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Move/Gem Dodge Feature

NateDogg833
NateDogg833 Member ✭✭

(I did a search of 'dodge' and didn't see anything recent. Closest was January about You Can't See Me John Cena. It's time rehash this subject.)

Scopely Developers,

As people are playing the new Snoop Dogg Boss Battles, I assume many are experiencing the frustration that is the move dodge. This isn't feedback for the Boss Battles, but constructive feedback on the feature of move/gem dodge.

My suggestion is to remove the move/gem dodge feature on the Tricksters and Acrobats. This feature only frustrates the Champions community and provide an unenjoyable experience. I understand the purpose of this feature was to be "realistic" in the sense that this is a reversal, alas a skip turn (and loss of move against tricksters) but majority don't want it. Many don't care what their AI's do on defense, but we do care what we do as players on offense. The AI's don't care whether they win or lose, so why frustrate the player?

A suggestive replacement for this feature is to increase their Gem Critical Damage and Move Critical Damage up to 40% and keep their Critical chances at 5%.

I also suggest making this a pop-up poll question in the game to get immediate feedback from the community. Similar to how you have the pop-up with Goldberg saying "Take A Survey. Give us Feedback". Let's make a pop-up poll question. "Do you like the move/gem dodge feature?" After this weekend, you would get a vast majority of no. Probably some where over 75%. It's that frustrating and unpleasant.

(Any other suggestions are welcomed to what we could replace this feature. Boosting their critical damage higher than the other classes seemed a logical start since they already have a low chance of succession at 5%)


Respectfully yours,


NateDogg833

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