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Turtally Tribal Flash Feuds
Champions,
With TURTLE POWER into the Weekend Flash Feuds! That means rotating Steel Cage Rules enabled, Class Style Shard Bags in Milestones, Jacob Fatu’s Red Gear on the Prize Wall alongside plenty of Superstar Shards, Ultimate Gem Damage Straps, and MORE!
GET AN EXTRA CHANCE TO WIN Solo Sikoa “New Tribal Chief” at 4 star gold in our forum giveaway
Requirements for the drawing:
- ⚠ PLAY the contest first before providing Feedback!⚠
- You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
- Feedback can be positive and negative, but that should always comply with our Community Guidelines.
- You must provide feedback by [10/1] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about why you had that experience in the game!
- Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
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- Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.
- The more info you provide, the more valuable it is for us.
Congratulations to @1her on winning the giveaway
Comments
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Overall a good competition enjoyed the gameplay a lot
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Overall gameplay was awesome. Really enjoyed it . Love to see more contests like this.
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Game play was good. As always starts out glitchy. But gets fixed or people get frustrated and stop playing so it works out
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Flash feuds are without doubt my least favourite event each month. We now have flash feuds with this ridiculous steel cage mode that doesn’t allow entourages. This means anyone with any of the latest cards (and +99mp boost) is going to waltz through and leave it unplayable for the rest. I think I’ll be skipping this event
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I have noticed a lot of people skipping this event in my faction as it truly awards the +99MP people as well as many are upset as they pay a lot of money for some the things that makes their roster hit hard and move fast through flash feuds and steel cage leaves their rosters unusable to what they built. Steel cage is an awesome event for a showdown or a tour but I don’t think it has a place in feuds. It super slows the game down and all you see is the same 4/5 characters in matches of a mix of the bloodline and the turtles. I like the attempt though
I think it would be a cool add for the award store to allow you how many of the awards you want to buy with tokens, like if o can get 20 6SG tokens then allow me to buy from 1-20 if I have enough currency in just one or two clicks.0 -
Zzzzzzzzzzz
It feels like I'm sleep walking through this feud.
I know steel cage rules were supposed to try and make players use different posters and different move sets with those posters but all it's done is caused players to stick to the active 99 mp posters. This has only made feuding cumbersome at best. The positives are stability is great and the double rewards. At least we're getting rewarded for being bored playing a game that is supposed to be fun
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While I like the Cage Rules for SD, for the flash feuds it seemed to slow it down.
The first flash with no plates were fine. But, the second one with no entourage slowed considerably down. Also add in that it was mostly 99+ mp or low mp fights (i.e. Ozzy, Clubber etc) made it really boring.
I would suggest keeping the Cage Rules exclusively to SD and their own tour and not to use this during feuds.
Cage Rules are a great idea to add to the game. It just needs some tweaking. Maybe do some polls to find out what we liked and didn't.
I would suggest making Cage Rules the 4th level in tours. Normal, Hard, Hell and Cage Rules.
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Overall, I appreciate the effort to introduce a new concept and playstyle to the game. I assume the idea was to effectively nerf some power characters/posters/plates, such as Piper Plate, and some characters that do large amounts of damage based on entourage abilities/etc.
However, my concern is that 99 MP is too large of an incentive to use, and effectively nullifies the game play. Individuals were at an extreme disadvantage if they did not posses and max many of the 99 MP from this month and past months. Being able to run Jacob Fatu, OTC Roman, Ilja Dragunov, and high-level ninja turtles means you can effectively ignore the Steel Cage "BUFFS". Your Opponents running these characters (which was the vast majority), also meant you could use the Steel Cage buffs that take more than 1 turn to set up.
Here's my suggestion: No 99 Mp for characters in Steel Cage Battles. Or 99 MP for everyone and modify the debuffs/buffs or character health for the desired outcome
No Plate: I liked this concept, however, as stated above, individuals still ran primarily the 99 MP characters and were able to run entourage instead of Plates. I think it helped normalize some of the characters who were not +99 MP, but because of the nerf…that's nearly all I encountered. If all character
No Entourage: I don't mind this concept if it is fair. Not being able to run an entourage means most characters still have load their moves. But if your opponent only runs 99 MP, you you cannot complete without entourage loading your moves fully, or running the 99 MP posters yourself. Having 99 MP compete against characters who cannot be fully loaded negates all of the buffs, as you cannot load them. the one exception are the small fraction of 1 mp characters.
Essentially, No entourage grossly favors individuals who spend significant amounts of cash for pulls and rare characters. This mode was hell for F2P characters. I'm very fortunate, in that I spent (lots of money) and ended up with some very good characters from this month. If I had not been lucky in my pulls, I would've played only to get my CSS requirements and stopped. which is what I'm assuming a lot did.Please look at the statistics for the top 50 factions and the battles. I would wager that a very large segment of the recent Month Long characters were used. Which normally, I'm in favor of Month Long characters in feuds, as it gives nice little buff and an opportunity for players to enjoy their recent acquisitions. But in this style of play, it negated all of the initiatives.
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steel cage matches were an interesting idea. Shame there wasn’t a cage to add to the experience.
feel like the endurance match would make sense or some kind of specific target is needed to win a cage match. Kind of like extrem rules
but interesting challenge to figure how to deal with the new modifications. Those with 99mp were at a huge advantage. Never understood why it was +99 in the first place. +6mp makes sense.The rewards for the feud solo warscore are out of control. 300mil. Was able to get more points than usual using contest superstars. But I don’t want to grind forever. I’ve spent a long while and am just nearing 100mil. Will get there in the last feud. But if you expect us to go hard core what’s the reward? Shards ?? Not even of premium stars.
Liked the challenge. Hope it’s not a constant rotation. Once every couple months. Sure. That’s fun.
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No plates and no straps\medals were bearable, but still sucked. No entourage was absolutely terrible. Keep steel cage rules out of feud.
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Warning unpopular opinion here. Do not engage with negative comments.
I liked the steel cage rules and think it should be used more often. This puts an importance on gear, moments and perks. It’s not about being FTP or PTP. It’s about playing longevity and having the stars for the requirements then earning more.
Also, the leaderboards were different each time for it put a hinder on the normal ones trying to play non stop.
I think a little bit more of a balance in perks would keep people from complaining. What does that mean? Offer up MP perks to settle down the community. Make it a small challenge to get them.
Offer up gears soon from this year. We need more contests for previous gears to put the importance on them too.
Each feud presented a different challenge and you couldn’t use your normal setup. You had to change moves and figure out the better way to use your characters. I thought it was brilliant actually.
What needs improved? Here’s the list
-Increase scoring to reach 300mil for those who don’t have the CSS.
-offer up gears more often
-make MP perks great again
-continue steel cage (people need to understand change). Freeze/Change/Unfreeze
-maybe start smaller in entourage (no trainers allow coaches or vice versa)
-Create a $20 offer for Feud turnbuckles instead of $9.99. What is the point when you offer 2 free and people need 2 more turnbuckles. Create 2 offers. One with loot coins and ones with weekend MLC shards with the turnbuckles but not both combined.
-shards were a great improvement offered. Just as stated earlier adjust the scoring a bit higher. Maybe do 4,000,000 at 10 each feud if you don’t want to change the feud scoring system it self and it’s an easier fix.
-this opens the door to making class specific and type specific feuds now. You can decrease classes or types by MP to build the event around the classes like before. Another way is no entourages for a specific class or type within a feud. To put that class at the disadvantage but build up to offering. Some of the top characters MP gear to get around it.
-non related. Ultra gemania store does not reset daily as the change log stated it would from before. You stated refreshes store daily now. but now was 1 week ago.
-Moments should be able to level up to 25 with currency only (still have character requirement though). 26 or higher should require the shards. This will decrease the stress off of players. Maybe shift shards a little bit higher for 26-30 to create game balance when you remove 1-25 requirement.
-some feuds did not show the overall damage done by a player. I think it was a few one through three or two and three did not.
Feud 4 was fine with showing the overall damage done with a finisher
-maybe try out 1v1 feuds
-add in a way to track who you have used for each battle within a feud for first time wins. I always forget who I have used and haven’t used sometimes because of speed.
Example.
if I’ve used Cody Rhodes , maybe put a slash or something through them that shows I have actually used him for a first time when
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I liked the flash feuds with one exception I feel like the steel cage rules put us players at a major disadvantage especially the lack of entourages
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This was mostly a really fun weekend! In general I love the steel cage rules, especially as they were applied to the SD league. In feud, they were a bit more hit-and-miss. Feud two, specifically, felt really defeating and disheartening to play, because we were held back from using entourage. I don't mind the idea of starting matches without MP… if it's a level playing field. Unfortunately, the +99MP cards ruin the constraint of the no-entourage feud. I'd recommend rewriting this steel cage rule as "no starting MP" instead of no entourage.
Also, we're loving the 6sg fuses that we can earn in the collection milestones. Any chance that you'll let us chase a 6sg Gobbeldy Gooker in November?
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I can't be the only one who hates W feuds.
Why do we get two of them for a male superatar's contest...smh
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Absolutely hated this flash feud. First of all, why are we playing and grinding for hours at a time for rewards we couldn't even use? No belts, no entourage, no plates? I understand the concept of making the game challenging and thinking outside the box, but all this did was reward anyone prepared to spend over $500 this last 2 weeks. The TMNT was a waste of time as the faction event was pure spend, and noone even came close to maxing it, surely that tells you something. Overall this last 2 weeks has been nothing short of garbage and forced a lot of the community into rethinking their future in the game, especially if this format stays in the game
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The CSS for these fueds was a bit ridiculous. We need more non spend characters than the super rare.
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The steel cage matches are an interesting idea. My suggestion would be to leave them out of feuds period. People paid you several hundreds of dollars for plates. Taking them away from people isn't the best idea on your part. Essentially all you did was let the spenders get higher milestones rather than the grinders. There needs to be a balance of this in the game. If you keep cutting out the grinders they will quit playing your product.
My suggestion would be to use it as a replacement to one of your extreme rules during the weekly contests. Or you could put in one of the several showdowns you do a month.
Not everyone is going to be happy either way no matter what you do. So I personally reccomend you use this as a new game mode. Could be easily added into the stipulation tour area which you change daily. That mode could use its own currency for spending on tp and tokens which a large percent of your community is missing.
You guys have increased the cost of evolving posters in the game but haven't increased the payout of tp or tokens in most game modes. It's like getting a higher cost of rent but not a raise so you can't afford it.
Lastly if you just want the big spenders in the game just tell the community. I am sure the rest of us don't mind spending our time and a few hard earned dollars in another game.
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Flash feuds in general I don't like. Mainly cause of the time lines and I miss most of the feuds due to being early hours in the morning and I'm asleep. I have never liked the new scoring system either but that's just me.
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Why spend in the game when i can't use any of the things I play for
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Wow what a events it's was, flash feud was in another level, love it and flash feud was difficult but more exciting too. Events like these we need more , but please improve the CSS system, overall it's was great events
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making it a certain style play for the feud while others were still allowed to use 99 MP players without having entourage or coaches defeated the purpose of such gameplay. If this was the case those players with that type of buff should have been excluded. It made the feuding times longer. The flash feud scoring needs to be tweaked to allowing more points. It’s hard to try and obtain 15 plus million
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Need more jacob shards. I like feuding
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loved the gameplay throughout the month and feud as always are the best part of the game and the new steele cage rules bring a lot more challenges to the game the css requirements during the flash feuds can be improved so that is makes scoring a bit easy overall the event was very fun loved it and enjoyed the week a lot keep up the good work.
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Too high of a max milestone, not enough points to get you there. Not to mention, the prizes at 250 and 300 million was ass. Respectfully.
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Let's focus on feedback that matters, and that is the steel cage fued rules.
Overall Thoughts: Was unhappy with the total package, but did like the idea of having these rules in a fued.
CONS:
- Steel cage rules made fueding take EVEN LONGER, than it already does to max warscore.
- You increased the max warscore from 200M to 300M, this was bad timing becuase of the point made above.
- Fued's in general require way to many hours to max and makes it the least fun mode.
- The No Entourage rules - Don't ever do it again! It became a +99MP or bust.
- Flash Fued times just stink ( I get it, it's a global game), I'm east coast, they cut into normal sleeping hours (fued 1 and 3- 9pm to 3am) or they are to short (4hrs for fued 2, when it's waking hours 11am-3pm). Go back to the 2 flash fueds that were longer (like a few months back).
PROS:
- Loved that you added the stretch warscore milestone to 300M and the Shard bags are AWESOME, a much needed reward - the RNG on what style you get kind of stinks though.
- The doubling of tokens/coins/TP in the rewards was also great!
- Creativity using older posters and having them be relevant again is a fun idea.
- it was nice to not have the same 'stale' game mode, so I appreciate the effort here to mix it up.
THOUGHTS on the 4 FUEDS Steel Cage Rules:
- Fued 1 - FUN: Having no skill plates was an ok twist, that didn't seem to have a huge impact. I liked the steel cage boosts as it brought back some older posters that could be used (Trick Ali, LA knight,etc).
- Fued 2 - NOT FUN: With NO ENTOURAGE to get starting MP it was awful because most of your opponents have +99 MP and it made it very hard to use and win with anyone that did not have +99MP. In the future I would also nerf the +99MP, so that everyone has a level playing field, this would bring some more creative fun using more of everyone's roster. I am saying this as someone who had +99 (Jacob,Solo,Tama), I basically had to use Jacob multiple times in the same brawl. PS: This makes brawls way too long, when time matters, so I would not recommend it or lower max warscore drastically to account for longer matches.
- Fued 3 - OK: Having no straps/medals it really put the emphasis on having someone with the steel cage boost and fued perk green gem dmg. Since a lot of the newer female cards do green gem damage it made them really relevant and able to do well without straps.
- Fued 4 - FUN & QUICK - normal rules, go in and kick butt with everything you have acquired!
Do 1v1 fueds. 2v2 is no fun having to sit around waiting for a partner to finish (or they fell a sleep and your stuck).
Add a way to track who you used in the brawl for 1st time wins. We all end up forgeting who we already used, becuase your jumping around your line-up to find an advantage.
Overall Steel Cage Rules will be a fun additions to Champions across the different game modes.
They made fueds more challenging and users expereinced more Losses than normal, I would like to see warscore milestones reduced to account for these longer match times.
Jason
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Firstly flash feuds should be replaced by 2 feuds of 12 hours this constant waking up and feud for a few hours is just stupid the game shouldn't become life but fun
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I’d like to give feedback on feuds themselves.. can there be a better system on joining feuds? By that I mean instead of having just ONE lobby. You can have multiple you select from like boss battle so you and the person you join have similar rosters
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negating all the thought and work and acquisition of plates etc to maximise characters seems off. Leaving the MLC characters with all their benefits also seems off. I found it to be extremely frustrating. It made the game slow and quite boring and throwing it into flash feuds meant the sluggishness of the gameplay was extended over 2 full days.
I liked the bonus power ups etc but with the MLC power differential it made it unfair and weighted towards the game whales.
I appreciate you trying to liven up the game but I think this was a miss. Not a failure, just a miss.
Also think feud setup needs to be fixed. The inability to remove a character outright from the setup is annoying and unnecessary. Please fix it.
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This flash feud weekend had its ups and downs, as most do, but there are just a few points I would like to make:
- The addition (and subtraction) of steel cage rules, absolutely changed the weekend playstyle for all players.
- There were several reductions made that have made players almost universally upset, most notably being: Entourage reduction.
- Skill plates? Fine
- Straps/medals? Fine
- Encourage? Not at all. You are removing a positive stimuli from players that have worked (or paid) for boosts and bonuses, and after receiving the money, you arbitrarily decide: "you cannot use the thing that you have worked/paid for.
I can appreciate the change of style, for the most part, but perhaps this weekend was "too much, too soon"
Thank you!
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This flash feud weekend was mostly okay. I don't have a lot to critique other than raising 1st time wins. 65k for 1st time wins just didn't do anything and made for a long, tedious weekend of feuding.
The steel cage match rules did add some intrigue to the old feud formula, but I'd rather not see them in at least flash feud where we have to change our lineups multiple times on short notice.
Rewards seemed good for warscore and I know a lot of people walked away with lots of new skill plates, moments, and straps. I don't know what I would raise the 1st time wins amount to, but they either need to be increased or the total warscore needs to come down some.
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