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Health packs

Crazy_Dina
Crazy_Dina Member ✭✭✭

Good morning afternoon or evening wherever each of you reading this from.

Presently I am 0 health packs. Had a bad run game resets etc over past week. Filing tickets are a pain if happening 5 10 times a week. Well it means I need to use around 300 plus packs to heal a 5 star gold. Or more for showboats.

There is 0 ways for me to economically obtain health packs. I would need to buy at least 2 99.99 offers to heal 1 time. My fued progress is halted as factions only have so many heals they can do.

It is time for one of 3 things.

1. Heath packs go from a 10k base to half million base to allign w meta and 7 or 8 heal an injured 5 gold.

2. On tours make win box where 1 star or 3 star you still get the box not.counting as a loot box. It contains 25 50 or 100 health packs. This would require a bit of farming but would not halt a 2.1 plus roster.

3. The timer and cap is based on 2 star meta. At that time could build up for 8 9 heals. Based on pack vs hit points of superstars. So go back look at that era. Take out a sample say the packs were able to heal 450% of average superstar. Then slide that to no ember 14th 2020. See w h.c at average health of t gold is take that times the rm5 timer whatever number it was. That be the new cap so say 1800 to 2200. Then the 18x 45 mins is 0 to full in like 14 hours so make current 0 to full in same length of time. May be a pack every 2 3 seconds.

Well and 4. Create a full health pack. No matter hit points these can 1 use heal injured to full. Those be with an 18 limit and those be the ones at current pricing we buy. Make them have a 25 million heal so as hit points get higher they not instantly outdated.


Thank you for taking the time to read this. This may not be issue for the high end people but the average to casual would benefit and could see more health pack generated sales if they were healing 7 to 125 5 gold. Pricing needs to reflect the current meta and sales will follow

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