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Muscles in the Bank
MUSCLES IN THE BANK
This month is all about muscle, momentum, and massive rewards! Benefit from the improvements in June and unlock 3 NEW Superstars, NEW GEAR, NEW Moments, and enjoy a “Niven-before-seen” revamp you won’t want to miss!
Leave your feedback on this thread throughout the month as the contest unfoldsHow can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
Comments
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Turning the kickoff into pretty much a spend contest… not cool.
If it ain't broke, don't fix it.
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Kick off contest has always been a fun grind contest within my faction of who could get the largest score through grinding, yet the changes made recently seem to be incentivising the player base to play the game less which just doesn't make sense to me.
When I started playing the game years ago we could do showdown as much as we wanted to grind for rewards... now we are capped at only 3 matches a day.
Stipulation tours are fun but once they are completed there's not much replayability,
I bought the 5 star bronze Raquel Rodriguez starter pack cuz I was under the impression I'd have a chance at getting Visceras new skill plate but unless every member of my top 20 faction were to buy the same starter pack it's not possible to achieve, it feels bad that my progress is limited by my factions spending.
After finishing all the tours and blitz tours there's nothing left to do in the game. Which is pushing me to play other games ... its a bad buisness model to leave the player base with nothing to do ...
The talent up is frustrating because after spending a billion coin and thousands of tp I was still 40000 points away from maxing the talent up... it would be great if there was a way to bring for coin and tp through the road at a reasonable rate ... like if the match rewards scaled with difficulty so beating a 6Star gold opponent in the road gave like a million gold and 100 tp … so we can at least build up currencies for events.
Last months event I had spent enough to get all the new characters but couldn't use them for the boss battle points because I ran out of coin and tp to meet requirements.
Why spend money on new characters if when we actually get them the CSS requirements of new characters is for them to be at 6 star gold... the choices being made make no sense it's like they are purposely trying to push the player base away from the game by making us pay to play it ... its not even pay to win anymore.
In short if we're spending money on the game and have all the CSS requirements we should be able to reach every reward milestones for events.
Shouldn't the game reward the spenders?
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Early on but this MLC seems like an amazing improvement. I hope you guys build on this. Here is what seems so much better:
- Getting rid of the kickoff tour marathon grind is a massive quality of life improvement, maybe the best thing in years in this game. Playing the same match for 3 days straight is nobody’s idea of fun. Good riddance.
- The shorter nodes in tours are great. Raquel / Piper / etc feel like less of a chore.
- Related to #1, replacing the tour grind with a blitz is great because the reward of emblems is way better than what we got before.
- The boost to rarity in jumpstart packs is nice, finally reflects the current meta. In addition removing the 3-day wait for the “free” card is a nice inclusive touch, very balanced for spenders and non-spenders.
- Brutus as CSS for one of the tours is a nice touch for people who maybe missed last month and get another chance to grab him, or if they liked him and want to keep building him. Good feature.
Of course there are a couple areas to potentially improve:
- The main MLC loot continues to be completely underwhelming. Generally I feel like the outcome is worse than the free key loot, which at least helps out with 20,000 shard drops when doing a mega pull. A mega on the MLC loot feels worthless.
- The main contest prize wall seems generally underwhelming. While it’s a nice touch for players to get chase some recent cards they might have barely missed on, there’s not much of interest beyond that. The resources are underwhelming and the straps are all RNG-based and not much of an upgrade for most league 24 players.
Thank you for reading and for making the game better this month.
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Thank you for listening to our feedback by making the Kickoff less exhausting than before and adding a decent amount of rewards such as coins, TP, gear tokens, strap parts, and armory coins in the tours. It’s a much-appreciated improvement.
Improvement Suggestion:
While redeeming items from the Prize Wall, the process requires excessive clicking, especially for items with a purchase limit (e.g., 10x for coins). Currently, each item has to be redeemed one by one, which is time-consuming. Please consider adding a quantity slider or plus-minus buttons—similar to those used when leveling up moves—to allow faster and more convenient redemptions.1 -
I'm really not a fan of the new kickoff structure, but I do see some positives.
Positives
Prizewall is great for an early incentive.
I like the blitz from a gameplay point of view. (More fun than grinding a particular node)
Negatives
The milestones are not well balanced for smaller factions. My faction are currently ranked 122 and have only completed 3 milestones. That's really disheartening. Easier to achieve early milestones would massively help in this area.
The event assumes full faction participation which just doesn't happen in smaller factions. It would be helpful to have better individual tour/be lots rewards to incentivise play.
This has had such a negative impact on our faction, despite our ranking being similar to normal, we are losing members due to not hitting enough milestones. This does really need sorting to avoid losing players.
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Please make tokens for new better players more accessible to the loyal players that have played 4vyears and never get any tokens.... I can't afford to buy them....
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So far there's a fair share of positives and negatives in this mlc.
Positive changes:
- Kickoff grind is finally gone! There's really nothing bad about daily grind getting replaced with easy 2 minutes blitz. Not everyone has whole day to play a game. Please don't revert it next mlc.
- The mlc tours like revamp tour,free character (Raquel) tour have less matches for similar rewards. The recap tour are now monthly instead of weekly. All these reduces the grind without reducing the rewards. These are awesome changes.
- So far it looks like the S-tier chase can be earned for free. If it stays that way then this is another awesome change.
The negatives:
1. The mlc prizewall is looking quite underwhelming. I loved the weekly prizewall that we had in past mlc.
2. The amount of tokens required to enhance the freebie is increased massively. What's the point of this change?
3. 6 star gold coins got replaced by chest. It's a bad change,I prefer the loot coins because it guaranteed someone from "mega rare" or "featured" and now they're all just clumped together with bad ones. Please bring the loot coins.
4. Might be too early to say but the free B-tier and A-tier chase are looking underwhelming compared to previous mlc. I hope they get some stuff that makes them better.
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“We’re putting the spotlight back where it belongs: on fun, fairness, and strategic domination. Your feedback drives our decisions.” *busts up laughing* that is the biggest bold face I have ever heard from Scopely as: Why do you keep asking for constructive criticism for every single event? You NEVER listen as all you do is mostly copy and paste the same events (from previous showdowns, faction feuds, boss battles) with their janky issues along with the same old bugs and technical issues which the only difference is changing the bonus superstars needed and the name
That being said, you want constructive criticism? here it is and it’s not just for this event (as you don’t even care to listen to the player base as a whole and I’m following from a page in your own playbook by just copying and pasting myself from a note on my phone):
First of all, I know this is a business but please, Please, PLEASE!!!! leave the 100% pay to lose (as I don’t think it’s pay to win as the odds are highly against the player base) events OUT of the game!!! If the players want to spend, it should be out of our own decision and instead of Fear of Missing Out tactics to satisfy your bottom line!
Also, please don’t make tasks so massive grinds… sometimes I feel this game can sometimes be a second job. A prime examples is Showdown events of deal an over inflated number of damage with a worthless wrestler/faction for just ONE point!
Please put a damn cap on Gem and Move Defense as it gets really annoying seeing setups that can kill AI opponents with ease get EXTREMELY nerfed in Showdown and Feuds because someone’s RNG luck was better. I faced opponents with 150 up to 300%+ gem and move defense, HOW IN THE WORLD IS THAT FAIR!?!?! (Oh wait… I know, It’s Scopely’s not giving two F’s on what a low spender like me thinks). Oh and to all those who say “just configure your character better”, I do the best I can with what the game’s RNG does for me and I still get shafted so stuck it in your ear with the “get good” comments. Also, please give the AI random medals in stead of the best stuff because it gets really annoying seeing them with top stuff while I’m dealing with trash due to RNG as that’s straight up lazy programming.
For Showdowns- Please make the per battle wins seem more worth the time. Example: the Power-Up Showdown, it doesn’t matter if players are in the NXT Division or the Undisputed Champion Division, a victory is worth JUST 55 evo tokens… kinda lame for those in higher divisions. Also, just 200 showdown coins for a regular showdown win, regardless which division is kinda lame too. Showdown battles in higher divisions take longer so it the rewards should reflect that.
Please lay off the steel cage rules. I swear it’s on every single event and it’s not even creative, it’s just straight up Grade A Laziness! Also, if there’s a limitation for players, PUT IT ON THE AI AS WELL!!! I think it’s complete bs that players can’t use some combination of belts, medals, trainers, or entourage BUT THE AI DOESNT HAVE THE SAME RESTRICTIONS… SERIOUSLY WTMFH?!?!?! I bet the players can come up with something WAY better than your ignorant developers can come up with.
For Boss Battles, PLEASE disable the move animations in this mode as time is limited per turn and they eat up so much time. Also, please reduce bosses health as battles aren’t supposed to be slogs due to janky mechanics… and please give us SOMETHING when players try and fail to beat the boss as nothing irks me more than spending minutes to get NOTHING when the boss defeats the players.
Can you also run recycling opportunities more often as even after the last event, my inventory is still filled with junk that’s from years ago. I would think clearing out all that useless junk would help the game run smoother… but what do I know as I’m not a programmer or developer
Someone please explain to me why when a screwup by your guys that when the player base is benefited by your boneheadedness it gets fixed immediately and anything that helps the company bottom line, it takes slower than a slug sliding through salt?
LASTLY- CAN YOU PLEASE POST THE BLOG POST FOR THE EVENTS ON YOUR BLOG AT THE SAME TIME AS YOU HAVE SOMEONE OVERANALYZING IT ON TWITCH AND TAKE FIVE TIMES AS LONG TO READ THE SAME M’FING THING!!!!
And can you please have some competent programmer to have actual links that works for your Facebook posts back to your block… as it is almost comical that you have a link that doesn’t work!
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