AI extra turn strap vs players Extra turn strap

Dean458267
Dean458267 Member
edited November 2021 in ASK THE COMMUNITY

This now getting beyond a joke. How is it that the AI extra turn strap goes off nearly every time yet my only goes off when I break a pin. It’s getting to the point that the ‘player’ is totally disadvantaged which is wrong!

Comments

  • Stagger Lee
    Stagger Lee Moderator Moderator

    its equal if you track it. memory is faulty for these things Not to mention you likely have less chances for it to trigger because players do more moves and less gem matching.

  • This content has been removed.
  • Dean458267
    Dean458267 Member

    Cmon please. As a moderator could you be anymore dismissive? Questioning my memory.? How about acknowledging this is an issue and deal with it. 3 times I have gone against AI Randy orton with the same set up and belt. Theirs goes off 3 times on the bounce vs zero for myself.

  • Stagger Lee
    Stagger Lee Moderator Moderator

    I have personally tracked it. I personally tracked move and gem dodge as well. Many studies show clearly in a true 50/50 scenario people will remember it as going against them until it reaches aproximately 75/25 in their favor. Percentages can have streaks that go against the actual percentage but over a long data set it evens out. It's not an issue until you can show actual data and 3 opportunities doesn't equate to showing there is a problem. You need significantly greater data sets which you clearly haven't tracked and is counter to internal data and personal data. My thousands of data points vs your three holds signifcantly more weight.

  • RabMcD
    RabMcD Member

    It's all right, When it procs it procs.


    We all get some bad luck in some games. Like when the AI hits u with 5 gems in a row for 2/3 turns back to back. It doesn't happen often but just need to suck it up when it does.