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Potential Stip Tour Improvements

Problem: For players that have put in the work to build their roster around the various Color Clash challenges, stipulation tour matches are too long and ultimately a time suck if players are only interested in achieving three stars on a match for the one-time rewards. Players have the option to continue building their roster to make the time suck more worthwhile through IOW promoters, but do not have the option to say "that's good enough" and accept their one-time rewards without having to sit through multiple opponent animations, match their way out of kickouts, etc.
Idea: A "Finish Match" option that unlocks once a player has reached one star in a stipulation tour. Once selected, the player's character pins the opponent. No loot boxes are awarded, but the player receives all rewards associated with their performance in the match up to that point and can progress in the tour if it is the first or second node out of three. Also, whatever score they had when the match went to the finish is counted toward their placement on the leaderboard.
Why? There is no competitive advantage to ending a match early in the stipulation tours. The only point of playing the match after you get to three stars is to either score more points to climb the leaderboards or to take damage from the opponent for the purpose of needing to use health packs. This punishes players that build their roster to easily reach the three-star threshold on every node for every color, forcing them to sit through the rest of the match if they have no interest in chasing the leaderboards. While players have the option to build their Icons of Wrestlemania promoters to give themselves a better chance to compete on the leaderboard, there is no option for players that wish to simply clear the content after meeting the game's criteria.
How can Scopely and their partners generate revenue on this? Lock the feature behind the VIP subscription and/or charge a small in-game cash amount (less than 100) per match that the player wishes to finish early.
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Idea: One free autoclear per difficulty, per day in Color Clash for VIP subscribers level 10 or higher.
Caveat for balance: The free autoclear is only for the first-time rewards and does not confer placement on the leaderboard - also a player must have achieved three stars on that particular day/difficulty once before, same as all other autoclears. And if the developers change anything about the tour (opponents, etc.) then the autoclear status resets until the player achieves three stars on it again.
How does this benefit players? Rewarding them for being VIP subscribers by giving them a time-saving option on a time-consuming game mode.
How can Scopely and their partners generate revenue on this? As mentioned above, limiting this to VIP subscribers only. As a possible side option, charging players the in-game cash "refresh" cost up front.
Comments
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Great suggestion! Please have your friends add their feedback here as well
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Great idea on both fronts. As someone who doesn't care about leaderboards I'd love both of these options. As of now I only do Hell mode each day and even just those three matches are a drag.
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