This section is for DISCUSSIONS ONLY

You can report bugs/issues in the 🛠 Technical Support corner.

Love is in the Ring Feud

2»

Comments

  • High marks for accuracy and quality for this event!

    Pros:

    • straightforward event structure
    • CSS didn't seem impossible

    Cons:
    - No Asuka shards available in loot or solo leaderboard. It would inspire more competition if people could recruit her before the week's end.

  • plz update you game lot of bug in fued please update always fued is good

  • hbk855327
    hbk855327 Member

    Very good event I got new plate

  • overall it was a decent event. I did like the mid week/weeklong/weekend tie in with the prize walk carrying over. The chests were good. I feel like everything is getting TOO paywalled though and the loot odds are just becoming atrocious. I completely understand making new characters rare. That’s fine. But if you buy 7 or 14 coins and all of those pulls are 5star rarities of cards that’s been out for 3 years just seems a little unfair. You’re making us pay for stuff you give us for free already.

  • Ducky138
    Ducky138 Member

    In all my years of playing this game. This month was exceptional. Also appreciate the strides, to keeping the game relative. Thanks Scopley 👍

  • Aly605069
    Aly605069 Member

    Hi,

    This events was good , got new posters also .

    Prizewall should be improved and we need more medallion and shards , resources and others stuff need to be increase and overall nice event.

  • Vernroberts65
    Vernroberts65 Member ✭✭
    edited February 20

    I always like events like this were we get a twist on the current/former superstars. Something unique is always good to add to the roster and I feel like it's not over done. The contest so far has been pretty good. I always enjoy the 1 match stip tours that bleed into contest points. The weekday stip tours just drag on. The additional gears, moments, and NEW PLATES are a fantastic add to the game. Always good when we can prop up older superstars to give you that thought of maybe they can work here.

    The only pattern I have seen that is concerning is the weeklong contests. I generally love these contests and they give us a lot of tasks to keep us busy. However, the daily spend task is very frustating. I know on you end you can say "Just don't Spend", but for those of us who really enjoy this game and WWE we want to TRY and get everything we can. I understand its probably a tremendous revenue generator, but if it can be balanced a little with adding tasks to maybe get the first 1 or 2 milestones it would make a large portion on the player extremely grateful.

    The only other new part of the last few months that is seeming to continue is the purely spend superstars. I understand if you want a specific superstar to be extremely hard to collect, but shielding them by adding a huge paywall just seems overly aggressive. I would ask that you look into balancing that as well. If it's a 5K unlock have 3K be available, and 2K be completely spend dependent. Would still incentivize a lot of spending, but would give moderate spenders a good base to justify more spending.

    Looking forward to next month.

    Additionally: The Big Slice Showdown has been extremely frustrating. I understand wanting to have a mode were certain things are nerfed, but to nerf the two most important aspects and not give any buffs to create a strategic choice doesn't make sense. Please always consider some type of buff when doing a steel cage mode. Because of the nerfs and starting ENERGY being ONLY 8 it has made the high CSS demands repetitive and annoying. Again I support making us change our normal set up to find the winning combo, but this is such a drag to get through right now.

  • SJ Manan
    SJ Manan Member ✭✭

    This weekend contest continues the trend of merging with the weeklong event was a fantastic move. Giving everyone a chance to acquire the maximum reward possible and get the most out of this. Still one of the best engaging nodes requires some strategy building and fun experience at the same time.

    The Feud lineups are solid and pretty much close to open slots, but the CSS part does feel like no brainer to me. Kinda needed an overall balancing and adjustment to make it more efficient and less stressful. Also it looks like we’re getting quite a few technical issues and lack of communication that seemed to take away all the fun and excitement of this great node. Keep the events going perfect would lead things to better shape and engage more traffic in the future.
    Another aspect that has been discussed for quite awhile now, THE DOMINATION CHESTS were carrying the same old rewards for months now. It should have been done way earlier but here we are still settling down with all these dupes skill plates and moments that everyone owns probably more than enough although the amount of coins and TP that we’ve been getting from these events making a good impression but it won’t stand the chance for very long. That’s why these crates need an indefinite restoration or add some new stuff like fragments, plates, moments and increase chance at the weekend CSS shard pool that would elevates the overall experience of this node.

    The tours, blitzes, and feud gameplay all had a great choice of CSS and potential key components to make this even more exciting and enjoyable. I did like fact, there’s no CSS tasks included to the solo warscore competition, whereas the last time making this, moreover a flashy thing for the payload players and keep the FTP players out of the equation and takes away all the grind value and efforts from them. It also makes sense that there’s already feud step offers and 2X speed perk that still gives them a slight edge but oh well, it’s their choice at the end of the day but good to see that the tasks weren’t making it hard for the rest of the player base.

    I suggested this multiple times, there should have been some kind of indication for the feud superstars that has been used or left behind in your lineup. I don’t know if anybody else experience this but having a count on what superstar you used or tracking your cards can be hard at times. Even if someone starts with an order there’s a chance that you might fallen into this situation and kept yourself out for getting the max points. To be honest, this would be a quality of life improvement for the players, specifically those who have invested heavily into the leaderboards rankings and putting all their efforts and time into these events.

    Lastly, these weekend events combined with the weeklong events become more and more popular among players, because of the increased odds and highly anticipated reward pools each time.
    For instance, the weekend prize wall carried over a full week was highly appreciated by many and make the grind even more rewarding ,knowing that the end results will contributing towards some rare stuff and valuable resources. Offering a wide range of items, such as plates, gears, shards and much more. The diverse range of items adds significant value to the overall progression system, allowing players to get the max medallions for better rewards and massive bonuses.

    I hope these suggestions and feedback would help you guys somehow to make the experience better and even further, looking forward to see what you guys have come up with next week. A balance would definitely needs to be set to continue the game more enjoyable.

  • my thing is if we’re gonna do this eras feuds we need more time then less then 24 hours cause work does get involved at the times feuds hit which means those people have to work harder we either need more time or got back to normal css cause this one was hard to complete with very little time.

  • Espejo76
    Espejo76 Member

    Personally I liked the contest, no technical issues, feud stability, no hard to get the moment, I didn't get it cause didn't feud enough. Overall I liked it.

  • Gwv1982
    Gwv1982 Member

    Enjoyed this contest. Positive most of the CSS were anva for most of the community. Only downfall I noticed was shards for Asuka.

  • Yer auld Da
    Yer auld Da Member ✭✭

    Had an ok time with this one,

    Did about 30 matches, all I had time for, wish the time frame was longer that it was available.

    Tried the tours I could do, got most of them.

  • SmarkSmasher
    SmarkSmasher Member ✭✭

    This weekend went better than the previous ones. There’s room for improvement but I saw some good changes.

    Prizewall:

    The prizewall was great this time with plenty of options for each kind of players(free to play and spenders). Plenty of shards, plates and gears were up for grabs which was awesome. I hope we get to see more prizewalls like this one in the future. There was something for everyone as long as people engaged with the contest and participated in both the game modes(tours and feuds)


    Feud steps:

    It was nice to see 2 free steps being offered for free which was the norm earlier. I don’t know why the team offered only one free feud step in the previous 2 or 3 feuds that we have had but it was a nice surprise to see the team go back to the old format. Thank you for listening to our feedbacks


    Feud CSS:

    It was nice to see some free css selections for the feuds that contributed points towards the solo contest( Maryse, Tiffany etc). This is a welcome change from the previous design where all the css selections consisted of very rare posters. Kudos to the team for appealing to all players and keeping in mind the view of all kinds of players.

    Overall Structure:

    I am a fan of weeklong contests as they offer plenty of time to players to collect and earn medallions to get something nice for their rosters. I also like how the midweek contest, in a way, blended into the weekend contest(although the weekend contest was a separate contest in its own) as it offers more opportunity for players to do their homework and figure out what item from the prizewall they should go after.

    Lackluster leaderboard rewards:

    One criticism from my side would be that not offering more heart medallions on the feud leaderboards was a missed opportunity. A good number of players play for long hours on feud day, so offering more medallions, to say, top 150 players could be a way to further bolster competition and even incentivise the casual players to engage more with feuds.

    I had fun this weekend so thanks to the team for that.

  • RaZor Ramon
    RaZor Ramon Member ✭✭✭

    I thought the feud weekend was good, especially when it was tied into the weeklong Valentine’s event.

    The prizewall could have used things like the new RR plates or more shards of different superstars rotating out. Having Lyra on a prizewall since what seems eons ago was good for a lot of players.

    The tours were fine as far as difficulty and different levels of CSS. I only wish there were more opportunities for medallions or shard boxes for this.

    The CSS for the battleground event, always felt like a type of end game event like World of Warcraft. Not everyone can get all the points from CSS, like reality era for the ladies. Easiest and best lady to use is SB Charlotte, but you needed to have all 3 gears to be viable. Other people say Powerhouse Brie Bella, but think she would be really slow. The big thing about this event is it’s a time sucker for most who feuds hard to max it. Most people seem to think they need to get the CSS at every brawl, but could wait for easier matches.

    The weekend loot to me is a no go. Why spend tons of money for a chance at John Cena or Asuka? These characters would be more readily available throughout the months of 2025. Doesn’t make me want to spend to spend the loot.

    Overall, I had a great weekend, got a 3rd pipers plate, Valkyrie Crest plate, and a couple of 150% gem damage straps. It was still torture to reach the max milestone even with all the CSS bonus done. This was actually the best feuding weekend in a while.

  • Event was good, I enjoyed it. Fued ran stable, Tours were more varied, Pricewall got something for everyone.

  • Telven
    Telven Member

    Having the prize wall go all the into the weekend was a great choice. The css were not bad. The milestone rewards were worth playing for. The tours were same as usual. My only complaint was the loot wasn’t good at all, too many 4s pulls.

  • Mule57
    Mule57 Member ✭✭

    Overall good feud. Would be nice to see female feuds led restrictive with the feud lineup since there are so many less. I had to put a few people in that I didn't really want to, just so I could draw bigger opponents for better score.

    The system of needing 10 matches of the 6 colours and then 6 of the eras is great. Please keep using this always.

    We need something that shows us who we've used in a feud battle. After grinding for hours and hours and being up late, it's easy to lose track. A red dot in the top right corner of the profile pic or an outline that changes to green when you've used someone would be great.

    The prizewall was maybe the best one to date. Almost everything was obtainable with no spending (for me at least) a great deal of shard options and plates and belts. Please continue the great variety for prizewalls.

  • Mr EffYou
    Mr EffYou Member ✭✭

    Standard feud event with some added bonuses.

    Good range of css for the solo events and the nodes werent extremely difficult. Feud was smooth and the inclusion of Liv now makes the new gen era seem less of a grind for the solo faction feud milestones event.

    I do wish the faction event was brought back for the first feud of the MLC, tend to get a few that see that as an opportunity to not participate. I get you have the leaderboards prizes but an actual faction event with milestones would be welcomed back in my eyes.

    Good prizewall with some very good starter plates and as long as you participated in the weeklong and this feud you could secure some, or the 7 pulls if you got the itch. Great for any players that are starting up for sure, would have liked some of the older gears added to the prizewall aswell i know there was a couple but doms and rhea (not to buy).

    Pretty good weekend and im sure all will prosper from the 8th Anniversary Feud 🤙

  • DDCRAVEN
    DDCRAVEN Member

    Maybe post what you actually get as FTP and what is behind the $ wall. Sometimes this is not clear and I would prefer to know ahead of time if I should put in the effort to try to eek out something of value, or if it is not at all achievable. Also stop trying to force us to level up lame "superstars" just to complete certain tasks.

  • Vinny2Ks
    Vinny2Ks Member

    This was an intersting event, and i have mixed feelings about it. The contest itself, prizewall and tours were perfectly fine. The prizewall seemed to have a decent variety of items at attainable prices, without needing to spend. The tours were good, and CSS was varied enough that I was able to do most of the tours using the required CSS. I didn't experience any technical issues or lag with the feud either, so that was good. It was good to have an even start without too many technical issues right away.

    The biggest challenge was the feud itself. Technically it was fine. It's more the format. The ERA/Class for CSS format is an intersting attempt to change up the feud to something different. I didn't really enjoy it. With most players women's rosters being less developed then their male rosters, the class / era type feud is extremely challenging, and also quite tedious. There are a lot of matches to complete within 20 hours. The overall sense in our faction, a top ranked faction, was the event felt very tedious, with minimal rewards for maximum effort. Additionally, the milestore rewards are starting to feel stale. The feud chests seem to give out the lower ranked plates / moments / straps more than anything. I do understand and appreciate the nature of RNG, however, after feuding for 13 hours, I was frustrated to have received yet another Mella's Mask and Gemlin's ears plates, and a few duplicate moments.

    The class / era feud, with all the requirements, could be extended to a 2 day feud. It doesn't even have to be a male / female feud, but more time to complete the tasks would be helpful. The warscore reduction does make it more difficult to get through the feud and hit not just the milestone, but faction minimums as well. I'd also recommend looking at the feud chests rewards. The plates / moments / straps that are common or regulalry available through other areas of the game should be removed from the feud chest, and maybe some newer plates added. I don't expect the latest of the plates to be added, however, some of the plates from the last 12 months could be. This would lead to feeling like better rewards for the time and effort put into the feud itself.

    Overall, feud was okay, the contest was fine, and the prizewall was good. Looking forward to faction boss next weekend!

  • adkinshr
    adkinshr Member ✭✭

    I liked this event because it made it possible to grind for the prize wall items. I also like it when we have a regular feud that the CSS is Era based and not just a certain character

  • This was a better fued that last month. The milestone rewards were better and more encouraging, and even the CSS were realistic. Please keep this up.

    Opportunities and Enhancements :

    - Please see if a Used Superstar indicator is feasible. Sometimes it's hard to keep track of who I used whenever i strategize my matches. There are unfortunate times i accidentally used the same superstar with all the feud grinding. Even just a red dot or something just to let me know that I've used him/her already so that i wont miss out on that first win bonus is a great help.
    - Ability to sell/recycle plates (the same way we can sell medals and straps).
    - Ability to permanently sell/recycle old medallions, steel steps and other unused items in the inventory.

    Thank you :)

  • XanDeR13
    XanDeR13 Member ✭✭✭

    Feedback for Love is in the Ring Fued

    Positives

    • Number of medallions handed out was good where I could snag 2 new characters - PH Bianca and Trick Chelsea.
    • I like the number of Indi shards being given considering she's no longer in game and a very good Acro. Would be nice if you reduced the amount it requires and allow us a good shot at recruiting her sooner than later.
    • Solo tours and CSS requirements were fine and not heavily restricted.

    Negatives

    • The change in first time warscore points means it took slightly longer than usual to complete which became a bit of a grind. Not sure I am a fan of this as it affects me in the Oceania region where its work the next day and getting deprived of sleep just for fued. Not sure how much I can keep up if this is the new change.
    • No faction contest feels weird considering this is a Faction Fued event. I'd like to see one where playing/grinding contributes to your faction. That would be a good incentive.
    • Hate the number of Indi CSS for mid-lane bonus considering not many of us have her still.

    Overall, just another copy paste fued from previous event so nothing substantial to add from my side.

  • Zandal
    Zandal Member ✭✭✭

    Overall, I enjoyed the event, especially the accessibility of superstars and the decent rewards. However, there are a few areas that could be improved. The CSS felt somewhat restrictive since we didn’t have superstars or a wide enough variety to fit those CSS requirements. Additionally, the 500 million war score felt a bit too high, considering the rewards didn’t seem to justify the effort required. A shorter milestone or improved rewards could make the experience more rewarding. That said, the event had a solid foundation, and with a few adjustments, it could be even better.

  • D0ngz420
    D0ngz420 Member ✭✭✭

    I'm too late to enter for the giveaway, but I have to ask - what was the logic behind making the feud perk add damage to Power Gems? Last I checked there are only 7 female characters that have the ability to even make Power Gems in the first place, and none of those movesets are relevant in the current meta. The new Asuka doesn't have a moveset that makes them either. So what was the point on that? Are we just throwing darts at a board to determine which moves are getting buffed for a feud?

  • Zeant3
    Zeant3 Member

    Positive aspects

    I like that the prize wall is extended, from weekdays to weekends. They should definitely continue the prize wall like this, it allows you to project and choose what you hope to get out of the week's event.

    I like the way of playing with different classes and eras to advance in feud.

    Things that can and should improve

    Instead of having random belts in the prizes, they could give coins and add a prize wall where we can choose which belt to suit the player. It is clear that the further you advance in the prizes, therefore the player needs more time to play more, you can get more coins for better belts.

    We need more than 1 pairing space, to be able to have a choice of which partner to play with, this will help not delay confrontations, some start with the wall bonuses, while others begin to grind points, with one more space it would be great

    I would like it if instead of 10 fights with a certain class/era they were reduced to at least 5, it consumes a lot of time during the week, and sometimes makes it difficult to play the other events

    Instead of 6 different sections, with 3 battles each on each difficulty, making one only with 27 fights or more, each time you advance having to change characters and increasing the difficulty exponentially, it would be more comfortable I just hope you can see this and be able to evaluate the opportunities you have to improve for the better.