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Eriks Showdown Pillage event thread

Comments
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And The showdown is broken again -_-
Wish they would fix this
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As usual, it’s impossible to progress up the leagues as by the time you have a 5 minute match, you’ve been attacked at least 5-7 times.
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Hello Scopely my suggestion is please bring community event for at least 2 or more time in a month and each community event should run for at least 3 days. Also superstar as a reward should be that which is rare .If most players have that superstar then they will not play actively.you had gave Goldberg in your previous community event which most of the player have . And milestone should be achievable unlike your current community event which seems difficult to achieve milestone.It would be great to this game if you could apply my opinion in the game.
Thanks for hearing
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Another absolute crap showdown. I'm now purposely losing matches because I can't get reasonable opponents. If I have no 5 star silvers on my roster I shouldn't see them as opponents. 5 star silver shouldn't even be a thing yet.
No one attacks me so I can't use revenge and the last person to attack me has no revenge button. You've clearly made changes to that to prevent people trading revenge back and forth and that's unfortunate. There should be no limit to this.
The events attached to showdowns have gone way downhill. There's never any hope for the average player to recruit the chase character so the only reason to play is to collect other resources but if you can't get good matches you can't even do that.
What am I playing for? I won't get the character, I can't get matches, I can't get revenge, and nothing good ever comes up in the showdown store.
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i haven’t really too much to complain except the fact that coins needed for a refresh. I have maxed both days on showdown but the amount of coins needed to refresh is crazy. Yes while I understand there are 2 contest running at the same time the coins that we are getting from the half time contest are also being used to refresh to find opponents and is becoming a bit more difficult with the addition of 5SS.
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Great rewards for an open tour, very well received by the entire community. The solo contest was fair as it didn't have too many required superstars and the ones that were required were fairly common with the exception of the new ones.
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The actual SD wasnt bad but there were still attacks way too close together. THe fact snoop dogg was a requirement was extremely shady seeing as he us ultra rare and just came out this week. Having both him and erik required was not the right move.
Once again, maxxing the event did not get you the character unless you were extremely lucky, I dont understand how this can be justified. If you max an event like this you should at least get a 2* rarity of the featured character. I was able to max, and got less than 1200 shards. That is quite miserable.
There was a $100 offer in the store for 65 pulls, 2.5 mil coins, and TP... much better than normal offers and while they have a ways to go to catch up to the current game meta, im at least happy they are improving.
Portal exclusive offers seem to really be increasing. I have heard a lot of negative feedback on that because there is a very large portion of players that do not use or buy from the portal. It is simply not a trusted site nor a trusted payment system. These days, that doesn't fly. There should not be offers on the portal that are not also in game. Its really not fair to do to people.
Overall I really was not a fan of the amount of Erik shards in milestones, but the other rewards were a nice step in the right direction. Plenty of work to be done still.
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The good
· The tour rewards were pretty good. The required cards weren't that difficult for most.
· The inclusion of healthpacks as points for the faction contest was a good step.
· Good to have 16 milestones in the solo part. With some grinding, most players could easily get to milestone 13
· There was some decent value in the paid offers. The Longship was definitely worth it for anyone who wanted to do pulls. The lower end starter packs that offered pulls and faction points was also good value.
· A guaranteed boss plate was a pretty decent reward for maxing solo.
The bad
· 2'000 shards is too much for a recruit. I think if you'd made it 1'200 that would be a much better experience. Quite a more people would have recruited Erik at that level considering the amount of shards on offer.
· The shard bags need to scale. It doesn't make any sense to have a gold bag offer the same minimum amount of shards as a silver or bronze bag. I'd really like to see the ranges increased for each bag, and also narrowed. In reality nobody is getting 500 shards from a gold bag.
· Maxing solo was not possible without pulls and/or snoop. I would much rather have an event that forced you to grind and got you to the final milestone, rather than forcing pulls.
· Please take out the garbage tokens from milestone rewards. Nobody needs 3 star rare tokens. These were rewards in the first 10 milestones. Replace them with coin, TP or fewer higher rarity tokens
The ugly
· Showdown game mechanics need to be fixed. It's been stated many times, but a lot of people find it impossible to reach 700 notoriety. Nobody should be attacked 10 times in 5 minutes.
· Using coin to refresh your opponents list because they've already been attacked should be rewarded. You're not able to play the event unless you use coin, which I don't think is the idea. Add a coin component to the tasks to compensate for this.
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Not really going to invest too much here.
Event was decent. Required cards were okay, with the exclusion of requiring snoop. Really ugly thing to do when he just came out when you also have Erik as a req as well.
The attack timers issue is still a gargantuan problem. Some people get attacked 20 times in 2 minutes, while other people get attacked a total of 3 times during the entire event with a 2sb as their showdown defence.
There is clearly something wrong here with the timers, groupings, and prioritization of who can and cannot be attacked.
The Erik shards were lack luster. I'm not inclined to spend to chase and get the remainder.
Overall it was a sub-standard event,, which has become commonplace in this game. Nothing good/bad more for me to say. Its another run of the mill letdown. Can't get the card. Can't climb the notoriety leagues. Can't get the reset coins because people attack your 5ss defence 10 times in 5 minutes even if you haven't been playing.
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Pros- resources were pretty good. required stars were mostly useable in showdown until you reach the socko wall.
cons- the rng on the shards and shard drop rate were horrible. The star drop rate was on the low side as well. The general frustrations with showdown are unchanged. It was a pain to force so many fights even when they're with good characters the perks in showdown make it impossible not to take a lot of damage from the inevitable socko defense. the lack of bleed immunity straps doesn't help there.
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Pros: The event structure and rewards included were a great change from previous events. The tour had needed resources and additional points toward the event. You could even get through most of the contest without overdoing it on spending. A success imo.
Cons: The broken showdown mode itself continues to be an issue for many
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Pros: the event was maxable without spending. Rewards in the tours were nice.
Cons: showdown being broken like usual. Some people not getting hit at all and others being hit nonstop.
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Pros:
- Tour rewards were good
- contest was maxable without spending (if you had all required css)
- css didn't required too many fights
Cons:
- had to refresh too Many times to get an available opponent (make it free in further contests)
- final milestone should have the chase Character in it, or milestones should give enough Shards to recruit him.
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I'd say it's the usual showdown event, same issues as usual for those that dont have top tier defenses or attackers and same issues as usual getting the minimum rewards from all RNG bags, maxing an event barely ever get you more then 1/2 or 2/3 of a character anymore
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Pretty much the standard event. The incentive to max these events just isn’t there any more.
A 1,200 shard recruit point tempts players to make pulls to max the event and get close to recruit. But doing pulls just to go from 1,000 to 1,100 shards out of 2,000 just isn’t worth spending for. It’s also not worth worth the 50-70k talent up I would have needed. The loot doesn’t even have a good drop rate for shards either. Unbelievable!!! followed by 2 Erik shards is an insult.
On the plus side, I’m pretty happy to just max my showdown coins and use the CSS to hit the 2nd last milestone. The rewards are not bad for the time and effort to get there without spending.
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Pros- the rewards really were above average especially from previous months.
-Super nice having the *choose any* of a superstar. That def helps a broader base
- Being able to just grind out most of the milestones makes it seem everything is certainly plausible and within reason.
CONS- Showdown is so broken its hard to climb.
- Getting into the 700s is nearly impossible with the small pool of players you can choose from
- constant refreshes Just to keep seeing player not available is demoralizing.
-The 5s wall you come to in the 400s is also a absolute struggle EVEN if you have top tier offense.
Improvement possibility- For showdown could you not get paired with either tag team by talent level? Seems in reality the higher you are the less Availability you have for opponents.
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PRO's
- The overall event and rewards were greatly improved from previous events, to include the resources and points distributions.
- Additional spending requirements were limited to complete the event.
CON's
- The cost to earn the keynote character for these events remains through the roof and really needs to be brought back down unless the new character is truly god tier
- Please fix the SD mode to prevent 20 attacks in under a min.
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