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Mami’s on top now

DKMangler
DKMangler Moderator Moderator
edited April 11 in CONTESTS

https://wwechampions.com/news/post/1521081

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Mami’s always on TOP!

Compete against Unlock BRAND-NEW Rhea Ripley as the Faction Boss this weekend and earn enough of her Shards to unlock her! Get her NEW powerful Gear on the Prize Wall, alongside Moments, Shards, and a 150% Gem Damage Strap for MAMI!

GET AN EXTRA CHANCE AT a 4-Star GOld Rhea Ripley “Mami’s On Top” IN OUR FORUM GIVEAWAY! 🎁

Requirements for the drawing:

⚠ PLAY the contest first before providing Feedback!

You should post CONSTRUCTIVE Feedback only (see below what we mean by that).

Feedback can be positive and negative, but that should always comply with our Community Guidelines.

You must provide feedback by [4/8] at noon PST.

How can your Feedback be constructive and more valuable?

  1. It's all about why you had that experience in the game!
  2. Tell us what you liked and what could be improved.
  3. If you have any suggestions or mitigations, let us know!
  4. Try to split your Feedback into several parts if needed.
  5. Example: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc. 
  6. The more info you provide, the more valuable it is for us

Congratulations to @nightxmare on winning the giveaway!

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Comments

  • CodyHudson12
    CodyHudson12 Member

    Is this an error, should it be focused showboat shards instead of the chaotic showboat shards? See attached. Why would we want chaotic shards when the featured card Is showboat focused?

  • ExceptedSeven
    ExceptedSeven Member ✭✭

    Very good weekend for me. Faction boss was alot more enjoyable for me because there were quite a few showboat Auskas in my faction so it made the whole weekend alot less stressful. Most boss battles tend to have few options which causes the same few people to have to carry most the faction so this weekend was a nice change from that.

    Tours were a little lacking it felt.

    Prizewall Wasnt much there for me but that's not a huge deal.

    Only Real issue was this weekends character was another rhea which wasn't that different from the other ones. I don't mind having multiple versions of the same person as long as they are somewhat different.

  • lemming787
    lemming787 Member

    This was a solid contest. The boss battles felt a lot more fair than the last one, with much more achievable milestones. My pulls gave me some decent new characters and I got about halfway to the 5000 shards needed for Mami. The loot from milestones was helpful. I thought the prize wall was a little lackluster though, I'd like to see more gears available especially. My faction was able to hit most of the goals with some grinding. I feel like there could have been more tours, but it wasn't a real problem. Kudos, this was a good month for the game and I appreciate the steady improvements.

  • BadBruce
    BadBruce Member

    Overall a good Boss Battle weekend. While not easy, completing lvl 23s was more achievable this weekend. Which is good. It shouldn't be easy, but it also should not be extremely difficult. It was a good balance this weekend.

    We would like to see more faction and solo tasks. Give us more to do in the event. Roll out more tasks on Day 2.

    The odds of pulling the new Mami poster were very low. We had a lot of members trying, and only had two that were successful. This was disappointing and demotivating. Please increase that odds to make this more attainable.

    The in-game faction chat remains broken. This is a basic feature in the game that has been broken for a long time. We don't understand why this is being ignored.

  • While I am starting to enjoy the Faction Boss Battle events, this is still my least favorite of all the events. I will be honest, this dislike for the event stems from when it was first made an official part the event rotation. For whatever reason, I was unable to participate for almost the first 9 months it went live. Aside from that here is what I liked and disliked about this weekends Faction Boss Battle.

    Likes:

    It is always nice to see the female roster be used more.

    The extended time the event ran was nice. I am used to events ending at 12pm PST. To be able to still play at 8pm was great as Sunday mornings are usually busy for me.

    I did enjoy this Boss Battle. Because the female roster is smaller you really needed to think about who you were going to use and form a good strategy with your Faction mates. With the male roster, as long as you can do decent damage you can probably survive.

    Dislikes:

    For sometime now the boss shield has been a hardened shield that the boss breaker will have no effect on. I can't remember the last time the shield break effect could actually be used. Why have a boss breaker if you are going to make it non effective with every boss that creates a shield?

    I feel that more and more for all events but it has always been noticeable in Faction Boss, the CSS are rare characters and/or have to be at a certain level (6ss). To me, this indicates gearing the game towards those who pay to play. They are the ones that would most likely have those characters, for example the new showboat Auska from last month. This also makes it difficult for newer players to help their Faction achieve event tasks.

    Which brings me to my final point I will make. I would like to see us be able to do global lobbies in the faction boss for all levels. Not all factions are built the same and it can be difficult if you are a lower ranking faction to do higher levels. There may not be enough people in your faction that can meet the requirements. I am even willing to take a deduction in event points for global lobbies over level 15.

    Thank you taking the time to consider my feedback.

    Flying Jabroni

    Scooby-Dew Crew

  • BigBadBoyyyyy
    BigBadBoyyyyy Member

    I found the boss battle largely enjoyable, I’ve built up a solid women’s team so normally feel I can compete, sometimes more than with the male competitions


    I lacked the ability to quickly clear green gems so quite regularly got a skill frozen which made the battle more challenging. This can be frustrating sometimes but does add some repeat playability


    overall a positive enough weekend

  • Jebbies
    Jebbies Member

    For the most part this weekend was enjoyable altho most of that came down to my faction mates making it easier the boss wasn’t as bad as I thought it was going to be so that made most of the css quick and easy to do the only drawback that I would nitpick at is the prizewall somethings just feel overpriced and the choices didn’t feel great either. All in all the weekend was more enjoyable than some of the contest we’ve had this mlc

  • Chris_Dan
    Chris_Dan Member

    as for this boss battle, I’d say it was really fun and enjoyable but that comes down to my faction having alot of people who were even able to pull Showboat Asuka, if you didn’t have her then you were screwed. As for the prizewall, I felt some things were overpriced than others. But this was a good boss battle event.

  • CaptTrick
    CaptTrick Member

    I found the boss battle enjoyable this round (although I was a little disappointed Dom didn't stay as the boss). But, at the risk of getting hitting hit in the back with a folding chair, I think Boss battle tasks as a bit stale. If people have the right champs, the CSS is done quickly and there is nothing to do unless you are grinding for faction leaderboard. Maybe there is room to create tasks that create a bit more faction coordination: Beat the boss with a team makeup of each Style, or shield of specific gem type instead of color or the boss gets a second life and, similar to the shield, you need to break certain gems to keep them down.

  • ErickReyes91
    ErickReyes91 Member

    Hello WWE Champions Team,

    Mami’s always on TOP competition was a success in my book. Here are my likes, dislikes, and more:

    Boss Battle:

    Like, boss battle was attainable and fun for everyone in the faction. When the contest is well balance it's always a good experience.

    Dislike, there was no particular dislike on this BB weekend.

    More, the reason BB was attainable and fun was because there was enough variety for players to compete against the BOSS. If we are not allowed to used plates, then it's a good idea to plan a boss battle where players have options to defeat the boss. In previous BB, the competition has been extremely difficult and no plates were allowed. If no plates are allowed, then the math needs to math to defeat the boss.

    Solo Contest:

    Like, I love the idea to be rewarded for having the latest characters, but also not punished if I don't. By adding variety to the lineup on this solo tours, it makes it enjoyable to play.

    Dislike, we would want more solo contest and maybe better bonus rewards.

    More, bonus rewards can improve now that the game seems to be focusing on the gears and moments. More hangers can become available so we can obtain more gear and/or have tokens to redeem moments as well. It always enjoyable when players that get the new characters and are able to bring them to the max level to be rewarded with their belt, moment, and even plate.

    Prizewall:

    Like, prize wall is pretty solid and always depends on what each player needs. I do like the variety we have to obtain new stuff.

    Dislike, prices can sometimes be exaggerated. We should be able to get 1-2 top tier items if we hustle thru out the contest and sometimes that is not the case.

    More, promoters are becoming more important every time. So why don't we add a system where we can get them faster. Maybe by adding shards to the price wall or adding them to the club store. That would be awesome, instead of taking forever to get 1 character.

    Overall, I give this contest a solid 8.5. It had a good idea with attainable milestones and good rewards. The timing was good and SuperStars were accessible. I believe you can build from this competition going forward.

    Bonus note, please add filters to find plates, characters with specific requirements in the roster section, not only when a competition is going on.

    e.g.

    I want a superstar that breaks green gems and makes blast gems. The only way you know this is by being a veteran in the game, but for new players it might not be as easy and become frustrated.

    Thank you for allowing this platform to express our love for the game.

  • m00se23535153
    m00se23535153 Member
    edited April 7

    Solo

    The Solo tour was solid and short. The required characters for bonus rewards on the tour were once again very generous, with one exception – the Hard Mode Challenge, requiring Legends era women to take down a 6SS. That on its own is fine, now that there are more women for that era, but requiring either a Showboat or Striker was disappointing. Legends era only has 1 woman in each of those classes. The Showboat Wendi is practically unusable in the current meta, especially against a 6SS, and the Striker Sherri is a very rare premium character. Missing out on that bonus reward was disappointing, but on the other hand, at least that bonus reward was only 1000 Prizewall currency. In the interest of clarity, I think it would be better to just lock the bonus reward behind specific characters by name instead of class/era. It introduced some confusion where there didn’t need to be any. 

    Faction

    The Faction contest in Faction Boss continues to be my favorite part of the mode. Focusing on the Faction aspect of the mode is so much better than requiring each player in the Solo contest to use specific characters against the Boss at X level Y number of times, which is always a chore that makes the mode not fun. Scoring requirements like “beat the level 10 boss with a Legends era 100 times” is a wonderful requirement for Faction contest scoring, but not for Solo contest scoring. It allows each player to contribute without having to rely on rare characters, which makes me want to engage with the mode more. I like feeling that my efforts are helping the faction. My faction was able to hit all requirements and max out the contest, and I feel like I contributed even without the premium characters.

    Milestones

    The milestones were attainable for me with the friendly range of required characters for both the Solo Tours side of the contest and the Faction contest. I was initially excited seeing the MLC characters as some optional bonus points by beating the boss at level 14. Then I realized I didn’t have enough tokens to get Bull Nakano high enough (6SB) to get those points, which was a bummer. I was still able to hit the gold chest and a bit beyond anyhow. I do wish the first couple of milestones after the gold chest were a bit better value. They are generally achievable, but not really worth the effort since it’s only some coins and evolution tokens, neither of which are very exciting. Even adding just a few MLC shards (like 5-20) would make it feel much more rewarding to go that little bit extra past the gold chest milestone.

    Faction Boss

    The Faction Boss was pretty good. The requirement of a green shield made it a bit harder, leading to a few failed runs due to lack of proper planning. The Faction Boss version of the Steel Cage rules was fine and minimally restrictive. The boss in general was fine, if pretty familiar. I think a great way to change up this mode would be to focus on Moves and Move Damage over Gems and Gem Damage. Offer some big bonuses to Move Damage via either the general Boss mode buffs instead of gems, or via a Steel Cage bonus. Additionally, the Shield could be switched to a Move focus as well, requiring either the boss be hit with X number of moves (any move or color-specific) to break the shield. Or Submissions could be brought into focus. Make the Shield require being hit with X number of submission turns to break it, which could again be any color or color-specific. I think these could work well, especially as the meta baseline for Move Damage has increased. It would definitely enforce more creativity and require players to use characters for Boss mode they haven’t before.

    Technical Issues

    Faction chat is still not working, which made coordination through this weekend’s Boss fights a bit more difficult. Otherwise, I had no technical issues running the game mode and tours all weekend. I run the game on an iPhone 16.

    Prizewall

    The Faction Boss prizewall was fine. The focus on Moments was a change of pace, though they were pretty pricey. Moments require more thinking about where they help my roster and if they boost any characters I like to use, and if I even have enough of the characters in the Moment to unlock it in the first place, which I have been burned by before. The only Moment of value for my roster is the Hall of Fame 2017, and I wasn’t able to get enough currency to buy it. The character shards were fine and likely helped a few people unlock the previous couple of month’s chases, which is always a plus. The inclusion of a very inexpensive 6SB R-Truth was also a nice touch and likely will help a number of lower rosters.

    Conclusion

    This Faction Boss weekend was solid, if a bit unexciting. The Steel Cage didn’t really add much to the mode, but it also didn’t take much away either. I do think restrictions to Entourage make the most common sense with a Steel Cage, but I think the bonuses for the Steel Cage should also include +MP bonuses in addition to damage. I also think a focus on Moves, Move Damage, and Submissions would lead to more variety and intrigue with Faction Boss in the future. I absolutely love the contest focus on Factions in Faction Boss over solo. It makes the mode much less of a chore, especially over a weekend.

    Have a nice day!

  • Sp81290
    Sp81290 Member ✭✭✭

    This weekends boss contest was pretty standard as far as contests go. There were quite a few goodies in the form of tier 6 medals up for grabs, which is always a positive in my eyes. 

    Let’s start with the tours. Solid mix of old and new css, which creates a well rounded contests for all tiers and styles of players. Great way to keep everyone happy and engaged. 

    The steel cage aspect is kind of interesting as a concept. But to continue to incorporate the same types of debuffs for the boss contests doesn’t create the variety in gameplay that I think is the intention. Instead of throwing out “no skill plate” each time, I would love to see it switched up. Maybe no trainers, then no gears/moments, then no belt. Obviously, the hope is that the dev team is understanding that the buffs need to be proportionate to the debuffs, or else you’ll create an environment where nobody is able to perform, and that would tank the fun factor for the weekend”. 

    Would love to see there be a reason to play the game in boss weekends outside of the first 30 minutes when the race is in and then an additional 30 minutes total for the css to be ran. Incentivizing increased play time by having a solo element to it or an increased faction benefit would be great. 

    Difficulty of the boss this week was pretty simplistic. The large buffs allowed for a multitude of people to be used. There were quite a few factions that hit the max skulls this go around which is good to see. Would like to see some more “off-the-wall” types of boosts to use other parts of our roster that aren’t as utilized. 

    Rhea looks great. The gear looks awesome on the model. She looks to have multiple play styles which makes her very versatile across multiple game modes. Lastly, who doesn’t love Mami!!

    The prizewall was super hit or miss for a lot of people. Was cool to see some of the multiple piece moments on there for pretty cheap. Hoping that continues on these prizewalls to allow those that weren’t wanting to spend to obtain them previously have a shot at obtaining the moment. 

    The mega chance belts being pretty great pricing wise was also another win. Hoping that a lot of people took advantage of that and grabbed a couple of those. Outside of those things, it was a pretty unmoving Prizewall. Depending on your tier in the game, you’ve either already collected the characters or you’re too far away to have it make an impact. 

    Think this contest was a net positive. Would hope that the balancing of busy contests and contests like this would even things out to where you’re not bored or overwhelmed in any of the events!

  • Ayrich
    Ayrich Member ✭✭✭

    I've always enjoyed Boss Battles.

    It's the only mode where the faction fights together.

    I would like to see the rewards for faction skulls changed. Faction Boss coins are really nothing to write home about. There needs to be chests and shards attached to it.

  • SmarkSmasher
    SmarkSmasher Member ✭✭

    Tours:

    The tours were fine this time, as the CSS requirements were quite flexible. Having more choices is always appreciated, especially since tours are usually the first source of shards and solo points.

    Faction Boss:

    The faction boss fight was well-designed, with boosts that helped a decent number of posters, giving everyone a somewhat equal fighting chance. This is a departure from past designs, where the boss's weaknesses were often tailored to favor only the top premium posters. I saw more factions having a good time with this one, and I appreciate the team's effort to make the fight more equitable.

    Prizewall:

    The prizewall offered numerous choices, which is always a plus. The moments were a bit overpriced, but that's expected for newer items. This time, the emphasis seemed to be on shards for posters that were previously available for free, which is a nice change of pace. While I appreciate the team's consideration for newer or returning players, adding some more premium poster shards to the mix would have made the prizewall even better.

    I picked up Mercy's shards and recruited him, which allowed me to activate the Wyatt Sicks moment. However, I find it strange that Mercy's shards have been offered only three times after his MLC ended, while Howdy's shards have been offered multiple times. Given that Mercy is an S-tier poster and Howdy is S+, it seems counterintuitive that Mercy's shards aren't offered more frequently because S tiers are not supposed to be rarer than S+

    Faction leaderboard rewards:

    The faction leaderboard rewards were underwhelming, as they seemed to be the same as in the past.

    Here are some suggestions:

    Firstly, it's time to add 100-150% gem damage straps to milestone or leaderboard rewards. The current "mega bonus chance" straps are unimpressive, often yielding low-quality straps with only a 40-60% boost. With tier 6 medals and opponents having various damage and health boosts, we need better straps that guarantee at least a 100% move or gem damage stat. Not everything should be RNG based. At least offer us have some high quality straps so players are incentivised to play and spend more.

    Secondly, the faction leaderboards could benefit from the addition of tier 6 medals, rather than just prizewall medallions. Some of us grind for hours during boss fights, and we deserve better rewards.

    Thirdly, requiring players to collect shards to earn a significant portion of MLC points in the final contest is not ideal. This approach can create unnecessary anxiety among players about their MLC scores. Since maxing out the MLC is a common goal, it's better to make it more accessible rather than introducing elements that might induce FOMO (fear of missing out) and excessive monetization. With premium poster shards already available for purchase, there's no need to make the MLC process overly commercialised. By keeping the MLC more accessible, players can enjoy the experience and feel a sense of satisfaction from achieving their goals without feeling anxious and having an unrelenting feeling that they have missed out on content, even though they may have engaged with all content.

  • Well well well,it's been a while! I'd like to give you props on a good "April Fools" joke. I personally would have enjoyed using females kick the grease out of Dirty Dom, but with the potential backlash that would ensure drawing up a new Rhea wasn't such a bad idea!

    Faction boss contest provided more opportunity for faction communication and strategy, which in a faction event, is welcomed! Rhea herself wasn't a pain to defeat with the correct recipe of damage and boss breakers, so no complaints there!

    Solo contest tours were par for the course,but I personally do approve of the diversity of CSS. Keep this up for future tours.

    Prize walls and the reward ladders are fair,but need consistency. Maybe if you come up with a scale based on tiers ,figuring out shard prices would be more easier to price,and be consistent. The only beef I have with the loot is that there are way too many free superstars that show up more consistently. Pulling Dakota 3 times in a row with a paid loot is a gut punch. Maybe limit outcomes to 1 per loot? Just a thought.

    Rhea herself is an absolute beast- and it's about time we got this. Mami would be proud of this character because,she is always on top.

    OVERALL EVENT SCORE: 8.5/10.

  • Deadman61969
    Deadman61969 Member

    This was a very fun event I love all changes I think we need a big sob now lol

  • Pandher16
    Pandher16 Member

    Enjoyed this weeks boss battle as compared to the last couple. Was much easier to complete this time around albeit at the expense of having sb asuka. Did not mind the steel cage rules of no plates again as it makes bb a bit harder rather than always turn 1. Pw was also decent this time around so no complaints there. Overall an enjoyable weekend bb!

  • PlatinumPat
    PlatinumPat Member ✭✭

    So, again, there isn't enough to do on Friday and Sunday for the weekend events. Some people have things going on Saturdays. The Boss Battles were generally ok. I would like to see more css options for the Boss Battles.

  • DC1
    DC1 Member ✭✭✭

    The design of the new Rhea looks great. Her alternate gear with the mask she wore as Survivor Series is a nice touch. Great job by the art team. I would like to see (down the line) an update to the face visual of trickster Rhea. Her in game move update is great, but her face needs a little tweak. Just a suggestion. The new Rhea SB face visuals are on point!

    I liked the boss battle this weakened. The only suggestion I would like to make is next time we have a weekend BB can we have more 2nd day (Sunday) task? I think our faction completed the Asuka matches in about 7 minutes. It would have softened the blow of just doing 23s after for rank. Again, just a suggestion. Thanks.

    The tours were fine. Seemed like there was less tours than other weekend events. Also, when you have challenge tours for any weekend event, with the solo points you sometimes award, would you also consider adding weekend prizewall medallions? It would give us a little bit more of an incentive to completing challenge matches.

    This weekend's prizewall store was actually pretty good. I was not able to get any of the top rewards but seeing items like the R Truth moment, Dexter shards or even a 6SB Fuse for the new truth was great. Those middle and lower items seemed a little bit more obtainable if you and your faction were able to max the event. Nice work.

    Overall, it was a good event. Thanks

    -DC1

  • lemming787
    lemming787 Member

    I forgot my main criticism for this month, the face on the new cm punk is horrible and badly needs to be updated, it looks nothing like him

  • 6Www538227
    6Www538227 Member

    This weekend was a win to lackluster mlc. (too many steel cage rules while my account could handle it, the overwhelming steel cage rules of this mlc is bad for a new player. There was a lot for everyone for the prizewall, and tons of medallions for once for the FTP.

    The boss itself was decently challenging where a lot of members of even a lower faction could help with a little bit of grinding of past events this month to help. I agree with what sp8 said about the steel cage rules getting stale for the same stuff over and over. It isnt a challenge for the people that it's supposed to challenge and too much of a burdan for the ftp to where they feel like they can't do anything and will skip entire contests.

  • Shinkansa1441
    Shinkansa1441 Member

    Overall, this was a solid and enjoyable weekend event. The Faction Boss battles felt noticeably more balanced this time, with achievable milestones and broader superstar options. Having multiple viable choices like Showboat Asuka available made it easier for factions to coordinate without relying on just a few members to carry the load, which has often been a pain point in past boss events. This shift brought a more inclusive and strategic team dynamic, especially with a smaller female roster, where planning mattered more than brute force.
    The extended event duration was also appreciated, especially by players in different time zones. Being able to participate on Sunday evening rather than feeling rushed in the morning was a welcome change that made the event feel more accessible and relaxed.
    While the milestone rewards and loot felt rewarding, the Prize Wall was a bit underwhelming, lacking exciting gear or standout items. It would be great to see more character gear or rare items featured in the future to make it more engaging. Also, the Tours felt a little light, and adding a couple more would help round out the experience and give players more to do throughout the weekend.
    One ongoing concern is the hardened boss shield. Boss breakers like Shield Breaker feel useless when the shield is constantly immune to them. If these effects are going to be part of the game, there should be boss designs that allow players to actually benefit from those mechanics.
    Lastly, while it’s not a major issue, the new featured character being another version of Rhea Ripley didn’t feel very fresh. It's okay to have multiple versions of a superstar, but they should bring distinct gameplay mechanics or traits to keep things interesting.
    All in all, this was a well-paced, fun event that showed clear improvements—looking forward to more weekends like this with just a few tweaks!

  • RebelOne1
    RebelOne1 Member

    This was a great MLC . I manage to earn Dirty Dom and he hits hard in my opinion. Earning stuff has been so satisfying with the new layout . I only wanna say that I feel like you should give make the cost for prize lower on the events with special items . It’s not fair for people to have to pay to win all the time . It’s okay to let all of your players get the good plates and great characters without having to go so hard . Especially with you wanting new players to join and old players to stay . A lot of the older players are not playing any more because of the money they had to spend in game just to fit the new mold .

    Faction fued rewards are awesome but I feel like we should be able to get more skill plates for using contest super stars .

    Overall I can’t complain about much . Just wish I could complete my Rhea set lol

  • Prebby20
    Prebby20 Member ✭✭

    It’s boss weekend and like all of them it’s a race to get 100 faction mates from all around the world to finish as fast as possible. Which can be quite alienating to that one person on the other side of the world if they forget an alarm.
    As someone that isn’t making pulls anymore chasing these champs it’s just another weekend of do my job and put the game down. Chests are gone that gave slim chances of getting the card or if they chests they are flooded with other shards.
    A grindable stretch milestone would be cool to see but I’m not sure how that would work and what would make it enticing to get factions to go for it.
    as others have mentioned global lobbies being limited to level 15, seems not fully fair. There are quite a few member of this community that would play and try to help others get there level 23s in and would also help teach the newer players and or factions what kind of prep is needed at the top of the factions that can finish the boss in 30-60 minutes

  • ARSALAN1
    ARSALAN1 Member

    Now im very disturbed game very difficult and hard month long mlc weekly event and SD shard not possible to max ss very very difficult game now so plz help

  • Wieser420
    Wieser420 Member

    The event was a good thing but the prizewall was a little underwhelming I wish it was a little better css for the event

  • Rock1987
    Rock1987 Member

    The usual steel cage rules are getting a little stale. Other than that and the standard lag with boss the event was fine.

  • Matty_J
    Matty_J Member

    This boss battle was an enjoyable one and it still had steel cage rules!

    It’s good to see the balancing of the steel cage rules progress like they are.


    I just hope that steel cage rules won’t be used in EVERY contest though. You have so much in the game now, we want to use all of it!

    Solid prize wall and a good amount of different items achievable for free. Well done on that as well. Would just like to see them cost a little less, so we can get a little more shards or tokens after some bigger spend items.

  • Ashbash
    Ashbash Member
    edited April 8

    bonus faction rewards in the milestone were lacking. Didn’t feel like the grind was worth it.

    Prize wall should include loot coins this is always a good way to spend tokens when nothing else interests.

    Would love to see a guaranteed star when pulling large numbers.
    $200 / $300 should give new superstar or have a count down ie 1/500 pulls is guaranteed.

  • Jrh77
    Jrh77 Member

    This MLC as a whole was the worst MLC in the history of game. All the changes and updates were all steps in the wrong direction. Steal cage rules suck. The new show down is complete trash. The energy needs to go away so now we get less. If this stays you are going to have a lot less players by the end of this MLC. The midweek prize wall and showdown needs to go back to what it was! With out it there is nothing in the game worth playing.