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The Creed Continues
Comments
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Thank you! I really appreciate it and I’m excited for where we’re headed in this game!
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Hello
Boss battle is one of the best mode Boss battle competition reward not good stuff.1 Company convert individual bb competition into faction now strong faction easy to max but reward reduce And no individual tasks
Same number of coin token medallion
This change need to make
Some individuals boss battle task to make more reward and make more attractive event
2 superstar shard in bb prizewall medallion is expensive to get shard reduce price of shards
Make individual boss battle competition
3 design 1 other faction event
And task could be like
Earn currency
Deal damage to boss with limited number not unlimited number damage
Break particular gems
Win with with superstar that lever
Some point is tours some need loot coins
Faction event is not 100 percent free 60 percent free 40 percent required premium pull shards point etc
Make Boss battle competition is individual and increase there Reward.
Then event become individual tasks or faction both
Make sure not put too much task make Ballance not need too much time
Reduce tour matches they take unnecessary time
Example 1 tour have 12 matches. Reduce them 6 2 matches against 4sb 4sg superstar 2 again 5sb or 5sg
Hell mode 6sb 6ss
Next bb try that all my suggestion
My suggestion
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Hello
.1 no individual boss battle competition
Convert into whole faction and reduce reward
Design individual boss battle competition
And faction event
Faction event taks could be deal damage boss with with particular ss or lvl
Earn bb currency break particular gems
.2 Reduce prizewall shards cost
.3 Reduce tour matches they take unnecessary time
Reduce 12 to 6 matches per tour
Example Normal mode opponent 4sb 4sg hard mode 5sb 5sg hell mode 6sb 6ss
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Faction
Making the Boss-focused contest Faction-based was a phenomenal decision. It really makes the whole event less of a frustrating grind and promotes teamwork, while not punishing the individual player for not having every required character.
The teamwork focus is where I feel this system really shines. Even if I do not have the required superstar, I can still contribute by helping the players with those characters at the various required Boss levels. This makes the mode much more meaningful to me; I enjoy feeling that my efforts are impactful to the faction’s progress.
Solo
The Solo contest was fine. It was probably less fine for those without a Cody Rhodes on their roster, since he still feels fairly rare. I see the Finish the Story Cody shards are becoming much more available, so hopefully that won’t be much of a concern moving forward.
Female Powerhouses are in a bit of a rough state. Piper Niven is basically the baseline: anything below her is almost unusable in modern modes. But the women above her (Zombie Liv, Raquel, GlamorEST Bianca, etc.) are so rare, it’s a rough requirement.
Milestones
The Gold Chest milestone continues to feel like an achievable goal, which is nice. The first couple of milestones beyond it generally don’t feel great, though. The majority of prizewall tokens are locked behind those highest milestones, which is a bummer.
Required Contest Superstars
Cody Rhodes is becoming more available, but he still feels fairly rare. Making him the required CSS for the Solo event missions could put those fairly out of reach for some rosters.
Female Powerhouse as a requirement basically feels like a requirement for Piper Niven, since most Female Powerhouses are so rare. It would be very nice to have a Female Powerhouse as the free B tier MLC character soon, or even the A tier MLC chase. I think it would really help a lot of rosters.
I really like making the previous month’s MLC chases requirements for the following month, especially in Faction contests. It makes the chase feel more rewarding with the knowledge they will be immediately important for future progress. Making them more of a requirement in Faction-specific content is also a nice touch, since not everyone will get them. It feels good to not be punished for not getting the high-tier chases (S and S+ characters), though I wish their shards were available in higher amounts in the following months. For example, getting 50 shards for Triple H REX REGUM feels like a grain of sand when I’m still 2000+ shards away.
Boss Breakers
It was nice to see a break from Freeze Moves and Heals from the Boss. It makes for more variety and strategizing instead of each Superstar type (Focused, Aggressive, Chaotic, Defensive) having really only one useful Boss Breaker. It made the Boss Battle much more interesting and engaging, having to adapt to counteract his MP Cost boost instead of unfreezing moves.
Shield
Color gem shields are a good mechanic. The Universal gem shield was much nicer and allowed for more contributions by a variety of rosters in my faction; not everyone has viable characters for Green gem generation, for example. If there will be more variety in Boss moves going forward, I’d hope for more use of the Universal gem shield instead of specific colors.
Technical Issues
The recent patches significantly cleaned up my experience with the Boss Battle mode this time around. The last few Boss Battles, I struggled to complete some battles due to connection issues and more specifically the dreaded “start battle, but never leave the lobby” bug. I had only one Boss Battle completely break on me this weekend. During the battle, it just completely locked up on me, preventing animations and input, but continuing the Player Turn Timers and damage dealt by the Boss. I run the game on an iPhone SE.
Prizewall
Moving forward, it would be nice to have some Prizewall token bags (like in the Summerslam of Darkness contest) included in these Faction Boss contests. It would at least give players the chance to get a few more Prizewall tokens to get closer to some of the more premium rewards on the Prizewall.
Conclusion
TP feels like it’s been a bottleneck lately, and as long as the Master Manager contests continue requiring the spending of specific-color TP, it will grow into more of a bottleneck. The coin bottleneck feels like it’s been resolved, so I hope to see a similar resolution to the TP one soon. Something as simple as giving more TP rewards throughout each monthly contest would really help.
I am personally enjoying where the game is at, and where it looks to be heading. My favorite thing this month has been the addition of a specific MLC character to the Collection Contest milestone rewards. That has made the Collection Contest so much more meaningful and rewarding, I love it.
Have a nice day!
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