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Faction feud steps (80% kickout boost)

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  • remove the 80% kickout on steps please. That combined with 50% more gem damage

  • Smgordo13
    Smgordo13 Member ✭✭✭

    There isn't much left to say Here, that hasnt already been said. I did want to throw my 2 cents in just so there is another player if you are counting.

    The paid 80% kickout is obviously not enjoyed by the community, do the right thing and remove it before the next feud.

  • Wildcoyote
    Wildcoyote Member ✭✭

    Feuding was always fun and competitive and you ruined it. All the coins and tokens I put into Montez to make him deadly turn 1 is wasted. Just making the rich more powerful and basically giving them a cheat code. The boosted kickout is probably one of the worst things you have added to the game. Plus with your most recent update that finally gave us things we have wanted for so long (level up slider!) this addition is a huge step backwards. We all get you are there to make money but stop appealing to only the big spenders. Give the little guys a chance and besides you make enough damn money already. Let’s not mention how you are ruining strike force…

  • These steps are one of the worst ideas to be implemented into the game. They have produced a way for someone to steal victory from defeat, at a price, taking away all want and desire to grind with a bigger team for bigger scores and flushes it down the toilet. Prime example: hitting an opponent with about 2 mil dmg(leaving them with about 500k health) and they can kick out and in return, wipe me out the next turn? This costs players points and thusly rewards. Pretty soon, it’s just going to be the top 50’s feuding against themselves while everyone else just brings small teams.

  • JD Rayne
    JD Rayne Moderator Moderator
    edited January 2022

    Hi Scott and other Champions,

    First I would like to thank everyone for your constructive feedback, 👏

    Allow me to share some feedback I have received regarding the feud kick out boost,

    "The vision behind these perks were to help with the overall current "Health" of the game.

    The health increase at 5 Star Gold added nothing since you still can't kick out of a 800k dmg pin which a lot of Superstars are capable of at 5 Star Silver.

    We intend it to be a more overall game-wide instance so that once again having health actually matters, So this was the necessary way of starting to introduce this."

    The HP Regen Booster is also currently set to be active until 1/24

    So I ask everyone to continue providing constructive feedback and to slightly shift focus into a constructive think tank of how to implement the Improvement of 5 Star Gold Kick out capabilities and Make Health Matter once again.

    __

    I myself agree the feud booster probably wasn't the best initial introduction to this vision. Myself and others will continue elevating your constructive feedback and have your voices heard. I look forward to hearing your ideas!

    Thank you

  • Snax Biscuit
    Snax Biscuit Member ✭✭✭

    In that case, why not just code 5sg to have higher kickout percentage/damage in the game? Run a beta or something and have characters hit 800k damage and fine tune it. Most likely they have already thought of this. I mean if they knew it takes 80% kickout bonus for 5sg, just hard code it, instead of it being paid for? That's my take.

  • meh831137
    meh831137 Member ✭✭
    edited January 2022

    editing this for an actual response below.

  • meh831137
    meh831137 Member ✭✭


    I call Scopely on this line of argument. If the point behind the kickout boost is to test out a better kickout meta, why make it exclusive to spenders? Why not make it a perk or even better a line bonus? Forget that, why not simply code the kickout damage based on actual health left instead of the percentage like it does currently. You're telling me you've been working on this game for 5 years, worked with the 5sg meta for at least 4 months and NEVER thought it would come to this point? You created a mess and then your proposed solution to clear it is to ask a portion of the players to pay to Scopely over the rest to brush the incompetence under the carpet and make some money over it. This just looks like something they figured the people willing to pay will readily do to Scopely the non payers because they assume they are sadistic pieces of Scopelys like themselves. Also, how is the speedy health regen even a talking point in this thread as if that is a balm to the woes of the kickout steps? The biggest complain people have with the steps is the match dragging long just because they had the misfortune of someone who is willing to drop cash in the game and ending up needing 30 hours in a 20 hour feud to hit the latest inflated feud milestone. Talk about reading the room.

  • 2bob29
    2bob29 Member ✭✭✭✭

    This is a horrible, and an even more hysterically awful representation of not being able to balance your game properly, without screwing the player base over in the process, AS WELL AS charging them money to try and fix a mistake that you yourselves created because you don't have an accurate pulse on state of the game.

    Make the kickout boost higher, just like you did when the last massive rarity change took place (aka 4 star cards)

    Increase gem damage overall?

    Find a way to fix the game WITHOUT MONETIZING AND CHARGING your playerbase for the mistakes you made because you didn't scale things properly?

    "War" and "score" have nothing to do with "kick" and "out" in the slightest bit. Getting a bonus to kickouts has not only been detrimental to everyone's enjoyment of the game mode, but has been loud enough of an issue that its been going on for over a month+ of ruining the one game mode people have left to enjoy.


    All in all, my suggestion, learn how to code things and scale properly before releasing things. Take into account your veteran players in this game, mods of TH, etc, when accounting for these things. And in regards to this in particular, fix it. If your concern is that cards can't kickout, which I was not aware was an issue, I thought that was a great representation of how powerful a WWE Champions Player had made their character... but if this is actually a "concern" for some odd reason? Then scale the base kickout damage bonus based on remaining HP out of max HP, as I suggested before. When 4 star cards were released, there was a mechanic implemented to grant (up to) 6x kickout damage. Just adjust those numbers, and get rid of the damn kickout perk, since there's nothing but a sprinkling of war score, or events, left for us grinders to even look forward to these days... its bad enough you got all the grinders on board to spending $50-$100 for steps that used to never exist, but now you've conditioned us to complain about the kickout, so the steps still stay, and can be monetized overall... its a dirty, disgusting tactic... but for the love of God, if youre gunna keep something this horrible anyway, just fix it already... its bad enough it needs to be paid for, but even worse with a "side perk" that completely gets rid of the perks entire reason which was supposed to be "war score".

  • Mherex
    Mherex Member, Content Creator ✭✭✭

    I don't know about you but the last thing I want is every match to have 80% kickout... I see it as 2 separate issues. Issue 1 buying feud pts. Issue 2 80% kickout seemingly way overbalanced and needing an adjustment. That being said the steps are way way to beneficial with gem damage feud score and now kickouts... the competition is who can/will spend so I get the frustration... fixing this issue is def not making it game wide at 80%. I think 25% base kickout improvment on 5sg superstars only is a good way to start the test.

  • Mherex
    Mherex Member, Content Creator ✭✭✭

    Lets just make a 25% increased kickout across the board on 5sgs only and see where that gets us, I think this would be much more inline with what we all wouldn't mind seeing!

  • IRLGearoid
    IRLGearoid Member ✭✭✭✭

    It's very disappointing that the kickout 'perk' has returned following the feedback which was very strongly against it. I do appreciate Scopely sharing their thinking on this though. I think the game can benefit massively from more open discussion between developers and players.

    While there may be a slight issue with kickouts at 5SG level, I think there are many better options to tackle this.

    • Tweak the current kickout system. Raise the current gem damage % on kickouts where health is at 60%, 80%, etc. This automatically gives 5SG characters a better chance at kicking out of <1m damage pins due to having a large percentage of their health still remaining.
    • Trial the kickout buff through regular defensive feud perks. This would seperate the kickout buff from the warscore boost. Players chasing leaderboards don't want or need a kickout buff.
    • Lower the 80% buff to a more reasonable number like 25%. If necessary, this could be scaled up later. Current feedback from player experience shows that 80% was far too high as a starting point for the current state of the game.


  • Snax Biscuit
    Snax Biscuit Member ✭✭✭

    True. 80% may be a bit exaggerated. I should have said as an example. Lol

  • Benb1
    Benb1 Member ✭✭

    Making people pay for your coding mistakes is a disgusting tactic. I’m glad I’ve found other games to play like AFK Arena that don’t ask the community to spend just to play game modes. This has to be made right unless the goal is to drive a bunch of players away from the game. Your call scopes.

  • Ruasha
    Ruasha Member

    I can agree that there are characters that hit 800k+ dmg on turn 1, but there is more to it than just that. Often times you need to have the right trainers and coaches, some of them are rare. Straps and medals also play a factor in getting higher damage done. Feud perks as well. It takes a lot of planning and resources to get characters to deal higher damage.

    However, adding a paid feature that completely ignores all of that gives an unfair advantage to the people that can afford and are willing to pay for it.

    I can understand the idea and reasoning behind it, but I think 80% is far too high. 20% or 25% seems much more reasonable to begin with. Or if possible tweak the defensive gem amount for 5sg characters when they are pinned so that it is easier for them to kickout when matching gems while pinned.

  • Ibis_Fins
    Ibis_Fins Member ✭✭

    Increasing kickout for higher percentage health is such a simple and obvious solution. It's currently 6x until like 40%, so make it 8x at 60%-75% and 10x at 90%+ and problem solved, while leaving it so that if you hit someone hard enough through clever gameplay, they stay down.

  • Konedawg
    Konedawg Member

    Couldn't agree more with this. I'll give kudos to the team for trying to rightsize perceived imbalances in gameplay but these are all way better ideas in practice. Testing kickout increase percentages in already-existing defensive perks seems like a no-brainer if the team still wants to go this route.

  • Nick the kid
    Nick the kid Member ✭✭

    Keep the kickout buff with steps but lower it to a max 50%. If this was intended for whales, it's working. These steps make the scoring go faster even with the buff. I support Scopley keeping steps with the change I proposed.

  • Jrh77
    Jrh77 Member

    The kick out perk has made the feuds not fun anymore. Before this perk feuds were my favorite part of the game. I don’t think there needs to be a kick out. All that does is extend matches. No one wants longer matches.

  • Lukeario23
    Lukeario23 Member ✭✭✭

    @JD Rayne after seeing the reasoning regarding the kickout boost steps I can kind of agree that a 5 star gold should be able to kick out of a weak ish pin. Obviously locking this behind a paywall is totally the wrong way to go as that makes the playing field uneven. You know it’s bad when people who spend, refuse to spend on the steps because of what they are.


    a small hard coded kickout boost for 5 star golds would be a better alternative. This can be done as Santa hogan has a permanent 50% kickout boost. so long as it’s not a ridiculously high percentage it should give a bit more balance to the game. On the other hand players don’t want to be in a feud brawl for the entire 20-30 minutes, overdoing a kickout buff will mean players are defeating less opponents in a longer amount of time. meaning they’ll miss out on warscore milestones they would have hit previously.

    with the warscore events being the only remaining event in the game that doesn’t have a spend aspect it would be crazy to take that away from players by making the time to max the event almost double.

    I personally don’t see what difference it makes whether a 5 star gold can be pinned turn 1 as that shows offensively we’ve built our characters to their max potential.

    most of our feedback falls on deaf ears due to the ‘roadmap’. Hopefully the devs heed all of the constructive feedback we’ve given on this subject and can come up with a solution that pleases both parties.

  • Zilconis
    Zilconis Member ✭✭✭

    I agree with the OP here. This is absolutely one of the worst things implemented in the game. It's gonna ruin the game for so many ppl. And this is coming from one of the best "feuding" factions in the game!

  • Lukeario23
    Lukeario23 Member ✭✭✭

    I’d just like to reiterate this kickout perk is absolutely horrible. More so in female feuds when their pins aren’t as big as the males.

  • So I see the response that the kickout bonus % was the way to balance the game with hp etc. but if this is true and it’s the way to “balance” the game out then why are we forced to pay for something to fix the amount of kickout damage. Seems a little backwards.

  • KakaaAyub
    KakaaAyub Member
    edited January 2022

    only 1 event was a lots of fun for all players (spenders and non spenders) for enjoyment that was faction feud.

    but after this boost perk (50% war score 50% gem damage and 80% kick-out damage) only spenders can get top rank. Very sad for all poor players.

    Totally unfair for all poor but active players.

  • kp959254
    kp959254 Member

    The kickout boost on steps has made feud incredibly frustrating. It completely changes the whole concept of feud, and places those who have steps and are willing to spend in a completely different stratosphere than everyone else. It destroys the enjoyment for free to play players. Also warscore competition is feel like too lengthy with this kickout step because even lower hp left of opponents, it was kickout and spend more time for all matches which makes huge difference with regular and kickout step feud.

    Please do one change if you want to put this step then kickout step is eligible only for that spenders only whose purchase feud boost perk from store.

    Worthless feud step this one is.....

  • M2Iceman
    M2Iceman Member

    Inadvertently, or maybe on purpose you're in the initial process stage of setting up factions that are pay only members. Why have a faction of grinders that reap the rewards when you can just create one based on how much people spend. You really don't need a great roster, just money to fill in a gaps and buy wins. Also is Scope getting ready to release a 6 star? Seems this would be fitting then.


    Please explain to me how an almost maxed out 5sg Naomi with double armor build, HTM and Kalisto 50%protect gems, Bayley 15%protect gems hit a 4sg Tech Stacy with a 370k finisher, almost draining her and she completely kicks out by turn 2. Yeah, that makes a lot of sense.


    I understand the business this game is and I understand it's money driven but giving 80% is just ridiculous. Why even have a kickout if you're doing 80%? Why didn't they just go the whole mile and give out 100%, really what's the difference?


    I believe Scope doesn't care about the people who have spent the past years grinding out this game for the love of it. I, for one have 3M roster because I grinded out almost 4 years of this game only to see this weekend with certain players it didn't matter at all. Whether it was the insane amounts of health packs I had to use or that I actually missed the time because I was too busy fighting a player with full female lineup, 5 were 5sg all at 80%. I couldn't finish the match and had 2 players untouched because it took so long.


    That perk is not a perk, it's a game changer. Let's not get it twisted, that will change the game. I just Scope is ready for the change.

  • Everytime i find something fun with this game you guys undo it. Yet again....pay for perk to kickout!?!?!? feud which was ok compared to other parts of the game. Now youve killed the fun. Great job!

  • TheNextAD
    TheNextAD Member ✭✭✭

    So, you're looking for a way to improve 5SG kickout capabilities

    maybe, just maybe, we should have a look at the current status of the game....

    let's see:

    Showdown: all hail King Booker, he's already a tough cookie to bite and I'm pretty sure that heavy-hitter users (Ford, Lee, HBK) didn't complain about the fact that King B usually does not kickout after a 1 mil+ hit....and it's fine this way

    Tours/Gauntlets: hopefully 5SG won't be implemented in Limited Time Tours as they have been in Permanent Tours (which, by the way, I'd say should be added more frequently, mainly during periods like this, when you're not exactly being generous with us players), anyway, I'm pretty positive that no one complained if their superstars were able to one-shot a tour opponent.

    Feud: well, here I see a lot of complaints from players that weren't actually able to one-shot their feud opponents because of this improved kickout ability....and that tells it all.

    Players are more than ok with being able to one-shot their opponents...and it's not something easy, it's something they prepare for by strategizing, asking, being a community.

    With something like this +80% kickout perk you've actually ruined quite a lot:

    1. Showboats are now UNBALANCED: they have a ton of health, but in exchange for that, they're not supposed to be able to kickout from big time damage. Well, now they are and that's not how it should be.
    2. Players that have been working on their superstars in order to have them win as fast as possible now realize that their work went up in smoke, not to mention players that have been mentored that may think that their mentor is either an idiot or a troll.

    Long story short: this game is already very time-consuming, every day we have 7 Showdown matches, Stipulation, Events, thank goodness we don't have to do Dailies anymore, but let's not forget weekends with Feuds, Showdown Tournaments, Marquee Stipulation (btw, they should be cut to 3 as well) so I assume that no one in the right state of mind would complain about being able to get the job done as soon as possible.


    ... but, if you really insist that 5SG superstars should be improved in the kickout department, I don't know, try to put this in the straps as another permanent bonus together with the usual permanent one...+20% gem damage and +50% kickout damage....shouldn't be too hard...I mean, there's already zRoman and his coaching ability, turn that into a strap permanent bonus...

  • Hi.

    It has no sense to built a strong roster for feuds and face an opponent that has a 80% gem damage for pin kickout. These also extends time to finish a match.

  • BEN3978
    BEN3978 Member ✭✭

    The kick out boost in perks has to be one of the worse things that has happened to the game. Isn’t a point boost enough now you have to add more to favour the pay to win ways this game has become? I’m tired of spending money on these low odds for a chance at a new superstar and now you’re asking top dollar for this unfair unenjoyable perk that makes feuding what was the best part of the game a horrible experience. Hope it gets removed asap.