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Visceral Ministry Faction Boss
Darkness Descends… But Not for Long!
Fear not, the light is here to push it back! Get BRAND-NEW Viscera, GUARANTEED in the Flashship offer at wwechampions.com!
Unleash his power with the NEW Ministry of Darkness Moment that was available during the weeklong contest!
Earn the NEW powerful Ministry Business Skill Plate on the Prize Wall, plus even more Skill Plates, Shards, and powerful 150% Gem & Move Damage Straps for the brand-new Viscera!
GET AN EXtRA CHANCE AT a 5-star Gold Viscera Miinistry of Darkness” IN OUR FORUM GIVEAWAY!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!
⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You must provide feedback by [6/3] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
congratulations to @limlim78 on winning the giveaway!
Comments
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How do I acquire Tokens or Viscera??? I still don't even have CM Punk, a normal K.O, Jacob Fatu.. The Headshrinkers... Mr. PERFECT AND I've been playing 5 yrs almost and I have tons of keys and Tokens that just sit in inventory and never come back around so I can actually use them. And they never show up until right before or after the contest ends I've got stuck with soooo many Tokens and keys I was trying and playing so much to try and get. Now they just sit and I can never seem to get any tokens for new characters 😒 😪 it sucks I dunno why they stay in our inventory if the contest even seasonal ones never return the same so I can't use them. We should be able to trade for Tokens or keys with equal value it would make the game so much better!!!! Please take this into consideration..…
Sincerely a loyal player and a lifelong Fan!!!!
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this has been the best boss battle to date! Hands down was very inclusive and allowed more guys the opportunity to be the guys that can carry! You guys hit the nail on the head! Events are supposed to be fun and this one was fun! Mission accomplished! My only complaint would be not having more of a path to evolve viscera to gold! I am essentially 1800 MLC prizewall tokens away from being able to evolve viscera to gold! I got the 5 star poster then pulled a 6 star bronze poster but there still wasn’t enough emerald tokens available! The the same month that big boss man was a powerhouse it put a strain on my evolve tokens for power houses! There just wasn’t enough in the victory tours! Overall I hope that you guys keep this approach to boss battles! It is now a event that everyone can look forward to!
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Solo
The Solo tours had a good range of CSS, making the requirements all generally attainable. No massive difficulty spikes either, so it was smooth sailing. These definitely work best when the required character ranges are 4+.
Faction
The Faction side of this weekend’s contest was fine. My faction was able to max out the contest without much issue. The ongoing issues with Faction Chat being down made coordination a bit harder, but there otherwise weren’t any issues I noticed.
Milestones
The milestones were attainable for me with the friendly range of required characters for both the Solo Tours side of the contest, and fewer character requirements for scoring. Focusing on classes or eras makes these a much smoother experience.
Boss Battle
This was probably one of the better Boss Battles in awhile, and I was downright giddy at the Red Move Damage Bonus being implemented. That alone made me feel like my feedback has added value, and I think it worked incredibly well with the emphasis on new Big Boss Man’s toolkit. I like the focus on the A-tier MLC toolkit in this mode, as well. It really showed off how powerful and useful the new character can be. I’m excited to see more Move Damage implementations in future Boss Battles. I think this one went really well, and definitely made new Big Boss Man very valuable in this mode.
Technical Issues
Faction chat is still not working, which made coordination through this weekend’s Boss Battles more difficult than it needed to be, but the lobby chats for each Boss run worked fine. I run the game on an iPhone 16.
Prizewall
This prize wall is a mixed bag. The plates are fantastic but expensive, while the shards are drops in a bucket and also expensive. I was also really hoping for either some Defensive Acrobat shards or more Last Time Is Now John Cena shards, since I’m bottlenecked on the Acros and so very close to unlocking the new Trickster Cena. This prizewall just felt a bit disappointing, but I should be able to get some good plates out of it, if nothing else.
Conclusion
This weekend’s Boss Battles were good. It didn’t eat up my whole weekend, and I absolutely loved the implementation of Move Damage in the Boss mode. I’m excited to see more Moves focus in the game mode moving forward, like with Submissions or using certain move colors or submission turns as Shield Breakers. I was disappointed in the shards on the prizewall, but the plates were pretty nice. This has me actually looking forward to the next Boss Battle, which is a first for me. It’s never been my favorite game mode.
Have a nice day!
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This boss contest was much better than the last, I found the goals to be more realistic and the prizes worth grinding for. It was a big improvement making the boss tailored to be beaten by the chase character, please continue that in the future. Although I didn't pull him, Viscera is a great addition to the game. I'd like to continue to see more new character additions and fewer existing ones. There's tons of great WCW and ECW guys who aren't in the game yet like Kanyon, Glacier, Jushin Liger, Tajiri, Sabu, etc. In general I'd like to see more tours so we don't run out of stuff to do as quickly, and please bring back the shorter stipulation tours like you featured earlier this month. Can't wait to see what the next MLC brings. Good job.
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Feedback for Visceral Ministry Faction Boss
Positives
- Like the option to purchase a new released superstar for $100. It was a very enticing offer and if this weekend had a lot more to offer especially with Prize wall (Guaranteed Drip Plate or another YEET plate) perhaps I may have considered spending.
- The Boss itself seemed like it wasn't going to be complicated to take down so this was good. All in all, I like this type of event where previous week would have Flash Fued with a lot of grinding so definitely nice to have a relaxing weekend event.
- Solo tours were great and wasn't too complex with options that weren't paywalled.
- Faction event was good and not too bad.
Negatives
- The prizewall was quite disappointing. With the option to purchase the weekend superstar and use the poster to try and get as many medallions, would have been nice to have more options for Superstar shards. The cost was not worth the value so couldn't acquire any new superstars.
Overall, I enjoyed the event as it was a nice relaxing one and always good just before the start of next MLC
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This weekend's Boss Battles were a notable improvement, particularly with the introduction of the Red Move Damage Bonus, which greatly enhanced the new Big Boss Man's utility and made the mode far more engaging. It's exciting to see player feedback reflected in game mechanics, and I'm eager for more "Move Damage" variations in future Boss Battles, potentially involving submissions or specific move colors. The Solo Tours and Milestones were well-balanced and attainable, offering a smooth progression that made the contest feel fair and enjoyable without demanding excessive time.
The Faction side of the contest was largely successful for my group, allowing us to reach maximum milestones. However, the ongoing issue with Faction Chat being down continued to hinder coordination for Boss Battles, making a collaborative aspect of the game unnecessarily difficult. Addressing this technical issue would significantly improve the overall faction experience.
The Prizewall was a mixed bag; while the plates were excellent, their cost felt prohibitive. The shards offered were minimal and also expensive, leaving a sense of disappointment, especially when hoping for specific character shards like Defensive Acrobat or Last Time Is Now John Cena to overcome bottlenecks. Despite this, the positive strides made in the Boss Battle mode have genuinely made me look forward to the next one, which is a new and welcome feeling.0 -
To be honest I find all the boss events a bit lackluster at this point.
Css should have included the acolytes and ministry.
Prize wall was too expensive again, not enough options
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I loved the fact that you could purchase the weekend superstar for $100. I hope this becomes a trend at lead once or twice a year.
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I enjoyed the Visceral Ministry Faction Boss event overall. The Boss fight itself wasn’t too hard, which made it fun and relaxing, and the steel cage rule added even more enjoyment. It felt great to have a more chill weekend event. The solo tours were also enjoyable and not locked behind paywalls, which made it fair for everyone. The faction event was decent too—not too tough and easy to take part in.
However, the Prize Wall was a big letdown. Even after buying the weekend Superstar and putting in a lot of effort to earn medallions, the rewards didn’t feel worth it. There weren’t many good options, especially when it came to Superstar shards, and the overall value just wasn’t there. On top of that, token earnings seemed lower than in previous events, making it harder to redeem anything useful. After grinding all weekend, the Prize Wall didn’t feel rewarding at all.
Another issue I noticed was with Asuka (Showboat). Even though she’s clearly Japanese, she didn’t count toward the Japanese bonus during the event. This seemed like a bug or oversight, and it was disappointing because she could have helped with scoring more points.
One thing I’d really like to see in the future is the ability to buy previous MLC roster Superstars in the shop or Prize Wall. That would be a great way for newer or returning players to catch up on content they missed.
Still, I appreciated the more relaxed pace of this event before the next MLC. I just hope future events offer better rewards that match the effort players put in—and that Superstar traits are properly recognized for bonuses.
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This event this past weekend was miles better than the prior one. I am one that normally hates boss battle weekends, but i had fun running my faction mates thru level 23s.
The tours were back to the normal difficulty which i would not change. If you want to challenge us keep those to the challenge mode.
The prizewall was ok. The plates were far more interesting than the shards that were available, and the ftp (if they could get the points from boss man himself) could get a decent plate for free or near free. I wish there were better shards on the prizewall.
I liked that if i wanted to i could outright obtain viscera with the 100 flagship. I'd like to see more of these offers, but don't change the price. I think this is a more than fair price for the people that wanted to outright obtain him. The only couple things i would have changed was slightly better loot pool in the loot, and I would have left the 100 flagship up until the boss battle itself ended instead of when it ended at 7 pm central time.
Overall i enjoyed this weekend immensely. 9/10
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Let's divide the impressions from the boss battle into positive and negative.
Positive:
- Good prizes for boss battle (you could get a lot of prize wall points).
- Simple boss. (The ability to use plates lowered the difficulty level and boss men defeated the boss very easily.)
- The ability to purchase a new character entirely (for some this is a big plus, for me the price is too high for a character in a very expensive month.)
- Simple and quick to complete tours (the required characters were also quite easy to obtain)
Negative:
- Horrible prize wall (almost everything is overpriced, there is almost nothing to take from shards, poor selection of tokens and resources)
Let's sum it up: A very good event (for those who bought the character, even excellent). I give it 8/10.
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THE GOOD
LTT: Tours were well-designed, not overly complex, and accessible without paywall posters, offering a fair experience for all players.
PORTAL OFFER: I think this the very first time we have seen this very thing happened. The $100 pack which includes latest released superstar with additional 47 loot coins was appealing, particularly with the potential for prize wall medallions and gaining a upper hand over the 24 hour tour, NGL tempting alot of players to spend. For newer players might see the bundle as a game changer for roster growth.
ACCESSIBLE BOSS Battle: The weekend boss was straightforward to defeat, making the event even more enjoyable and approachable, especially after the removal of steel cage restriction on the skill plate usage, For once in awhile i’d say it’s a great thing for lower level factions who have struggled to compete and eventually ended up in frustration which also makes the boss very difficult without having fun.
Low Time Commitment: The event required minimal efforts to reach milestones, perfect for players preferring a lighter gameplay experience during weekends. Balanced Faction Event: The faction event was engaging and manageable, requiring reasonable effort to participate. The final milestone had a bag which requies RNG luck to pull the PW medallions was a highlight, although i have got 25K which is more than what i was expecting lol but some people got super lucky and pulled 30K-35K, which in this case was a massive win. Hoping to see these kind of surprises in future releases.
Generous Offers For New Players: Sale bundles and blog offers provided significant roster boosts, ideal for newer players looking to accelerate progress.THE BAD
Spending Appeal: The $100 pack offers significant value for spending players, providing exclusive items and substantial rewards that enhance gameplay. However, for players with limited budgets, the pack feels inaccessible, creating a divide, consider introducing smaller tiered packs (e.g, $10–$30) with proportional rewards, ensuring more players can get some benefits. Engage budget conscious players and maintain inclusivity. Mediocre Prize Wall: The prize wall offers a variety of rewards, including superstar shards, high powered straps and skill plates, but the high cost of items often outweighs their perceived value, making it difficult for players to acquire meaningful rewards without purchasing the portal pack. To improve this might consider balancing the prize wall by reducing the cost of high value items or increasing medallion payout for completing events. Adding a wider range of amount in bonus rewards could also make the prize wall more appealing, ensuring players feel their efforts are adequately rewarded.
Low Prize Wall Medallion Payouts: The inconsistent medallion payouts make it challenging for many players to afford premium rewards, leading to dissatisfaction. While faction leaderboard rewards provide some additional medallions but sadly only top tier factions get the benefit significantly, leaving most players with insufficient currency. To address this, increase the baseline medallion payouts across events to ensure fairer access to rewards. Introducing alternative ways to earn medallions, such as bonus tabs or leaderboards, where players earn additional medallions after repeated event participation could enhance satisfaction and encourage continued engagement.Overall this weekend was very pleasant, It was a refreshing change from grind heavy weeks, with accessible solo tours, a manageable boss, and appealing offers for new players. Even though the steel cage restrictions were lifted but the high costs Pw items, inconsistent rewards detracted from the experience. Future events could better cater to both casual and committed players, enhancing engagement and satisfaction
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I actually did not expect to see Viscera in the game. Seeing him in the games makes me wonder if we will see any more Ministry posters in the game that are not already here? Mideon perhaps? The Viscera poster art looks great, and the in-game poster seems like a lot of fun from, the CC video I watched. Nice work.
I was hoping with this event I would have walked away with good amount of WCW Austin shards. Sadly after this event I am still close to 1,000 shards away. I am not sure what changed but in previous MLCs, I am usually sitting at 2,400-2,600 shards for the 3,000 recruit, at the end of an MLC. I wish more WCW Austin shards were offered in solo or faction milestones. Seemed like a miss.
The prize wall had a lot of shards for easily obtained posters if you have played in the last year. (Kross, JD, Akam, and Dom) The only chase shards seemed to be Bo Dallas and Abby which is great, however we were limited to a 1 buy offer. I wish this was a 2-purchase option. There were positives to the prize wall, as there was a lot of plate options and Ult Straps. Also, you could get a 6SB Tonga Loa for 700 which was an amazing deal, even if you already had him. Not bad, I just would have liked to see less easily obtained poster shards for more 3,000 shard recruit posters.
The Boss Battle Faction task were fine. I was hoping Sunday (day 2 of the weekend event) there were more faction tasks. You have done this in previous Boss Battles, and I felt it would have helped with the faction ranking. Once Faction Task are complete, you are at the liberty of grinding Level 23s which can be boring. Maye bringing back Day 2 task for future Boss Battles could make it more engaging.
Again, no issues found with the tours. You all that work the tours do a great job. Especially with CSS variation. I have mentioned this before, but seriously you all seem to do this well. Thanks.
Overall, it was a chill weekend event. Please consider for all Weekend Prize walls, offering more 3k and 5k shards. Also day 2 task would be great. Thanks again.
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This was one of the most enjoyable and accessible Boss Battles to date. The balance between effort and rewards was refreshing — solo tours were fair with minimal paywalls, the boss itself was fun and beatable without complex mechanics, and the event felt less grind-heavy than usual, which made it perfect for a relaxed weekend.
The $100 superstar offer was tempting and well-received, especially with loot coins included. However, the Prize Wall felt overpriced, with medallion payouts too low to make meaningful purchases unless you spent. Introducing more tiered packs ($10–$30) and adjusting reward costs or medallion payouts could make it more inclusive for all players.
Still, the inclusion of move damage bonuses and accessibility for newer or mid-tier players was a big win. Hope to see more events like this that mix fun, value, and fairness.
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Congratulations on winning the giveaway!
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