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Saturday Night’s Main Feuds

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  • Shaundadestroyr
    Shaundadestroyr Member

    I have been playing this game a long time. I have to say this was by far the worst contest yall have had for a while. Not only was it almost impossible to get miss Jackie but it was almost impossible to max the event. Even with maxing the event u really did not give enough medallions to get anything worth while. Dont get me wrong I was able to get some new ss but if I was to try and get the gears and stuff I needed.inwould have not been able to get them. I even spent almost $400 on this game this weekend and still didnt get miss Jackie. I know u want to make money but can you please make it more obtainable in the future.

  • Bolobeast100_
    Bolobeast100_ Member

    First I like to say is I'm glad to see Jacqueline is in the game.

    Solo Contest: 100k points per css was fair.l.

    Feud Battle Grounds Competition: CSS for Feuds was fair.

    Limited time tours for CSS was fair.

    Prizewall was good.

  • drban
    drban Member

    For the first part, let me say what I liked - despite being a bit of a grind for the Saturday night's main feud champion prize wall, that was the only good "medallions".
    The abysmal part was the other prizewall, 50 medallions for a gear? a single gear? on average people were obtaining 7-9 medallions only. If you are going to jack up the medallions required, you need to provide just as many that are obtainable. Also with that amount there was almost nothing to pick up from prizewall. As a constant spender, this prize wall deterred me as well. Even with spending one will end up around 14 medallions only. Simply pathetic. If you choose to screw the prizewall this bad, it will make feuding pointless. If your aim was to get us to play less then sure throw out these pointless prizewalls, if not, take a hard look as to what you even want from the player base.

  • D0ngz420
    D0ngz420 Member ✭✭✭

    Wow........ what a weekend...... let's just sort this into Pros and Cons.

    PROS:

    • Feud was perfectly functional, no weird technical issues with any of the feuds
    • Return of the "stretch" milestones for 6 million warscore on each feud, I believe it was 9 million before? 6 million is much more reasonable, positive change here
    • Removal of the extra 40% health on steps Perk, thank God! Everyone running around with Tier 6 medals now is making opponents harder to keep down now, they definitely didn't need the 40% health buff. Also a very welcome change that I hope does not get reverted.
    • I got a Nearing End plate from one of the milestone boxes, hooray

    CONS:

    • Tours were overtuned like crazy. Every one-match node had a Hell match that was a 6SG with a 100% gem damage strap and Tier 6 Fury 3's, giving them another 100% damage and all sorts of crazy buffs. It's like Scopely caught on to us cheesing wins with Armor 2 medals and decided to shut it down entirely. This might not have been so bad if the CSS options weren't so limited. If I don't have Trickster Trish Stratus, there's no way I'm getting a CSS bonus with the terrible HOF Trish. If I don't have Bionic Redneck Steve Austin, there's no way I'm beating a 6SG with HOF Steve Austin, especially against a Hip-Hop Cena with the 1 MP move charge. Are these things tested at all? I understand if you want to deck out tour opponents with top-of-the-line medals and straps in the designated Challenge node, but doing this in every single character node? Really mean-spirited thing to do to the players. Please don't do this again.
    • Worst prizewall I've ever seen. I only ended up with 14 medallions at the end of the event, not even enough to buy HOF Ron Simmons shards, who was a 3000 shard recruit from January. Why was everything so overpriced? Why did William Regal gear cost 150 medallions? Was it even possible to buy enough medallions in the shop to get that much???
    • Charging $20 in the store for an additional "Challenge" medallion is a ripoff. Only those with more money than sense are going to gamble to get a 150% gem damage strap for Reality Era Technician.
    • The shard bags that appeared during the event in milestones / tour rewards were improperly weighted. EVERY SINGLE BAG I opened up had either Striker Bret Hart or Super Stacy shards. I NEVER got any of the other characters that were listed as possible shard rewards. Members of my faction reported the same exact thing happening to them. Why were the odds not more equal?
    • In feud lines, it's annoying when the same class is used on the middle line as the CSS character. Showboat next to Showboat Torrie Wilson, Trickster next to Trickster Alexa Bliss. Very annoying if you don't have Affiliation straps for promoters.
    • Why don't the Ruby Flash Shop milestones ever have medallions now? Would have helped a little on all the medallions you expected us to be able to obtain.
    • As Mherex has noted in his videos, we're always charged $10 for 800 shards for the monthly 5000-shard recruits. This needs to stop. As someone who doesn't spend that much, I'm still over 2000 shards away on a lot of these 5000-shard recruits, an extra 800 wouldn't even get me there. Wish some of these characters had shards more obtainable like Powerhouse Cody Rhodes and Showboat Solo Sikoa, it's been all downhill since the October zombies event.

    I feel like this event was a test to see what Scopely could get away with. If so, bad experiment, reverse course immediately.

  • dimosfen
    dimosfen Member ✭✭

    How sad that after such a wonderful SD event we get such a disgusting feud event. Let's look more specifically at why it's so bad:

    1. Horrible prize wall (everything is way too expensive, even the costume pieces are overpriced.)
    2. Tours (to pass some tours you need donation rare characters. In fact, even reaching the golden "free" chest was difficult)
    3. Number of medals for the prize wall (18 medals, I am a person who bought a $20 pack and have 50 percent of the required characters get 18 medals, which is not enough even for the shards of the characters I need. Usually, under such conditions, I had a large choice of what to choose, here there is no choice at all)
    4. Donation pools (again pools with a bunch of free and old characters.)

    Good:

    1. 4 tokens (for feud) giving a chance for something worthwhile (great idea, in principle an easily achievable reward. True, I again got the worst that could have fallen out of there (but we are not talking about that). Great idea, I hope it will be the same in the future).
    2. Not bad rewards for the tokens of the feud itself (factional place in the overall standings and some milestones). (Not counting bags with 3-4 characters giving 20 shards, the general loot gives a very decent amount of resources.)

    Let's sum it up: After such a good event SD, to make such a disgusting feud is just awful. Overall, this month is trying to squeeze as much money out of players as possible. I give this event 2/10.

  • Unafraidjlay
    Unafraidjlay Member

    I enjoy the flash feuds. I do feel at times like I need to spend more money to get the contest stars. Flash feuds offer more variety. It would be better too if the feuds offered contest shards of the superstars from the weekend contest as prizes for the factions

  • wildcatbonk
    wildcatbonk Member ✭✭

    First…I generally like the standing format of Flash Feuds and I enjoy playing them. The CSS bonuses, the line bonuses…it all works for me - don't change a thing.

    You really sh*t the bed on calibrating the prize wall. I think if you check your books, you make a lot of money off me. How I was unable to afford one batch of Cena shards with my prize wall medallions (with moderate spending) was honestly a slap in the face, which was exacerbated by gear on the wall costing 100+ medallions. I want to be clear: this all led me to spend less - not more.

  • SimonDB
    SimonDB Member

    pretty similar to usual. One improvement to flash fueds would be the length of time per fued or the timings. 2 of them are overnight for us in the UK (particularly the 3rd one) so unless i’m up at the crack of dawn, i will miss out. Im sure thats the same for people across all different time zones.

    I thought it worked well when you tried it with 2 full days and 2 fueds which gave everyone plenty of time to be able to take part

    Not fued related but please update the faction store!!! Its not changed in years!!!

  • mike875952
    mike875952 Member
    edited May 27

    I honestly love this game but think these flash fueds are done in poor taste. The times of the fued are heavily favoring people on the west coast of America. Having fueds till 5 and 3 am E.S.T is hard to play at that hour. Trying to max an event is difficult when the fueds start at 9 pm and go until 5 am. Do that with a full time job or a family is impossible. I would advise raising the points a person gets for competing in your game. The amount of outrage I hear about the scopley logic of money, money, money, makes me think you care more about me spending than people wanting to play

  • kevinr3ings
    kevinr3ings Member

    Very bad rewards and the prize wall makes it impossible to get anything good.

  • Fat Daddy115065
    Fat Daddy115065 Member

    I thought that the stretch warscore milestone in each contest was great, as was the chest for getting all four (or buying one). Nice to get shards of a premium superstar, and a plate. 6M is very reasonable, at least for me, but timezones are still tough. I also love whenever there's a superstar coming into the game for the first time, especially when they're not a Modern era card/poster. Lastly, I appreciate that the 40% health increase for feud also went away. With the steps, and Tier 6 medals, those aren't necessary.

    Now that for the "bad". The tours took a turn for the worse, with 6SG and Tier 6 medals in Hell mode. That's not bad, but the rough CSS we had to use (HOF Trish?!) made it unenjoyable for many. Next, please bring back prizewall medals in the ruby market. The web coin shop and ruby market have been useless for a few months now. On that note, this may have been the worst prizewall I've ever seen. Good players in top factions getting 14-20 medallions, while having something for 150, is insane. Maxing the portal spend event, and only getting double that, is wild. Lastly, the shard bags seemed very unbalanced this event, with way too many Super Stacey and Striker Brett shards.

  • TheBeep0621
    TheBeep0621 Member

    I always enjoy the flash feuds as it opens up my weekend more. However, the CSS for this weekend were rough. It made it impossible for free players to get to the gold chest.

    I do appreciate that the Jackie shards helped towards my monthlong progress and the amounts given were generous though.

  • BrianKaufman
    BrianKaufman Member

    I did not feel the prize wall was sufficient enough to make me want to grind hard and spend my valuable time on the game which is disappointing because I enjoy trying to get better in fueds. I do love that Miss Jacqueline is in the game and I would love to play with her character.

  • ExConvicted1
    ExConvicted1 Member

    Honestly, I really like the layout of Feud. It's my favorite aspect of the game. What I am unsure about is the rhyme/reason of the additional perks in the game. For example, it seems random as to why there are buffs in feud at all. I don't look at those because I don't know if they enhance my ability to win/lose with 50-100% buffs. I think it would be better if they weren't part of the feud, but understand they're part of every other aspect of the game, so I understand why they're there. For those that plan their lineup around the buffs, I'd be interested to see how much of an impact they are seeing.

    As it relates to the milestones all together, this is going to be a question to Scopely with what I believe is constructive criticism as to how the contests themselves go. I'll start with the positive. For those that were able to hit the final milestone and gain the 4 coins needed for the chest, that was new and there were opportunities at more rare items such as the plates. I felt that was motivation to at least achieve those milestones and gain something that could potentially up lift card(s) on somebody's current roster.

    The critical part is specific to the rewards of both milestones. First, one must grind all 4 slots of the event in order to achieve a top overall score for the feud. Other than bragging rights, I felt as this had to be one of the more short sighted rewards in quite some time. If you can grind your way to a top ten slot, what's the real benefit? A few hundred thousand contest points were provided dependent on placement, but not really enough to move the needle between 1 milestone to the next. On the other hand, if you finished in the top 40 of the other contest, you were rewarded with a Jacquelyn card. I'd be interested in seeing the numbers on how many people finished in the top 40 and received the card without actually having pulled it or shard recruited it in advance. Given that you had to pay several hundred dollars to get into the top 40, I'd ask whether or not this contest is really worth it? I'm asking, Scopely, do you want me to play and grind your events or would you rather me spend the money and go do something else? I think it's fair to suggest that if somebody is willing to grind through an event, the reward system should be a bit more catered to those that put up in the time as opposed to those that don't. Should getting 6 million contest points get you rarer items than those that are hitting the top 10 in contests? If the idea is to preserve fairness, this seems to miss the mark. Fairness would suggest that those finishing higher in contests that require grinding get better rewards than those that don't. However, shard bags aren't overly rewarding, plates are.

    I think the overall idea of the feuds and general milestones are average. Why are the shards of the newest card not available on the prize wall? It's not a bad thing to recruit a card after the contest ends, the additional bonuses are already gone, but it allows somebody to use the prize wall medallions and at least get a card after the contest is over? The prize wall seems random for shards to recruit. Having the more recent cards is a great idea, but the others seem very random. Also, how does it help anybody that doesn't spend to have a max amount of medallions that were approximately 20% of the highest item (JBL Gear was 100 medallions and most people got around 20 with little to no spending).

    As somebody that is willing to grind and put their best competitive foot forward during contests, I'm wondering if it's enough.

    For this feud, the sacrifices people are making as it relates to time (staying up late, getting up early, etc) seem to be a competition in itself. How I run my lineup compares to others is a competition in itself. However, I can be competitive in a competition that requires my strategy and how I choose to play, but have literally zero chance at reaching milestones for shards of Jacquelyn and/or others simply because I didn't want to pay? That seems quite short sighted and again, I'd ask what it is you would prefer me to do, play your game or give you a few hundred dollars and just win because I have a bigger pocket book?

    I know this game isn't all about spending, but the pendulum has seemed to sway that way quite a bit as opposed to grinding and in reality, I have strong concerns about the future health of the game or gaming experience if that's the trend that will continue.

    All in all, feud are great contests, but the milestones pay and play need to be averaged out better than they have been.

  • Poffo Wrestling
    Poffo Wrestling Member

    Saturday night main fued

    Overall was a very very disappointing event. So disappointing I think it was one of the worst ever. I will try to keep it to why:

    1) Worst prizewall ever, ridiculously priced items

    2) not enough points in the contest. If we can't reach milestones why play.. waste of time

    3) severely lacking rewards. Worst fued experience........ever... I usually look forward to fued as my favorite game mode. I strongly dislike Boss Battle, the new showndown format it way to restrictive in points, css and makes it not enjoyable. Now fued is sucking.....developers??

    4) when I feel forced to spend on ridiculously costly and random items I chose not to. If you wanted more money, I gave you less, there were things i was going to buy but chose to not spend and listened to the community who were asking people to vote with thier wallet.

    I have taken year long and 2 year long breaks form this game and if it doesn't change maybe I'll take another few years off. See what's it's like in a few years...if it's still around....

  • DJ1313
    DJ1313 Member

    This was one of the worst weekend events in the 7 years I have been playing this game. The prizewall costs were ridiculous and made the weekend event not worth playing. There was no incentive to push for a higher score, let alone pay for anything, with the cost so out of wack. This event was truly disappointing. You need to do better and listen to the feedback for this event. If not and this continues you will lose players.

  • SJ Manan
    SJ Manan Member ✭✭

    The Saturday Night’s Main Flash Feud event brought a mix of highs and lows for majority of the players, with some welcome additions overshadowed by frustrating design choices. On the positive side, the event ran without technical glitches, a significant improvement over past feuds plagued by bugs, ensuring seamless matchmaking and competition. The introduction of Attitude Era Jacqueline as a new female superstar was a highlight, adding diversity to the roster and appealing to fans of the era’s nostalgic vibe. The return of warscore bonus milestones for special feud medallions made rewards feel more attainable, fostering a sense of progress for dedicated players. The special chest was a standout, offering rare superstar shards and premium skillplates, which enhances gem damage and synergizes well with high-tier superstars. Solo contests and tours weren’t functional, Felt like mid tier players were forced to be punished by looking at the requirements. It was downright awful and can’t even imagine how bad it would be for someone who doesn’t have the high end CSS to compete against the HIP HOP Cena, That was actually crucified.

    However, the event’s flaws were glaring. Requiring 5000 shards to recruit Jacqueline felt excessive, making her feel out of reach for standard players without spending a substantial portion. The shard bags were a major disappointment, consistently yielding mostly 2 shards for low value superstars like Super Stacy and Striker Bret Hart, with faction members reporting identical results, Which pretty showcase how lacking your whole reward distribution system has been.

    The prizewall’s escalating costs were another brain rotting issue; It was prohibitively expensive, with only 14 medallions in total for me that’s after me finishing in top 20. Whereas, the basic reward pricing for HOF Ron shards was highly priced and you think that’s just an average price? Items like William Regal gear at 150 medallions alienating F2P players and clearly showing off your unbalanced progression. The availability of medallions throughout the event felt very limited and insufficient to acquire meaningful rewards, forcing players to prioritize low value items over some actual value for effort. The absence of the $10 for 800 shards offer, previously a staple in events, further frustrated players, as it effectively reduced shard accessibility unless they paid for overpriced store offers. Flash Feud loot was equally lackluster, offering negligible shards and resources like basic tokens that do little to nothing for higher level players.

    Overall, I’d say while the technical stability and milestone tweaks were steps forward, The event failed to inspire any excitement or urgency to engage, leaving many players to settle down with minimal rewards as the event’s difficulty increases inflated costs, compared to the rewards payout made it feel like a test of player tolerance. Scopely should reserve extreme difficulty for challenge nodes, ensure fair shard bag drops, lower prizewall currency to around 50 medallions for key items, and reinstate affordable shard offers to restore player enthusiasm and trust. They really need to start prioritize player accessibility and fair reward systems in future releases.

  • Roshan321___
    Roshan321___ Member

    This game is too good I am playing this for 4 years now.

    I have a little suggestion for you guys in prize wall when we have to get any thing in maximum quantity we have click that item 10 to 20 time.

    I want that you can make it similar to move increase where we can directly max or increase 1 by 1 same can be done for prize walls too.

  • K1ngInTheN0rth
    K1ngInTheN0rth Member

    I was really looking forward to this weekend as I was watching the blog reveal & saw a few gears that I was missing on my roster. When the contest started, I noticed there were hardly any medallions in the milestones or the Warscore & battleground milestones. It was really disappointing especially since I considered last month a good month in regards to the structure of the contests. I was not expecting to receive a ton of medallions for free. I’m a moderate spender so I was willing to spend a little to hit the later milestones but there wasn’t any point for me to spend in this contest. Even for heavy spenders, it was difficult to get a healthy amount of medallions for pw items. There was a big discrepancy of medallion distribution in regards to the insanely high amounts of medallions needed for items on the prizewall. It was poorly structured & seriously needs to be relooked & revamped for future flash feud contests. Also charging $10 on the portal for 800 of the debut characters shards when they used to be included in the solo contest is a bad move. I enjoyed the tours, the feud was pretty standard for a flash feud. The css were reasonable. Biggest complaint for me was the lack of pw medallions & the ridiculously high prices of the items on the pw. You’re beginning to lose me as a player & a customer with bad events like this one. A lot of players tuned out. Hoping your team will take all of the community feedback & come back stronger next month.

  • Dartagnan81
    Dartagnan81 Member

    Feud was great like always. I maxed like always. Prize wall was extremely lacking and medallions were hard to get.

  • Limlim78
    Limlim78 Member

    What’s Working Well

    • Faction Feud Coins: My earlier concerns here were overstated. These are still pretty solid, and there's great value even in the free-play path. Definitely a plus.
    • Contest Superstar Selection (CSS): Continued improvements here — the midline bonus Superstars are now more accessible than they would’ve been a few months ago. That’s great progress and helps mid-tier players feel more included.
    • Battleground Contest: As always, this remains grindable in a good way. Especially on Feud weekends, it offers reliable progression and value.
    • Bonus Medallions in Warscore Contests: Big win here. These are obtainable, they create incentive to push harder, and the system feels rewarding. Well done!

    What’s need to improved

    • Medallion Payouts: The drop in medallion availability is steep — down by 50–100% by my estimate. F2P players used to get low double digits; now that feels impossible. This would be understandable if the Prize Wall prices were adjusted accordingly, but they weren’t. To make matters worse, loot coins tied to medallions were removed again — which is frustrating. I’d have absolutely gone for them this weekend.
    • Payout vs. Spend Motivation: This hurts both players and Scopely. Take my case — the reward I want most is Penta shards. If I felt like they were within reach, I might spend a bit to close the gap. But I’m not even close, and that kills all motivation. The ROI just isn’t there for budget-conscious players.
    • Bonus Medallion Rewards: Love the concept, but the fifth medallion reward (e.g., $20 for a random 150% class/era strap and nothing else) feels underwhelming. Friendly advice: that kind of offer needs a better value proposition to entice investment.
    • Resource Availability (Coins & TP): While you’ve done a great job boosting token availability (thank you!), there’s still a big gap in coins and TP across the Battleground, Faction, and Solo ladders. If 7-star bronze is indeed coming soon, we’ll need more of these resources to keep up — and it would make grinding feel meaningfully rewarding again.
  • DKMangler
    DKMangler Moderator Moderator