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Comments
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Solo Contest:
I think the milestones were realistic, and attainable without much , if any spending. Always a plus for me
Prizewall:
The rewards were ok, though we've hit a point with prizewall currency where most of the time theres no middle tier reward worth getting. I find im usually faced with the choice of strap parts/coins for just playing as i normally would vs having to decide if i want to spend a significant amount just to avoid RNG bags leaving me short when the event ends.
Showdown:
Less restrictive classes, less restrictive css, favorable sub tasks? All boxes checked this go around.
Faction Comp:
One of the things that keeps me most engaged is the chance to contribute to my faction by playing. this event's grind tasks allowed for that, plus friendly competition between faction mates without spending. keep it up.
Tours:
As we move to 6sg, the more time consuming requirements become for characters who are mostly of the old meta. I know any SCSA is inclusive but i'd imagine outside of the pricier premium versions (GB, PH, Motu) few people have taken the prior versions high enough to make these requirements anything other than a slog. I like the flexibility but maybe some kind of mp boost just for the weekend?
Overall a fun event with some things to chase and some things worth playing for. I also appreciate that showdown has come around slightly less frequently so this event was something of a change of pace instead of "showdown again?"
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One thing from the game which makes me sad.
This weekend I was oriented at achieving any good skill plate from PW (costed 20+ k vault)
I spend twice for 40 pulls and got a bunch of shit, instead of any new character or new Charlotte. And I got only 17 k vault in the end! :) do you really think I have to spend more to reach one rare item in a 3-in-1 game like yours? Isn't this to much? Think about it. I spend a half of play station 5 a got screwed. Is it ok?
This was my 5-6 attempt to act so.
I realize, that your pull system is some what like a "you can newer win lottery", and this was my last 40 pull in your game.
And one more:
I'm tired to see this unachievable 1.800 000 milestone in SD solo event. This frustrates. How many money should I spend to reach something valuable in this game?
Let f2p player an opportunity to obtain one really valuable item (rare Skillplate or moment) once per month due free without 300-400$ spent and without this shitty randon. It will make you game more attractive , not frustrative for a huge bunch of players.
Your incomes won't suffer, be sure. Your whales will pay for your stuff anyway. And they already have all what they need to enjoy this game. So do some better conditions for f2p
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Constructive criticism….
Positive:Launch of 6sg didn’t disappoint…. With every launch I have been cautious…. Tokens to bring people up closer to 6sg are there….
Tours are okay….
BB was good, nothing changed much yet so it gives time to build up and prepare…
I kinda like new format of MLC and don’t at same time…. But am optimistic at least….
Cons: Roll back on another MLC which didn’t effect me personally but really hate the fact you guys messed up and players paid for it….As every launch a lot more glitches, slowness on server and game freezing….
The weekend walls still are terrible, and the putting in plates that anyone can buy already in the token shop was a slap in the face….
All the restrictions on these special Characters is just getting more insane for everyone not just the free to play players…..
Over all this MLC first 2 weeks gets an C+ at best…..
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