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Choose Your Own (Perk) Adventure!

As another MLC draws to a close, I think I've come up with a great way to balance out something that I would say is almost universally hated: perks. Perks have caused SD and feud to become stale. It might be a bit of an oversimplification, but winning in SD and feud depends heavily on who has the better perks. Don't believe me? Skip the perks altogether next MLC and report back in a month.
So what can we do? Well, this is (supposedly) a WWE Champions RPG right? So why not let us control our playstyle a little bit? What do I mean? Well, let's look at SD perks. There's generally two:
- MP / Gem Generation Down perk (defensive)
- Gem generation / Bleed / Sub / Power Gem, etc... Up perk (offensive)
How about instead of both perks, players have to pick only one? This brings in a little more strategy to the game. Do I beef up my damage at the risk of my opponent kicking out and hitting me just as hard? Or do I play defensively, hoping to manipulate the board better than the AI? And which perk does my opponent have equipped? Should I attack him or look for someone else given my current build?
The same thing applies to the (roughly) five feud perks:
- MP / Gem Generation Down
- MP / Match Up
- Generate (some type of) Gem Up
- Move Modifier (Bleed and Sub this month)
- War Score Bonus
Let's do the same thing, only this time we can pick two. So do you go full offense, building a glass cannon that can't take a hit themselves? Or do you try to slow down your opponents with MP down and buffed submissions? Or do you risk it all for glory and bump up your warscore, knowing you're at a disadvantage during the match itself? Well Champions, it's your call!
Look, we all hate blowing massive amounts of coins on perks, but Scopely has made it clear that they aren't going away. The least we could do is make them a little more interesting. So, community, what do you think?
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