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Why is the flash market so expensive and why is it not possible to farm web movies?

Dear developers, can you explain to me the pricing policy of your market?
I wouldn't mind grinding it. But if you take away the possibility of grinding then please lower the prices. At least once every 10 so that a player who receives 2 energy per day for a month can save at least one character.
And in what way, please tell me, can I save up for an ordinary product update?
So the conclusion is either return energy for coins as it was before, or reduce prices. Well, there is another option to remove this function completely so that it is completely clear that you are guided solely by greed.
Oh yes, I forgot to mention. Your free 10 coins at least became 200, at least thanks for that.
Yes, indeed, it was previously possible to get a large number of useful things thanks to the market. But it was some kind of grind content for your game. But for some reason, you decided that you don't need grinding people and decided to kill everything that is possible in this regard. Event roads, free content and so on. Everything is now decided exclusively by donate. As an example, I can cite the latest Ghostbusters content, where you could get Austin exclusively by donation and nothing else. Yes, I agree that this adds some uniqueness to the character, but do not forget that there are not so many billionaires capable of giving everything to your game, but there are enough players who love your game. So please bring back the grind option. Including a great idea at the start with a flash market.Which you kill solely with your greed. Yes, even to take me, I started donating only when I realized that the market is able to help me achieve my goal, let's say again the same event with the Ghostbusters. I was able to upgrade my 4 star John Cena, not only thanks to the donation but also thanks to the market. Therefore, I repeat, the grind options are needed in the game. And please reconsider your policy on this.
Comments
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Because it was previously unlimited farming and people stockpiled massive amounts of web coins along with resources.
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And what was the percentage of these players relative to their total number? And how many of them didn't bring you a cent?
And what advantage does the infinite amount of resources available in marketing give the player if he does not get new characters? He will get those that are available in the market and where will he get new ones from? That's right, exclusively by donation.
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Characters aren’t exclusive to the flash market so resource stockpiling is definitely an unfair advantage to those that were able to do it unlimited. It throws off the balance in game and affects what is available in contests and other modes. Similar to loot pulls, the odds are less for these superstars.
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You do not consider it fair to accumulate resources, but at the same time the chance to get a character from a free player is 1000 times less than that of a donater. And getting a character from a marker is 100,000 times less than using Jonathan. I will also ask you to note that you can get resources in unlimited quantities with a donation. A free player is a million times weaker than any donater, but for some reason this is fair.And grind 5 percent of the players-no. Interesting logic. Donation events for exclusive characters, as I understand it, is this also normal? This is also a balance.I never saw an answer to the question about the percentage of players who insisted on resources. So there were so many of them that it cut your direct income from donat events and donat pools?And again, how do I get a new character if I'm a free player? Or if I got it, how do I pump it?
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And I understood correctly that playing the game a lot and getting an advantage is not fair. And throwing money and getting an advantage is fair.?
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This is a freemium game. Everyone starts on the same level and those that spend money get additional benefits. This is a fact of every game in the same space, you can enjoy the game with what you get for free or choose to spend your money on better items.
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I understand your position. Grinding is bad, wasting time in the game is also bad. But throwing 100,000 bucks is good and right. And of course, the main problem is in the free function of obtaining additional income, and not in donaters, which are physically impossible to defeat in more than one mode. Well, then make a paid subscription for about the amount you want to receive from players per month and make the content free and this subscription)Or is that your plan? To play as little time as possible, and give as much money as possible?
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