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6ss and thinking ahead

Just curious, not sure the timeline on 6ss and tokens. But with current trend of Health and resources.
Is the company taking into account how much this will separate so many players into different groups of play? How those who can pay for resources will separate from regular players?
From a play stand point, is this being taken into account for showdown matches up for events? For fued match ups? For rewards that are given and how much more will be needed to be given for f2p to achieve any level of success against higher levels?
Just something I have started to think about, in trying to plan to save resources and think about how this will effect factions, match ups, game play? Resources given?
Just wanting to make sure someone is thinking about all this and how the 6ss will separate those cards from anything not 5sg and lower and making sure their is a thought especially in showdown for how match up shows so people without or limited 6s can still play and not get 6s locked and not be able to even find matches to play. And then with feuds, finding match ups, maybe not on total talent but moving to level of card average or a new way to match for more equal match up as the game starts to separate?
Just started to think about it, and wanted to share hoping people are thinking about all these type of issues that will arise as specific cards start to separate so many players in the game.
Just want to make sure f2p doesn't get forgot about and lost in the mix and left to the way side, but is given a fair chance to keep playing and has a reason to keep playing and enjoy the game.
Anyway, I am sure the algorithm and coding would be a pain and cause issues for new ways to match up people, but hopefully other ways are being thought.
Even tours, like going from 3 to 4, so higher rewards can be given for players and new challenges for people with an extra round to keep challenging the players would be nice to see.
Comments
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Considering how much the game has changed and how the resources have been slowly scaled up on contests, if we are gonna get 6SS characters soon, I say the bare minimum people should be getting is at least 4 stars bronze to begin with. Unless they are beyond buffed like the Free MLC characters, there's zero point on using/having characters below 4SB. That, for me, should be the starting point for pulls and characters, and you avoid having outdated characters polluting your roster.
I think a great approach is what WWE Supercard has been doing over the years. The weaker cards become Legacy ones and you turn your lowest powerful cards into the basic ones with each new tier released. In the case of Champions, nobody needs or wants characters released in years 1 and 2. Remove those from the game, stop making them available in any kind of loot (unless their trainer/instructor abilities are vital for an even playfield, ofc), and start offering people at least on 4SB. Wasting resources on anything before that is just pointless nowadays.
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that's a good thought... starting all cards higher, I would like to see the free card start at 3/4 and the purchases be 4/5 star, just so even with f2p, a small price each month gives you a good card for the month. Considering the free cards have been really good lately, if that trend continues, this would be solid.
Not just for shards for upgrade to 6 star, but high cards just for people's rosters to get stronger.
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