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Straps and Medals Suggestion Thread

2

Comments

  • Serjokas
    Serjokas Member

    I agree with you

  • Daveyboo
    Daveyboo Member

    Can I ask what is the point in medals or straps? Can't see they offer much value to the roster

  • The worst addition to this game by far. Takes to long to collect enough straps or medal coins to level up. And the 10 try thing. It's all gotta go. Horrible idea

  • Agreed also I have 2 medals that I still can’t find where they go

  • Allow new types of medals either as a set or individually that allow to increase number of gems generated for the superstar attached to the title, or increase certain move like bleed damage, health steal and increase multiple gems. These would add a complete new direction to the medals and take away focus on fury and armor sets

  • Mariasha
    Mariasha Member ✭✭✭

    We all get medals/belts we know we don’t want to keep, however if you don’t have space in your medal/belt store, they go into your rewards overflow inventory. I hate to leave them in there to expire after 7 days and not be able to trade them in for parts and bits.

    Adding the ability to trade them directly from your rewards inventory, rather than deleting something decent in your medal/belt store to make room for them, would be the perfect solution :)

  • I think a great feature when looking thorough strap inventory would be the ability to highlight a strap and it shows the available characters it could be equipped to. Similar to how the link feature works with tag matches

  • By upgrading a strap and then equipment multiples of the same class of medals, you will add additional stats to your superstars. Upgrading them with components will further boost those stats and also add new ones.

    For example - if you equip two Fury medals, you will get an additional 20% Gem Damage added to your attacks, along with what ever stats each individual medal has. Or by equipping two Armor medals, it will reduce all gem damage you take by 20%. These can also stack, meaning if you equipment four Fury medals, it will add 40% more damage to your gem attacks.

    Basically, whether you like them or not (and I 100% understand why people don't), you will have to use them if you want to remain competitive in-game. This goes for all Showdowns, Feuds or even Tours now (as most of the higher tours have opponents that are strapped up like superheroes).

    You will have to experiment with straps and medals and find a combination that works best for you, each superstar and their play style.

  • Pablo Acuña
    Pablo Acuña Member ✭✭
    edited November 2020

    Scopely needs to make right the AI extra turn strap percentages, is very frustrating when the AI gets 3 extra turns in a row, or when it is almost losing the AI gets the blessing extra turn. the percentage must be 150% instead of 25 or 15 it s state.

    The most frustrating is when we have the same belt and get one extra turn or none in the entire match.

    INGAME NAME: Pablo Acuña.


  • i'm to request to integrate a function in my opinion basic to simplify the method of play.

    in the belt gallery it would be correct to select a belt and see which wrestlers can wear it, thus avoiding an endless search for class filter settings, open and close the roster, go back to the belt gallery, select another belt to see if it can go to another wrestler, go back to the roster and so on. in this way it will speed up the view of the wrestlers compatible belts and you can better understand which ones to eliminate to make room for other belts.

    I hope someone reads and appreciates this modification

    Andrea (HARDKORE79)

  • There aren't 100s of belts in WWe. There's like 5 main ones.


    You should only have a belt for the main things, and the tag team champs Men and Women.


    Then once you have the 5 belts, this gives a lot of power to those people wearing them, but they are much harder to get - have to win a tournament or something so you earn them. Then we remove the constant new single belts, and power ups. It would be much more interesting

  • Painbringer1
    Painbringer1 Member ✭✭

    This would be great.

  • Reiver8675309
    Reiver8675309 Member ✭✭✭

    I think this is a great idea and the only thing I'd add on is the ability to select multiple medals/straps from the medals/straps screen to sell all at once instead of selling them all individually.

  • Sapperjedi
    Sapperjedi Member ✭✭

    When you scrap a leveled medal or strap, you should get back an increased amount vs an unleveled one. There are times when a medal is thrown into a strap just to get a bonus but may be taken out later and trashed for medal bits. You get the same amount of bits for a medal regardless if it is leveled or not depending on the tier and rarity. Should get more if it is leveled since you put resources into it.

  • Good idea buddy!

  • zombus
    zombus Member ✭✭

    It'd be nice to be able to automatically sell any level 1, 2, or even 3 medals you get so they don't even go into inventory.

    Or better yet, get rid of medals entirely and let us buy the ones we want with the pieces instead.

  • Droopee
    Droopee Member

    Would it be possible to get a button that you can click on to quickly find out what wrestlers in your inventory the strap would work on, similar to one for event superstars?? Trying to figure out which straps are useful and which can be sold by contantly having to flip back and forth into your roster is frustrating and time consuming... I would think that this would be a pretty easy request to impliment....

  • DKMangler
    DKMangler Moderator Moderator

    Great idea!

  • IRLGearoid
    IRLGearoid Member ✭✭✭✭

    There are two issues with straps and skill plates that I think need addressing.

    First, there is a lack of availability when it comes to straps from certain classes and eras. PG and reality era straps are almost impossible to get without randomly hitting on the exact gender, class, and era needed for a specific character. There are many other era/class combinations which have also never been offered through events.

    I have two suggestions to address this problem.

    1) Allow players to upgrade lower rarity straps to legendary. Of course, players would need to use strap parts to upgrade their strap to a higher rarity.

    2) While this suggestion doesn't exactly solve the availability issue as such, I think it would be very helpful for cases where legendary straps are not available. When players sell a reinforced strap, they should receive a higher amount of strap parts than the basic rare/epic selling price. This would be beneficial because players could equip a lower rarity strap and reinforce it while waiting to find a legendary strap at some point in the future. For example, the current cost of reinforcing an epic strap, but replacing it with a legendary strap later would require a total of 65k(!) strap parts. Rather than selling the rare strap for a cost of just 700(!) parts, the players could receive a refund on the reinforcement cost when selling (16.5k if fully reinforced), or a percentage of the cost at least.

    My second issue is with skill plates and the cost of removing a skill plate from a strap.

    Currently, I have 22 skill plates but only 3 equipped. I have spoken to a number of other experienced players who have a similar situation. While I would love to test these different plates on my characters, in most cases I just can't take the risk of equipping a plate that may take weeks or even months to move again. I do understand the logic of not being able to move skill plates very easily, but I believe 4/5 moves per month is reasonable. This would allow players to focus on a specific character for weekend events, or even just give players the freedom to test the effectiveness of their skill plates with different characters.

    Therefore, I recommend increasing the monthly limit to 30-50 skill plate parts. Of course, the strap-up pass would offer players more parts.

    Thanks for reading and I hope that my suggestions will be considered.

  • Mariasha
    Mariasha Member ✭✭✭

    I’d like to piggy back your suggestion, and suggest that the gender requirement is removed from straps. There’s just no need and female straps are difficult to come by.

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  • Stagger Lee
    Stagger Lee Moderator Moderator

    Good feedback but this is very intentional with how powerful skill plates and straps are. It's been given as feedback for quite awhile.

  • DrWhargoul
    DrWhargoul Member ✭✭✭✭

    There's really no excuse for giving out class/era/gender combinations that aren't even in the game.

  • Robison
    Robison Member ✭✭✭

    Considering the lack of strap parts rewarded in the game, why is the cost to remove an equipped strap to equip another strap more than the amount of strap parts earned when selling the equipped strap? Removing an epic strap costs 8k yet earns 700 strap parts when selling. 

    This leads me to my next question. The majority of this game involves leveling up and evolving. Why are we not given an option to evolve a strap to the next level or even fuse if we have an epic equipped and pull a legendary strap? Players may have already spent strap parts to open medal slots on the equipped strap. Gaining a better new strap should never be a burden for the player.

  • The boxes of medals that are awarded from events always have multi-colored move damage medals in them. With the changes to how medals work, it would be great if they could pay out a random color instead. I know many of us are looking for tier 4 mono-color medals--this would add incentive for climbing the various reward ladders.

  • Stagger Lee
    Stagger Lee Moderator Moderator

    It's a random chance you don't always get multi colored but they do appear to be weighted heavier than others. I agree getting out some of the mono colors after the changes would be welcomed. Many people sold the mono color in the past because they weren't useful.

  • wwe656161
    wwe656161 Member ✭✭✭

    I think we should get full amount of medels parts when we update it and after selling it we should get full amount how much we spend on it that much should be get and

    Same as straps parts also if we opened all salot of strap and if we selled that we should get full straps parts in that strap

  • IRLGearoid
    IRLGearoid Member ✭✭✭✭

    I would love to see this happen. Even if the full amount is too much, getting 50% (for example) back would be great.

  • TheBear41
    TheBear41 Member ✭✭✭

    Suggestion... trial characters should come strapped with medals and skill plates to get the most out of the trial.


    If a user wants to change the “ideal build”, they should be charged strap and medal removal parts to be consistent with the rest of the game and builds. They should have to pay the 8k in strap parts to remove the strap before the trial expires.


    Removing it without charging the players 8k is essentially encouraging an exploit. @GoDFloW please add this to your running list.