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YOU WILL REST IN PEACE FEEDBACK + GIVEAWAY
Hey Champions,
He entertained 3 Generations and has now ascended to his well-deserved throne in the WWE Hall of Fame. WWE Champions honors The Undertaker with a BRAND-NEW Hall of Fame Poster, ready to be unlocked in a worthy Contest, loaded with AWESOME Rewards!
Leave your Feedback on this thread for a chance to win him 4SS!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You have to provide your Feedback latest until 4/12 at noon PST.
How can your Feedback be constructive and more valuable?
It's all about why you had that experience in the game!
Tell us what you liked and what could be improved.
If you have any suggestions or mitigations, let us know!
Try to split your Feedback into several parts if needed.
Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, and so on.
The more info you provide, the more valuable it is for us.
We will randomly pick one lucky winner, who will get the prize for his/her in-game account.
please provide your feedback
Congrats to @MIKEYT85 for winning the feedback contest, your reward will be sent out soon. And thank you all for your feedback.
Comments
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It seems to me that there should be a better option to be able to beat the fighter in the bags. And that fighters are needed that most have in their squad, so the game is attractive. Just those observations.
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It seems to me that in event all milestone set difficult points for lower and upper league champions . so i think you can provide easy set milestone for lower league champions and difficult to higher league champions. you can thought, who can not spend a money for game but he love the WWE universe and WWE champions game. so think about it.
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I love this game. But I think there is an one 5 star character in common part. Also this is an opinion maybe there can be a really live match in showdown.
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super pumped for this event!!!!
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Undertaker is cool and all but really disappointed the new character isn't Wee Man.
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From last weekend with the boss battles really enjoyed that. And on week tours I would like to say boohoo I can’t get contest bonus. But I got the players to get bonus bonus this weekend. But I am fine with that it is a fun game very challenging
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like the contest so far. also fair that we can use any undertaker, since there is 8 now. nice prizes and faction goals - looking forward to the showdown!
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This Undertaker is the best from other takers
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normaly is it ok, but why is the chance to win Special undertaker so small? Why Not more battles? Or Little Specials inside the battle, when my star destroy more Juwel
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So far so good. Got enough in my roster to do pretty well. Just need to gain a few of the top characters to have a really good roster. Fingers cross to pull taker out
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Other than ztaker, finally one that we can use! I wish showdown would have started on Friday. I like the events that want players to grind. Seems this weekend event will have a paywall. Hoping to get taker, but my pulls have been garbage.
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The event is alright, pretty similar to recent showdowns.
A little less number of matches (100 attitude era, 100 Hof, etc.) and instead higher points per requirement would be a welcome change since showdown is rather repetitive enough already.
I like the scrimmage part of it, since you can get some shards on the prize wall of previous contest characters.
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From past few weekend events I noticed almost nobody is pulling weekend character from bags like last Randy Orton and this Undertaker it's just like card doesn't exit only shards you'll get what's this?
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Great setup for tour. This was very helpful for free to play. I think HOF Taker could have been more powerful since he did spend 30 years in WWE. Skill plate needs to be upgraded.
IGN: Nick the kid
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Normally I like the showdown events a lot. But it is very frustrating to win showdown matches and win let's say 30 points and lose 50 points in the same moment as I can see from my total points. So it is almost impossible to reach the last milestone on day one, even when fighting for two hours like yesterday. Maybe this should be improved.
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Overall, it's an enjoyable event. Showdown part requirement seems decent enough though 100 matches of hof and attitude era might be a lot to some people. Personally I like the not so restrictive requirements in exchange for higher amount of required grinds if that means I can max the free part of the event.
Like the bonus contest point requirements in the showdown as they make sense but a bit surprise that there is no new gen era or Kane, Roman Reign, Shawn or HHH requirements. Roman might be a bit out of the overall arc of req but Kane, Shawn and HHH could be tied to free characters and new gen or attitude era bonus contest points and that will give people more ways to earn points free. Those are all significant points of Undertaker's career.
Like the pacing and the rewards of faction event portion. Hope there will be similar kind of RiP premium chest equivalent in future events. Only suggestion I would like to make is to have a non restrictive strap(no era and no gender) of some kind( it can be generic bonus instead of high bonus chance) in the rewards. We have too many useless straps(due to restriction and unavailable superstars of era and gender) received from RNG rewards.
Scrimmage part is the best part of the event for me. It gives me a way to earn Shards of superstars that I am missing and /or collect the resources. That gives me a sense of achievement even if I didn't get the debut Superstar of the event. Hopefully the price of the 'rare' skillplates will go down in the future to make it available to the mass.
#ThankyouTaker
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After last weekend's boss battle event, which was a break from the norm, if a flawed one, this week's showdown event shows the aging cracks forming around the showdown game mode, with decent tours and a prize wall that promotes player progress spackling over the gaps left behind.
The prize wall is perhaps THE feature of this "scrimmage" style weekend event. The ability for lower-spending or free players to acquire shards for top-tier characters, and high-spending players to acquire lucrative skill plates, provides a genuine feeling of progress for a player's roster leading into the feud weekend. I'm intrigued at the future of this prize wall perhaps rotating in more weekend chase characters to allow dedicated players to unlock the weekend chases eventually, and leaving first dibs to the big spenders/lucky players.
The tours are reasonable, with Any Undertaker being the most restrictive contest superstar requirement solely because the most common Undertakers available in the game are woefully outdated and in some cases downright poorly designed. Eliminating solo points from the tours was an interesting break from the norm but, in fairness, allows the solo point-scoring to be more focused on showdown instead of waiting for Sunday afternoon's tours, as has been the case in recent weeks.
The solo contest itself had some nice rewards, with again a slight break from the norm in not offering daily "first loot coin" bonuses. Certainly small spenders will welcome this change, but it is a surprising step backwards for a company that has so often tried to encourage spenders of all wallet sizes to participate early and often.
The faction contest offered the potentially-lucrative premium chests, which is a nice reward for players that have chosen their factions wisely and helps to explain the over abundance of faction points available in tours this week. I saw many players unlock new characters this weekend by virtue of these chests.
Now, let's talk about Showdown.
It's the worst mode in this game, by a significant margin.
The issue with the mode boils down to busy work. Even with maxed promoters a player will still have to grind through 100+ matches to finish off their contest requirements. At best, this is a one-click barrage through loading screens and low-talent opponents. At its worst, it's a slog through a meta that has become choked largely with King Booker and other tricksters, slowing players down and increasing the playtime with the game.
But, just because you're playing the game more, doesn't mean it necessarily has to FEEL like a grind. Feud doesn't feel like as much of a grind as showdown, even though it's far more time restrictive. So why is that?
- A variety of opponents in feud. King Booker is often regarded as too slow to run on a feud team, and even when you face him, there are plenty more options to take him out thanks to less restrictive and more diverse feud perks. But generally speaking, you're not typically seeing the same 4-5 posters over and over again. And if you are, you aren't pigeonholed into using the same 1-2 characters to score a victory.
- The perks themselves. From super subs to multiply gem builds or big finishers, feud perks have the ability to really spice up certain characters in a way that is not as obvious in tours, and especially not as obvious as showdown.
- Special bonuses. In the case of feud, these are line bonuses that once again change the way a poster can perform in significant ways.
The common thread between all three of these points is that they are all mostly missing from the showdown game mode. There's much less variety in showdown opponents, the perks are much more defensive-oriented, and special bonuses are relegated to tag links that players often cannot take advantage of if they want to complete the contest objectives.
Showdown needs something to freshen up what's become not just a stale game mode but a replacement for blitz in the mid-week schedule - which, for all of blitz's faults, at least sometimes encouraged using different characters in an effective way.
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Every part of this not directly related to showdown was a letdown.
The showdown parts were fine, exactly what I expect them to be. Sometimes you win on the specific characters and sometime you don't. That's not really ideal to me but its how the game always has been.
There still needs to be a grindable component. I'm willing to keep playing but there's no incentive for me to.
The tours were boring. Not enough bags for undertaker. No solo event points. Not enough faction event points.
You continue to abuse the word "bonus" in the tours. If this is an event tour, then event points are not a "bonus" they are a necessary part of a successfully run event. Bonuses are something extra.
How are you going to run an undertaker event and only have 10 runs in showdown for winning with undertaker? Why not 100? Why not unlimited?
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After the great Bossevent an boring Showdown event. There are so many suggestions for an better event but fallback to the running boringmode. Hope we will see an new SD event soon.
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Tours for the Undertaker event were good except the HOF requirement for the Casket March tour was a surprise. It was not mentioned in the event post and I would have put more resources into HOF Hall if it was announced. Also no coin event on last day was a bummer.
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The showdown event is more or less the same as the other weeks. I thought the SD portion was fine, had most of the bonus characters except Tech Brock or LWO Eddie.
The tours were also fine except I was hoping for more solo points or bags to get Taker. The curveball of the HoF Powerhouse, which did not bother me with a 5sg HoF Hall, I can see others being totally angry of the change.
The bad is the loot is being used as a endgame event crutch for the remaining couple of milestones. Some pulls are fine, but 200 seem a bit much. Especially when the loot does not give much if any HoF Taker shards.
The ruby market seem to have prices much like the current gas prices, high and either take it or leave it. There’s seem to be a major disconnect on the value of shards, posters and gears in the market.
Overall an average, every weekend SD event. Get your points and coins and as many shards of the featured character and relax on Sunday. The best part is still the prizewall where you get shards of past features characters. I got HoF Sheik and Tech Jimmy this weekend from that. My only hope is that it will still be available and rotated every so often.
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Experience: no issues except ever since the new update I keep getting a Wi-Fi error on the screen. I’m literally right next to my router too. The game does not reattempt to connect either. Just the Wi-Fi error stays there. Other than that it’s simple and easy it you used who you had. I still think 100 of each is a bit much but it’s still obtainable.
Improvements: make it easier to get shards for some of these events. At least once a month would be nice. Where everyone gets the characters. It just still seems a bit stagnant on pay wall. I see the pay way slowly lowering though.
Suggestions: Maybe increase the in store game deals a bit more on initial buys. It seems like the only advantage is the webportal.
overall idea: seem good normal pace for showdown.
milestones: this was by far the best solo and faction milestones. High amount of coins to cover the 17.4mil coin contests for the week. And great choice of shards on the boxes randomized of course.
rewards: prizewall is a nice variety of characters. Maybe add a few different ones with low amount of shards I.e. should have been some more HOF choices besides Sheik. Maybe Bret, Yoko, and so on for a HOF event.
loot: Loot might need minor odds adjustment and raise the 7 to a higher guaranteed.
difficulty: The Hurricane helms tour Hell mode was the hardest. I think it would have been better if I got the 3SS from the initial store instead of the 3SB though. I think it meets the intent to raise your MLC character though.
***no errors on tours, no errors with any characters, no errors from deals. Great job on smoothing these out.
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Decent sd event,rewards for it and the tourneys were fine.Some more bags/shards of Taker in earlier milestones would have been better.Hof Taker is great and i would love to have him
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What’s the point in this? With as much feedback as Scopely gets on a weekly basis from its players the dev team does the exact opposite.
Scopely is STILL SO out of touch with their player base it’s a not even funny in any way.
Scopely’s dev Team makes Vince McMahon look like he listens to the fans and doesn’t try to shove his creative control down the fans throats in comparison to how much worse Scopely runs this app.
Every week it’s a copy & paste formula with a hint of let’s make these odds even more predatory.
This product is NOWHERE near in value to what Scopely expects to bleed out of its player base.
FFS here’s some simple math:
There’s 52 weeks a year, Scopely seems to expect $750 during the week +$2000 on the weekends for their weekly flavor which would equal to $143,000 a year… Scopely’s delusional if it expects this kind of money from their players!
It’s annoying to even spend $20 to end up with results like this:
One would think that it would even be possible to build up the last 3 weeks flavors of the week in shards that the app couldn’t be bothered to add on the paid pulls that were done the week prior.
Instead it’s always a Hamster on a wheel routine for shards that have no use in this lifetime.
What can I suggest that all of us haven’t been saying here week after week to only have it fall on deaf ears then get made even worse than the week before?
Let’s see if it registers this week:
1st There is never enough shards available for the flavor of the week:
This even happens when you spend a small fortune because these odds are predatory. Nobody wants to throw away their hard earned money on NOTHING USEFUL.
2nd These prizes are USELESS GARBAGE:
Anything worthwhile requires OVERPRICED purchases for more of this currency:
Nothing in this prize wall is worth the effort it took to get this much currency
Can’t get anything that would interest me with what I earned.
3rd made it to the final milestone
I wasn’t going to spend $500 on these garbage prizes or useless duplicate shards:
4th Normally on day 3 there’s usually a couple hundred thousand points in the daily event tour. This time around the Dev team decided to “Award” Faction contest points which makes no sense whatsoever seeing as most factions maxed that contest by the end of day one of the contest.
Most would have thought this was a dev error but we’ll never know Scopely’s original intentions.
Anyways it doesn’t feel like any of this feedback will ever register so I’ll leave it at this.
For the flavor of the weeks entry my in game name is:
The Modfather J
I won’t hold my breath as I know these prizes only go out to the best Scopely fanboy reviews.
You guys really are running this once fun in the past game into the ground.
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Power level is a bit high for this one, but it's still fun overall. THANK YOU TAKER!
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SOLO EVENT: as usual, an "OK event"...free + premium, decent rewards...
FACTION EVENT: considering your recent "present" to the community, it was OK...mainly because of the present, otherwise the talent up portion would have been a little bit "harsh"...when talent up is a req, would be nice to get free poster of low tiered superstars that meet those reqs.
TOURS: not a huge fan of the 5-star-silver hell boss....also, the reqs for the third were a little....surprising? Ok, you gave us the above-mentioned "present", but the 5SS boss basically screamed "we trolled you"
PRIZEWALL: continuity in this scrimmage things is definitely welcomed...just lower the prices, a bit
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I liked the event overall
The Tour was good, but loot rewards are still very underwhelming. Loot rewards would be better if they increased with league rank. Contest rewards were good, but a bump up wouldn't hurt at all.
Showdown event was probably the best. Milestone rewards were great. The milestones are still hard to reach. I bought a few loot pulls n still only hit half the milestones. The contest bonus was damn near perfect. A nice variety of superstars with plenty of bonus wins available. I was able to do a bonus for just over half of what was available, which was a 1st for me. Not all of them were the rarest, n I really think it's fairer for all to not always need 1 specific superstar, but instead any variation of that superstar.
1 last thing that is a big critique for me is the actual loot pulls. I feel like the odds could be adjusted slightly more for better pulls, but mostly I'd like to see more of the featured 4/5 star posters offered in the more common pull tiers even if they were offered at a 2/3 star level.
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