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Straps and Medals Suggestion Thread

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Comments

  • TheBear41
    TheBear41 Member ✭✭✭

    Same goes for trainers and coaches! Auto-deduct from the account.


    @GoDFloW remember to add this as well.

  • WBMatthews
    WBMatthews Member ✭✭✭

    There are many move sets that can be used on a 5 star character. The whole point of the trial is for everyone to give the character a try to see how they like the character the best. As you saw during the feud, many people ran different move sets for Otis. There is no right or wrong way. It is all personal preference. Thanks!

  • TheBear41
    TheBear41 Member ✭✭✭

    @WBMatthews I am not sure I understand your comment as I think you might have misunderstood the plot. I am suggesting that players should be responsible for removing coaches ... instead of the removal cost being free by leaving them on as the trial is taken away to make it consistent across the game.


    Not suggesting limits the move set, instead suggesting to provide a strap and medal and take it with you.

  • Unknown
    edited March 2021
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  • Robison
    Robison Member ✭✭✭

    The overhaul to straps and medals were a much needed improvement. However, I think the strap section would be greatly improved if an option to filter existed the same way it does for medals. You could have options of era/class/boost/strap rarity. This would reduce the time to search for specific straps.

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  • Stagger Lee
    Stagger Lee Moderator Moderator
  • TheBear41
    TheBear41 Member ✭✭✭

    I will challenge you with this... what if a player doesn’t have the currency to start and strap the trial character? Medals and a strap previously loaded would allow the end user to see the full value.


    Realistically, there should just disable the strap on the trial to level the playing field.

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  • Svoboda1
    Svoboda1 Member ✭✭


    Couldn't agree more. The strap economy is absolutely broken for most players. I cannot imagine being a new player and setting a strap... you're essentially stuck. The absurd rate to upgrade/remove straps based on what can realistically be earned even for us game veterans makes straps an annoying and frustrating use of game time.