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Trainer costs

With the upcoming release of 6 stars characters at the end of this month, I feel like it might be time to re-evaluate the costs of moving trainers and coaches around.
At present, the cost of breaking a contract are:
2 stars=5k
3 stars=10k
4 stars=25k
5 stars=50k
Based on the above, it's safe to presume that the upcoming 6 star characters will be costing upwards of 100k coins to remove. This is really not sustainable, as the average feud generally requires shuffling a minimum of 10 to 20 trainers, promoters, and coaches around(assume 5 slots per character and you only redo them for 2-4 characters). This works out to a minimum of 1-2m coins just to get a character feud-ready. This is further compounded by the fact that Flash feuds are now all but certain, which quadruples the cost to a whopping 4-8m coins spent OVER AND ABOVE COIN/EVOLUTION, with no contest progress either.
As such, I'm proposing trainer breaking costs be slashed down to half, or even 20% of their current costs, in order to make feuds less of a resource sink than they already are.
At 50% cost
2 stars=2.5k
3 stars=5k
4 stars=12.5k
5 stars=25k
6 stars=50k(projected)
At 20% cost
2 stars=1k
3 stars=2k
4 stars=5k
5 stars=10k
6 stars=20k(projected)
Tl;dr version: We need to drastically cut trainer replacement costs.
Comments
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Thanks for the suggestion about trainer and coach movement, will be sure to forward to the team.
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