This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
World’s Best Flash Feuds
Champions,
Time to chase down those BRAND-NEW CM Punk Shards! Find them in Milestones and Loot! Collect enough Medallions for his NEW WrestleMania XXIV Gear on the Weekend Prize Wall. PLUS, find updates in the Feud Loot on Gears, Skill Plates, and Straps!
GET AN EXTRA CHANCE AT a 4-Star GOld CM Punk “Voice of the Voiceless” IN OUR FORUM GIVEAWAY!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!
⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You must provide feedback by [4/1] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
congrats to @m00se23535153 on winning the giveaway!
Comments
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Another flash feud, another two feuds I cannot participate in because they are so short and in the middle of the night and I'm a human who needs to sleep. Can we please change the layout of flash feuds so that people not in the right time zones can also take part without waking up at 3am?
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I have played this game since it first came out I love the feuds sometimes there easy and sometimes there hard I have purchased many of the packs and deals to help me with this quest I would love to have a cm pink to add to my roster he is one of my favorites I love him to death. One thing I would like to see more of a more shards given for a free superstar when a contest begins 20 is ok but it takes me a matter of days to get that and I get angry lol. Other than that I love the game keep up all the fun stuff coming our way
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Definitely not the greatest flash feud but also not the worst. As far as CSS it was a little more restricted than i feel was fair. I never had more than 2 able to roster. Points felt fair and easy to earn with the posters i did use. I never felt i was put up against an opponent that was OP to my roster.
The issues i did have.
First, as with every flash feud the schedule is just baffling to me. I can't understand why they're not just made longer with less time in between feuds. Everyone from Europe is constantly asking for this or at least some type of concession as far as scheduling. I don't see those here in the U.S having issue with that.
Second, the prize wall this go around is a complete throw away for me. There's absolutely nothing I'm able to earn and nothing i can get without spending hundreds if not a thousand plus dollars. That is extremely disappointing and disheartening. Even the econ is lackluster. This should never be an issue after all this time for any original player.
Third and the last issue I'll mention. Within the UI while feuding, any time i needed to make a change to coaches and trainers there was a consistent issue with no action being taken after clicking on needed changes. The only work around i found was to close and restart the game. This caused my feud speed to drop significantly at times causing my partners to unfortunately have to wait on me.
All in all I'm more indifferent to this feud more than anything. I did get a new Barber's shears plate which is the highlight of the entire feud. Take from that what you will.
zappadad
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The idea of a flash feud is fine hmmmm.... But
I don't know about the others but I'm not a fan of this flash feud because. Whenever I click to change trainers and coaches it gets stuck and I have to restart the game It takes a lot of time
And secondly, my 1st feud was good but the rest, 2nd, 3rd and 4th feud were not good. I could not give time to them. Because of some work
I want you to limit the flash feud to two parts instead of four parts. Flash feud should last a full day instead of 5 to 6 hours in each of the four parts.
People who don't have time or are busy can play it any time during the day or whenever they are free.
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I like this fued a lot more then last month fued but I feel like the 7 loot coins so be for the second fued because it has the better loot I like this one more but I do think that faction fued should be up till 8pm otherwise keep up the good work honestly the only thing other then that is that u guys need to make s plus tier characters more accessible to the community otherwise I like the mlc u guys do I just wish we got more characters accessible to the community in the near future and new plates in the future as well and better chances in the loots
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Pros:
- CSS were not extremely rare, thus allowing easier progression in the warscore
- It was nice to have a top row CSS that wasn't overly rare as well so many people could get a chance to enjoy the top row perks
- More tours with varied requirements was a nice addition
- The steel cage perks were cool to have different boosts per feud to help make different superstars more viable
- The guaranteed high boost titles at the 250M and 300M were a nice addition
Cons
- The rewards / prize wall seemed lacking in terms of realistic options
- The feud coins seemed to take a step backward as they mostly gave out hangers, TP, coins. In the past you could at least get about 50-100 shards per character, but this time, I barely got any shards at all.
- The hangers just aren't that exciting given the options are still somewhat limited on what you can use to buy with them
- The previous flash feud had the box at the end if you scored 10M each feud. That box had some cool rewards, and was definitely worth grinding for. It was disappointing that it was removed from this feud,
- Not necessarily con of this feud, but there is a bug (at least in iOS) where you can't set your entourage. It requires a full restart sometimes to be allowed to set them.
- The moment bags need to be updated as they are somewhat outdated
- The plate loot would be nice to have some of the more recent plates inside as well
2 -
Overall the event itself was solid. Good mix of CSS. Milestones were achievable. It was good not to have steel cage restrictions!
A lot of people in our faction complain about the Flash times. The first and third flash start at 2am or later for players in Europe. Why can't these start at reset at noon PST? Starting six hours earlier would make a huge difference in player engagement. The more players playing, the more money being spent.
The rewards for hitting the 250 million and 300 million milestones in the feud contest should be better. Hitting those milestones require participating in each flash and investing a lot of time over the course of the weekend.
As others mentioned, there is currently a bug with Entourage. Cannot change trainers\coaches and have to restart the game to resolve the issue.
I also had multiple times where it would get stuck on the post-feud animation showing me and my feud partners names and feud scores. Had to close and restart the game to get back into the next feud.
The in-game faction chat is still not working correctly. This is an integral part of the game on which players cannot rely. This has been an issue for months, going well back into last year.
It's obvious the Scopely team works hard and does a great job putting out fresh content and provides a lot of great events. The game has been very solid for a long time. It is just a little concerning with some of the bugs happening lately, and when something like the faction chat issue remains unresolved.
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Solo
The Solo contest was quick and easy, with a very friendly range of required characters. I was easily able to complete every part of the Solo Tour with the required character options, minus the Acro Punk one. This was a really nice way to run the Solo side of the weekend, with each part of the tour offering a generous range of characters to meet the bonus requirements.
Faction
The Faction side of this weekend’s contest was fine. My faction was able to max out the contest without much issue. The ongoing issues with Faction Chat being down made coordination a bit harder, but there otherwise weren’t any issues I noticed.
Milestones
The milestones were attainable for me with the friendly range of required characters for both the Solo Tours side of the contest, and the more friendly range of characters offered as required for the Flash Feuds. I do like the number of points offered by using required characters in Flash Feuds, especially with the wider range of more accessible required characters. I also very much enjoy the opening bonus points, where the first 2mil points are multiplied to a limit. I wish that limit was higher. I do not like the points offered per match. It feels painfully low (65k max for beating a 6sg) and does not offer much incentive to continue playing the feuds past finishing the required characters and finishing your individual side of the faction contest score, since it would require hundreds of feuds to progress without the required character scores. I was able to run all of the Flash Feuds to finish up at the 125 mil score milestone, but everything beyond that felt entirely unachievable. The average feud was netting me about 1.8mil points. I would have needed to complete hundreds of feuds beyond the required character scoring bonuses to go any higher. Pumping that 65k at 6sg up to 100k, 200k, 300k would help significantly and keep me more engaged in the mode.
Flash Feuds
The Flash Feud version of the Steel Cage rules was actually nice. It was not punitive at all, only offering bonuses. Those bonuses were just alright though. A 50% gem boost to various gem types didn’t really make a noticeable change to damage done, oddly enough. I do think the most common sense restriction behind Steel Cage should be removing the Entourage bonuses, but in its place, I would offer specific +MP bonuses like in Showdown. Pick a color or 2 that gets a +5 MP bonus in the Steel Cage, maybe offer a 50% gem or move damage bonus along with those colors. I think this would help nudge players towards more creativity in their builds and characters used. The Flash Feuds middle lane bonuses being more accessible with less rare characters was absolutely fantastic, and I hope this is more of the approach moving forward. The timing of each feud works out fine for me; they all either start around 8pm or 10am, which fits into my schedule no problem. I can see that causing issues for other time zones, however.
Technical Issues
Faction chat is still not working, which made coordination through this weekend’s Flash Feuds more difficult than it needed to be. There were also a couple of instances where I was unable to change around my Entourages this weekend. It would just refuse to set characters into random Entourage slots. Closing out of the app and restarting fixed the issue. I run the game on an iPhone 16.
Prizewall
The Flash Feud prizewall was good. New costumes are nice, but the costume hanger tokens felt like an odd inclusion. I don’t know of any way to spend those on costumes/characters worth spending them on, so it currently just feels like an unused currency piling up somewhere. The character shards were pretty generous, so that was nice. I was able to get Tech Punk and almost unlock Julius Creed as well, all from this prizewall. Unlocking new characters is probably my favorite part of this game, so anything that helps make that more accessible is a positive to me.
Conclusion
Flash Feuds don’t quite match up to the regular Feud. The biggest issue is the difference in scoring between the 2 Feud modes. Regular Feuds feel much more rewarding, with more attainable milestones in scoring, mostly due to the scoring being much more generous. I did absolutely love the much more generous range of required characters in the Flash Feud this month, making the middle lane more accessible and generally making the mode more fun. The Steel Cage rules feel better now than they had previously. Making them focus more on bonuses instead of restrictions makes them an enhancement to a game mode, not a punishment. I do think restrictions to Entourage make the most common sense with a Steel Cage, but I think the bonuses for the Steel Cage should also include +MP bonuses in addition to damage.
Have a nice day!
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Lets start with the flash feuds:
Good
+The css where not too rare
+The feud lineups where pretty open, everyone could Take their best Superstars to feud
+Most of the time the matchmaking worked well
+Maybe that's too subjective, but in my Case there where much less red rings than usual which is a good thing
Room for improvement
-no solo contest points in the warscore leaderboard is huge loss
-not enough team Points in the warscore leaderboard. Fehlt pretty pointless to grind from start to finish
Everything else was pretty much copy and Paste. Even tho i want to mention the updated medallion chests in the milestones, they are a win.
Team Event:
Good
+Good amount of solo event Points
Room for improvement:
-tier 5 medals for 1st place? No one Santa/needs Tier 5 medals anymore. You could at least five the First 10 - 20 Teams a Tier 6 medals and maybe the First 5 a legendäre/Epic Tier 6 medals for all the grinding they did over the Weekend
Suggestion:
Make the team event more interesting, Level a 6 Star or fill a star of a 6 star is getting boring, how Long do we have this format now? 2 - 3 years?
How about giving points for the most battles the teams did over the whole weekend?
That would make it much more interesting. roster size / the amount of good Posters /plates wouldn't matter anymore. Every faction in the whole game would have the same chances.
Tours:
+ The Tour where fine, pretty open, even with css, even for f2p players.
+ The difficulty wasn't that hard either
Ruby Market:
+Good amountsof PW medals to get for a reasonable amount of rubies.
Pricewall:
Good:
+The hangers where a nice add on
Room for improvement:
-one of the most dissapointing pricewall in the last months
-nothing special there, for example the Seth or the Bret Hart gear. You could get this 3 or 4 Times in the last months. Brets Gear was the monthlong mlc prizewall Not to long ago.
-the Jey Uso Gear, Punks Gear and even the Jacob Fatu Gear where too pricey imo.
-the amount of coins/strap parts tokens are outdated. It's pretty much 6ss Level in the 6g ERA
-again, Tier 5 medallions. No Tier 6 medallions even available
Conclusion:
We hast better Flash feuds, we had worse but IMO the room for improvement is huge, the concept and especially the team event rewards/pricewall felt outdated. You had much better pricewalls for example the last Zombie outbreak, or the tmnt pricewall.
Let's look forward to the next one
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- Positives:
- I did enjoy the different perks for each feud and also not having any gem nerf perks. I think the increased health from the steps serves as enough of a debuff as it makes you need to rely more on perks to be able to keep some people down. This new perk formate also encourages using different superstars to take advantage of them which is a nice change up from jsut using the same people every feud.
- I also am really enjoying the middle lane being far more easy to fill for most people. Being able to get that mp boost is very nice for some guys that you would not otherwise use.
- Negatives:
- I am not a fan of having the warscore comp mixed with CSS as unless you have all of the CSS, you are less liekly to place high for leaderboard. as a f2p I do like chasing leaderboard for regular feuds, however for flash I do not bother as without the CSS I am already at a huge loss in points. Paired with not having 2x speed or maxed steps, trying to chase leaderbord becomes almost not possible. In future flash fueds maybe there can be a change to this to allow for easier placement in leaderboards at the expenseive of just your time rather than your time and roster.
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Feud battlegrounds competition: CSS for extra points wasn't bad I had at least 2 CSS for each feud.
Limited time tours: CSS was fair.
Flash feuds: I wish that middle line bonus was free. Taking a superstar to 6s silver can cost a lot of evo tokens. Cage rules not nerfing other gems was good.
Prize wall: Lots of shards to recruit superstars was great.
Overall great flash feuds, CM Punk Voice of the voiceless is great for PG Era.
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So my take on the contest is a mix of good and bad. Like Chris Jericho does let's make a list.
Good
Plenty of flash feuds nice full weekend
it was fun and challenging like always
Nice assortment of contest superstars
Bad
feuds going to 3 am, can't stay up that late
Prizes were very minimal for the work you put in like the skill chips not worth the grind for the amount received
Suggestions
Start at 9 am with the feuds and run 8, 10, or 12 hours
Make prizes worth the grind
Please do something with skill chips worthless for the amount you get
Contest points for only 2 rounds why not 4 or maybe 5
Sorry for being long but that's my take love the game
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We are all fans of the game. But we are all equally sick to death of the lazy Steel Cage mode. Just nerfing your player base the same way over and over and over and over and over and over is AWFUL. Stop putting this mode in 99% of your content or do it CORRECTLY. Please.
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First and foremost most I want to say I love Flash Feud but if I had to change anything it would be the time of the feuds some are late at night and I can’t play as much as I want but other than I have no real issues with flash feud keep up the good work so far Thank you
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This feud gonna be memorable for me for a different reason.
Steel cage perks could be fun but this feud I just can't pay much attention as I was just in hurry to get the css done.
Like the a bit more relaxed css requirements and being able to fill the middle line most feuds and even a top lane for one was fun.
It helps me greatly to reach my goal. I couldn't play much this weekend due to massive earthquake in my country. Normally I play almost full time during flash feuds but this one 4-5 hrs altogether. What I noticed is whether I play 20 hrs or 5 hrs, the final solo milestone is the same. Unless I am one of top 5 in battleground or so, it doesn't make any difference at all. Hope to see the leaderboard points that could actually help in reaching higher solo milestone.
A lot of different tours but they all are short and sweet.
Bags from tours were terrible rng. Weighted heavily towards meh shards.
Decent prizewall currency availability with multiple things to choose. Spenders and high end players might not enjoy the selection available but for me it's still decent choices. I got to think to choose which shards to pick even tho a lot of them are nowhere near to recruit.
Mixed feeling about new flash feud loot pool. Happy to see the hangers and gears introduce to the pool but not a fan of hangers in the feature. More suited rarity would be common and uncommon for them. Same goes for strap parts and medal bits. Unless they are in millions, they don't belong in feature. Don't dilute the pool with trash please.
Very noticeable negative effect of new items introduce to the pool is lack of shards in the pull results. Normally we get 20*3 or higher amount of shards. Now it's lucky to see a single 20 shards in 40 pulls.
You could have reduce the price of each pulls and increase the amount of maximum number of pulls(40 to 69 for example) to compensate for the addition/dilution of pool with new items. That way players could still enjoy the old benefits as well as the new ones.
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Honestly flash feud is my least favorite mode in the game , mainly cause of the timing and the lack of sleep I get .
I don't think it's 100% related to the feud , because it's still happening after but... the trainers situation is infuriating , almost every time I want to change a trainer or a coach you would have to restart the game , very time wasting especially when it's a timed event .
Not sure if all the changes to Showdown made the game load way more , but constant red ring loading, you know where It says it's loading but nothing is actually happening , its a problem .
After multiple matches I would end up getting stuck in the neverending loading screen loops , I have never had to restart this game so many times .
A few matches I noticed , after I lost my opponents health would completely refill.
Not showing the correct star rating got confusing, still an issue in tours as well.
I do not enjoy the steel cage rules at all.
I struggled a lot during this flash feud, so much so that I had to put the game down, I was so beyond frustrated.
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I’m glad there wasn’t anything nerfed and they certain gems were boosted instead. No complaints about the flash feuds.
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I think the flats were very good. I like the steel cage didn’t hurt the players. Most contest characters were easily available. Lots of people were getting good things from the loot if I had to say one thing that I didn’t like was how many domination are in there opposed to regular a domination ability to while the premium chest typically has very little to offer all around pretty good weekend event.
-1 -
i liked this flash fued in terms of playing steel cage rule still sucks but you improved i am not pissed about this time & i would say work out on timings of flash fued two men flash fued in a row two women fued in a row i dont think so its good for different time zone
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Flash feuds suck for anyone that works\has to sleep. Feuds starting in the middle of the night, and only lasting a few hours, are useless. I'd rather have 2 regular feuds per month and you get rid of Flash Feuds
The feud coin loot sucked too. Used to get a decent number of shards for good characters, and now it's all just hangers? Awful change.
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Let's take a closer look at the positive and negative aspects of the last feud of the month:
Good:
- Finally, they made belts guaranteed at 250-300 million points in a feud (previously there was a pool of 40-150%, now everything is guaranteed, 100% def, 150% damage. And this is a great innovation).
- Now you need to play fewer matches in rounds (approximately 3 instead of 12. Significantly speeds up the game process.)
- Finally hangers give you the ability to unlock good costumes (previously they were practically unnecessary).
- Simple faction event(simple event and good rewards)
Bad:
- Feud timing (why not make it a whole men's day and a whole women's day? Many players simply don't make it to certain parts of the event).
- Prize Wall (Most shards and suits are overpriced.)
- Loot pools for real money (terrible, disgusting drop pools, they actually sell free characters, this is just nonsense and this trend has been going on for a whole month.)
Neutral:
- Change of loot for feud coins (like they added suits and hangers, but for some reason there are significantly fewer shards falling, not to mention characters. But again, overall good loot).
Let's sum it up:Overall a good event with some good innovations, but the greed of the loot is very disappointing (any desire to buy anything disappears, this month is just disgusting for donation loot. Either useless belts are shoved into loot, or tokens.). I give it 5/10 (I lowered the rating because of the disgusting PAID loot)
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I tend to never do these because I honestly feel no one reads them and if they do, right about here they skip to the next comment and that’s the end of that. But just in case, here are my two or three cents.
First, I enjoy the fact that the restrictions for being able to fill the middle line, are a tab bit more relaxed. For the first time since I don’t know when, I was actually able to run seven cards this month between the two feuds. So that’s nice. Unsure if it was an implemented change or if I just got lucky but alas it’s good. The counter to that is that for some reason I was unable to get to the 200 mil milestone on both feuds this month. In the past the 200 mil milestone was usually my stopping point as I struggled to get to 250 mil much less the 300 max milestone. The reason for me now not even making the 200 mil milestone might just be because a lot of my matchups were against solid 6*g opponents even though I wasn’t running a full 6g roster. Even thru all that I was still able to get enough medallions to get the final shards to get punk and thanks to my faction I was able to get extra medallions for Seth’s gear. So in short the grind was worth it for me. I don’t understand why we can’t just have one long feud instead of four and I think the one long one is more enjoyable.
One thing I would like to see, and this might be hard as it will cause scopley to lose some money, is the implementation of plate removal tokens on the prize wall. These last few months, straps are being handed out like candy making a lot of my old ones obsolete. Sadly most of not all of them have a plate on them. I can’t sell them because I need to remove the plate and I can’t remove the plate without the removal tokens and since we only get one a month, I either have to spend in game cash on extra strap space or end up having to delete the aquired new straps. At this point I guess I would even settle for being able to sell a strap with a plate attached just so I don’t have to use in game cash for extra space. Other than that change, everything else seemed to be okay.0 -
Thought the prizewall was a little underwhelming but I like the requirements for the feuds keep steel cage away please maybe add more shards for allot of the wrestlers so we can choose. The times need to be tweaked as well but keep trying. Mayhe you need guaranteed pulls for the feud loot mayhe 1 guaranteed in a 40 pull so you're not only getting tp and coins
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Good feud contest overall, i would like to add some things aswell. Stop pushing for more new superstars like you do now 1 every week and start to work on change the old ones, the new PW are really poor with few option for the ones with almost every superstar in game (im sick of paying for pulls for no reason because i already have 99% whats in there).
Im looking forward for new content and contests.
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Not particularly crazy about the reward format. Once you get to a certain point it becomes impossible to gain in points. The multiplier for contest fued points is to low and it becomes pointless to continue feeding. That is not a good thing for your team when the incentive to fued isn't there.
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Yay:
- CSS and middle row requirements seemed more accessible.
- Steel cage with no damage nerfs.
- Ruby market had medallions.
- Tours were super easy, barely an inconvenience.
- Adding hangers and expanding gear to unlock.
Boo:
- Flash feud weekend feels like having to work overtime without getting paid.
- Removal of the 10m score stretch goal for each feud.
- Prize wall was underwhelming. Needed to have the new Punk to get enough medallions to get the new Punk's gear but if you had him you probably already had his gear.
Other Notes:
- I know this event doesn't include the Showdown changes but please add the showdown rank to the opponent select screen, having to back out or move forward to see it is annoying.
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Hey Team,
About flash Feud overall experience is good.
However things may need to be monitored like
- CSS Character rarity,if I don't have that particular character that means I am far far behind from the milestone rewards.
2. Milestone reward ,like last mlc superstar's shard should be there in some point.
3.about flash Feud timing maybe it should be in 3 parts ,like 1st day 2 times female & male,2nd day maybe total focus on male.. because as per my knowledge many players don't have good female roaster for flash Feud
4. I don't know about others players but for me sometimes unable to select move for superstar's during Feud battle ,it's like move is freezed
One thing for sure overall I enjoyed the Feud with faction mate,so I guess I can't complain any more 😄
And last but not the least Please increase pool ratio for new superstars..
Thank You
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I am going a different route for feedback. I do my best to give feedback on the pros and cons each event. This time I am jut speaking from a dedicated player that will speak on struggles.
When it comes to feud, whether it is with steel cage rules or even a 40% increase of health, there is a sense of fatigue for me. Then you add that to the fact of not having CSS and limited points per win for warscore, it just becomes a chore and can feel awful. Someone like me who likes to work with my faction to push rank, it can put a halt on things, and it DOES. I think I understand why this is done. It is to make us play more. You are requiring us to dedicate more time for similar or lacking rewards. The faction contest rewards were nothing exciting. Even when you maxed, you are left feeling empty handed. Why slow the game down when there is already a lot to work on? The faction rewards should have been double for making this flash feud tougher.
For flash feuds having 4 separate times to play messes with people's schedules, at least it does for me. Not being able to play much at night due to work schedules or even during a Saturday afternoon feels awful, especially when you add in steel cage or limited CSS. The benefit to Faction Feud is it feels better when it is 1 time set to hit your goal. I loved the idea of ERA wins even though some may not. At least you could work towards milestones. This past flash feud felt like my lowest score in a long time.
I worked very hard in the past 3 years, especially when it came to feud. I remember learning how to feud and it would take me 20+ mins to finish a set. Right before steel cage rules and even the HP buff, I would be knocking out sets in 8 minutes. That gave me such a pride doing so. I would be so excited for flash feud every time it came around. Now, I have to spend 12-15 mins (or possibly longer) to complete sets again. So, I am going backwards because my posters that I worked hard on might not be able to pin the opponent. This MLC has taught me, introducing steel cage was a bad idea. Introducing hp buff was a bad idea. Thats okay! Not everything is going to work. Sadly, from all the reviews I had read from other players, it seems a lot do not like it either. (I could very well be the minority as well) You tried and I appreciate that, but please considering reverting it back to when it was fun.
I sure hope these reviews are read. I enjoy the game when it is not a chore. As always, I appreciate you allowing us to critique. However, bring the fun back. If it was not for my faction and the fun we have on discord, I do NOT know if I would still be playing the game. Bring the excitement back Scopely.
-DC1
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Showdown revamp.
The new graphics look great. It was a little confusing at first but overall great graphics.
The match making still left me overpowered most times. I have a less than 3 mil roster. I seemed to be against a lot of 6sg opponents. My highest male zombie is 6ss.
Tags didn't seem any faster so didn't see much of a difference.
Also maybe think about a class tag link so using Superstars from different eras but same class have a link.
Just a few thoughts.
Overall I enjoy showdown. Keep up the great work.
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I agree. The 2 days feud they did a couple of time is the best solution to me, so we can have 18hours on Saturday and 18 on Sunday to play feud.
0
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