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Hustlin’ Flash Feuds

DKMangler
DKMangler Moderator Moderator
edited May 3 in CONTESTS
IMG_3862.jpeg

https://wwechampions.com/news/post/1548041

Hey John Cena,

You want to ruin wrestling? Why don’t you crush some gems with the WWE Champions Universe instead? Get your SPECIAL EDITION “Hustle Loyalty Respect” Poster in Loot and collect enough Shards this weekend and next week towards the unlock!

Find RARE Gears on the Prize Wall, alongside Superstar Shards, powerful Ultimate Straps, and MORE!

FRIDAY ONLY: GRAB A FREE +1 MP FEUD PERK IN THE STORE! DON’T MISS OUT ON THIS!

GET AN EXtRA CHANCE AT a 4-Star Gold John Cena “Hustle Loyalty Respect S.E.” IN OUR FORUM GIVEAWAY! 🎁

Requirements for the drawing:

⚠ PLAY the contest first before providing Feedback!

You should post CONSTRUCTIVE Feedback only (see below what we mean by that).

Feedback can be positive and negative, but that should always comply with our Community Guidelines.

You must provide feedback by [4/29] at noon PST.

How can your Feedback be constructive and more valuable?

  1. It's all about why you had that experience in the game!
  2. Tell us what you liked and what could be improved.
  3. If you have any suggestions or mitigations, let us know!
  4. Try to split your Feedback into several parts if needed.
  5. Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc. 
  6. The more info you provide, the more valuable it is for us

Congratulations to @car92 on winning the giveaway!

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Comments

  • Seems to be a huge lack of contest points in this tour. I have done the entire normal mode with css minus the cena requirement. I am only on the first milestone. No way to complete these milestones with the lack of contest points

  • Jgray196
    Jgray196 Member

    I've found flash feuds relatively frustrating just due to the timing of the third feud. In UK time this is place between 3am and 8 am.

    It's just a difficult feud to be able to engage with at those times, it leads to a feeling bad as I'll often be unable to get several CSS during that feud. I'm sure it's similar for others in different time zones.

    A better way would potentially be to have all of the feuds last 8 hrs with 4 hrs between feuds. That would help more people to be able to participate in all feuds

  • Tackboard
    Tackboard Member

    Ran like a standard Flash Feud, my only general issue was the rare team member abandoning and holding the lane hostage.

    Would love the option to be able to take over there lane after a certain amount of inactivity, or perhaps a way to see if your teammate is being active still, I had someone not responding on discord and made me wait the entire time while only competing one fight. These rare instances were the main factor for me not getting the final milestone.

    There are things the faction can to to prevent it after the fact, but in the moment, it feels bad!

    Other than that, it went great! Keep up the great work!

  • ExceptedSeven
    ExceptedSeven Member ✭✭
    edited April 28

    Tours were good, had a decent amount throughout the weekend.

    FLash feud weekend is pretty standard, would personally prefer 2 16 hour feuds 1 male and 1 female rather than 4 at various times.

    Prizewall was good for shards Even though some were overpriced and straps remain far to expensive.

    Faction contest rewards are pretty bad, it's mostly insignificant amounts of econ and 1 shard bag for the final milestone. The ranking rewards aren't great either, 100k and some strap parts at the end isnt much. Maybe include the chest 1st place gets three of for people in the top 30 factions, like 1-10 get 3, 11-20 get 2 and 21-30 get 1.

    Warscore is good but rng can make those chests painful, when you get your 8th gremlin ear it's a bit of a disappointment.

    Overall a good weekend

  • SmarkSmasher
    SmarkSmasher Member ✭✭
    edited April 28

    Tours:

    They were again hard this weekend as well and some of them required us to use tier 6 medals in order to win against strong opponents because the CSS requirements were not player friendly.

    Feud perks and Steel Cage Stipulations:

    The steel cage boosts this time around were not as powerful or potent as they were the last time which was slightly disappointing. Since flash feuds are more challenging to max out, I expected the boosts to be a bit more strengthened.
    Moving on to the feud perks, the addition of +1MP perk to all feud matches was a great initiative. I am hopeful this returns in future as it’s much needed to counter the health buffs that everyone gets now through the other feud perks.
    Thanks to the team for letting us keep the max feud perks that were given out unintentionally. It felt like a good Wrestlemania treat!

    Feud experience:

    I did not encounter major issues or glitches but there were some minor hiccups that I had to face along the way. The game freezing up and not responding to clicks was slightly frustrating. I hope the team works on ensuring that everyone gets a streamlined feuding experience. The middle lane requirements were kept reasonable so thanks for that. The A tier chase Alexa Bliss being the top row requirement felt like a much needed change from the norm of having only S and S+ tier posters as the top row requirement. I liked these positive changes a lot.
    Long story short, the team seems to be on the right track when it comes to designing feud contests!

    The Prizewall:

    The gears, as usual, are extremely overpriced- keeping in mind the benefit that they provide. Some of the shard choices are egregiously expensive as well. For example, Jade Cargill is not a top 3 showboat anymore, and yet her shards continue to grow in cost. If the shard options are reasonably priced, I’d be willing to spend more than 10 or 20 bucks to gather more, but unless that happens, I don’t think there’s enough incentive for me to spend more. Some shard options are reasonably priced, but most are quite unreasonable. I hope the team tinkers with the cost a little bit more to fine tune them. I am hoping the team is mindful of what the meta is so as to keep the costs fair and reasonable. Otherwise, putting so many hours into feuding would be futile.

    Suggestions:

    Keep up with the new types of feud perks and strengthen the boosts of steel cage stipulations a bit more for better experience. Polish the servers so there are next to no glitches while feuding. Balance the prizewall costs a bit more, especially the cost of shard packs and gears.

    Conclusion:

    Overall, it was a good weekend, but there is room for improvement.

  • Limlim78
    Limlim78 Member

    I wanted to take a moment to share my thoughts on the recent weekend "Hustlin Flash Feud," particularly regarding the Steel Cage rule and the final milestone rewards. Firstly, I want to commend you on the changes made to the Steel Cage matches. Removing the reduction in gem damage has significantly enhanced the speed and enjoyment of matches. This adjustment allows for a more dynamic gameplay experience, where players can strategize effectively without the frustration of being penalized for gem damage. Thank you for listening to the community! However, I would like to provide some constructive feedback regarding the final milestone rewards. Currently, it seems that players are receiving the same plates and useless plate, which can lead to a buildup of unwanted items in our inventories. To improve this aspect, I suggest introducing a system where players can redeem tokens for whichever plates they need or desire. This change would not only allow for greater customization and satisfaction but also help save storage space in the game. It would reduce clutter and make inventory management easier for all players. Thank you for taking the time to read my suggestions. I appreciate all the hard work that goes into making "Hustlin Flash Feud" an engaging and enjoyable experience for its players. I look forward to seeing how the game continues to evolve!

  • DC1
    DC1 Member ✭✭✭

    Flash Feud this weekend was pretty frustrating. We really need extended time for each flash feud or just make 2 separate flash feuds much longer then 4 total. I read flash feud comments every time we give feedback, and this is always brought up. You can still have the same amount of CSS. Faction Feuds are always so much better. Please consider.

    Speaking of the Feud CSS, this one really hurt. I think I only had maybe 5 total CSS. This heavily impacted my war-score points. At least with Faction Feud when you offer era and class wins, it gives everyone an opportunity to try and work up the war-score milestones. Make Flash Feuds longer like Faction Feuds and allow us to work era and class wins too.

    The faction contest

    milestores are a joke and have been. You expect us to invest million of gold on fuses but give us peanuts for rewards. Same thing for the faction ranking rewards.

  • DC1
    DC1 Member ✭✭✭

    (2nd week in a row the forum logs me out and I cannot edit my previous post. )

    …Continuing on…

    This weekends prize wall was horrible. I really would like to know who is the person who decides the cost of shards? Even with the fact shards cost way to high, why am I able to get more new poster shards compared to old poster shards? Maybe people are not proof reading how many shards we can buy? Seems like a big possibility.

    Tours were tours. Only thing that seems to be working.

    Sad state of a weekend event. Please fix the forum. I really don't want to have to worry about getting logged out of the forum and not be able to edit my original post.

    -DC1

  • Bolobeast100_
    Bolobeast100_ Member

    Feud Battle Grounds Competition: CSS for feud was fair. The third feud any drew was ok the other three wasn't free to play.

    Limited time tours: CSS for tours was fair

    Flash Feuds: The free extra mp up in the store was good. We should have this in more Flash Feuds in the future

    Overall great Flash Feuds.

    New Hustle Loyalty Respect Cena S.E. is amazing

  • dimosfen
    dimosfen Member ✭✭
    edited April 29

    Let's take a closer look at this event:

    Good aspects:

    1. bug with stairs (it's good that finally everyone had the opportunity to collect all the event rewards).
    2. perk for 1 mp (great idea since often there is a lack of exactly one unit to the charge of techniques and you have to put two trainers on the charge of techniques).
    3. Lots of tours (like simple tours and quite a large number of them with a small number of fights in each).
    4. Faction event (very simple and not bad rewards).
    5. Wall of prizes (not a bad wall of prizes. More costume parts in the future).

    Bad aspects:

    1. Change of feud rewards (there were regular donation pools, they made free pools and such a quantity that it's just laughable. They could have simply reduced the number of donation pools or added free ones 10 times.)
    2. Donation pools (AGAIN, there are a huge number of free characters in donation pools. They would be fine as rewards for feuds, but as a paid option - no)
    3. 2 last milestones of feud rewards (you can add 2-3 feud chests for each of the milestones and it will be quite normal. In the current state - there is actually no need to spend so much time on getting the last milestones. 1 belt for def and one belt for 150 gem damage - these are not such necessary things in the current reality. On the weekly wall, with a high chance, the belt you need will drop. At least there the era and class are immediately needed).

    Conclusion: Not a bad event. I hope they will give 4 ladders on a regular basis now. The idea with donation pools starting from 300-250 place is quite good (just make 10-20 pools), at least there was some sense in spending so much time on this event. I give this event 7/10.

  • Marco19811906
    Marco19811906 Member

    I really liked the ‘oopsie’ extra feud perks as it helped with the score this time round. Thanks for not taking them back. Still I must have feuded around 12-15 hours total and couldn’t get the max 300mil milestone even with them all. It’s a slog every second weekend. It played fine though, but I really liked the double feud format a couple of months ago and suggest we go back to that. Two of the four feuds are between 1am and 7am in my area of the world and sleep would be nice in the weekend.

    Prizewall was good, (keep up the good range of shards) and I had some okay luck with the milestone feuds chests with some decent plates this time. The feud loot is still hit and miss, I’ve never seen anyone hit a poster or the gear in it.
    The loot pulls looked a bit ordinary with mostly posters that have been given out free. Having to pay for all that would have left a bad taste in my mouth though I didn’t do one this time round. The contents/odds should be a bit more attractive especially at that cost.
    Tours were fine, though a lot of them to get through, less with higher rewards would make more sense.

  • m00se23535153
    m00se23535153 Member

    Solo

    Another set of quick Solo tours for this weekend, with another pretty generous wide range of required characters for bonus points on each tour. The scaling was not punishing either, so it was pretty completable without dumping resources into characters I otherwise wouldn’t use. I do prefer fewer, longer tours over the tours like this weekend that are several short tours requiring different characters. It’s easier to just set up a few characters’ entourage, belts, etc. to run a longer tour than to have to jump back and forth between multiple required characters for these short tours. I feel the difficulty scaling could be increased on longer tours to help fit that approach, but still wouldn’t want it too high so more players can complete the tours.

    Faction

    The Faction contest attached to this weekend’s Flash Feuds was attainable and simple for a solid, active faction. The long-running issue with Faction Chat continues to make coordination more difficult, as it always sucks to get teamed up with a partner running a high total power lineup filled with weak characters that take too long to win matches.

    Contest / Milestones

    The milestones for Flash Feuds are solid, up to a point. I know the Bonus Milestones are bonuses and not meant to be achievable for every player, but man, they are so far out of my reach seemingly no matter how much I play. I capped out around 160m points after this weekend’s Flash Feuds. I was able to get 2-3 million points per feud over the weekend. I would have needed to complete hundreds more feuds to hit the higher milestones. Once the bonus scoring is completed (the 2x scoring up to 20m points) and the CSS scoring is done for each feud, there feels like so little point to playing the mode more since there’s no reasonable approach to scoring more. Regular Feuds have become much better with their bonus scoring by class and era; I would love to see this incorporated into Flash Feuds. Even if it was something like a 2-3 limit per class/era per feud, that would help smooth out the entire experience and make it feel much less Sisyphean. 

    Flash Feuds

    The weekend’s Flash Feuds were fine, but don’t get anywhere close to as engaging as the regular Feuds. The scheduling is also rough to deal with based on time zones. I’m fortunate enough that these feuds start at either 8pm or 10am, but they definitely take a big chunk out of my weekend by doing so. Regular Feuds running over a longer duration but only once is a lot more engaging and interesting. For Flash Feuds, I think making them more similar to regular Feuds is the way to go. Instead of 4 feuds over the weekend, hone it down to 2 – one on Saturday evening, one on Sunday evening. One day could be for a Men’s feud and the other for a Women’s feud so there’s still more variety than in regular Feuds. I do love the bonuses to gem/move damage that have been added per feud, as they help me shape my feud teams to take advantage of them. I do think offering bonuses only is a nice approach and doesn’t punish the player. I also loved the idea of having a +1mp perk available for everyone. It helped open up my feud rosters even more. The biggest issue with Flash Feuds is still the scoring. There just don’t feel like enough points to reasonably score high enough while still having a life outside of this game over the weekend. 65k per 1st win feels far too low, as does the 65k per beating a 6SG. I really wish there were just more points readily available like there are in regular Feuds. I was able to max out the regular Feud this month; I didn’t even get close to maxing out these Flash Feuds.

    Technical Issues

    The biggest thing of note here was the free Feud Steps for the bonus scoring perks. That was a very generous approach to a mistake, and it helped smooth out some of my scoring concerns with this weekend’s Flash Feuds. Faction chat was working briefly at points through the weekend, then stopped again. I otherwise had no technical issues with the game over the weekend, which was nice. I run the game on an iPhone 16.

    Prizewall

    The Feud Prizewall was solid. The highest tier items felt unreasonably priced, but I get that those are more aimed at spenders. Most importantly for me was the character shards, most of which felt like a great deal. The absolute highlights were Jacob Fatu and Tech Charlotte shards being offered at such a nice low price. I really hope everyone grabs them every time they show up, because they are definitely gamechangers for almost every roster. I got more tokens that I expected, which helped make the prices of items on this wall not quite as rough. 

    Conclusion

    This weekend’s Flash Feuds were fine, but Flash Feuds just aren’t as engaging or smooth as regular Feuds. The scoring continues to be so much rougher in Flash Feuds. Offering more bonuses like in regular Feuds for wins with specific class/era in addition to specific characters would go a long way to smoothing out this mode, as well as raising the general scoring per match. The surprise extra Step perks helped alleviate some of this issue, but not enough for my liking. I also think it would be worth attempting running only 2 Flash Feuds instead of 4 over a weekend. It might lead to more player engagement around the globe based on their timezones.

    Have a nice day!

  • SJ Manan
    SJ Manan Member ✭✭

    This weekend contest was solid. The overall design and milestones rewards were decent although the CSS plays an huge role on getting most of the solo points. Always like the feud bags that includes the weekend poster for a slight chance to obtain if the RNG drops in your favour and encourages players to grind harder for better rewards or leaderboard rankings.

    • Feud lineups were pretty flexible and have been the highlight for most of the feud events specially since you guys have decided to make the middle lane requirement much easier to fill even for an average player and open ups multiple options to choose from accordingly their roster strength. The scoring system might not be exact as they’re supposed to be in regular feuds but that’s what differentiate flash feuds from the actual feuds and seems more likely the way to make the game more interesting and engaging.
    • The Steel Cage rules are becoming more and more better now than they were in the past. Much more efficient and power hungry bonuses that lead players to strategically build upon their strengths instead of restrictions that to be honest feels more like an punishment. Happy to see that the team seems to be back on the right track.
    • The unintentional free claim for max feud perks were pretty wild. It was cool that you guys decided not to take it back instead giving everyone a fair shot to experience that how much difference it makes and impact your overall feud scores. Also the extra 1MP perk in all flash feuds was another solid upgrade and let everyone have some fun and enjoying time with the team. Really looking forward after seeing soo many positive initiatives that really helped some players to maximise their very first feud contest. All thanks to the crew!
    • Warscore competition is great and continues to be the most paying out contest in all formats although RNG could be bit tricky sometimes because you can get the same crappy items countless times which can be painful to deal with when you’re desperately looking for something particular but when it’s your lucky day you might hit the jackpot. The guaranteed high value straps in 250-300M milestones were great additions. It’s something that the players have been demanding and you’ve done it in no time.
    • Most of the factions were able to max the contest quite easily but the rewards felt pretty weak compared to the efforts that everyone puts into the contest to get the most points for their respective teams. It desperately needs a revamp or slight change in the amounts of resources or event bags that are available in the milestones. The leaderboard rewards aren't any different either, very low solo points and strap parts doesn’t really make any sense not even help anyone to reach any further quests or bonus milestones. Try to put some efforts into the leaderboard rewards and i’m not saying that only top 1-3 factions gets all the attention atleast stretch it out to the top 10 rankings.
    • The  LTT were a great way to score solo points for the low level players or newcomers to make something out of these events. Also having multiple CSS options just make it super easy for the players to match the requirements.
    • Prizewall was decent enough in terms of event superstar shards. Even though some were extremely expensive not talking about the gears that are massively paywalled which is totally fine and understandable but the shard values on some the offers were crazy high likes of Cargill and Freak’n rollins who were not considered to be a top SB by any means yet their shards continue to grow in cost. If the shard options are reasonably priced, l'd be willing to spend more to reach some more bonus tabs to get some more PW currency in hand, but doesn’t seem to have enough incentive for me to spend any further. Hopefully, in the future you will have some reasonable deals and a decent structured plan for weekend prize wall shoppings.

    In the end, i’d say a decent flash feud weekend, the layout of the entire event was pretty good but the rewards and medallion cost have to come down at a reasonable price. Currently the shards for 5k posters where almost impossible to chase with this high medallion cost and if you really do this, l'd say everyone will get more options to choose from and that will also courage the players to participate more and gained more community engagement.
    Also, there’s a suggestion that you should try to do a 2 flash feud istead of the 4 over the course of the weekend like maybe 1 male and 1 female rather than 4 it might work out better than the traditional way should give it a run.
    Lastly, I Hope you guys understand this and take all the positive comments from the community and improve the quality and experience of this platform.

  • Ydoidie
    Ydoidie Member

    I thought the overall event was good and the connections and tours ran smoothly. I thought most of the rewards and contests were on par with past events and a substantial in what is required to do. The biggest change I would make would be the rewards in the faction weekend event as they don’t seem to be keeping up with other contests. One or the faction rewards had 500,000 coins in it. That seems like it’s not in the current meta.

  • wembynama
    wembynama Member

    One thing I will add is that I wish the time period for the flash feuds was a little bit longer.

  • Mikebklyn
    Mikebklyn Member

    I enjoyed the game play so far. I love the armory loot and the resetting the monthly prizewall every week I love that the prizewall changes weekly. I also enjoy all of the Cena’s as well. However this weeks prizewall is lacking. I do love that we are getting penta

  • Seems to be a huge lack of contest points in this tour. I have done the entire normal mode with css minus the cena requirement. No way to complete these milestones with the lack of contest points

  • The flash feud was rough for me. As usual the css were rare guys that I'm not even close on. It seemed pointless to try and run this weekends flash feud if you didn't have those bonus characters. The scoring crawled and just didn't seem to move. The faction rewards don't seem to be on par for the rest of the modes rewards now. I don't wanna be all negative so I would suggest to alter flash feud to more of a grind event with less rare characters for the bonus points. Make the scoring higher so you don't have to play a million feud matches to max. Also look into altering the faction rewards to kinda match other contests. 40000 medal parts don't go very far anymore lol. I look forward to next flash weekend...maybe it will be better

  • car92
    car92 Member

    Overall, this was one of the better feud weekends in recent times. The +1 MP given to all players was a great move—it opened up different entourage options and added variety to gameplay. Allowing us to keep the maxed feud perks made the experience more enjoyable and competitive. Please consider making the 1.5x speed boost standard for KoK Pass users from the start of the MLC, with 2x speed reserved for Premium Manager Pass buyers. It would significantly improve QoL during high-grind events.

    Prizewall Improvements

    The Prizewall over the last two months has been excellent. I personally recruited several female Superstars, which added real depth to my roster. Please continue this trend—it’s been a game-changer.

    Gameplay Issues

    There are still a few frustrating long-standing bugs. For example, I had to beat the same opponent multiple times, yet they kept coming back with full health. Many faction mates reported similar issues. Also, it would help immensely to have a visual marker indicating already-used feud Superstars to avoid repetition and confusion.

    Other Positives

    Feud lineups were flexible and balanced, especially with the relaxed middle lane requirements.

    Steel Cage rules continue to improve—bonuses feel more strategic and less punishing.

    Warscore milestones were solid, and guaranteed straps in the 250–300M range were a great addition.

    RNG still needs tweaking—duplicate low-tier drops can be frustrating.

    Thanks again for a fun weekend and the recent improvements. With a few QoL additions and bug fixes, this could become the best feud format yet.

  • overall, there wasn’t much of a change to the contest, other than being given far too many stairs that were not needed. I did like having the opportunity to increase starting MP with a perk.

    This contest more than what I can remember, there were very few characters that earned contest points for using them in the feud. I was not a fan of this, as it severely limited the amount of points you could earn. Especially when each character you could only win 2 matches with max.

    I enjoyed earning quite a few shard of the hustle, loyalty, respect SE Cena, but was disappointed the shards of the Chain Gang SE were just non-existent. I think k having some of both would’ve been more beneficial than some of one, and none of the other. It makes it seem as both are attainable.

  • xavius
    xavius Member

    Tours:

    They were again hard this weekend as well and some of them required us to use tier 6 medals in order to win against strong opponents .

    Feud perks and Steel Cage Stipulations:

    The steel cage boosts this time around were not as powerful or potent as they were the last time which was slightly disappointing. Since flash feuds are more challenging to max out, I expected the boosts to be a bit more strengthened.

    Moving on to the feud perks, the addition of +1MP perk to all feud matches was a great initiative. I am hopeful this returns in future as it’s much needed to counter the health buffs that everyone gets now through the other feud perks.

    Feud experience:

    I did not encounter major issues or glitches but there were some minor hiccups that I had to face along the way. The game freezing up and not responding to clicks was slightly frustrating. I hope the team works on ensuring that everyone gets a streamlined feuding experience.

    The Prizewall:

    The gears, as usual, are extremely overpriced- keeping in mind the benefit that they provide. Some of the shard choices are egregiously expensive as well. , Some shard options are reasonably priced, but most are quite unreasonable. I hope the team tinkers with the cost a little bit more to fine tune them. I am hoping the team is mindful of what the meta is so as to keep the costs fair and reasonable. Otherwise, putting so many hours into feuding would be futile.

    Suggestions:

    Improve steel cage roles to be available for all

    Conclusion:

    Overall, it was a good weekend, but there is room for improvement.

  • Boxout6
    Boxout6 Member ✭✭

    Overall it was a decent feud.

    Pros:

    • 2000 shard recruit as a top row (Alexa) for one of the feuds
    • The last 2 milestones with guaranteed high boost straps was nice
    • Technical stability was good

    Cons

    • 3 special boxes only for the #1 team (which is always Woken) in the faction contest
    • The moment bags are very out of date at this point and they are in the late milestones
    • The guaranteed plate box is out of date
    • Removal of the special box from 2 flash feuds ago where you could get something of high rarity if you had 10M in every feud (I thought that was a step in the right direction)
    • The faction feud coins give out way too many hangers now. In the past it was a nice way to get some shards / coins / TP but now it's a lot of hangers
    • In the featured section of faction feuds coins there are title and medal currency. Those being in that section under "Featured" feels incorrect. If you are lucky enough to land a "Featured" pull it should at least be something semi-rare IMO.
  • n8chaboy508
    n8chaboy508 Member

    The required superstars for line bonuses was a little better this feud. That allowed for better game play. I like the flash feud setup but not the times. Maybe if there was a way to stretch the length of each feud. Overall, it was a fairly productive weekend.

  • Jasonharper1
    Jasonharper1 Member

    wish could win him

  • Dartagnan81
    Dartagnan81 Member

    Flash feud rewards were a dud for me this go around. The prize wall wasn't beneficial for me either. I had to settle for coins. Feud score wasn't an issues and enjoyed teaming up with my faction mates. Patiently waiting for the boss battle. Cheers mates.

  • Ahad_qazi
    Ahad_qazi Member

    Feud need to be more interesting and pls add more shard bags so we cannot face issue in upgrading superstar and great cena animation this time

  • kevinr3ings
    kevinr3ings Member

    I have no complaints, I completely like how they are handling the game.

  • TheKirk
    TheKirk Member

    in general, I enjoyed the event. Not too many difficult CSS requirements (for me anyway). My main gripe, as probably with other non USA players, is the fued timings. I am a UK player and Fueds 1 & 3 starting at 2AM is quite frustrating. It leaves me with a choice of staying up late (if I just focus on CSS I possibly won’t be able to go to sleep till 3-4 AM) or waking up early. With fued 1 this isn’t an issue because the end time of 10AM usually allows me to fit it in but fued 3 generally finishes at 8am which doesn’t leave enough time assuming I wake up at 7AM.


    I am sure adding 2 hours to feud 3 wouldn’t hurt? And it would also improve game life balance for a number of UK and I’m sure main land European players also.

  • Bns666
    Bns666 Member ✭✭

    I dunno feud is as what it always is…

    I feel like the times need to change up a bit…. People work and you’ll never get it 100% but maybe if you rotate the times on a flash feud once in a while that will help….

    I know the euro’s get the short end… but with a 2 hour rotation everyone will get their spot eventually….

    As far as the tours and CSS…. It useless to talk about why are the current people not css and queen made it again…. A contestant rotation off css new and old will make people spend and upgrade….

    I prolly spent less as feud went on because some of the CSS shards are so far off compared to others….

    Over all the feud which was a true test of will has received a boring B…. Nothing new to get excited about… but nothing overall bad to complain about… just needs some tweeks to make 500m possible without spending all 4 fued strapped to the game…

  • Chaz0680
    Chaz0680 Member
    edited May 1

    The Game is starting to get a little frustrating I'm just waiting for all the bugs to work out and see how it is when everything is finalized also the 2 hour sd timers between energies suck. The flash feuds are cool but needs better rewards hardly worth playing anymore also free to play players need better incentives it seems as tho it's getting harder and harder for free to play players to achieve milestones because it seems like you only cater to big spenders