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Health packs heal % of health

Hello,
Currently health packs are extremely expensive for people with higher talent wrestlers. As people with higher talent wrestlers have the same opportunity to collect health packs as those with lower talent wrestlers, it ends up costing a fortune with the value of health packs decreasing as your roster gets stronger.
To counter this, I think a rework of health packs would be good. Rather than health packs healing a set value of HP (10k HP currently) they should heal a percentage of your wrestlers overall health.
If for example it was set at 10%, this would mean that all wrestlers will be fully healed using a max of 10 health packs - regardless of talent level.
This would make health packs valuable for higher talent rosters.
In fact, to make sure lower level players aren’t being adversely effected by this, the health packs could heal 10k HP or 10% HP (whichever is greater) or change value based on the users league.
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