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Ring of the Brave

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DKMangler
DKMangler Moderator Moderator

https://wwechampions.com/news/post/1615206

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Champions,

🎆 Show off your star-spangled strength this 4th of July and earn El Grande Americano “Numero Uno”, a powerful NEW Moment 🇺🇸, and celebrate Ozzy’s Final Show with “Bark at the Moon” rewards! 🎁 Don’t miss the Sweepstakes for a shot at 6-Star Gold El Grande Americano!


Get an extra chance at 5 Star gold Grande Americano “Numero Uno” 🎁

Requirements for the drawing:

⚠ PLAY the contest first before providing Feedback!

You should post CONSTRUCTIVE Feedback only (see below what we mean by that).

Feedback can be positive and negative, but that should always comply with our Community Guidelines.

You must provide feedback by [7/8] at noon PST.

How can your Feedback be constructive and more valuable?

  1. It's all about why you had that experience in the game!
  2. Tell us what you liked and what could be improved.
  3. If you have any suggestions or mitigations, let us know!
  4. Try to split your Feedback into several parts if needed.
  5. Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc. 
  6. The more info you provide, the more valuable it is for us

Comments

  • Medalli711353
    Medalli711353 Member

    this contest is my favorite set up for contests!

    1. Able to get right up to the bronze box just from the contest tours (usually means gold attainable from the event).

    2. Event medallions have loot coins available on the prize wall.

    I appreciate it!

  • F3STAB0MB
    F3STAB0MB Member
    edited July 6

    So far this event has been very good, loving the Speed tours, and how the game is becoming more enjoyable for free to play.. having both the A tier and S tier characters grindable is an absolute win... some things I want to see changed are the loot box rewards at end of the matches... 1 or 5 tp or 1000 coins is just not it anymore please update the values of rewards in the white loot boxes.. also please add new tours to the road so we have something to grind out. Also next year can we see actual American characters such as Kurt Angle, Lex Luger, Hulk Hogan, and allow Jim Duggan and The Patriot would be cool... but I love this game

  • JDmoney
    JDmoney Member

    So for 1, I really love how El Grande can be won in the milestone of the event. I dont like how impossible it is to win him unless you have money to spend to do pulls. I would love to have a brand new superstar when he or she 1st debuts. I wish El grande was easier to win kn the milestones.

    But my biggest concern is the SHow of hart And the SHANGO CURSE cards. You use to be able to get them every week on the prize wall. But now, they hit the prize wall beginning of the MLE. You get a few of them and then nothing else until next month. The show of hart and shango curse cards help me and many others in feuds. Please bri g those back every week. Every Monday, new prize wall so we can get more and more of those. Please

  • HUDBUD
    HUDBUD Member

    Really enjoying how the steel cage is only providing boosts instead of makingthings harder. Had multiple css which is rare giving out a 2 star ozzy was amazing.

    My only suggestion would be updating the loot boxes as it is now impossible to farm coin and tp like we used to it feels pointless replaying any matches now.

    Also making HOF tokens available somewhere whether it's showdown shop or the faction shop they can replace the now redundant gear loot coin

  • kingbazmalti
    kingbazmalti Member

    I wish that you could follow the same set up for flash Feuds as this weekend is much more enjoyable across an mlc.

    I like how we get the chance to use different eras, but is there a way to get all eras to be used as a css? For example modern era isn't on there, it may not need to score as highly but could be an option

    The main solo event rewards don't seem as good, but was relatively easy to max.

    Always for me the chest rewards could be better in terms of number of shards as 15 doesn't feel a lot.

    That aside I liked this weekend, was enough to engage game play for the time to get what I put into it

  • car92
    car92 Member
    edited July 7

    Really enjoyed this contest overall. Loved how the limited-time tours used multiple CSS instead of just rare ones — made it feel more inclusive and gave more people a chance to participate meaningfully. Also, the amount of Lex Medallions available was solid, no complaints there.

    Feud Thoughts
    Feud was fun this time around. The steel cage boosts were a cool addition, and the relaxed middle lane bonus helped. The extra health and gem defense from the perks made matches tougher, but honestly, it made things more interesting too.

    I really liked how the format encouraged using more than just the top 7–8 go-to Superstars. Having to mix in different eras added a nice bit of strategy. Would love to see tougher or underused eras like PG and IoW featured in the future — that’d motivate us to work on those areas of the roster more.

    Still hoping for a QoL improvement during feud — a way to track which Superstars have already been used. It’s easy to lose track during long feud sessions. Also, more lobbies needed rather than the one so that we can tag with people of similar roster strength.

    Gameplay Observation

    Noticed that new posters no longer start with +99 MP when facing them on defense — it only seems to apply on offense now. This used to make them a real threat when used by the AI. Not sure if this is intentional or a bug — worth looking into.

    Rewards & Prize Wall
    Was pleasantly surprised to see CSS rewards from Blitz — especially considering how easy it was to get McCool last month. Also appreciate that collecting Americano shards wasn’t made overly grindy. Feels like a good balance lately between grind and reward, especially for F2P players.

    That said, the feud Prize Wall was a bit underwhelming compared to last month’s, which was genuinely great. Maybe it was a roster thing, because I couldn't get closer to anyone but could recruit dual mp trainers last month. Maybe half shards for half price would be an amazing idea.

    Bonus Points
    Major shoutout for the Speed Tours — they were a blast, and I actually pulled a couple of new posters from them. Hoping there's another bracketed Showdown event coming this month too. Those rewards were Top Notch.


    Overall, really solid event. Scopely seems to be continuing the trend of supporting F2P players while still keeping things engaging. Appreciate the effort — Kudos Team Scopely!

  • Roshan321___
    Roshan321___ Member

    • What I Liked

    * Engaging Gameplay & Variety of Characters: I really enjoy playing WWE Champions. The core match-3 gameplay is addictive, and the way it integrates with superstar abilities and wrestling mechanics is clever. A major highlight for me is the variety of my favorite characters available in the roster. It's great to see so many classic legends, current superstars, and even NXT talent to collect, each with their unique movesets and versions. This aspect truly enhances the fan experience and keeps me invested in building my roster.

    * Faction System & Community: The Faction system is a huge positive. It encourages teamwork, competition, and a sense of community. The Faction Feuds and Boss Battles are great ways to engage with other players and work towards a common goal. Being part of a strong faction significantly enhances the gameplay experience.

    * Regular Content Updates: The game is constantly updated with new events, contests, and superstars. This keeps the game fresh and gives players something to look forward to every week. The thematic events, like those tied to WWE pay-per-views, are a nice touch.

    •What Could Be Improved (Areas for Improvement)

    1. Contests & Events:

    * Difficulty & Time Commitment: The difficulty of certain contests, especially those requiring specific rarities or trainers, can be very high for free-to-play (F2P) players. The time commitment required for many events, especially faction feuds and tours, is extremely demanding. It often feels like a full-time job to complete all the milestones.

    * Rewards & Loot (Specific to Feud Leaderboards): This is a critical area for improvement. I recently participated in a feud and was in the top 60 of the leaderboard. The prize I received was 5 six-star gold token chests. While 6-star gold tokens are indeed valuable for evolving superstars, this reward doesn't feel commensurate with the immense effort and time required to reach a top 60 position. It feels like a significant disparity compared to what players in the top 20 receive, who get something truly impactful for their dedication. For those in the 21+ ranks, the rewards often feel less impactful.

    * Milestone Structure: The milestone system can be frustrating. Often, the final milestones are designed to be nearly impossible to reach without significant spending. This creates a sense of futility for players who are just trying to complete the event without spending.

    2. Economy & Progression:

    * Lack of Resources: The biggest bottleneck in the game is the lack of resources, especially coins, tokens, and TP. Upgrading superstars, especially at higher rarities, is incredibly expensive and time-consuming. It can take weeks or even months to level up a single superstar to a competitive level.

    * Loot Box (Loot) System: The loot box system can be a major source of frustration. The drop rates for top-tier superstars and resources feel very low. While the "mega superstars" and featured loot are exciting, it often feels like a gamble with a low chance of a return. A more transparent or predictable system, perhaps with a pity timer or guaranteed pull after a certain number of tries, would be beneficial.

    * Power Creep: There is a noticeable power creep in the game. New superstars are often released with abilities and stats that far outclass older superstars, making older, highly-invested-in characters obsolete. This makes it difficult for players to keep up without constantly investing in new superstars.

    3. In-Game Shop & User Experience:

    * Lack of Bulk Purchase Option: The process of buying items in the in-game store is incredibly "clicky." When a player needs to purchase a large quantity of a specific resource (e.g., health packs, tokens, or TP), they are forced to buy them one by one. This is a tedious and time-consuming process. It discourages players from using the shop for large purchases and creates a frustrating user experience. It's an unnecessary barrier to convenience.

    * Unintuitive Navigation: The shop layout can be confusing, with different currencies and tabs spread out. It is not always clear where to find specific items, and the overall process of making a purchase feels inefficient.

    •Suggestions & Mitigations

    Here are some actionable suggestions to address the areas for improvement:

    1. For Contests & Events (with a focus on Leaderboard Rewards):

    * Revamp Feud Leaderboard Rewards (21-60+ Ranks): Instead of just 5 six-star gold token chests, I suggest replacing it with something more immediately useful and impactful, like coins of equal or even higher value. While tokens are essential, coins are universally needed for talent-ups, gear upgrades, and various other essential aspects of progression. For players in the 21-60 range who invest significant time, a large sum of coins would provide more tangible progression and feel like a more equitable reward for their effort, rather than a single, specific token chest that might not be immediately useful for their current superstar development needs. The rewards for these tiers should bridge the gap between "almost nothing" and the top-tier prizes, acknowledging the significant time commitment.

    * Adjust Milestone Difficulty: Consider adding more achievable milestones in the middle of a contest, making it feel less "pay-to-win." You could introduce a tiered reward system where F2P players can still get decent rewards without hitting the final, extremely difficult milestone.

    * Improve Reward Pools: Make the rewards in loot boxes and milestones more valuable. For example, guarantee a certain number of tokens or a specific rarity of superstar in a loot pull after a certain number of attempts.

    * Introduce "Casual" Events: Create events that are less time-intensive and more focused on fun, with smaller but guaranteed rewards. This would cater to players who can't dedicate several hours a day to the game.

    2. For Economy & Progression:

    * Increase Resource Generation: Increase the amount of coins and tokens earned from daily missions, tours, and feuds. This would make the progression feel less like a grind.

    * Introduce an Exchange System: Allow players to exchange lower-tier resources for higher-tier ones, or even duplicate superstar shards for a chance at a new one. This would make "junk" loot more valuable.

    * Balance Power Creep: When introducing new superstars, instead of making them overwhelmingly powerful, focus on introducing unique abilities or synergies that add new dimensions to the gameplay. Buffing older, less-used superstars would also be a great way to re-engage the community.

    3. For Gameplay & UI:

    * Introduce More Match Types: Add new match types like "Elimination Chambers," "Royal Rumbles," or "Iron Man Matches" with unique rules and objectives. This would add variety and strategic depth.

    * Improve Game Stability: Prioritize fixing bugs, crashes, and lag. A smooth, stable experience is crucial for player retention.

    * Implement a Team Loadout System: Allow players to save a superstar, trainer, and coach combination as a "loadout" that can be quickly equipped. This would save a huge amount of time and frustration.

    4. For the In-Game Shop:

    * Add Bulk Purchase Options: This is a top priority for improving the user experience. Implement a slider or a quantity input field that allows players to buy items in bulk (e.g., 10, 50, 100, or max available). This simple change would save players countless clicks and make the shop much more efficient and pleasant to use.

  • nightxmare
    nightxmare Member

    I normally enjoy feud weekends and this one was no different. I think the contest points system is very well suited to the opening feud of the MLC, although if Hall of Fame superstars are going to continue to be a requirement there needs to be a way to earn their evolve tokens. I have a load of HOF superstars that I can't evolve and therefore can't use. If I pull a superstar from loot or anywhere else I should be excited to use them, but with HOF they just sit unlevelled. And on that note, HOF straps need to be much more available as well.

    Tours were fine. Not very many for this event, but that's ok, there doesn't always have to be loads of tours. Accessible CSS for the most part is always welcome. The blitz was alright. It was fun to use Michelle McCool from last month, although similarly to HOF token not being available there is a sever lack of focused showboat shards. It would be a very welcome addition to the game to be able to target shards for evolving superstars. Maybe something like being able to buy generic shards for a certain class/style from showdown shop? Would need to be a significant quantity though, no point in just getting 20 here and there when we need 12,000 total to go to 6 star gold.

    The three new posters for the month all seem like they will be fun to use, although I'm not convinced there were many people asking for another Becky. Also, I guess that emulators are not really a priority for you guys, but it would be nice if El Grande Americano could be fixed so he is usable (check CC videos if you haven't seen the issues).

    Good prizewall. A selection of shards for relevant superstars, a few plates to choose from and the new moment are exactly the sorts of things that make an event worth grinding.

  • AliUsman767789
    AliUsman767789 Member

    I have generally got good things to say about this event and the last few events overall. I would just like to add that maybe we have some more control over the characters off which we are missing fewer shards. It would be great to be able to grind shards from good-old fashioned farming. Maybe we collect certain currency to be able to unlock very rare characters ie if we grind like 20-30 matches to be able to get 10 shards of absolutely rare characters.

    In recent memory Scopely has been kind with giving out rare characters. I hope it will continue and I look forward to further improvements. I would also like to add that maybe you make boss faction event playable, even with my best players I come away empty handed

  • LiquidNitro
    LiquidNitro Member

    The faction feud was pretty interesting considering the line bonuses and also it is my first time reaching the end milestone.

    I hope scopely continues the trend of shards of rare superstars through the medallions earned throughout the event.

    The only thing I'm unhappy about is the RNG on the feud Domination boxes where we get skill plates of no value even after reaching a very significant milestone in the event. Also the resources( tp, tokens ) earned through this event seemed a bit lackluster and not worthy of the grind. Hopefully it becomes better over the next few events

  • Atinman
    Atinman Member ✭✭✭

    This is from one of your prior blog posts: “We’re putting the spotlight back where it belongs: on funfairness, and strategic domination. Your feedback drives our decisions.”


    *busts up laughing while rolling on the floor*


    THAT is the biggest bold face lie I have ever heard from Scopely as: Why do you keep asking for constructive criticism for every single event? You RARELY listen to the players as all you do is mostly copy and paste the same events (from previous showdowns, faction feuds, boss battles) with their janky issues along with the same old bugs and technical issues which the only difference is changing the bonus superstars needed and the name


    So here is my version of ‘constructive criticism’ and it’s not just for this event (as I feel that if I keep bringing them up you ‘might’ listen as your track record shows you don’t care on what most of the player base complain about as a whole):


    First of all, I know this is a business but please, Please… PLEASE!!!! leave the 100% pay to lose (as I don’t think it’s pay to win as the odds are highly against the player and worse than winner the lottery) events OUT of the game!!! If the players want to spend, it should be out of our own decision and instead of Fear Of Missing Out tactics to satisfy your bottom line!


    Also, please don’t make tasks so massive grinds. sometimes I feel this game can sometimes be a second job, which is the opposite of what a game is supposed to be. A prime examples is Showdown events of deal an over inflated number of damage with a worthless wrestler/faction (50k damage or more) for just ONE point in an event!


    For all events- Can you please put something in that a player needs to put some effort into faction events to be able to access milestones in that event. It is annoying that there are countless times that I see people who don’t put any work in and yet they get all the rewards. 


    Talent Ups- Why are there no points for spending Icons of Wrestlemania or Golden Hall of Fame tokens? Also, you shouldn’t have tasks of increasing Talent of X class/era/faction OUT of other events as that’s draining resources of players and making us having to pick and chose on who to use for Talent Up events.


    For feuds: FIX THE F’ING MATCHMAKING!!! I have lost count of how many times I get matched with someone having 3 30k talent opponent when I have 4 22.5k talent people and I can’t do a damn thing because I’m fighting an overpowered opponent due to the flipping crappy matchmaking. Just make it be based on a persons average not but the total sum. Also, provide more than just one opening for 2 players. It gets annoying to be matched with someone with two to three times more talent that just don’t want to wait so I get shafted being teamed up with an overpowered ally and have more options can be choose more on who to team up with instead of praying for someone not going balls to the wall.


    Please put a damn cap (90% maximum) on Gem and Move Offense & Defense from medals and belts on anything player versus player as it gets really annoying seeing setups that can kill AI opponents with ease in tours and blitzes that get EXTREMELY nerfed in Showdown and Feuds because someone’s bloody RNG luck was better. I faced opponents with 100% up to close to 300%+ gem and move defense, HOW IN THE WIDE WORLD OF SPORTS IS THAT FAIR!?!?! (Surprise… it’s Scopely so they got two words for me). Oh… and to all those who say “just configure your character better”, I do the best I can with what the game’s RNG does for me and I still get shafted up the glutes so stuck it in your ear with the “get good” comments. It’s not balanced, it’s totally unfair to players who are unlucky like me and to any player I see who has a character in showdowns and fued built with gem/move defense that high, I wish I could message them and say ‘Go F Yourself’ (and I would even say that to my faction members also) Also, please give the AI random medals in stead of the best stuff because it gets really annoying seeing them with top stuff while I’m dealing with trash due to RNG BS.


    For Showdowns- Please make the per battle wins seem more worth the time. Example: the Power-Up Showdown, it doesn’t matter if players are in the NXT Division or the Undisputed Champion Division, a victory is worth JUST 55 evo tokens… kinda lame for those in higher divisions. Also, just 200 showdown coins for a regular showdown win, regardless which division is kinda lame too. Showdown battles in higher divisions take longer so it the rewards should reflect that.


    This is for feuds and blitzes- is there anyway to have a ‘Clear Roster’ button as I hate having to do a juggling act of trying to clear out which characters I want to use when a simple button to clear out what I was using so I can redo what I want to use would help immensely.


    For Boss Battles- PLEASE disable the move animations in this mode as time is limited per turn and they eat up so much time. Also, please reduce bosses health as battles aren’t supposed to be slogs due to insanely high health on the bosses and janky mechanics… and please give us SOMETHING when players try and fail to beat the boss as nothing irks me more than spending minutes to get NOTHING when the boss defeats the players.


    Please lay off the steel cage rules. I swear it’s on every single event and it’s not even creative, it’s just straight up Grade A Laziness! Also, if there’s a limitation for players, PUT IT ON THE AI AS WELL!!! I think it’s complete bs that players can’t use some combination of belts, medals, trainers, or entourage BUT THE AI DOESNT HAVE THE SAME RESTRICTIONS… SERIOUSLY WTMFH?!?!?! I bet the players can come up with something WAY better than your ignorant developers can come up with. 


    Can you also run recycling opportunities more often as even after the last recycling event, my inventory is still filled with junk that’s from years ago. I would think clearing out all that useless junk would help the game run smoother… but what do I know as I’m not a programmer or developer… or better yet, transform the items after an event is over into coins, tokens, or something that isn’t taking up space in player’s inventories.


    How about when someone wants to quit a match, give us the option right away and not when it’s just our turn. I hate it when I’m stuck in a stun lock for over multiple turns and have to wait til I get pinned due to the pin bar taking ages to get there.


    Someone please explain to me why when a screwup by your guys that when the player base is benefited by your boneheadedness it gets fixed immediately and anything that helps the company bottom line, it takes slower than a slug sliding through salt?


    CAN YOU PLEASE POST THE BLOG POST FOR THE EVENTS ON YOUR BLOG AT THE SAME TIME AS YOU HAVE SOMEONE OVERANALYZING IT AND DRAGGING IT ON FOR AGES ON TWITCH BY TAKE FIVE TIMES AS LONG TO READ THE SAME M’FING THING WHEN I CAN!!!!


    Also, please post on the blog for EVERY event as I hate seeing these mid-week events and get NOTHING in the blog saying about them which makes me think it’s just going to be a pay to lose event that is used to line your profits even more


    And finally… can you please have some competent programmer to have actual links that works for your Facebook posts back to your blog… as it is almost comical that you have a link that doesn’t work time after time!


    Do I think this will change ANYTHING? No as these issues are constantly there. I love the WWE and most parts of the game but it’s Scopely’s greediness and not willing to listen to the player base that makes me not recommend this game to ANYONE if I was asked.


    I would love it for these braindead developers to play one full week with an average roster and realize how much of all these things I am giving constructive criticism about pisses most of the player base.

  • Frisky
    Frisky Member

    I reached level 18 for Rewards on the feud this time which is the best I've ever done. It helps that there has been some consistency over the last few so you are able to prepare for it and be ready to take advantage of the different rules that apply I like how they force you to use different characters in different areas which also means you're not constantly going up against someone else's three best wrestlers.

    was disappointed though with the Blitz - I managed to get 13 Blitz tickets and in all of those only got 2 medallions to drop. For a while I wasn't even sure if they were dropping at all. I would like to see some numbers for the drop percentage so at least you had a realistic idea of how many would be reasonable to get

  • SMAMS
    SMAMS Member ✭✭

    I will solely give feedback about this weekend event.

    El Grande Americano “Numero Uno” is a great character to have in the game. New moment launched this week is also awesome one. Ozzy last show was also good one to have this weekend. Only this ones were the good part for me.

    The problem for the weekend event was the milestone rewards given in solo contests. Tier 5 medals in these much quantity is not necessary these days. Rewards were very minimal this weekend. Me and my friends who are playing this game for past 6,7 years are feeling bored this weekend. Not much interesting rewards to go for feuds. So please do some nice change for the players to be intrested. Specially add some good rewards in solo contest. The shards bags were also not worthy to have. Please increase quantity of shards and quantity of bags also.

    Also in feud events, pull ration in paid pull seems ackward. Increase pull rate for rare cards there.

    Also this week not much feud medallions were given which was also down points this weekend. Prizewall was great but we get very less medallions.

    Feud bags which was at 300m is always the trash one. We are loosing interest to go for that. Always repeating skill plates there. Add different skill plates in every feud.

    Since i am not technical person, will not able to say about how the game played. But as a regular player i can tell you, it was most boring event so far. Make it more interesting to play.

    Thank you

  • baba7001
    baba7001 Member

    Really liked the game since I played many years.

    What I liked:

    There are many modes introduced as compared when i start playing the game. And the mlc tour is better now that multiple css for matches instead of playing with one rare css.

    I liked the 50% discount prize wall this mlc compared to previous mlc. I think in previous mlc there is limited resources are found in the prize wall.

    I liked the combo loot packs contains 2 or 3 different premium loot coins in same pack.

    Areas need to be improved:

    I like playing feuds. Feud is one of the main gameplay mode from the starting itself. But I think the leaderboard rewards are not enough. Bcoz as we play the whole day grinding to secure top position in leaderboard. I remember , a new guaranteed superstar will be given as leaderboard rewards once upon a time..likewise it needs to be enhanced with some other valuable resources.

    Then in mlc prizewall, it would be better give 6star hof tokens and moment coins atleast in 50% discount wall.

    Then I would like to have a turtle mlc for upcoming months. Because I have missed that mlc and I wish it will be planned for upcoming mlc

    Thanks and regards

    baba7001

  • Jasonharper1
    Jasonharper1 Member

    he powerful but couldn’t win him but help my other superstars thanks

  • Wwefan031777
    Wwefan031777 Member

    I think with the key loot pulls maybe increase the odds for a wrestler cause I always keep getting shards for wrestlers I already have

  • wildcatbonk
    wildcatbonk Member ✭✭

    Likes:

    • The now-standard Feud format (a few CSS for the Solo Contest, and then CSS wins by class/era). Provides incentive to change my lineup throughout the feud with reasonable but varied requirements.
    • The prize wall seemed to be calibrated fairly well for reasonable spending/grinding.

    Dislikes:

    • The lack of a faction event (other than the feud itself). We are seeing many players who just aren't inspired to feud just for the sake of faction rank, especially during the summer months. Either add a faction event as a companion or increase the faction rewards in the feud prizes.
    • The feud chests. I often feud enough to max the feud milestones, but I literally cannot remember ever pulling anything "good." It would be nice to see a more guaranteed tangible prize of some sort for reaching 500M (the extra Blitz tickets are not "worth it," to me).
  • zeadshafee1988
    zeadshafee1988 Member

    I have generally got good things to say about this event and the last few events overall. I would just like to add that maybe we have some more control over the characters off which we are missing fewer shards. It would be great to be able to grind shards from good-old fashioned farming. Maybe we collect certain currency to be able to unlock very rare characters ie if we grind like 20-30 matches to be able to get 10 shards of absolutely rare characters.

  • CameronCrazie80
    CameronCrazie80 Member

    I enjoyed the contest except for one aspect.


    the feud rewards seemed to be lacking. Scoring points seemed to be easier since the introduction of using every class of superstars, and even certain eras as opposed to only certain sueprstars.

    Having a new character as the top reward in the weekend event was a very good idea, but it seemed unattainable unless you had all of the specialty characters and probably spend enough money on loot tokens to already get the character.


    Paying respect to Ozzy by having a contest for him was a nice gesture, but i think people would’ve enjoyed it more if it wasn’t just a loot coin contest where the big spenders were the only real beneficiaries.


    I enjoy using different classes in feuds and strategizing on different superstars to use to maximize points. It also helps me realize where I am lacking in my roster development. This is much more enjoyable over just grinding away at feud with your best character.

  • Wieser420
    Wieser420 Member

    The feud requirements were great and milestones weren't too crazy I just think those boxes need a little upgrade get some better chances for plates or find a way to use those other feud boxes that give better rewards. Maybe add an hour too the feud timer

  • mattyv198239
    mattyv198239 Member

    everything seems good, but my issue is with the loot distribution. How can I pull 555 times, and not get anything that’s advertised on that loot? Odds were never that bad before.

  • Chiaozu
    Chiaozu Member

    the event was good until I saw ozzy gear for 20$ with out him it would of been a hole lot better for people to buy the gear with him in it like u do with some of the others that u put up for sale even though he was free it would of been nice to get gear and ozzy at same time would of been a much better deal.


    the 2nd part of the feud could of been a little better by having a faction event with it would of made things a lot more fun and enjoyable to do instead of just grinding away like usual

  • Balzonya
    Balzonya Member

    this faction feud setup was really good. Mid line bonus is attainable for everyone and warscore is a grindable competition that anyone can max if they are willing to work for it.

    One suggestion I have is regarding the skill plate rewards. I don’t expect you to hand out the best every time and I understand the higher odds of weaker plates. Perhaps a skill plate exchange similar to the evo token exchange would be beneficial. More would grind out even if they are concerned they may get a weak old plate. Down the road can swap say 10 mysterio mask for a devils drip or yeet.

    Enjoying the grindable content keep it up 👍

  • Demian4444
    Demian4444 Member

    I really enjoyed the game overall this past week. Specially the fact that there were really good rewards on the prizewalls, mostly the character shards. But I think that there are a few areas of oportunity for the next events.

    First of all I´d like to talk about the CSS, I mean, I know that they are supoused to be specific and rare characters but the majority of them are too rare, even someone like who has been playing for over 4 years struggles time to time to get some rewards because of the CSS. And this was the case this past weekend where I only had 3 of them.

    In other regards I think the MLC monthlong prizewall needs to be updated each week because there are items like the MP chargers and reductors that most of the time are key to some players in order to win a battle and as of now you only can get them once per month.

    Most of the other stuff in the weekend I really enjoyed, specially that you can use any class and any era end you would recieve a lot of points towards de solo milestones.

  • kevinr3ings
    kevinr3ings Member

    I have no complaints, it was an excellent feud and I was able to get several things.

  • Zackery77
    Zackery77 Member

    I liked that this contest offered shards of El Grande as final placement rewards, as opposed one or two spots getting the card and that being it.

    Being able to earn shards through grinding is great thing.

    The one thing I would change is the feud chest rewards. I have so many gremlins ears, Rey Masks. And Acolytes plates... please update the skill plates offered. Some of those plates are several years old.

  • Chaserandl2024
    Chaserandl2024 Member

    I love that you guys gave us another chance get ozzy thank you I got teach punt in the loot and I hate how mr uno has his green move charge already

  • SmarkSmasher
    SmarkSmasher Member ✭✭

    Tours:

    Beating the 5ss boss in Lex’s tour was quite difficult with a 2 star gold New Lex. No matter how hard you guys make the freebie only tour, I am not going to be purchasing the starter packs because of the poor value they offer, considering how expensive the limited time items were on the mlc emblem wall.


    Feuding Experience:

    This iteration had way too many server issues than before. Constantly getting kicked to the main menu screen after every feud match, having to beat the same opponent twice because for some reason the first win was not registered and getting an “asset bundle error” when trying to start a match against SB Drew McIntyre were a few of those. I feel like I am beating a dead horse but for the sake of feedback I will say this again: such issues are not expected in a 8 year old game. We as a community invest significant time and money into this game and we deserve a better glitch free experience. It’d be nice some of those resources were spent in improving everyone’s gameplay experience rather than working on the next FOMO project.

    The Prizewall:

    The quantities of shards offered felt adequate this time and the reception of the prizewall options, shards and values seem to be mostly positive. Great job with the prizewall in general. The contest straps- per usual- offered no good value while the shard and plate pickings were diverse and offered shards of demanded posters which is always nice. The value on A tier shards is exceptionally good and is something that will greatly benefit low to mid roster players so thanks for that.

    Contest milestones:

    Seems like the medallion count in the initial bonus milestones in the main solo contest have been drastically lowered, along with replacement of coin and TP with just 10-12 tokens. Last month’s feud blog claims 63 medallions and this one claims 65 in the main solo contest but the medallions have been reallocated into the later milestones. Very demoralising, especially considering we have 3 TUs this month and you just plainly took away coin and TP rewards as well as PW accessibility.


    Milestone 6.9M and 7.0M have just one medallion each. Typically there’s increase from 2 to 4 or from 1 to 3 but the increase this time is focused way deep into the milestones. Some of the prizewall’s value is depreciated simply because the medallions were more limited in comparison to what used to be the case a few months ago. Sure, you increased the count to 65 but most of those are way deep into the final milestones- which I don’t mind per se, but a flat decrease in the amount of medallions in the earlier milestones makes it seem like there is an attempt to restrict the rewards of most players which is demotivating especially when the gameplay is getting harder with so many reversals, larger health pools and Tier 6 medals nullifying a great portion of the potential damage.

    Final Thoughts:

    Could have been a great weekend but it appears like a conscious decision was taken to limit the accessibility. If this keeps going on, I might just stop feuding as much as I do now.