Triple H "The Skull King"

Firpo
Firpo Administrator, Community Manager Scopely
edited July 2023 in SUPERSTAR GUIDES
Poster_TripleH_Zombie.png


Entourage Ability

  • Coach (15000): 
  • Purple Moves' starting MP reduced by 3 for your Opponent.

Tag Team Links

  • Zombies: 20% more Health.
  • Zombies 2020: 30% more Health.
  • Modern Era: Gems do 5% more Damage.


Move List (4-Star Gold Values)

  • 11 MP -Inverted Indian Deathlock- SUBMISSION! Place 4 Submission Gem(s) and do 8,884 Damage for 5 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into Power Gem(s) of Strength 19,536.
  • 6 MP -Groin Kick- Deal 9,570 Damage and Choose 1 Gem(s) to Make into Black Gem(s). The Pin Bar will not move.
  • 6 MP -Spinebuster- Deal 9,815 Damage and Gain 6 Red MP.
  • 8 MP -SledgeHammer Shot- Deal 19,743 Damage and Destroy 4 Random Red Gem(s).
  • 8 MP -Cutter- Deal 17,294 Damage and Choose 3 Gem(s) to Make into Black Gem(s).
  • 1 MP -Jumping High Knee- Deal 1,636 Damage and Steal up to 2 MP from each of your opponent's Red Moves!

Move List (5-Star Bronze Values)

  • 11 MP -Inverted Indian Deathlock- SUBMISSION! Place 4 Submission Gem(s) and do 12,972 Damage for 6 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into Power Gem(s) of Strength 23,715.
  • 6 MP -Groin Kick- Deal 17,068 Damage and Choose 1 Gem(s) to Make into Black Gem(s). The Pin Bar will not move.
  • 6 MP -Spinebuster- Deal 17,505 Damage and Gain 6 Red MP.
  • 8 MP -SledgeHammer Shot- Deal 32,676 Damage and Destroy 5 Random Red Gem(s).
  • 8 MP -Cutter- Deal 29,887 Damage and Choose 4 Gem(s) to Make into Black Gem(s).
  • 1 MP -Jumping High Knee- Deal 2,917 Damage and Steal up to 3 MP from each of your opponent's Red Moves!
  • 9 MP -Pedigree- Deal 44,830 Damage and Deal 54,634 Bleed Damage to your opponent for 3 Turn(s).


Playstyle


Triple H "The Skull King" always hungrily approaches his target headon. His attacks are lethal and fast and constant. It'll take an unimaginable amount of effort to slow him down, even then whether his opponent can survive is another different story to tell.


Notable Combos

  1. Groin Kick / Cutter / Inverted Indian Deathlock

Trainer 1: Sting "The Icon"

Trainer 2: Titus O'Neil "Prime Time Players"


Prioritize Red. 2 Red moves will be used to fill the Inverted Indian Deathlock in turns. Even with a bad board, you should always have Groin Kick ready on turn 2. Activate the black Submission then move on to Cutter and repeat. The output damage will get bigger after each Submission due to its Power Gems.


You can have many move sets with the powerful combination of Groin Kick & Cutter. If gem damage is the main purpose, Sledgehammer Shot or Spinebuster is a great replacement for Inverted Indian Deathlock. He is also a hard counter to any character that utilizes Red moves for having Jumping High Knee as a 1MP Red stealing move.



Weak Against

  • Superstars that have high HP pool and kickout damage.

Strong Against

  • Superstars that have medium to high MP cost move sets.


2. Groin Kick / Pedigree / SledgeHammer Shot

Trainer 1: Sting "The Icon"

Trainer 2: Titus O'Neil "Prime Time Players"


With this moveset, you'll move away from Gem damage main to Bleed damage. Every turn, all 3 moves should be able to be refilled. Start with the Groin Kick, no Pin bar movement allows you to execute the Bleed Move Pedigree and recharge some Red MP with Sledgehammer Shot which also serves as a mean to capitalize on the Bleed damage by pinning your opponent as much as possible.


Weak Against

  • Superstars that have quick submission.


Comments