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PUNJABI GIANT CONTEST FEEDBACK + GIVEAWAY
Hey Champions,
This weekend we unleash the Battle of the Giants! Face Andre the Giant as Faction Boss and earn Shards in Grab Bags and Milestones for India’s trailblazer, the Great Khali!
Leave your Feedback on this thread for a chance to win him at 4sg!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You have to provide your Feedback latest until 4/26 at noon PST.
How can your Feedback be constructive and more valuable?
It's all about why you had that experience in the game!
Tell us what you liked and what could be improved.
If you have any suggestions or mitigations, let us know!
Try to split your Feedback into several parts if needed.
Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, and so on.
The more info you provide, the more valuable it is for us.
We will randomly pick one lucky winner, who will get the prize for his/her in-game account.
please provide your feedback
Congrats to @j4m3zm0n3y for wining the feedback contest. Thank you all for your participation and feedbacks.
Comments
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I like that character and I'll be playing the game to try to get the character
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I like The Great Khali and I want to get him for free. So I want The Great Khali so bad right now. I want him right now. And I'll be playing the game and try to get the great Khali. So you guys will give me The Great Khali now. If I win the giveaway.
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I need the great Khali
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I am from INDIA and our own Shree Dilipsingh Rana - The Great Khali - Punjabi Play Boy, I dearly needed him in my team. I met him in my home town Rajkot in a gym launching ceremony.
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Hi i am Skynet68 new star as incredible Watch on a Twitch prewiew
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I like the charecter his moves are so good . I say he is top tier card .I like the contest also but I am not come for giveaway I want to share my opinion with other players about boss battle.
I am playing boss battle and big issue is that breaks the purple gems its so many and we can't broke that many gems it takes two boss turns. When it breaks boss put another shield and that time our superstar health also vey low and simply we can't break 90 gems instead of 90 please reduce it by 50 or 40 so we get better experience . This problem we faced from level 8 to 10. I am talking about that players who don't have good characters and it's depends on gemboard also.
And my last question for you WWE champions you make this game for only paywall?
This is game and we can't enjoy play to win this game is only for pay to win players. Think about all players and give your best play to win contests
I you agree do this change .
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I find the Contest Tour to be challenging yet fun. The only downside for me is that the Hell Mode boss is ridiculously overpowered. I understand that it is supposed to be extra difficult but I feel like the difficulty level was turned up a bit too much.
About Khali, I thought it was a good choice making him a trickster. My suggestion about the character is to include him into the Giants tag team link along with Andre and Big Show. It makes sense since he is a giant himself.
Also, the milestone rewards for both Faction and Solo contests are generous and worthwhile to try and earn.
Thank you and keep up the good work. 👍
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In the boss battles, more checks for connection with a reconnect option. Had multiple times where the last person in was obviously disconnected but it wasn’t checking. I had the choice of just sitting there with no surety that they could get back in or not or leaving and disconnecting my self. Like the mode though. Very fun concept
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Will edit with contest thoughts at the end of the contest. But I've played enough boss battle this weekend to levy a verdict on...
BOSS BATTLE
General Thoughts on Andre
- Difficulty has been tweaked to make boss breakers a bit more integral to the experience, even if there are certain groups that can get the job done without them. Much appreciated.
- The options for characters that can get the job done (at least at certain levels) is much more expanded with the move damage/gem damage parameters.
- The every other turn shield is a bit more player-friendly with a lowered threshold, but when combined with the freeze it has tested all but the most experienced/DPS heavy teams. It doesn't help that the freeze is RNG, so some runs are better than others if you're lucky enough to not have a certain move frozen. I am also probably not alone in not having a great "focused" character to bring along to unfreeze with boss breakers, not that I'd get to do it all that often.
Ongoing Wish List
- Tweak the way boss breakers activate/eliminate boss breaker animations. While I do not know at this time how short the cooldown gets when a boss breaker is fully maxed, even at level 3 you're trading around 10 seconds of your round for a three minute cooldown. I think people would be more likely to utilize these if they did not so greatly disrupt a player's turn. I think this is a reasonable ask when you consider that the vast majority of boss breakers are not really breaking the boss. A proposal: If the animations were to be removed, they could be integrated into the match closing animation instead so that players can see something different other than Andre getting clotheslined over the top rope again and again.
- Private lobbies. There is no disputing that tackling Andre is much more doable with coordination with members of your faction to have the best team possible to take on Level 10 Andre. This would be easier to do with invite-only lobbies, taking the current "invite" function a step further and allowing for easier coordination.
- Improve performance during the boss battle. The real-time aspect of faction boss is its greatest appeal and its greatest downfall. Incessant connection issues, lag that is apparent even playing elsewhere in the game when lobbies are created, and any issues that happen in a match are very costly to the player's turn. In a 4-on-1 handicap match against the boss, ongoing server issues are the boss' friends who run in to even the odds, and in some cases even put the players at a distinct disadvantage.
- Add a nag screen to avoid "useless" boss breakers. I have unfortunately seen some folks go out there with boss breakers that aren't gonna do a dang thing against Andre. While all boss breakers are at least somewhat useful in the sense that they deal damage to an un-shielded boss, I think a warning to players that the boss breaker they're about to use will not be effective against a given boss would be much appreciated and in line with similar nag screens about class disadvantages, incorrect prop usage, etc. found elsewhere in the game.
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Always happy with new characters rather than new versions of existing ones. The tour was as usual so not much to say on that. The boss battles however are not fun in anyway. It seems there’s a scramble for the first couple of hours as factions scramble to get matches done then people give up if they don’t have the right characters for the harder levels. The boss battles are too repetitive with the same boss on every level let alone having to do each level 4 times. I like that you’re trying new game modes other than feud and showdown however the boss battles are not engaging enough for me and I don’t enjoy them.
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Never win, so lemme save my energy
Some things good. More things need work
The end
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The event Is fun and entertaining. Bring in more faction bosses!!!! The connection issues where a challenge thought. It's a great new challenge.
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As someone else has said on Reddit in regards to the last Faction Boss, I believe I was able to farm Lesnar to max out the event requirement. When I try to do that now, I can’t get bonus coins for winning with Faction members. This really kills all incentives to do boss fights when I hit my ceiling and would seem to be a massive downgrade for the event if this was an intentional change.
The solo event is fine though the Hell Mode Boss is ... maybe too difficult.
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I got more to say this time.
First off I am glad we are able to do tours in general. The kinda crappy part is a lot of people don’t have the players to get the contest bonus. Yeah I need those bonus points for so I get Tokens, Bags for Punjabi I seen others get the players which awesome but I only gotten shards”
Which also leads me to contest really the prizes. I mean I don’t think I upgrading my Ryback anytime soon but the coins, Tp, the Emerald boxes helps.
Now whats it was not doing it earlier but it. But I been talking to people and I been stopped playing boss battles because it says the internet symbol. We all have great internet. Maybe they need to go to template to the last boss battle only add diff colors
Otherwise this has been a wonderful event
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Boss battle shields needs to be halves/ Unless you are increasing the frequency of purples by 75%+ going 4 turns without a purple dropping makes 6+ level bosses impossible if you can't break by the first shield turn.
Khali is a great addition to the game.
Randy should always appear in the in game shop for the event also as it gives a high teir character to work towards.
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This event is bull...remove this faction boss battle concept sucks...stop this nd start feud...also stop giving useless shards nd 2, 3 star token in keys pull..u guys make this game worst nd worst each day by money greedy contest
**edited for content by dkmangler**
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Boring wasting nd useless event when u cant do about this lobby error nd with this basic bags things
**edited for content by dkmangler**
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The two turn shield just takes the fun away. I don’t mind a challenge but this felt like an endless loop at times and got me to stop playing, which is the opposite of what you want.
Pls fix the bugs, no reason the clock should start while my guy is still on the ground after Andre’s move.
Also, there needs to be a better system at the end of turns. Why should I lose my special move because it takes so long for the animation? Maybe figure out a way to remove the animation for these timed battles?
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Faction boss is a horrible boring event. The gameplay is not enjoyable at all. This is then made worse by server issues. My internet is just fine thank you for asking. The shield concept is horrible and made worse by the 2 turn concept.
Also modes where you need to time everyone up is a poor idea. Especially if you have players on your faction from around the world. Your servers can't handle it. And it causes freezing in other modes due to it.
Tl Dr no fun mode and doesn't work very well
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This is really more constructive criticism on the character size in the game. I love Khali as a wrestler in real life. I suggested that he should be included in the game during the HoF month contests because of his contributions to the wrestling business. Such an awesome guy in real life. His move set in the game is perfect! However, my criticism is in regards to the size of his character in comparison to his opponents. He is much too small!!! He's one of the largest wrestlers ever, but his autoscaling in-game makes him look way too tiny. I couldn't wait for the day that he would be added to the game, and now that he finally was, I'm a little disappointed. I really hope the developers would be willing to correct this out of respect to the legendary Khali. Thank you for listening to my feedback.
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Ty for your feedback
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I want this character in my poster collection for experience Indian wrestler
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The event was ok but the game kept freezing up, red ringing and the Infamous red exclamation point was making an appearance.
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I liked the boss battle, the concept although great definitely has some kinks that need working out. Stability of the servers would be a start that being said the event overall wasn't bad, rewards are decent enough.
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Too many connection issues, we can’t use the boss breakers until after the boss has a 3rd turn. I don’t think we should start with the “cool down” timer starting without even using the move. The counter doesn’t move when gems are broken whether swiped or generated by area. The lagging needs to go away. Maybe check your server capacity for the amount of content that you’re adding. It would be nice to be able to get more points to hit more milestones. I understand that you’re in this to make money, but turning to a complete pay to play game will just drive everyone away. The odds are in your favor for everything. Nothing is to help the players that line your pockets. Some just have deeper pockets to keep you going.
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The faction boss concept is great. The faction boss was not very fun to play. Way to many connection issues (especially during the middle of your turn it was costing anywhere from 5 to 10 seconds of your turn). The shield every other turn and then a move freeze every other turn was a bit much. Also the other thing I would like to see change is if you hit a move before your timer expires and it cascades gems well after your turn expires we should get the damage from every single cascade gem even though the turn has expired. The way it is currently set up this does not happen. I had a KO that I hit a move before the turn ended and did a cascade damage of over 50 million that carried after the turn but didn't get credited for any of that damage cause the turn ended.
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The faction boss weekend was the most restricting one yet. The best options for the boss weekend were extremely rare superstars that hardly anyone had, and made the faction grinding to their part much longer than it has to be.
The only positive is the tour which was completely doable with the bonus characters needed.
The negatives, besides extremely rare characters needed to beat Andre at level 10 is a very short list. For one, the connection issues to even get the lobby to show up properly need to be addressed. Seeing a red ring saying connecting and only way to fix is to force close and restart the app is telling me the server is not able to handle this new game mode just yet.
Second, I only got about 800 shards of Great Khali. Which I heard is a great character, but only bags of 25 shards were available in hell mode. The limitation of bags in the tours, solo and faction events needs to be modified to include more of them. It’s really deflating to get only half or 3 quarters of the shards and be short week after week. I notice there’s 1000 shards in the last solo milestone, which is great for the big pocket spenders.
I hope the faction boss shop refreshed more frequently because getting even the new IOWs would take years to get with the 6 day timer or weekly refresh.
Overall the faction boss weekend to me is about average. It’s a good break from the feud and SD weekends that are more time consuming, but still frustrating like every weekend.
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Overall this event was just ok.
Tours were fine for the most part but putting all of the shard bags behind the "must own rare character" wall is one of the worst things that this game does. You can't recruit new characters without having previously recruited other rare characters. Its just terrible design.
I really want to like the boss battles. And I do. But the stability of the game this time around was bad, worse than last time. We're on a timer, there can't be lags in action while the timer keeps ticking down. Move actions are still being "stolen" by the timer. The design this time out was a problem too. The shield regenerated too often. If its going to be that often it should be a smaller target to break. The instability of the game coupled with the over frequent shield regeneration made this almost unplayable at the higher levels. I get wanting to make it difficult and thats fine, but there is a huge difference between difficult and unplayable. This was unplayable.
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Between the connection issues and the 2 turn shield I lost interest pretty early. Managed to complete 7 battles with wins. Probably triple that locked up on me. Too many headaches eventually got tired of it and put the game away for the weekend.
Seems like it could be a fun event but really past level 3/4 if you don't have newer characters you are at the mercy of wether or not the guild does. Global is pretty much a joke needs to have some sort of minimum requirements to join at each level. No one should be allowed to join a level 4 boss fight with a 3k character.
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In short, I thought the general event was a total dud. Boss battle changes, on the other hand, are a bit of a different story.
- Rewards were pretty spare in general, namely Khali shards. I came to a total of 675 Khali shards, less than half of what I got from Holly's event. No premium bags available whatsoever in the free category, and the first one I can see is on the milestone third from the top. But hey, at least you can get 1,000 shards as long as you spend, say... 600 loot coins! I didn't even reach the end of the 'free' milestones because presumably reaching them required both paying for the coins every day AND perfecting Faction Boss, which good luck in doing unless you're top 10 in faction or something.
- Speaking of underwhelming rewards, let's talk about the faction tours where we had all the shards be locked to hell mode. In the contest bonuses. This is only really salvaged by the fact that someone could recruit Cole and Big E/Stevie Ray through the MLC webcoin shop which means all three tours were technically free, but I can safely say that doing Hell mode with a 4SG Cole was about as fun as eating a bag of sand, and fighting Khali at 5SS was about as fun as eating two bags of sand.
- Onto faction boss, and I have to say there were at least some earnest changes in adjusting everything - the switch to buffing the gem involved in shields instead of arbitrarily kneecapping something else was probably my favorite part of this event, mainly because its purpose was twofold - it helped solve the problem of shieldbreakers being useful for only shieldbreaking and nothing else, and it gently nudged people towards picking people who would do well with shieldbreaking because "Hey I get a bonus with that guy".
- However, I have to say, I'm not sure how much was done in terms of people still 'getting the point' of a boss and their quirks. I was able to find that you can still view the boss's abilities in detail in the screen where you select your faction boss team, but I stumbled into that by accident, and while I got more people at least trying to play into faction boss (Mostly in terms of picking their best powerhouses, though there were people actually trying to use purple gems as well), I also still saw people who just didn't get it. Near the end of this boss, I actually had some guy join with a HOF Hogan, get obliterated in one turn due to the 'power gem guys go home' move, then proceed to just queue back up in another server. And if someone with a guy like that at 5SS is just not getting it, I'm not really sure what more can be done.
- The regenerating shield I'm of two minds of - at first, I audibly went 'Are you kidding me' when I saw that shield come back up, initially thinking that the shield had just been nerfed in general. And initially I had been in some groups that probably would have flown with the old system, but with the new one it was a death spiral of not being able to break the shield whatsoever. But in the runs where I and another person usually took charge with purple gem generation, the shield went down super quickly and fights ran much more smoothly. So in short, it's a godsend if your team is organized, and excruciating if your team is not set up just right.
- As with the last boss battle, I did feel like I did a lot of experimenting, but a lot of the people I came across were not what the average person would have - Keith Lee, PH Lashley, and zBryan were all initial options but as I found that red move damage didn't justify the pain in the ass a lot of these guys were to set up, I switched to more purple gem guys with more effectiveness, such as zMankind and Hollywood Hogan. I would have also experimented with R-Truth, but for some godforsaken reason anyone with blue MP would be KO'd instantly, which irked me a good deal. Point being is all those guys I mentioned range from pretty rare to 'lmao good luck', but thankfully there was one saving grace - HoF Lawler. Legitimately good at dealing damage and shieldbreaking, I felt he was the best part of this boss battle. In the future, please design boss fights with a F2P character as a potential out, even if they are not the best option available - they just need to be able to contribute to the fight.
- This boss fight also comes with the return of the freeze move ability, which I generally think is one of the few that just doesn't belong, namely because it's totally random - if you happen to get your big move frozen, gg I guess. Boss breakers also do little to resolve this problem because as-is the only available only has a chance of unfreezing your move, you have to rely on someone else to hit it, and the suffer the problems all boss breakers have - they feel generally too weak, take too long to charge, and take up time in your already limited turn time. That and people keep forgetting to equip them. I also feel that requiring each each character to level each boss breaker individually feels redundant given you may only use a character for one boss battle and never again.
- The connection issues were rough on day one, but things got progressively better as the event went on. However, in the first 12 or so hours I was having connectivity issues that would take up most or even all of a turn, which is just unacceptable in a mode where every turn counts. This also seemed to bleed into other modes (namely, during my stip tour runs where I'd have the game cut out for ~20 seconds), but as mentioned it did improve significantly as the event went on.
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