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Fuses of Unlocked Superstars

TL, DR: Better shard system that gives credit for unlocked rarities.
One thing that I find quite frustrating is the fact that you essentially don't get credit for pulling a higher rarity poster for a wrestler that you already have unlocked. Let me give an example:
Let's say that I have Lana (just an example) unlocked at 4sb. I get lucky during a loot pull and get another poster of Lana at 4sg. My only option is to fuse that 4sb into a 4sg. Theoretically I could enhance Lana directly up to 4sg and then that 4sg poster would turn into 2000x shards (I think, but I've never been in a situation to test this).
To me, this doesn't make much sense. For instance, if I pull that Lana at 4sg first, then pull the 4sb poster, I'd get 1200x shards out of this sequence of events. But if I pull the 4sb poster first, and then the 4sg poster, it's almost as if I'm punished by losing out on the extra shards.
The same goes for fusing up with shards. Let's say I've got that same Lana at 4ss, and the fuse point is 4sg. Does it make sense that I need to collect an additional 2000x shards for the fuse when I've already got the character unlocked just one tier lower? I get it, I could just enhance the 4ss up to 4sg, but that's not the point. I should get credit for the level of the character that I've already got.
Here's what I'm suggesting. If you've got a character already unlocked at a certain rarity, you should get "credit" for that rarity. Using the example above, let's say I've got Lana at 3ss. Since that would normally take 400x shards, when I go into my roster, I should already have 400x shards out of 2000x towards the fuse.
Now wait a minute! I hear you already saying, "well you could just use those shards to level up moves and now you're double dipping!" Not so. I would propose that these shards be a "credit" only and would not be usable in place of TP. To clear this up in the roster screen, perhaps the first 20% of the bar would be greyed out, signifying that your 3ss character is contributing those 400x shards but they are not actually usable. Once you get the additional 1600x shards for the full fuse, your 3ss would fuse up directly. This would be much more useful at higher rarities, as a 4sg R-Truth could fuse up with only 1000x additional shards instead of the whole 3000x that is normally required.
The last piece of this would be hollow stars. This may take a little experimenting, but I would think that some intermediate value between a tier below and the full star would suffice. For instance, if a 4sb is normally worth 1200x shards, a 4sb with one hollow star would be 1100x, and a 4sb with two hollow stars would be 1000x. Whatever amount it ends up being, it shouldn't go below 800x shards which would be a 3sg.
I think this would greatly streamline the shard system and get rid of the current feeling that fusing up characters you already have is a bit of a rip-off. Thoughts?
Comments
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This is a very interesting idea. I hope it gets more attention buddy! This would be very beneficial.
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Interesting idea but unlikely. It would require major changes.
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Let me provide an example that happened this weekend:
I was about 10 or so shards short of unlocking Bianca Belair when I decided to do a small loot pull of I think 10 or 11 pulls from the Bianca EST loot. Luckily, I skipped the individual pulls and just went straight to the results. Along with about 15 shards (exact number not important, but enough to unlock Bianca at 4ss) I was pretty lucky and also pulled Bianca at 4sb. Now, had I actually went through every loot pull, Bianca would have been auto-recruited at 4sb as part of the pull animation, and then I would have had the option to fuse her up with the 1600 shards I now had. Since I didn't watch the pull animation and she wasn't auto-recruited, I was able to do the fuse first and the poster then transformed into the 1200 extra shards. Due to something as simple as going through each pull manually, I would have missed out on those 1200 shards, which is a massive amount.
I know it's not a priority, but I feel that the current system has probably short-changed quite a few people out of shards that they've earned. With the ever increasing TP shortage, this definitely needs some type of modification.
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With all due respect, unless you are an actual coder, I do not believe you. Changes are already being made to the game all the time. Something as useless as the idle timer has been implemented. The only reason I see this not happening is it's too player friendly, it'll hurt earning potential for spending on resources.
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Player friendly has no impact on things. Despite the conspiracy theories pushing the idea we do things simply to promote animosity it's not true. I am not a coder but I speak to the coders and no intricate workings of it. Simply adding something isn't how coding works and when I say it would require major changes it means it would require major changes.
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i learnt abit of coding, the system which he mentioned above, it requires changes yea, but its not a big change that impacts coders very much.
The algorithm is pretty simple, and when you have a clear algorithm/structure to follow, the rest of what your codes should do will fall in easily.
Its just detecting the current stars level of the superstar, and assigning a value to that rank, which will make the basic starting line, eg 400/1200 posters, then from there you add on your new posters. And, or detecting that, if you alrdy have the superstar you pulled, then convert the higher ranked one to shards equivalent to the shards.
This system may very well take several hundred lines of codes, yea, but the path in which is very clear.
The idle timer is at most worth around 10 lines of codes.
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Whether intentionally or not you cannot deny that some of the things changed are perceived as unfriendly.
Top three to mind on features alone:
1) removal of loot bags (containing props, cash etc...) From loot boxes
2) removal of 'add/remove superstar button' from blitz and feud
3) removal of sting from showdown store
4) addition of nonsense idle timer
There's most likely more, but being it's early morning for me, some escape me. Anyway somewhere down the line I hope they think about OP's suggestion.
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If you want to put forth conspiracy theories like this take it to facebook. IF you think sting was removed to antagonize the players you have no understanding of licensing. The idle timer was added to improve performance. Loot bags were done to balance the new thigns being added and based on data sets. What add/remove superstar button?
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I dont miss loot bags one bit.
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In blitz or feud when setting your lineup when clicking on the character a drop down menu would include; manage, replace and remove. Saved you health packs if you wanted to swap someone out. Nowadays you would have to play musical chairs to swap characters out of slots, but only if slots had the same requirements. Before if you stuffed up you would have to uninstall/reinstall the game to clear the lineup. We digress from the main topic. I was pointing out instead of outright dismissing Op suggestions, how bout "interesting idea, maybe it could be something to look at. However as of now seems we are not heading in that direction" your blatant dissmissal of their idea triggered me. Hence my initial response. Have a nice day.
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It wasn't a blatant dismissal it was interesting idea and reality it requires major changes to the system. These are facts.
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And what if you have to do this built on top of a system that you didn't build and that in turn was built on a system that neither you nor the previous coder built and that was built on top of etc.... Yes it requires major changes. sure you can do it fairly easy if you start out with that goal in mind but you can't with this particular model. Frequently "easy" changes have unintended and unrelated consequences. Some of the biggest bug fixes were the result of fixing something unrelated revealing an interaction they were not aware of.
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