with cage rules.
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STEEL CAGE:
- Some of the boosts were nice, but many of the characters who could benefit aren't relevant in the current meta, so generally aren't leveled high enough to be usable competitively.
- I didn't enjoy cage rules for Flash Feud specifically. Having to set 4 completely different lineups with and without straps, medals, entourage, etc. was time-consuming.
- Going against 99mp characters spoiled the idea of having no entourage and playing 'old school' without trainers.
- Some characters need "everything" to be viable. Under cage rules, they will always be short of a gear, moment, entourage, or skill plate meaning they will be rendered useless under any version of stell cage rules. For this reason, I'd prefer that Feud and SD (as competitive modes) were kept separate from cage rules. Having collected everything needed to make a character powerful and then being unable to use them isn't a good experience.LOOT COIN OFFER:
- As someone who hasn't done loot pulls in a long time, the 40 pulls for 20 bucks offer prompted me to check how much progress I could make in the contest. In my opinion, 7,500 points per loot coin isn't good value. '200 dollars worth' of spending barely moved the needle in the solo contest. Credit for keeping the offer live when the mistake was discovered.SOLO CONTEST TASKS:
- I was disappointed to see the Tonga Loa task locked behind the 6-star requirement. A 5-star requirement here would have been a lot fairer.BATTLEGROUND CONTEST:
- The stretch milestones were a great addition. I couldn't reach them this time, but I still appreciate that they have been added.
- 200m was much tougher to reach under steel cage rules, so the 2pts per warscore could have been modified to better balance this contest.FIRST TIME WINS:
- I have seen the suggestion mentioned above by others but the ability to see which characters you've used in a brawl would be a great QOL addition.
TAG/STABLE LINKS:
- Can we also get updated icons for tag links, stables, etc? It's irritating not knowing what a requirement is, who you need to use for CSS, or what link you're going against. A simple graphic with initials is all we need.FEUD BAGS:
- These bags could use a refresh. Some of the weaker plates could be removed and made available on prizewalls. Newer plates and moments could also be added. If these bags aren't updated, there is less motivation to reach 200m in the battleground contest.0 -
The CSS for these fueds were a bit ridiculous they should be a little more f2p.
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Pros:
- Cage match rules did spice it up a bit, making you use other characters which is good (only from time to time, please NOT every flash feud!)
- Good technical stability of all game modes.
- I liked that there was one feud without cage match rules because you could run normal lineups also.
Cons:
- The cage match rules made it so you were very reliant on the few 99mp characters, which narrowed it down too much, especially without entourage.
- The third flash feud felt too restrictive or didn't provide enough buffs to make up for not being able to use belts and medals.
- Feud chest pull odds again were very bad, I don't ever seem to get a useful plate/things out of these which is very frustrating.
- 300 mil for max feud milestone is still way too steep, this should be reduced.
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Wasn't able to fully participate in the event but from what i saw as long as you grinded the feuds , the milestone rewards were pretty crazy especially the shards from random class would've been nice to have more free time to play the event
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The steel cage matches were definitely not my favorite. They were like a slap in the face because we have spent time and money getting characters the medals,straps and leveling entourage characters for it to mean nothing. It's not fun to build something and have it taken away as a feature.
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Feedback for Flash Fued Event
Overall Contest Experience
The contest has been highly engaging, and I genuinely enjoy the collaborative aspect of the faction working together towards unlocking new rewards. Having objectives such as earning Rosie has kept me motivated and created a sense of community within the faction.
However, there are two major areas where I believe the game could improve for a smoother experience.
Entourage Adjustment Process
One of the persistent issues I've noticed is that adjusting entourage members takes too long, primarily because of the difficulty in finding specific characters. It would be extremely beneficial to implement a search function when browsing through entourage members, making the process faster and more efficient.
Resource Management and Superstar Investment
Another issue is the regret I sometimes feel when I realize I've invested resources into a superstar that I no longer find useful. This issue could be mitigated by introducing a "reset" feature, allowing players to recover a portion of the resources invested in a superstar. This would provide more flexibility without drastically impacting Manager Contests, as resource management plays a critical role in competition strategy.
Rewards Structure and Progression
While playing faction feuds and similar events, I noticed that the prize wall rewards can be difficult to achieve. Breaking down the rewards into more achievable milestones (e.g., from 19 to 30 smaller rewards) without increasing the overall prize total could help balance progression and make events more accessible to different types of players.
Gameplay Challenges and Suggestions
- Superstar Balance: While I can usually win one match in a feud, I often struggle with subsequent opponents. Perhaps there could be an option to unlock additional matches or fights without having to complete three consecutive ones, using common in-game currencies like cash, tickets, or coins.
- Contest Superstar (CSS) Requirements: Some contests, like the recent themed contest, have felt a bit too restrictive in terms of superstar requirements. Many of these superstars are paywalled, making it difficult to reach key milestones unless you have specific characters. This issue was most prominent in the CSS contest, where solo point bonuses felt out of reach without an extensive roster.
Blitz and Feud Feedback
The recent changes to blitz have been a welcome improvement, with the introduction of the 5-ticket blitz. I appreciated being able to complete blitzes more quickly, especially after an exhausting feud. However, it seems that the medallion drop rate has significantly decreased, making it harder to earn crucial rewards. I would suggest revisiting this drop rate to ensure that players are rewarded more consistently for their efforts.
Prize Wall Adjustments
- Shards and Older Superstars: I noticed that some of the older superstar shards are priced higher than more recent characters on the prize wall. A price adjustment could make acquiring these older characters more accessible for newer players.
- Medallion Rewards: The addition of premium blitz was great, but the medallion reward ratio in some recent events was significantly lower than expected. Increasing the availability of medallions through events like feud and blitz would provide better value to the player base.
Technical Performance
Technically, the game ran quite smoothly during most feuds, with only occasional issues such as lag or crashes. That being said, server disconnects did occur, sometimes causing frustrating interruptions mid-feud. Additionally, there were reports from faction members of issues with the game portal logging out users unexpectedly. Addressing these technical hiccups would further enhance the overall experience.
Suggestions for Future Improvements
- Reset Functionality: Adding a feature to recover a portion of resources invested in superstars.
- More Feud Match Options: Implementing an option to unlock additional matches without requiring three victories in a row.
- Balanced Prize Distribution: Breaking down milestones and prizes into more achievable chunks without altering the overall reward amount.
- Improved Search Functionality: Allowing players to quickly search for entourage members when setting up teams.
- Put Steel Cage rules to a minimum of 2 flash fueds - 1 for Male and Female.
In summary, while the contest and feud events remain enjoyable, there are several areas where balance, rewards, and technical stability could be improved. These changes would create a more player-friendly experience, encourage greater participation, and ensure that all players, regardless of spending, can enjoy the game to its fullest potential.
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Overall it feels like an okay flash feud.
Could have been great but there were some issues that detract the enjoyment from me.
Prizewall vs currency availability is barely okay for free to play players. It has become pricier and pricier or so it feels like it. Items availability is good but prices were too high for most of the players.
Feuding with steel cage rules was a little bit challenging at first(especially because they change between each feud) but once I get the hang of it, it's not too bad but still do not like the no entourage restriction. That alone put huge favor towards new posters with 99 mp buff at very high adavatge(which I took use of it).
Love to see the new milestones with shards but steel cage rules make it very difficult to reach them. Would love if 200millions score to move one dmilestone up and two new milestones to be at 200 and 250 millions would have been more realistic for more players. Because once I reached the 200 millions, the remaining time would not have let me reach higher milestones and I stopped feuding way ahead of finish time.
Still waiting to see how steel cage rules would evolve and integrate into the game in the future events. Hope to see new things favor towards players instead of frustrating/punishing them.
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congratulations on winning the giveaway!
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