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Self-Made Champion Flash Feuds
Hey Champions,
Dubbed The Chosen One, Drew McIntyre rose fast, fell hard, but fought back harder, turning prophecy into WrestleMania glory! This weekend, we revisit history, so unlock his BRAND-NEW Poster and earn his 3-Man-Band Gear on the Prize Wall, along with MORE Gears and Shards!
We listened! Now, you can get over 100 Prize Wall Medallions throughout the contest and MORE in offers at wwechampions.com!
THE NEWLY RELEASED REINFORCEMENT SKILL PLATES JUST GOT A MAJOR BOOST WITH THE ARRIVAL OF BRAND-NEW DREW MCINTYRE! ENJOY +200% REINFORCEMENT GEM DAMAGE ACROSS THE ENTIRE SET!
Get an extra chance at 5 Star gold Drew McIntyre “The Chosen One”
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!
⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You must provide feedback by [6/24] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
Comments
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Right off the bat if we don't eventually get a Heath Slater "I got Kids" poster with 3MB gear, I gotta question the point of even playing anymore 😂😂😂.
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Just did all the tours and set my lineup for the first feud. Appreciate being able to do all the tours (except the one that requires The Chosen One - drew mcintyre). No fun getting locked out of some tours or the hell levels.
Feud lineup requirements look pretty good. I can complete the bottom row for all four feuds, and the middle row for 3/4 (don't have Torrie Wilson). Appreciate that the six star requirement is only for the middle and not bottom row.
Rewards look fairly standard, as is the way you earn them. This is not bad; I prefer to have a little familiarity from feud to feud rather than having to re-learn how to earn points differently every time. I might start hating the feud by later tonight, when my lineup gets destroyed by some sandbaggers with all 6-tier armor belts, but right now it looks good and I am optimistic. I usually end up liking the women's feuds more than the men's.
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Event is good but so much mismatch happen in fued. Also please give extra chance to win for lower rank user also
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Event is pretty good . The tours were easy to complete with decent superstars only css problem was cody or everything is great feuds are good too. Easy matchups pretty easy to complete the event . More armory loot coins would had made it even better. And I better hope you give me the drew McIntyre for free now!
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Flash feuds have been good play wise but the rewards and scoring have left a lot to be desired. The prize wall feels overpriced to me. That could be because there's not a lot that interests me and what does is behind a paywall and I'm not currently spending. The coinciding tour is decent. Good rewards and CSS that aren't super rare. There's been an issue using male posters on the babyface nodes which was able to be circumvented by using female posters.
One thing I do want to highlight is the lack of points towards the month long contest. It seems the only points are from the tour and it seems they are more few and far between than at least in my case are keeping me on track to max the month long contest.
6/10 if I had to grade the weekend
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Overall this was a solid event. i like the structure of the flash feuds was fun and diverse! only down fall is to obtain alot of the medallions to get stuff like gear from the prizewall you have to spend a bit to get to the last 3 milestones. over all barely spending 40$ and getting to the 17/20 milestone wasnt bad. Requiring the likes of jackie for top line or cmpunk was meh why not use bundy or mccool along with drew and maybe another 1 off premium card? i was there was a grind aspect to feuds like example every match you win you win 2k points or 1k points toward the solo event? i know its a stretch but it'd be nice to see that aspect added. but 1st in each feud getting the card kinda sucks. because if you dont have a solid partner that isnt going for it or all the bells and whistles promoters and such its hard to obtain.
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Great feuds and injoy every match and contest.
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Tours – Difficulty Balance and Freebie Viability
In the “Let Me Talk to Your Manager” tour, for free-to-play (FTP) players, using the MLC freebie Trickster Raquel at 3 stars to face a 6-star silver opponent in Hell Mode feels disproportionately difficult. At that level, we’re not even able to equip universal straps, which further limits our ability to compete on equal footing.
This is reminiscent of last month’s feud tour, where FTP players were required to use HOF Austin against Hip Hop Hustler John Cena. That matchup was similarly unmanageable for FTP players without access to the two premium CSS posters.
While I understand and respect that this is a business and that premium posters are a core part of driving sales, I believe there’s room to strike a better balance—particularly when it comes to tours that award solo points toward the gold chest.In blogs and livestreams, the gold chest is often described as attainable for FTP players through gameplay, so it’s discouraging when such tours include matchups that are practically impossible without having access to premium CSS options.
If a MLC freebie is included as a valid CSS option, the associated opponent difficulty should ideally be capped at a more accessible level—similar to the 5SS/5SG opponents used in other freebie-restricted tours.
Additionally, evolving the current freebie has been more difficult this month due to the scarcity of Evo Tokens. Requiring 2,000 Evo Tokens even for lower-level enhances adds another barrier toward completion of the tour—especially when such high costs were previously reserved for later-stage enhancements.
Feud Prizewall Rewards and BalanceFirstly, I’d like to acknowledge the noticeable improvement in this month’s feud prizewall. The diversity and accessibility of rewards are a welcome change compared to last feud’s prizewall, which felt quite underwhelming.
It’s great to see a return to the format where feud prizewalls genuinely incentivize participation and effort, which is definitely appreciated by the player base.
That said, there’s still room for improvement in terms of quality and variety:•A recurring issue is the repeated offering of certain poster shards while others are noticeably absent.
Example: Arcade Assassin Asuka and Mercy the Buzzard shards haven’t been offered in over two months.
•Meanwhile, the same poster gears keep showing up at very high prices, even though many aren’t essential for success in gameplay.
•The gears and contest straps remain priced disproportionately high for what they offer. Players can often succeed without them, making them poor investments.
•Poster shards are a more appealing option but are imbalanced in value when compared to the medallion cost.
Since Feud is arguably the flagship game mode in Champions, players naturally expect more substantial and rewarding returns for their time and effort.
Suggestions for improvement:
•Rotate poster shard offerings more fairly.
•Adjust gear and contest strap pricing to be more competitive.
•Align rewards with the value and grind of the event.
With a few tweaks, the prizewall could better reflect the importance of Feud and maintain player motivation.
Warscore Competition Rewards and Medallion Distribution
It would be a meaningful improvement if the Warscore Competition leaderboard rewarded solo points for the feud contest instead of faction points.Currently:
•The faction contest is relatively easy to max due to the abundance of points from various sources.
•As a result, leaderboard rewards feel redundant and lack value.
Switching to solo points would:•Make leaderboard placement more valuable.
•Help players earn more medallions, better aligning with the message given to us roughly 2 months ago in a blog which said:
“Find MORE medallions in milestones!”
While technically true, most of those medallions are heavily backloaded into the final milestones, which many active grinders don’t reach due to the high thresholds. This becomes discouraging—even for grinders who put in consistent effort.
Offering solo points through leaderboard placements would:
•Encourage more competition.
•Help a broader range of players access the medallion pool.
•Better align rewards with individual effort.
Feud Battleground Competition – Improve RewardsCurrently, the Feud Battleground Competition leaderboard rewards:
•A small amount of solo points
•Feud loot coins
•Some hangers
While appreciated, the impact of these rewards is minimal, especially considering the time and grind involved over the full feud weekend.
A few specific issues:
•Feud loot coins don’t yield much in terms of valuable shards or resources.
•The difference between ranks—say, top 300 vs. top 250 vs. top 150 etc—is often just 10k solo points, which one loot coin spend can match. This makes pushing further up the leaderboard unrewarding.
•For most players, going beyond 300M offers little to no meaningful incentive.
Proposed improvements:
•Offer S-tier chase poster shards to top 300 leaderboard ranks.
•Alternatively, increase solo point rewards slightly so leaderboard progress directly benefits milestone advancement and medallion count.
Benefits of this change:•Encourages more competitive engagement
•Helps players unlock S-tier chase posters gradually
•Makes leaderboard grinding feel worthwhile, especially for those feuding consistently all weekend
Final Thoughts
Feud is a cornerstone of WWE Champions. These suggested adjustments across tours, prizewalls, leaderboard rewards, and shard distribution would go a long way in reinforcing competitive integrity, engagement, and overall satisfaction.
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Pros:
- The prize wall had a decently diverse number of superstars
- Shard bags in the milestones continue to be a positive
- The guaranteed 150% gem damage title at the end of the milestones
- Large number of tours was fun and gave a lot of variety
- Good technical stability
- New PG era character
Cons / Suggestions:
- Ruby store has become not very useful over the weekends
- The moment bags in the milestones are very outdated and need updating
- The 7-pull 3 medallions leaves the store before anyone has any concept of where they will land. I think you would sell even more of those without relying strictly on FOMO.
- Removal of the bag / chest that was a bonus if you scored a minimum across the 4 feuds. I thought that was a great idea with nice payouts to encourage people to participate in all feuds.
- The hangers overwhelm the feud loot. Without more options, they aren't even as good as just getting coins.
- The strap parts and medal bits being "featured". If you're lucky enough to pull a featured feud loot, it should be something more rare IMO.
- The faction contest has a special chest that is only for the first place team. It would be nice for other teams to be able to have access to one of those chests as well.
Overall a solid feud weekend event.
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The feud weekend overall was good. The tours were doable and the feuds themselves were pretty open. I would have liked to see more bonus css to make hitting milestones a little quicker. It was a grind that I think many wouldn't be able to do over so many feuds. The prize wall was decently diverse and an improvement over previous prizewalls.
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I like the CSS only took 2 wins to complete instead of 5. The prizewall with more shard choices is a big plus.
Seem like match making took longer than usual during all the flash feuds. Feud chest needs updated. Get the same useless plates all the time.
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Nice event i liked it and it was good
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I love the game I did do a mega pull and a few 7 pulls. I would like the contests to be more obtainable for the last milestone.
Even obtaining the last milestone in to get the green piper plate cost so much.I do love all of the tours though.
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Over priced prize wall for the meaningful items
Should have more required battled for each fueds Css instead of finishing it all in 2-3 matches.
Regular fued is much better than FF
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This is the the second or third time Niki Cross and Orton have been used as CSS. The SB Rhea card is getting used every flash feud for a top line bonus. The repetitive nature of CSSs, bonus characters, and the rewards are wearing thin. The rewards inspire next to ZERO motivation to grind the feuds. someone who placed 5th OVERALL in the solo contest would recieve only 10k more points than someone who placed 19th. And 30k or 40k solo contest points wouldn't get someone anywhere near the next milestone in the weekend contest.
Rewards need to be adjusted for the amount of points to advance in the contest, and resources needed to evo / enhance cards. 1k TP is not a huge reward when it takes 4 times that just to upgrade a single move!Contests need a total redesign, not a "cut and paste" with a fresh coat of pain to make it look mildly different than last month's contest!!!!
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HI team
the faction stability was massively improved this time quicker match making and better results
the ccs required to earn points for the feud scores and towards the solo event were to unattainable and made it very hard to stay interested in feuding over the weekend.the improvement in medals given out was noticeable and a big bonus
overall for me a bad event due to the requirement of the css otherwise a positive event0 -
Feud weekend was decent for myself. Tours were decent and if you had the CSS achieveable, but i digress my roster can handle it. When i heard the blog this past Thursday about the Friday tour having new drew new raquel or ph raquel i'm like ok ill see what i can do as my son also plays and is mostly ftp. I waited until sunday morning to do his Friday tour as he had enough to take raquel up to 4b and win the hell mode with new t6 armor medals only to kill his hopes of gold chesting as he didnt have queen zelina and there was no sure way to get her this weekend. This would have been a perfect opportunity to either A give everyone a 4b or whatever since i dont consider her a ftp character and have a fuse be obtainable in an offer or b just offer her as an outright buy.
The feud itself was decent enough and CSS weren't too bad to be able to get to the later milestones. The whole zelina left a bad taste in my mouth though as there was not a ftp option to be able to gold chest and even being in a top 100 faction the faction payout didnt push him over that. if the points were minimal where the faction top 100 could push him over i could maybe understand, but that just makes anyone's hard work not worth anything.
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I had a lot of red rings and long wait times, many members of my faction had the same problem.
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Once again, we had a 4 different Flash Feuds in one weekend.
Things that I wish that could be adjusted.
- I wish the times for each feud were the same. If my memory serves me right, some are 4 hours and others are 6 hours. Because of my location, the 4 hour ones are hard to play because I have to drop everything to be able to get my points.
- I REALLY, REALLY, REALLY wish that we could change our line-ups. Once you create a line-up and click save, you can no longer make that superstar spot vacant. Sometimes, I would like to change my line-up and not have a superstar in a spot anymore, and this should be an easy fix. Just create an option that says VACANT that we can choose, just like when we pick our stars for that location.
- I'm not sure which Feud I like better, the ones that you require us to use every era or these where certain stars get extra points. I think I like the certain stars because some of my eras are lacking (as well as some of the eras don't have THIS meta version of damage and such to be able to be used well.)
- Overall, the tours and such were fine. I like having something to do, so I do prefer having 4-5 matches instead of just one. I also enjoy the offer of getting bonus points for completing things with certain stars (like beat the "challenge" match with so & so.)
- I earned about 3,000 Drew shards, which is fine. However, I feel like with some of the recent changes to the FEUDS it is harder to get the medallions for the prize wall. Is there really ANY way for someone to get 80 or 90 medals for the PENTA gear? (I earned 21.)
- I think there have been some good changes lately to the game, but I think it would be good to step back and refresh some more characters, like you did a few months ago.
This is a thought—could we have a "Feud" WORLD option? Just like Boss Battles, where we can join in with other people (not in our faction) to play, could we have that option? Maybe for less points…or it doesn't count towards the faction? With the difference in time zones (aka SLEEP) and participation, sometimes we have to wait a long while to get someone to join us to start a feud.
Anyway, I know there were a lot of "I wants" here, but I thought it was pretty good weekend.
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The current Flash Feud setup was refreshingly balanced on the surface—good CSS accessibility, manageable tour difficulty (except the Drew McIntyre lockout), and a clear layout for feud lineups. I appreciated being able to complete most rows without hitting steep paywalls. The return of familiar scoring systems also helped keep things simple and enjoyable without the constant need to re-learn contest mechanics.
However, the prizewall and milestone structure still left a lot to be desired. Despite decent gameplay, the low amount of medallions and limited solo point opportunities made the rewards feel disproportionately gated. Even grinding through all feud matches barely moved the needle on progress toward top-tier shards or gear. Additionally, it would be great to see better rotation of underrepresented poster shards and fairer pricing on gear and straps to maintain long-term engagement.
With a few changes—like distributing more medallions earlier, improving leaderboard value with meaningful solo points, and rebalancing Blitz rewards—Flash Feuds can hit that sweet spot of fun and reward. Right now, the mode is on the right track but needs tuning to make all the effort feel worth it.
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Prize Wall (22 Coins collected)
- Overall this prize wall just wasn't exciting for me personally. I think my problem was it was either shards of characters that I had or ones I was so far away from purchasing the shards didn't seem impactful. I don't have any specific or actionable suggestions other than maybe always having loot coins as an option.
Feud Battleground Event/Faction Event
- CSS seemed tougher than usual. Going back I did have 8/16 CSS. So it may not have been as bad as it felt.
- I would like to see MORE CSS to help add more variety to feud. I am the type of feuder that will basically do CSS and then log off. Personally the days of grinding feud and playing with the same few cards over and over isn't appealing to me. In theory this should have been a feud that I crushed as I was in a car for a majority of it and my driving breaks aligned with feud times. I still did my basic minimums and logged off.
- I really liked the stretch milestones we had on the last(?) or one of the recent flash feuds. It added a chase for each flash feud that increased my enegagement and desire to compete in each feud. I would LOVE to see this return.
- Feud Bonuses could be dialed up a bit more to truly encourage feud lineup changes. Otherwise Its the same rotation that most of us will continue to use.
Tours
- Tours are what they are. I would like to see scaling of tours either reduce, CSS become more open, or resources across the board including EVO shards become more readily available to make it easier to justify taking characters to 6SB+ to complete CSS bonuses.
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Really enjoyed this weekends events. The flash feud felt smoother than usual and the event contests allowed people to use superstars that they had, not just recently rare superstars which is always nice. Overall great weekend!
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The event overall was really fun, to be honest I really enjoyed feuding throughout the weekend and I think the rewards were pretty balanced these week in comparison to past feuds, but the only issue I had was the amount of medals required for the prizewall rewards, I mean, at least for me the diference in getting less than 10 medals and getting 20 was just a milestone, so I think it could be a little more FTP friendly.
In regards to the tours I think it was awesome that we got so many tours, because there was so much more oportunities to get points for the milestones and the fact that they had so much variety on the CSS was great too. However there was only one tour CSS that I think was a little unfair and it was the "Let me talk to your manager" tour, because it required the new Drew, one of the two Raquels, so the Drew is the new card and he already has his exclusive tour, and the PH Raquel is a little sneaky to get, I mean, I have been playing the game for 4 years and I still don´t have her so I think for newer players she is even more difficult to get, and the new raquel the one that we all got for free this month is really hard to get her to a decent level for free so most of the players won´t be able to defeat a 6ss with ger 3 stars raquel. I think it would have been great if we had a more attainable alternative like an older Drew, if we had an old and a new Raquel, we could have had the new and an old Drew for more options.
Last but not least I think the moments chests in the feud milestones could be updated because they have contained the same moments for the last feuds so I think most of the players who get them will likely already have all the moments and while it is great to recieve moment coins from the duplicates I think recieving a new moment would be better.
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This flash feud was very standard. The positives-
- The prizewall is amazing. There's something for everyone. I hope future prizewalls are like this.
The negatives-
- Time zone issues. This issue is not specific for this flash feud, rather a problem for all flash feuds. For most of us, 2/4 feud starts at night. I don't like that we have choose between sleep and feud.
Nothing more to add,as I said earlier its quite standard flash feud with a very good prizewall.
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Se ve interesante
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LLT: The Tours were pretty straightforward and widely available for the players to efficiently progress through all nodes. Features a diverse and generous range of CSS, making it easy to complete most tour without needing any specific or rare characters.
Faction Contest: The faction was able to max out the contest without significant difficulty, despite having some technical challenges, showcasing a core structure and well balanced faction milestones.
Flash Feuds: The continuation of making the middle lane accessible for players really rare characters for middle lane bonuses increased the productivity and encouraged diverse character usage. Following that, The steel cage rules become more focused on bonuses like specialty gems or specific gem color boost, feels like an enhancement rather than a restriction, which is making it more enjoyable experience compared to previous iterations. The only thing that hinders most players is the flash feud schedule, it maybe convenient for some players but may cause issues for those in other time zones like Europe and UK timings, which potentially limiting global accessibility.
Battleground Milestones & LB Rewards: The flash feuds offers achievable milestones due to the broader, more accessible range of required characters. The early bonus points upto 2M is a strong incentive, which leads to the better engagement and player satisfaction. The current leaderboard point system feels discouraging, as the points aren’t even remotely comparable to the significant effort and time that players have spent on this, including myself. A more rewarding system would motivate players to maintain their pace and sustain engagement, fostering a fairer and more competitive environment. I know that adjusting the reward structure might require all kinds of rebalance strategies but this will ensure fairness and stability across solo and faction contests.
Entourage Slot Glitch: Intermittent issues with setting up entourage characters disrupted the gameplay flow, which indicates a temporary rather than persistent problem.
Prizewall & Medallion Count: The prizewall items were very generous this time around offers a more diverse and accessible range of rewards compared to the previous mlc’s. The shard counts are appealing but imbalanced cost of medallions are still something that needs some consideration. However, certain superstar shards are repeatedly dropping while some are nowhere to be found, Gears and straps remain costly relative to their value. The gear hangers felt like an underutilized currency, as there were no compelling options to spend them on, reducing their value to players. The inclusion of latest released or highly demand costumes will definitely make a significant impact.
Conclusion: Atlast, the event was engaging and fun, particularly for players with access wider rosters. However, the scoring structure in Flash Feuds and persistent technical issues detracted from the experience, making it feel less rewarding compared to regular feuds.
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First I like to say is the new Drew is amazing.
Feud Battle Competition: Feud CSS was fair except for the second feud I think Cm Punk,HHH Rex, and Ministry Taker was a too rare for CSS points.
Limited time tours: CSS for tours was fair.
Prizewall: Prizewall was good lots of shards and plates are always needed.
I did like the the feud perks alowing the choice for which mp up we wanted with the suitcases.
Overall great Flash Feuds.
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Legitimate question for the team. Is it fair to use chat gpt or another AI to post on threads that have the opportunity for a reward?
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Firstly, it's great to see a boost to the reinforce plates so that they're more impactful.
Secondly, great to see Chosen One Drew, it's a shame his broken dreams theme song doesn't play in the background as its a banger!
The feud itself was like most flash feuds, for me it's get my css wins, grind a little bit and reach the most attainable milestone. The added benefit of the briefcase mp perk was nice, but for flash feuds where you're using different people a lot I ended up forgetting about it, an mp boost for all colours would've been more appreciated!
Tours were fine, the one/two node tours are better when you have lots of different tours like we did this weekend.
I think the prizewall was a big hit with some good shard options. My only gripe would be if I was a lower end play with very few shards of the upper end characters then there was very little to splurge on. Even some mp/gem chucker plates would've been nice to see just as an alternative for those who are nowwhere near any of the shard recruits.
The faction contest, I feel like maxxing isn't very rewarding at all, it's not too hard to get to but I would imagine for those factions that do struggle to max it may feel that the reward isn't too great. Maybe putting in one feud chest in the gold milestone would make it more rewarding.
Overall a really good event!
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