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TURTLE POWER STEEL CAGE RULES (WEEK 2)
Comments
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I want to say this steel cage rules is one of the bullshit and nonsense shit that's we can't use our stuff really painful in tours also and honestly don't put this shit on the fued and i never want to spoil my favourite event with this bullshit steel cage fued is one of that's thing it doesn't needs any experiments or retouching so please don't do with my favourite fued event please make remove this jerk rules from fued.
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I really like the idea of strategy and making it so we have to think again. But honestly using turtle Seth how he is set up is a little too much as an opponent.
I don't think that the mode should be called steel cage as no cage graphics are used and I think that is such a shame. Maybe a rename, GMs rules maybe? . And we have no escape method as that is a vital ingredient to a cage match.
The idea works and I would like to see it again maybe a once a week/fortnight event for the tours like extreme rules.
The moments in the rewards are also a great idea especially only on Hard mode and not locked behind CSS.
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Steel cage matches are a neat idea. I appreciate that it's not just debuffs but rather forcing a diffenet type of play.
I would recommend that CPU should follow the same rules, or at least not have MP trainers on. Allow the scrap to start on an even field. It makes the difference between a fair match and getting screwed out the gate if you don't get a great match(Leonardo comes to mind).
Also a visual indicator of the cage would be nice to have. It is a cage match after all.
Finally, having a selectable modifier that allows you to run certain matches with steel cage rules for a slight benefit(a small benefit to loot gem rewards, for example) might be neat. If you want to run the steel matches, you get more, if you don't, you get the base rewards.
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So I've played this game almost from beginning. Like challenges and using strategy has been kinda fun. With that said I have 99mp guys that are helping get me around this. For a good bit of the players maybe they don't. Maybe kill coaches not the whole entourage. Let mp still able to be charged. As far as using this for Feuds in ridiculous. We have worked spent or grinded events for certain posters or plates that with killing plates for feud will killing so many posters people use for this mode. Also please don't do this for BB would kill that mode.
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The TMNT event has been fun. A couple of free cards just for playing is always great. I do think there is way too much going on in the game and maybe the regular monthly events could have taken a backseat for the TMNT stuff.
The steel cage stuff is interesting in theory, however, as people have pointed out, having a card like Leonardo Seth ready turn 1, and not having any way to combat that without just hoping the AI plays stupidly is tough.
Also, some plates, straps, trainers, coaches cost a lot of money to acquire. Running a specific event to neutralizer those things is one thing. Having an entire week with showdowns, tours and feuds that make them worthless makes it feel like I spent a lot of money on those old MLC trophies. Why should anyone fork over more money for such prizes that can just be turned useless on a whim?0 -
I like the idea in concept, especially as it seems to give the developers the opportunity to leave the overall talent level of the opponents a touch lower to make up for your loss in damage, so ironically the limitations may make it easier in some cases if you have a weaker CSS/for newer players.
Would prefer to keep this mode as a "once in a while" type of thing though.
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Huge fan of these crossovers, like the other ones Rocky and Ghostbusters... it's really fun to have TMNT. The posters are quite fun to play with. But didn't like the fact that there's a whole spent contest to get a certain poster...itf it would have been grindable ,that would be fun. And for the steel cage matches ...feel like it's restricted posters abilities and without mp s and all, very slow matches. It's nullify the reason to make your roster stronger with plates,trainers and straps.
Thank you
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Cage match as an idea is great here are some easy tips to improve it.
Launch it with an event we can play unlimited to test fully. Showdown is limited by energy.
Make sure everything works for testing. I used kofi today for the 500% power gem boost only to find it isn't working.
Don't put us against a first turn sub then take away props and entourage. Meet us halfway there.
I was going to write about the spend event but I am just over it. I was under no illusion of getting Rey or Seth but good to know they were grabbed fairly easily by a massive spend.
Conclusion Cage match good ish spend events dumb ish.
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I like that you are trying to innovate and find new types of gameplay to keep things interesting. However, I do not think "steel cage rules" is the right approach. Every month you have us grind (or pay) to improve our rosters and characters by chasing all of these items: plates, gears, etc., and now in order to advance this month, you are completely dropping those entirely from gameplay. If you want to continue with this feature, I would suggest doing so in a way that does not impact the month long contest. It's just very antithetical to the entire premise of the game that we've been playing, and it was very disheartening to see everything dropped so completely. Maybe you can make "steel cage" rules challenges on a one-off basis with the pay-off something more like the Victory Tours - TP and tokens that are still extremely helpful but not directly impacting the contest. Thanks.
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Overall, I like weird events like these. It's something different, two new characters are somewhat accessible and, new plates, which take a few characters to the next level. Overall the turtle event itself is a lot of fun, and has really helped me take my roster further.
The biggest change obviously is the introduction of the steel cage mode. Overall, I like the concept. It gives us a new challenge, and causes us to maybe look at some superstars in our roster that we might not otherwise give a look to. I also like how each day of the midweek showdown has different steel cage rules, so maybe I'll be using a different guy each day. This is a great concept for a fun challenge on a midweek event.
That being said, keep it away from feud.
Looking ahead, I am noticing that there are steel cage rules for the flash feuds, and I immediately had a negative reaction to it. Here's why.
We, as players, put a lot of time and money into each MLC with certain goals in mind to enhance our rosters and Improve gameplay. This all culminates with final weekend's flash feud, where we are able to put to use the results of an entire month of hard work.
Unfortunately, so much Of that hard work will go unrewarded. For example, by not being able to use skill plates:
-Those who spent all month pursuing Tama Tonga won't be able to utilize him to his full potential
-Those who spent all month pursuing Jacob Fatu won't be able to utilize him to his full potential
-Those who spent all month pursuing Solo Sikoa won't be able to utilize him to his full potential
-Those who spent all month working to max the solo contest to get the Piper plate will not be able to utilize it at all
-Those who spent money in week 2 to get the Tama Tonga plate will not be able to utilize it at all.
It is just a huge letdown that we spend all month in pursuit of some of these things, only to have them rendered unusable or restricted.
Honestly, feud is the one time when we should be able to unleash the full scope of our roster, not have it limited.
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Not much to say really . Great that you are thinking of changes ,but the steel cage matches ,should be like the extreme rules ,maybe once a month ,but to bring it into flash fueds is absolutely wrong ,as the player base work their roster for these event and spend and grind for skill plates etc . FUEDS should be left as they are . If not ,what's the point in chasing Css,Skill plates ,moments etc . Totally pointless
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This makes the game really harder now because our superstar with all of our stuff that we got over time is taken away while new character have 99mp to one hit kill us. I don't mind things being changed and add new things but this is totally for the whales of this game. Maybe make it fair for everyone and take the mp away for new superstar too. Feud is going to be hard going up against the top factions and whales of this game with all the new characters.
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I like the concept of the Steel Cage rules, but the execution needs work. Stripping away entourage, titles and skill plates did make me realize just how useful all of those things are. For example, without a "break three whatever colour gems, get 3 mp end of turn" skill plate, you have to play very differently than you might have before with that character. In that sense, of levelling the playing field, I do very much like the concept. Having said that, it didn't feel like the playing field was fair in some matches, with the AI opponents having a leg up. The TMNT Seth Rollins for example, starting off with it's submission move loaded was a bit frustrating. You couldn't avoid it with your own submission move (because of his counter), and you could not use props to lower his MP. A little more scrutiny on these opponent matches would have improved player's first impressions of this game mode. Certainly excluding +99 mp characters (or nerfing that bonus) would have helped.
The Steel Cage rules has the potential to create a challenging mode that requires tactical thinking, and be very rewarding and fun to play. I fear though that this type of game mode will always struggle to get the balance right, and has the potential to leave a sour taste in the player's mouth more often than not.
I enjoy playing this game, and I appreciate the need to generate revenue to keep making improvements and bringing additions to the game. I don't get upset when getting a new character requires you to spend a bit of money. That's business. I do think this Ooze loot contest though is a bit extreme. Even if all 100 members of your faction bought the 55 loot coin pack, you wouldn't complete the contest. It's a bit depressing to see that, even if you were willing to spend some money on this, you're not going to get a good return on investment because the bar is set too high.
I hope that in the coming months you don't forget about all of the people who didn't get Seth and Rey, and provide some opportunites for them to be collected. Let's not repeat the Ghostbusters stuff.
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I don't agree with any change that makes game go slower and take more time to play, this means you are under even more responsibility to ensure that your servers run flawlessly, and history has shown this is not something you are capable of. I certainly think that it takes a lot of audacity to push people to spend and/or play to improve their trainers and get their props, and then one day say oh well, you can't use those anymore. In the end, I found this made the game less fun and more of a struggle, was the intention of the changes of the steel cage and stip tour to make the game less fun, because if so, mission accomplished. No matter, I am guessing that enough people fell for your spend only contest that enough dollars rolled in to keep doing more of the same in the future, but this is not the way to provide a satisfying experience for consumers for the long haul
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Hi,
First Impressions: The Steel Cage rules are a solid addition and provide a fun gameplay experience.
Brief Overview:
Showdown: These rules work well in Showdown, but the 99 MP should be removed. Higher-ranked players often exploit the 99 MP Superstars, creating an unfair advantage.
Tours: I’m split on these rules for Tours. It’s challenging to face opponents with entourage, especially against dodge move Superstars like TMNT.
Feuds/Flash Feuds: I recommend keeping these rules out of Feuds. The limitations complicate matchups and restrict viable Superstars. Additionally, these changes increase the time required to beat 6 SGs, which disproportionately benefits players with larger rosters and bigger budgets.
Boss Battle: Please exclude these rules from Boss Battles as well. They introduce significant imbalance to the gameplay.
Suggestion: Consider creating a separate mode or contest for Steel Cage rules, similar to Extreme Rules, or limit them to Showdown only.
Ultimately, these rules need balancing to enhance the overall experience.
Thanks!
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I like to see something new in the game. I see the pros of the steel cage rules, such as leveling the field for newer players, flipping the script on strategizing, etc. While earning new moments can be nice, I think the moments, at least for me, would be more incentivizing to chase after if they were more “usable” (not just showdown mode and especially not only on tour modes.). If the moments range were expanded more to be used in other modes they’d be more valuable. Going against some of the players that have skill plates, etc in showdown, feud, etc , it would be helpful to have a moment that would be available for either. I liked another comment I saw that suggested restyling the cage match into a battle with players breaking X number of a specific color to climb your way out and breaking X number of colored gems to drop your opponent back down on a tug of war style battle.
On the con side, as a long time player (not a whale, don’t have the budget to just drop tons of money on a mobile game), it is a little frustrating to invest resources, coins, tokens, time, etc to build up and save up for skill plates, belts, leveling up trainers, etc for Scopely to make them irrelevant now (not sure if steel cage rules is heading toward the new norm). Why continue to grind for other rewards (like saving up showdown coins, etc) to purchase belts, props, etc only to have them basically taken away? If MP trainers are going to be taken away to level the playing field it seems that perks should also be taken away. Taking everything away that players have spent great amounts of time and resources makes me less likely to pursue those goals if they’re only going to be rendered useless. A number of my faction members feel the same way.
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hello
tmnt events good i don't think a small test can ne used to judge steel cage rules we need to see 2 3 more events for that
it was a 2 week event which was good and happened after a long time a lot of thing were better than before like a tour CSS
according to the steel cage rules there can be there can be no more than 6 to 9 matches in a tour which would be better. 99mp should be remove on steel cage rules matches to fair all superstar beacouse only 99mp ss can destroy the steel cage rules matches fun if there were only regular matches for any rule this we got more events medallion which was a good thing
suggestions
the event was big but the prize wall is small a lots of medallion collected but there was not much on the prize wall worth spending medallion there were very few things when the events is big the prize wall should also kept big
daily Sd is good no requirement that's make easy
tmnt event loot pull there were 3 different types of loot in the event
solo contest and premium faction
but there is only one kind of loot gives point in solo contest or faction loot competition all 3 loot have different ss stuff so every player will try to loot differently and all loot comes with money mostly nothing is free so separate points should have given for all the loot in solo contest similarly in faction premium loot computation also there should be points for every kind of loot so that the competition is better
big flaws and suggestion
flaw same design as before rocky iv Apolo clubber this is a big flaws of the event
no,1 company design week 1 bb 2 days and nest 2 days Kofi tu competition with blitz and 4 tour +next week2 4 tour and 4 show down
my new design make solo contest 4 part example part solo contest 2 days contest point in bb event + some CSS with particular ss with some levels every 2 days new loot pull come no same loot pull continues every part of solo contest different new loot pull must come after day new part solo contest come with new pull so every loot coin gives progress of solo contest
part 2 solo contest progress contest is tours blitz and and next week part 3 solo contest progress competition is 2 days Sd + 2 tours + talent up type completion may be tu good in week 1 part 1 solo contest also
then part 4 solo contest 2 days SD + 2 tour so 2 weeks long contest have 4 individual solo contest + every loot coin gives progress + more reward to reach more exciting and every solo contest loot stuff will be different to chance to get more top ss and new design make game experience next level in week long + no stress
and only premium faction event run complete 2 weeks to chance to reach maximum reward + create 1 medallion loot pull f2p players
i saw all this in this event the information given by me may help you
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After playing the tours and showdown with Steel Cage stipulation here's what I have in mind.
The good:
* Having those limiters in place is a refreshing change of pace in the game as you now have to find the most ideal superstar to use in a situation considering the nerfs and buffs
* In relation to point 1, this allows other or older superstars to get a shot in the spotlight e.g. superstars with gears or links that boost starting MP gets more importance or superstars with significant moments, and etc.
The bad
*99 MP makes this stipulation pointless. At any given month there will be a minimum of 8 superstars that will have 99mp and more if there are other releases like TMNT. This month we have 13 99mp superstars. Having these recent releases with 99mp will technically negate the most important stipulation "No Entourage"
*The stipulation feels pointless if in tours it only applies to the player. Case in point is TMNT Seth in the tour who can use his sub turn 1 which fluidly recycles. Yes there's a workaround of using props or entourage that reduces mp or sub turn but if those two are locked out then all that's left is to pray that the enemy AI makes a wrong move.
The suggestion
*I know removing 99mp for the new releases for cage stip will leave a sour taste to those who have them so a suggestion I can think of is that the cage stip will remove 99mp BUT it will function like a moment where the stipulation will have additional "premium" buffs that are only useable by the those who had 99mp
* Make the cage stipulation apply to all including the tour enemies. It's counterintuitive to have it only apply to one side and not the other
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Not a fan of Steel Cage rules. Takes away everything we work for and just not fun. Haven't wanted to play during this time. Making things more difficult and not getting any real value from it just makes it a gem game like all the others. I know what my main superstars are good for and capable of, so when you take away the items that improve them, it's more difficult to know how to approach the matches. Please don't bring the Steel Cage rules back!
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Problem with this thinking is, why would I spend when your old card can beat the newest cards? It makes the overall game feel less rewarding for being someone that spends or always has the latest posters…
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I am enjoying the modes with the steel cage rules. It reminds me of when I first started playing this game when all the tools that we have available today were nothing more than a dream. This mode makes us players think before we go into matches which helps from keeping the game from getting boring. My main issue is with the results of the pulls I do. I spend only when I can but when I do spend on the mega pulls it is a little frustrating getting nine posters of one character like i got on a recent mega pull. I understand that you are a business, all I ask is for is to fix the odds of pulling the same posters that many times in a single mega pull. I am pretty sure that I am not the only person that has gone through this. Also since I’m part of a small faction I most likely will not be getting enough pizza slices to recruit TMNT Raphael.Hoping for better luck with this giveaway.
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Overall I enjoyed the TMNT contests as I was a fan of TMNT when I was younger. I am undecided on the steel cage rules as yes it evened out the playing field slightly but also just made all of the opponents the same as almost everyone used a 99mp poster. I also enjoyed a different showdown every day as it made it more challenging trying the achieve all of the css levels and league ups each day.
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Pour ma part j'aime bien mais c'est trop d'un coup SD Tour et Feud
Seul défaut c'est que les adverses en face on tout leur atouts 🤦♂️🤦♂️
Sinon le concept est plutôt pas mal
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This month has been an incredible amount of characters, stipulation tours, TMNT, cage rules, and we know there's more to come. The issue is the medallions to gain the New bloodline Moment. There's only been a few hundred in one of the tours, but normally the mid week event would give a plethora of medallions. There's been none this week and the MLC is over in a few days.
As a fan and player, I appreciate the hard work and new gameplay that comes. But these additions can't come at a cost of the monthly build up. There's still time to inject the medallions. I'm pretty sure many others have brought this issue up.
Thanks!
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je trouve ce mode sympa mais peut être très compliqué pour les joueurs qui non pas un gros roster après il faut voir à lont terme ce que ça peut donner
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je trouve ce mode sympa mais peut être très compliqué pour les joueurs qui non pas un gros roster après il faut voir à lont terme ce que ça peut donner
ce qui peut être compliqué c'est le manque d'entourage surtout pour les trainer mp
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I don't mind the steel cage rules. Not the nest but not the worst. Gives a little bit of a challenge.
I was able to get a decent amount of tmnt points. I'm happy with that.
The actual showdown contest was Okay. A new daily showdown is neat but I wouldn't want that every week. Occasionally is fine.
I don't understand why you LOSE max energy at higher ranks in the showdown. Seem very punishing for no reason at all.
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Love the steel cage rules mode! It’s fresh and makes sense bc the steel cage match is a wrestling staple.
Likes
-Love the unique bonuses and limitations because it becomes a puzzle within a puzzle to determine what characters give you the most upside. It’s very unique and adds another level of danger just like the real cage matches do.
-I like that we are easily able to see what is being restricted so we don’t forget.-I like that the restrictions vary
-Prizewall is cool. 😎
Opportunities
-Skill plates should not be restricted because they are like weapons and weapons can be used in cages most of the time.
-Moves that are 4 mp and under should be blocked from use just like stun moves are blocked in stip tours to level the playing field, just like a real cage match does.
-Add a nuisance to one of the moves for every character that allows them to activate one coach or trainer a random just like in some cases some body sneaks into the real cage matches to gang up on the baby face.-Add a bleed move bonus since most cage matches get bloody.
-It would be cool to design a way for the characters to show that they are busted open but it should only be a feature of this mode. Also, I’d love to see a rendering of an actual cage in the background during the match.
- Prizewall wise, Leo is just unattainable even though I paid for the half off prizewall. If someone pays for that, make the character easier to grab. 😄 Also, we need way more earnable medallions to realistically reach the top level prizes.Love the steel cage game mode and look forward to seeing how it evolves. Thanks for making the game even more fun.
Ps: I’d love to have Leo. He’s awesome!
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