This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
Then, Now, Forever, Together
Comments
-
Final week and compared to the Last MLCs i would be pretty much finishing the solo event, but im at just over 400k? I participate in all weekly events, pick up the shards where i can for the bonus points. Get all the weekly tours done but somehow this is gonna be the first in a long while im not going to complete?
Is there a lack of MLC solo points in the weekly events or is it just me?
3 -
Since last 7 years I played this game but last update sucks 😞 😞 😞
0 -
Where to begin...I'm definitely over the steel cage matches. It's just not fun to me. We get new characters every month, and I feel like I use the same 2 just to make sure I can win whatever we are doing. As stated in a previous community discussion, keep the steel cages on tours. Let me do pvp with my best characters.
This one is really personal, but it is a complaint. I know the game is a chance game. I'm still disappointed that since October, I have not been able to get 10 zBayley shards. I don't know if that's some type of math error, or algorithm error, but 2 weeks, over 20 zombie shard boxes, and I get shards for every single zombie character but her? And like I couldn't even get her in the milestone because I only had 1 CSS character 🙄 So idunno...that was just really disappointing.
I did appreciate using more of the women characters this MLC, but would suggest adjusting some events since a lot of us do not have a women's roster like we do the men's.
Non MLC suggestions:
Can y'all revamp the faction shop, quests, and expeditions? It's just tedious, and I'm sure can be made better.
Can we have something where we trade in our unusable loot? You know, like loot from past mlcs/events that we will never be able to use again.
I don't know about anyone else, but my Bull Nakano character is super laggy when loading. Hopefully that will be fixed soon.
This is all I can think of for now.
1 -
As a faction leader here in the top 60, i have seen a big decline in the amount of members being able to max this MLC event. We normally have at least 50% of our faction complete, with this month dropping down to about 20%, for math purposes we have had 95 to 100 members this whole month. It is really discouraging for those who put in the effort to be unable to max the MLC contest. I know the above is true for most factions since we have seen our ranking move up slightly.
The steel cage rules have really soured our team mates, along with the bugs in the new showdown scheme. Speaking of showdown the lack of energy being cut down to 3 per day i personally feel. will hinder the completion for the weekly group faction quests with it being at 1080 matches per week.
Lastly i would like to raise attention for the changes made to the faction and member profiles here on the portal. For member profiles we have lost the ability to see A LOT of useful information such as total wins, and wins in the last 30 days. And with the faction profiles losing the top faction feud finishes (last 365 days) as well as our top 5 most active members being completely wrong and not even showing how many match those top 5 have done. As a faction leader we rely on this information to judge who will be a good fit for our faction, so this broken functionality will be detrimental to our growth.
Thank you for your time in reading this and i hope for your consideration in making the necessary improvements and make the MLC better.
3 -
This MLC (Then, Now, Forever, Together) made maxing the event really difficult. If that was intended, it totally sucks. There was no task for collecting CM Punk shards oh yeah, some moderator will say, "There is one point for collecting CM Punk shards," but what I’m saying is that it didn’t make any impact like it did for the other three characters.
And you guys removed the feud turnbuckle spending which was a significant portion in MLC, and also now I have 36k turnbuckles just lying in my inventory. Clearly, this wasn’t thought through and ended up being a big fiasco. So many others have pointed out their frustration with the pricewall emblems, and of course, the moderator’s classic response: "It’s a five-week MLC, so the distribution was adjusted." Yeah, that mod was clearly just lying to the community. Nothing was actually adjusted for the five-week MLC. People were saying they didn’t max Rezar’s MLC, this one turned out to be even worse.
And not to mention the WORST feature of the MLC the Armory loot. Who asked for that change ? Most of the community was happy with the mid-week pricewall and I think that was the sole reason they removed it.0 -
my idea or has this mlc been short to deliver points in the individual event?
I usually help myself with trivia and get to 500k pts in the last week by relative slack but this month I don't even think I'll get there. I'm currently at 457k (477k with trivia) and I don't see them giving out more pts to be able to max the individual event.
0 -
Then, Now, Together, Forever?
- The Main MLC – With 5 days to go I am currently sitting on milestone 44/50. I feel like this month with all the changes made and the extension to a 5-week MLC again that numbers to max the SOLO MLC haven’t been adjusted correctly. By now I would normally be closer to 50 than 45 and speaking with my faction mates a lot of them are in the same situation as well. I don’t know if removing the points from the feud perks has had any bearing on this? But I don’t see where in the MLC I have failed to get those reallocated points or missed anything?
- Armory Contest – As much as I was sceptical at first about the change to the contest, I actually like the new format. The best thing about it is the milestone rewards is designed to boost her poster with the necessary straps, medals, plates, moment coins to boost her moments, posters and so on. I felt like before it was very much a random contest but this narrow focuses on JD Rhea and by the end of it everyone who has actively participated should have a really good JD Rhea.
- Armory Loot – As good as the contest has been, I am a little disappointed in the loot however. I appreciate this is the first month and therefore it will be a test more than anything else but the varying amounts for each loot is confusing and of all the pulls in the loot I have made, all of them have been common. I feel that the odds are way too high for the pulls to be worthwhile and as such I have focused only on gear loot. If the odds are not going to change, I would then change the cost to make them lower and also I would boost the offerings in each loot. A 40% strap is not worthwhile, as are (a possible) 15 shards. Suggestion, I would recommend starting the straps at 60%, increasing the minimum shards for the cost to 25 and also offering a new “pull” of a high number of gear chips in the gear loot.
- Steel Cage Rules – I like the addition of this. I know it’s not liked by a lot of people, but I think there is a lot of merit with this addition. The change in the rules to allow X and disallow Y makes the game feel refreshing and challenging and encourages to work on our rosters and not have everyone use 0.1% of the roster every day. HOWEVER… While it’s a good addition, this MLC the steel cage rules have been done to death. It should be an extra to the game, not be the game. Just about every contest requiring steel cage rules is too much. Suggestion, I would like to see it 2-3 contests at most per MLC, mixed in with regular rules and extreme rules.
- 40% Health Perks – Please, please remove this or make it at most 20%! The first feud this month with steel cage rules and also 40% health perk was almost torture. I’m not sure what the point of bringing in the health perk was but I cannot find anything good with it. It dragged out feud matches longer than they should have been and if the intention of the health perk is to level things up it has only done the opposite. The stronger players just got more health so the lower players and your newer ones especially are at a disadvantage because 40% bonus on 80m health is more than 40% bonus on 8m health. Suggestion, remove or reduce.
- MLC Prizewalls – It has been said already that removing the midweek prizewall was a bad idea and any attempt at replacing it has been a failure. While the MLC Premium Prizewall itself is fine, it feels like most other monthly/weekly prizewalls (feud not included) have not been as good to the player. The other complaint we have is that the regular MLC PW does not offer enough medallions this MLC in comparison with previous MLC. Suggestion, return the midweek prizewall and increase regular MLC PW medallions.
- Spring Outbreak – This was an enjoyable event. The offering of shards for zombies is always appreciated and the special offers to buy posters for $5 and $15 were good priced and value for money offers. The event itself was far better than Zombie MLC 2024 which was actually my least favourite MLC of 2024. I’d like to see more zombie offerings throughout the year and also I would like to suggest you extend these (spring outbreak) type events to other niche requirements in the game such as MOTU, Mutants, Icons of WrestleMania etc.
- Bull Nakano – I could go on to discuss the other posters this month but the only thing needing addressed is Bull Nakano. It’s great she has been added to the game because it’s a new character we don’t already have and it’s also another class of female in the New Gen era which is lacking. Lacking however is the quality of Bull Nakano. You have buffed Liv and Dom and Punk already this month, but YOU REALLY NEED TO BUFF Bull. She is terrible which is a shame. Her poster should be a great card because of what she did for the women’s wrestling and also because of the rarity of New Gen females. Suggestion, please buff Bull Nakano either by increasing her move damage, revamping her damage or adding a global moment and gear.
- Showdown – And finally. The long-awaited improved showdown has arrived. Firstly, the rewards on offer are great. The increase in TP is a great addition and very welcomed. The showdown shop offerings are great as well. The opportunity to claim plates and new shards is always great to keep players trying to acquire coins to spend. Like the GeMania shop however I feel the coins required for the purchases are not in line and the shop is on the expensive side for what is being offered shard wise. I have no issues with the plate prices, but the shard prices are an extra ‘0’ too much. As for the gameplay itself, the lowering of energy once again is disheartening. It feels like a lot of effort has been put into the mode to then encourage players to play it less which I don’t think is much sense. The visuals look fresh and clean which is a nice change but there are clearly some issues that need addressed. The opponents moves showing the wrong moves and wrong level is extremely frustrating. You should be able to click on your opponent and see what they have actually got rather than a random move set which is not in use. I know this is still in early stages so things may change, but as for Suggestions, I would like to see energy cap increased to 5 minimum, less time required on energy recharge, opponents move set-up corrected and finally minor adjustments to visuals that include seeing your strap setup on the battle option screen PLUS showing your promoter equipped on the same screen as well.
1 - The Main MLC – With 5 days to go I am currently sitting on milestone 44/50. I feel like this month with all the changes made and the extension to a 5-week MLC again that numbers to max the SOLO MLC haven’t been adjusted correctly. By now I would normally be closer to 50 than 45 and speaking with my faction mates a lot of them are in the same situation as well. I don’t know if removing the points from the feud perks has had any bearing on this? But I don’t see where in the MLC I have failed to get those reallocated points or missed anything?
-
Piss poor design by scopely for this MLC. Been playing for 2 years and there have been ups and downs, we have had plenty of good and bad contests, but this is the worst MLC I have ever had. They can’t get their math straight. The issue was raised in the TownHall and the response was “You don’t know what lies ahead so shut up”
2 -
This has been stated over and over already, but I’m over the steel cage rules. They should be kept to tours only, not PVP modes. Plates, medals, and straps take a lot of grinding, spending, and more to obtain and to have them removed from modes is frustrating. On top of that, it takes an enormous amount of resources to level up entourage posters, and to take them out is again….frustrating.
I also think the mark has been missed with the upgraded tier 6 medals and how they impact the most recent modes. In the current Showdown, you require damage with the Steiners. I load into a match with Rick Steiner, without an entoutage, and find out my opponent has every gem and move defense trick there is. I can win the match through stun lock, but I can’t meet the damage requirements at 49 points per moveset. With the increased health boost, event would end before I can win that match. If that situation were to happen during feuds, the entire community would riot. So I quit that match, load into another one, and put it on auto for nearly two hours to win the match. That’s ridiculous. Showdown tickets are currency, and your player base doesn’t have money to burn with quitting matches.
I personally think we need to go back to the basics, or I’m likely “hanging up my boots” with this game. I like to play, but not if I’m going to be frustrated every time I load into a match.1 -
just as I thought the game as headed in the right direction with helping ftp and low spenders better pw and rewards and the spenders available bonus rewards to make their spending worth their while. Now every event this months steel cage rules has made the game seem way more of a hassle than the FUN the game that the game brought most of the community. Having them occasionally would be welcomed by most I would assume. Just my opinion.
The MLC pw changed to random pulls has also taken the fun out of the monthly grind. The pw gave everyone something to aim for that could benefit their roster, which was great. I also found that even doing all tours this month and being able to complete at least 80% of any bonus rewards the regular pw with coin and tokens etc has been very week and limited. Lately the grind was worth the time put in. Not so much this month.
The T6 medals have thrown some more thought into feuds which isn’t terrible. Makes a good twist. Hopefully they can be more accessible to even things out.
Hoping next month we will see some changes for the better. I know a lot of time and work is put into the game by programmers but there is also a lot of time put into playing the game by the community. So to totally nerf everything we have worked for to put into the game is a little unsettling for the community.
Just a thought.
To a new upcoming month! Cheers!🍻0 -
This MLC has been trying, to say the very least.
Spring Outbreak was good this year. The opportunity to grab pulls involving some top SS's *and* some very nice Plates was impressive.
Steel Cage Rules, belongs in the PVE realm. Not in PVP. That is ruining what was finally becoming a great thing.
On to the changes in the MLC format itself. Changing the way Prize Walls are set up, to the Armory has the POTENTIAL to be good. But I still see it as flawed. Did many of us receive things we likely would have passed on while saving for things we may not have has as a top reward? Sure. But did the RNG still severely disappoint, as normal? Yes. More Gears being normally available now is a cool thing. Hopefully getting more of a usual crack at hangers will become a thing as well.
The reboot and launch of Showdown, was something that just made me put my phone down for the day, and not even participate in the contest. The changes to the SD "home screen" if you will? Having to back all the way out to grab a new opponent? Not being able to scroll through the three people. That's rough. Your notoriety being stuck on that first screen, instead of following you into the section where you select your opponents, and can compare the notorieties of the three options. Having to back out multiple times. Multiple clicks to change your lineup now? It's all rough. Your opponents move sets not being what they are running? Come on.
I think out of everything this month, I was more frustrated by the constant Steel Cage rules every time we turned the corner. Feuds. Steel cage. Showdown. Steel cage. Everything we had. Was steel cage. BUT!! Showdown hasn't been around this whole time, and it's already a VERY close second.Lastly, I ask every, single, time…The tech is there. Can we PLEASE…Get multiple queues for Feuds. You have it worked for Boss Battles. Please. Feuds. Multiple queues. Nobody wants to wait on someone who wont clear out of the queue if you run with a partner, or they have a 340k lineup and someone else is running 80k or the opposite way around. Shut the game down for a day or something in-between MLCs. If there are things to make right, I am SURE the community would prefer to go a day without the game, and have things better all around, then play for a day that there is basically nothing in game.
Thanks,
-Dylan1 -
Going towards the end of the MLC and the overall morale of this game is going down faster than the Titanic. There are rumbles of people playing for years giving this game to either the next rarity increase in the summer to 6 months to see if things improve.
The Steel Cage rules the entire month felt like being in developmental hell. I get plates, get characters to certain rarity and level to use them for entourages and yet cannot use them in most game modes. Steel cage rules needs to be the way of invasion and disappear.
I have mixed feelings about the new SD. On one hand, I do like seeing some boost being randomized for offensive and defensive teams, but combined with Steel Cage, it makes it difficult. The execution of this is very clunky and should have been beta tested before being released. The low energy limit with very long energy regeneration time is what most frustrating to me. Feels like the game is going back to the 90s and 2000s with the game I played online called Mafia Wars that looks just like this SD that’s released. Only can attack 3 times and done till the next day. My suggestion is to raise the energy limit to 6 and lower the regeneration timer for events like the Family midweek showdown to 1 hour. If the goal is to monetize the game mode by having players buy energy, this will fail because the rewards are not great at all.
Maybe listen to the player’s base suggestions and ideas in the forum a bit more and try to implement a few of them instead of brushing them off. I know not every idea will work out, but probably with some refinement, it could work.
0 -
LikesI like the new interfaces that have been introduced from an ascetic point of view, I trust the bugs and missing info from the showdown interface will be sorted in time.
The new CM Punk is awesome (ignoring the character model in game). Fun to play, can use his own medal.
Zombie event was fun but I always enjoy Zombies. The css requirements were manageable too which was appreciated.
The showdown coins prizewall was a good one.
Neither like or dislike.
Steel cage rules.
I am sure there is a happy medium somewhere for this game mode. The feeling from the community of working hard to get tools they need only to have them shut out of using them does not lend itself to self to the community feeling good about the game.
However, the developers looking for ways to keep the game interesting is appreciated.
Bull Nakano
New is new, so that is nice but I personally do not remember her from when I was younger and she causes my game to lag quite hard.
Dislikes
The removal of the midweek prize wall to be replaced with the armoury.
While I don’t mind the armoury concept, I preferred having more choice over what I worked towards all month.
I did not get anything from the armoury I wanted this month despite maxing the contest and spending on more loot coins.
That was pretty disheartening overall.
Having to gamble to get the newest superstar is one thing but adding further gambling and a pretty high chance of getting nothing you need in a month is a big turn off to a mobile game.
Players need to see progression and this system takes away that ability and leaves it up to luck. I would hate to see players dropping off because the game becomes stagnant for them and they have no ability to improve outside of gambling on armoury loot coins.
The Liv Morgan revenge tour poster.
I was really looking forward to unlocking this poster but boy was i disappointed when I did. She feels like the 3rd or even 4th best Liv which is really disappointing for how much she took to unlock.
Once the 99mp boost is removed she will gather dust as she isn’t close to the other tech females I have available. While I don’t think every character that comes out needs to be the best in class, this Liv is just really lacking. She feels at best, a low A-tier.
The reduction in prize wall emblems was massive for the basic month long prize wall. Not sure if this was an oversight or not but I got barely any compared to other months despite spending more in the last month than I have ever.
One area it was noticed was extreme rules hell nodes for example where they were removed and not replaced elsewhere in the game.
New showdown.
I don’t have too much feedback on this as it is still beta but I lost a lot more notoriety this time around when not online. Previously you might lose 1-2 matches while offline, this time I’d come back to 7-8 defeats, made it really difficult to climb the ranks to unlock points. May be intended but was unenjoyable.
Also the notoriety games did not seem to scale up with win streaks as much either.
Removal of the 99mp buff for the month following.
This was disappointing to see. It was definitely of the best parts about getting the new superstars in a month. Now the likes of new Liv is almost immediately unusable from the start of the next MLC. Takes away the shine and the desire for me to chase some of the new posters for sure. Particularly ones that won’t have much of a shelf life past the current mlc.
It also puts pressure on developers to ensure new posters are valuable enough for people to invest in.
1 -
Steel Cage NEEDS to be treated like Extreme Rules, where they have their own tour.
Or maybe also in the new (upcoming) Road tours.
They should be separated from the rest of the game events.
0 -
I dont have the hatred of the steel cage rules nor do I find the complaint about having the various items taken away during them to be convincing. But it has been way overdone this month. A specific set of tours, maybe ONE blitz/feud/showdown per month is fine. Cage matches are supposed to be special attractions.
I do especially dislike the armory. I hope this was a one off and the midweek loot returns next month because choice is the single most important aspect of the moments, gear, and plates. The armory loots have been a major letdown for the month.
0 -
combining this thread with the main MLE thread for feedback
0 -
There have been many changes this MLC and some have had more significant impact then others.
First off the new Show Down while it has a new user interface is perhaps a step back, a big step back in many ways. The game play itself is not fun. I've not seen so many negative comments on the social media platforms that connect this community. I suggest you really listen to our players on the format dislikes. This has always been a small game community and while it's the #1 downloaded wrestling game on the app store, it's also the #1 deleted. Some focus on customer retention may help everyone. If your watching ther media posts people aren't happy, people are losing interest and talking about other games.
The format of taking 2+ year old low powered superstars is against the newest hardest hitting and doing it while handicapped in various steel cage rage is not working. The stated goal of better match ups has backfir3d and they are woree then ever. The criteria is all wrong and needs to be reformed. 6sb are being matched against 6sg, low leves are having to compete handicapped against whales. PLEASE STOP hurting the players and community, it's not a challenge, its not fun.
Please bring back the mid week prize wall, you can make more money off player retention then cash grab rng scams that in the end cause players to quit.
A little more fairness and ethical business practices are in order.
0 -
Wow, where to begin:
- Steel Cage. I get it, you want to add some variety and challenges to the game. But EVERY event is overkill. Actual steel cage matches in the WWE are few and far between. What's the point of chasing a plate if there's a 50% chance that you might not be able to use it? There has to be a better way to increase a challenge that doesn't just turn off entire parts of the game. Instead of turning off the entourage entirely, why not let us pick 1 coach and 1 trainer? That's way more strategic, and allows people who have rarer coach/trainers to not feel like they wasted their time/money chasing them.
- The new showdown format is just terrible. I will reserve more harsh criticism for the next showdown weekend, which is probably 4/12, but if it's anything like the one we just had with 6 total energy, 2 hour refreshes, TEN(!!) showdown coins per victory, forget it. It's going to take forever to get some of the things in the new store (which are nice, aside from some really overpriced shards). In addition, not being able to see the correct moves before starting a match is EXTREMELY frustrating, and I guarantee at least 50% of people lost a match because of it.
- This MLC was a huge disappointment. Until Rhea shards were added as points for the solo event, most people were EXTREMELY behind. But even then, it was mostly disappointing. The amount of Then, Now, Forever, Together prizewall tokens went down by about 1/2 as I normally have. I only buy the evo tokens and a few keys, so my end of month totals are consistent. I'm well over 30k usually, but this month barely 17k. The armory loot was a HUGE disappointment for a lot of people. Sure, I ended up with 2 new moments, but it's all luck. I could have easily gotten nothing. I would much rather chase something I know I can get instead of another RNG loot. The collection contest moving to getting and armory coins was a disappointment as well. What is there to grind for the gold chest anymore on weekend events? The rewards were underwhelming.
- Something needs to be done with skill plate removals. 1 free a month is not cutting it anymore. At least let us sell skill plates we don't want anymore for a another skill plate removal! Or another way to earn them, somewhere. At this point its better to get another strap and just transfer it over and have a dead strap in your inventory.
I might add more to this later.
2 -
Really! they tried to overwhelm but ended messing things up.
Honestly, the newly made changes (be it showdown or this MLC) are abruptly frustrating and a huge disappointment! Making the game more challenging doesn't mean that people won't be using the things they got by chasing hard!
0 -
I think the steel cage rules need to be applied to a new tour difficulty.
Normal.
Hard.
Hell.
Insane. new difficulty (steel cage)
0
Categories
- All Categories
- 160 General News & Information
- 157 ANNOUNCEMENTS
- 3 FORUM GUIDELINES
- 8.1K WWE Champions
- 4.4K DISCUSSIONS
- 1.1K STRATEGIES, TIPS & TRICKS
- 2.6K TECHNICAL SUPPORT
- 440 WWE Champions Community
- 367 FACTION SEARCH AND RECRUITMENT