This section is for DISCUSSIONS ONLY
You can report bugs/issues in the 🛠 Technical Support corner.
LIVin Dirty Feud
Comments
-
Ok fued was hard for me... Female ...don't have any of the new ones... I was 10 mil from hitting 500m and deeply depressed after feeding for over 12 hrs I didn't max.. it was very hard for me fighting top factions and having to have a character in every era and every class that can beat all the new characters cause I'm FTP. I HAD to waste resources I need for talent up and had to 6sg 3 females that aren't very good anymore just to have an era specific character... The rewards were not as good as they have been lately.. I haven't seen any medal bits to upgrade medals since that weekend I ended up with 18 m of them. Well I didn't have any level 15 medals at that point ..I have a bunch now. And need more.
I'm sick of ko plates and Shamues crowns when I see other get Trish hats and such. And that bs 2 weeks ago when we had 7 guaranteed features and all I got was shards. How hard is for y'all to give everyone ...one character they don't have for 100. I know you don't think that's a lot of money but I damn sure do
0 -
It was a great feud event with some bad parts to go with,
Starting with good one, The feud contest setup is the good one for newer players also, they can use their roster to get top milestones which is way better starts to them.
Also feud timing and feud bonus setup is also good one. All contest went as described in blog. Solo contest had nice rewards. Match making is not an issue nowadays.
Blitz was easy to play with. Prizewall has some interesting stuff to go with. Steal cage rules were also good, not much debuff there which is a good one. 3.16 tours were good to have specially 2 out of 4.
Now since its feed back, there were some issues to be needed to check before planning new event.
Starting with the removal of feud perks and its effect on feud talent up was so much disappointing. We lack interest in feud prep event. There can be mp feud perk in this type steal cage feuds. So both can balance easily
Also the pull rate seems to be odd here, our group tried some paid pull but haven't got any thing great there. So it needs to be check there.
Also its hard to score after 350M solo points in feud solo contest, there must be increase in war score points so that we can feud more.
Adding rare stone cold austine matches in last two tour were not good idea. 2 were good 2 were not for everyone. May be rare one could be place as css there with any austine to go.
Simply a good event, may be 8.5/10 event.for sure.
0 -
Feud contest: Winning with different era and class was fair. But I'm still struggling getting the last milestone, I can't get the rest of the blitz tickets. Add more points to the for winning or points for era or class.
Limited time tours for CSS was fair.
Blitz was fair.
Prizewall was great lots of shards, plates,and belts are always needed.
Overall great feud.
0 -
Feud Was good. I don't mind having the steel cage rules like this where it's just gem buffs and nerfs. That should be the standard for the steel cage matches because the ones where you take away straps, skill plates or entourages are awful.
The Feud score comp just comes down to what you got in the chests. Wasnt worth it for me to grind out 450 million just to get a 2 bulldog braces.
Blitz really just comes down to rng and whether you get medallions or not. If you get them it's great and if not it's not much fun
Tours were fine
Prizewall Was good
Would like to see skill plates be arranged alphabetically
0 -
The steel cage rules were a bit of a kick in the groin this time round but was manageable once you got used to it. The extra HP from the perks was too much though. We spend a lot of time and some money ( some A lotttttt of money) working on our rosters and then getting hit with this.
I must spent move than 10 hours feuding and just missed 100mil. Thats with all promoters, it’s just too much, maybe the milestones could have been slightly altered. I’m sure most scores would have been lower than average this time round, besides the top couple of factions of course.
Agree with others around the female feud there, should have been male. Thats a ball drop.
It’s painful having to use the obscure css like ruthless aggression for female too as the pool is very limited. Maybe consider added more in these eras.
the prize/paywall was decent, always like the loot coins there, even with the poor odds which could be better (hint hint), edging closer to Maxxine.Tours were good, I seem to always be able to get the bonus points now that the contest superstars have been increased.
2 -
Let me sum it up like this - steel cage adding a 25% gem debuff to all non-green gems + 40% extra health from free step perks (way too much) + whales with tier 6 gem defense medals = NOT GOOD! Maybe this is an attempt to stop people from turn 1 winning with everyone, but the big spenders aren't going to have any problems. Please stop with the steel cage rules, I know yall are determined to make it stick, even in a format where we actually get to use our entourage (thank God) you still find a way to mess things up.
Going to second someone else's suggestion of reducing the amount of matches required for era bonuses. I will again mention that this has been the THIRD FEMALE FACTION FEUD IN A ROW and there isn't much in the way of good females for Attitude Era and Ruthless Aggression. Nobody wants to do 6 matches in these eras. Please consider reducing the matches required from 6 to 3 with double the points, similar to the way CSS match requirements were changed for Flash Feuds. (10 matches for the 6 classes are fine and don't really need to be changed)
Buffs to Feud Domination boxes are nice, appreciate the new plates in there.
Tours were good, although it was weird having the Stone Cold tours give CSS points.
Character shards on the prizewall are overpriced unless you spend lots of money, so same as it ever was.
Getting the gold chest in milestones doesn't feel as important now that there's no more collection event.
0 -
To begin, the steel cage match rules went well compared to other times. Why do we have so much female feuds and events when there is 80% male and 20% female. We are constantly trying to get the new poster, yet when we finally get one(spending absurd amount of money) then we can't use because recently it's all female events. 2 game improvement suggestions. 1 it's hard enough to get good plates to combine with good posters that we can only take off once a month . We should be free to put and take off plates like the medals by using in game currency. Lastly please add comas to the numbers. We are getting to the billions and it's hard to tell if you need to level up a poster 10,000 or 1,000.
0 -
This was the most frustrating feud ever. The gem damage reduction, plus the health increase, plus T6 medals made this way harder than it needed to be. I understand wanting to change things up and make it more strategic, but you should play test them before introducing them to the public. I usually max feud, but this was so not fun that I hit my faction minimums and stopped. There was no respect for our time shown. Feuds that should have taken 10 minutes were suddenly taking 15-20. Steel cage rules should never touch feud.
The tours were fine and putting points in the 3:16 tours, and not locking them behind the two rarer posters, was good. The css eras would have been tough on a normal feud, but with this setup I skipped the weaker ones. Did not love this feud at all.
0 -
This x1m
All the fun of feuding was completely absent this past weekend because of the reductions in gem damage to the cast majority of the female rosters of players. It increased feud times and reduced the ability of many to achieve reward levels.
Also the 40% kick out damage for the steps was way too powerful given the move reductions.
If there are many more feuds like this I'll be giving up playing. The game is meant to be fun but all of that evaporated the past weekend.
1 -
Against all odds this is the THIRD solo female feud in a row. Ever since the change to feud bonuses with the different eras, we haven't gotten a single male Faction Feud, just the regular split Flash Feuds. This is awful because there aren't many choices for female Attitude Era and Ruthless Aggression eras. At least we got a free New Generation Liv last month, but that just means everyone's going to be running her. We'd have much more choices and variety in filling these eras for a male Faction Feud, but it hasn't happened yet. PLEASE make sure the first Faction Feud in April is a male feud.
0 -
I'm gonna be a broken record!! Steele cage is a cool concept but need to figure out a way to not make it seem so disadvantageous to the players. We spend, collect, put resources, grind, etc to build up characters for these feud events, only to have them nerfed seems unfair. I think without the 40% health increase the steel cage rules would have been fine. Some people like to grind - I like my time, so when I have to spend an extra 3‐4 hrs playing a game that I usually hit milestones quickly - it just makes me not want to play. Everything else this weekend was great - the 3:16 tour was fun, blitz is no worries, I think women's feuds are more fun then male. Good job - just do away with the 40% health OR the steel cage.
0 -
This was a challenging feud in both good and not so good ways. Let's start with the good:
The feud itself was find, with minimal technical issues. The tours were also fine, and adding the solo points to the 3:16 tour was nice to see. The end of weekend blitz was also bug free, and gave enough rewards to help the solo contest. I personally didn't mind the steel cage rules as much as others, but I wil say they aren't my favourite thing. I did enjoy having to employ strategy to maximize results. Having the universal gem buffs was good, however, this is where the no so great parts come in.
The steel cage rules did impact a great many of the community who don't have a roster that can overcome the rules. 25% debuff on gem damage was a bit much, when combined with the other perks. Most that had 2 to 4 stairs had significant health bumps on top of the gem damage reduction. I understand that the game does need something to freshen it up, and make it feel less stale. The steel cage rules still do need some refining. Also, I'm not a big fan of the class/era type feuds. They require a lot of time/effort for most of the community and give limited rewards for that time and effort. Additionally, not having a faction contest with the "faction feud" is not ideal. Let's break this down:
- The gem debuff at 25% was too high. Let's try a lower debuff or if maintain 25%, then let's not couple that with additoinal health buffs - see point 2
- The health buffs from the steps made the steel cage rules feel difficult to overcome. Having to go against showboats with upwards of 150M health, when losing 25% of the damage output made the matches more challenging then they needed to be. If steel cage rules are in play, then additional health should not be in the game. This should apply to steps, and also straps or medals that provide health boosts.
- Class / Era feuds are extremely time consuming, especially in women's feuds. Looking at the amount of time I feuded (8-8.5 hours approximately), and finishing with 200M warscare. in a traditional feud (previous scoring / css system), that would have been over 300M in warscore.
- Class / Era feuds are also overly challenging in women's feuds due to the limited number of posters in certain eras. This could be overcome by having the class/era component be a mix of solo contest and faction contests. The other option here is to increse the scoring and reduce the number of brawls.
- Implement a faction component to faction feuds. This keeps the whole faction engaged.
I fear these types of feuds with the gem debuff, health boosts and no faction component will decrease game engagement. I have a roster that can overcome these challenges, but the majority of the community does not. F2P, budget players, and new players will not have the roster or be part of a faction that can help them.
The ideas are great, but they need to be refined to benfit the whole WWE Champions community. Let's keep building a great game, and refine these changes to benefit all.
1 -
I felt the feud weekend was different from the usual. I didn’t enjoy the Austin 3:16 tours being necessary for feud weekend solo contest points. The difficulty in hell node for stunning Steve was too high although I managed to achieve it. I feel like the 3;16 day should have been separate like the hornswoggle event. I felt like steel cage rules for feud was interesting however I feeel like you’re in danger of overkilling steel cage rules this month alone. It should be a couple of times a mlc but it feels like this is too many. The main issue I had with feud was the 40% health increase perk. This was way too high and made feuds drag out. One asuka was 128m health which is boss level health not player level health. I feel like the health boost helped the top top players and alienated the newer and less talented. I would try next time and go without health perk boost or make it 20% at most and see what the reaction is. My faction finished 13th but most players were unhappy about the level of time required this weekend because of the health perk. Thank you.
0 -
Oh where to start? Really didn't like another female feud. The steel cage rules really set me back and made it tough. The steel cage drains the fun out of the game for me. Female events are hard enough without adding the changes on top of it. I would consider limiting the steel cage conditions because it really hinders me from wanting to play it at all. Have a great day hope this helps somehow down the road for the community
0 -
Fueds milestones should be decided based on players league or roster size. It is very difficult for new players to achieve the milestones. Also we will not get enough support from faction because most of them will play high 6 star superstar. Even if we play for whole day we can't achieve the milestones. It will be very frustrating for new players and they will obviously lose the interest on the game.
Please reduce the milestones targets so that they can grow their roster and complete with long run players.
0 -
On my last forum post my primary critique was surrounding the feud prizewall and lack of S/S+ shards and I have to say that I feel very heard, because this prizewall was great in both terms of variety of characters, items offered and availability of medallions. I think the game is at it's best whenever players have an element of choice on prizewalls to customize their roster and playstyle.
I actually like the element of being forced to use different generations and classes to complete challenges. I think it adds strategy and variety to feuding. My complaint from this would be maybe to tweak the warscoring higher as it is harder to compile bigger scores whenever you are forced to use a character but might not have promoters or ability to beat 6sg consistently with them fast. This would probably not be as much of an issue with male characters but female depth is just not as deep with males.
Overall though I thought it was a decent feud with great prizes to work towards and milestones felt fair.
0 -
Feedback for the Feud Contest:
Tours:
Lately, it seems like the CSS options for tours are becoming increasingly rare. If one doesn't have the premium options, they'll have a hard time completing them with the free CSS options. The one that required us to use a Modern Era Seth Rollins was tough because most of us don't have Seth "Freakin" Rollins and had to rely on "Embrace the Vision" Seth, who's very bad in tours. The female tour on Friday had very outdated options (Bianca, etc.) and was a slugfest to get through. It would have been better if we had better free CSS options cause it’s not like someone is gonna do pulls just for an extremely low chance of pulling a better CSS poster just to do a tour for the weekend.
Feuds:
This time around, the perks had a significant impact on feud gameplay. The 25% reduction in gem damage, combined with the 40% health boost from feud steps, made winning on the first turn extremely challenging, if not impossible, in certain situations - especially for those without an extensive roster and premium items.
However, I seem to be in the minority, but I believe the increased difficulty was justified. The rewards were well worth the challenge, as I'll discuss in the rewards section.Rewards:
The reallocation of feud medallions across various milestones was a noticeable and welcome change. I found this design to be a significant improvement over previous feud contests. It was clear that the new system favored grinders, rewarding them with a higher number of medallions. This shift in approach was a refreshing change from past iterations, and I appreciated the updated design.
Those who actively participated and performed exceptionally well to reach the 500M score threshold were handsomely rewarded with a higher medallion count. The blitz tickets proved invaluable in achieving the first few bonus milestones, which offered a fair and reasonable number of medallions. This made the challenging task of scoring 500M feel worthwhile and rewarding.Prizewall:
I was pleased with the variety of poster shards available on the wall, and the costs seemed reasonable considering their rarity. However, I did feel that the skill plate options were somewhat limited. With only three choices, it felt restrictive. I would have loved to see at least five options, which would have catered to a broader range of players and provided more flexibility. Scoring 500M in feuds and using all blitz tickets yielded enough medallions to get what I wanted off the wall. This gave me a genuine choice when selecting rewards from the wall. This was a refreshing change, as it's rare to have such flexibility. Typically, the game limits medallion earnings through gameplay, forcing a particular choice. It was nice to feel in control and have a real decision to make.
Suggestions:
To ensure the game remains appealing to new players, I suggest making tours more accessible while maintaining the challenge and reward of feud mode. As tours are the primary source of points for new players who may struggle with feuds, striking a balance between fun and difficulty would be beneficial. This would allow everyone to enjoy the game without feeling overwhelmed.
I feel that the 40% boost to health was overly generous as a free perk. Consider limiting the free boost to 20% and reserving the 40% boost for paid options. This would allow players who want to invest more to have an advantage while preventing the game from becoming too skewed for everyone else.
Overall, this was one of the best prizewalls that I have seen in a while so kudos to the team for such great options.
0 -
Unfortunately, I am going to echo some of a lot of the communities already posted sentiments with what I am going to post here. This past Feud, was both exciting, and depleting at the same time for a multitude of reasons.
Let's start with the exciting.
I thoroughly enjoy Female Feuds…But having this many 20 hour Females in a row is a bit much. From what everyone else is saying, I believe this is the third. I thought it was more then that when the blog was released. It hit like a ton of bricks. It's starting to feel rather monotonous.
Secondly, I love having the Eras to run through X amount of matches for. But as many others have stated, can we please get more options added to the game inside of the RA, PG, Attitude, and Reality Eras. I know there are some decent options inside of Attitude, but most of them are in the spenders ballpark, and not too accessible for the F2P crowd.
The addition of solo points into the Sunday Tour was a good thing as well. That was a nice way to finish up the weekend, and not make Sunday feel like it was a "MEH" kind of day after we finished up Feuding.
Now, let's get to the not so exciting…
I am in no way, shape or form a fan of Steel Cage rules inside of Feuding. While the way this was setup wasn't nearly as much of a bother as the entire community likely thought it would be…We're still unable to go "head to head" with other players, at the full strength of what a lot of our time, and wallets have gotten us. Along with the fact that anyone new to the game, or running F2P, may already be at even more of a disadvantage if they aren't in a Faction that is within Top rankings, maxing events, and pulling in contest rewards on a normal basis.
The steps giving out an additional health buff, paired with the new Tier 6 medals spelled pure disaster for a lot of people. I get that the thought behind this methodology might be to reengaged the thought, and competitiveness behind feuding and such. But putting all of these things together at the same time, put problems on a golden platter.
Lastly, Feuding is actually called "Faction Feud". But it really seems to be more singular in the end. Sure, there are normally end rewards are based on your Faction's final placement, but aside..What else is there? I feel we need more Faction based activity paired into Feuds aside from the normal Fuses and such, to keep everyone involved, and interested. Please find us something so we don't loose most of this community who doesn't like these changes, or simply can't hang with something so drastic, done so quickly.
- Dylan
P.S.ONE MORE THING! You guys have the technology… Please, shut the game down or something, and give us multiple lobbies for Faction Feud like we have for Faction Boss. The most frustrating thing is getting paired up with a faction mate because you clicked “Join” at the same time, instead of your normal running mate, or someone who is 200k below what you're running. The functionality already exists in the game, PLEASE if you do nothing else… Just add it to feud. I'd never ask for another thing again. That, and that alone would be my Christmas in July.
0 -
first the good
Rewards have improved massively and makes grinding worth it
Middle lane was more reasonable this time instead of outing 70% of player base (hope it doesn’t change in flash feud)
No tech issues that saw
Tours were again decent with variety of players being able to be used
Feud token spacing was better and more reasonable for ftp players.
Issues
Steel cage rules - not really sure they belong in feud, I mean it wasn’t to much of an issue but the more rules you put in the longer feuds last and the less enjoyment people get from it, it’s already a grind to get to max why put extra in that will take away from enjoyment.
Other modes I can get on board with but feuds isn’t somewhere I feel that steel cage rules should apply
0 -
Congrats on winning the giveaway!!
1 -
LiLin Dirty fued a (faction fued )
I would say that I love playing faction fued or flash fueds, I love to grind and happy to grind all day. Faction fued is only thing I can enjoy the game and forget the world for 24 hours of grinding. But I live in Asia timezone so the fued start at 5am something which nowone wakeup so early and play , I would like to point out some veiws on it
1 - increase the time limit around 30hours instead of 1 day : I would say atleast if it is female faction fued not everyone has turn 1 females to play brawls fast and jump in next brawl, me myself has around 3 (turn ones) rest are time taking. This would slow the process and make person tired. If you guys increase the hours more it would help to many player to max the event without being in hurry and those can play calmly.
2 - I hate that health perk : imagine giving 80 million and opponent is still kicking out . Are you really sure about that perks and cage rules. Still it's a negative point but not much concerning . But please won't apply health perks.
3 - buggs and red circle comes and get frozen u have to force close app and reopening I see my wrestler has 1hp
4 - fued milestone rewards : I maxed the fued event did 500mil. While collecting their was no premium skill plate box . Most people also play fued to get nice skill plates, you should place the that premium box to, placing box or Shards bag will be really nice like st 120 mil or etc, you guys know much better.
5 - . I am tired of getting rey mysterio mask skill plate. I don't want that rey mask plate anymore, please remove that plate 😫.
- What I liked
1 - I liked the prizewall this time , much good Shards options. Really long time to see good prize wall. Worth maxing the fued warscore event. I love it.
2 - tours as likely simple and lovely.
3 - Tours difficulty was good not to hard.
*Suggestions
I would say in TU as f2p I invest so much resources in it.
- In fueds warscore event add atleast 400mil coins or more
- And individual TP like 5k green tp , 5k purple tp, get increased atelast 50k
- Shards bag so that I can take up my stars without being sad.
| Other suggestions I would like to say
- I would like ro satck up recorces in my inventory like older time. Instead of playing tours and geting insantly rewards. If you bring back that update so that players can make choice whether to stack or open instant , it will be good
- Being a F2p Shards is the biggest promblem to. I would like to say like an example I recruited chase superstar and in victory tour could guys place his 4k Shards or more so that people like me can take up to 6sg without waiting for month's to collect Shards ( when I recruited miz it took whole 6-7 month's take him 6sg.
That's all was my feedback. I raised only some promblem which I think should be done something. And I have no promblem in anything. Thanks
0 -
I like the steel Cage rules. However I feel its being over used the last few weeks. Steel cage rules should be a special thng like it is in the WWE. The over use of these rules is starting to kill this game for me.
0 -
I actually enjoyed the steel cage rules for fued, as it allowed you to rethink how to run your superstars.
Sometimes it can just be too easy to click and play with the same ones over and over. It will take time to refine the event but it wasn't a bad start at all
0 -
I really wish we had feud with no perks , no steps etc debuffs are meh make it harder to achive your goals where just doo css or max , i find i would not mind just no perks what so ever let us use our builds we have earned or bought
0
Categories
- All Categories
- 161 General News & Information
- 158 ANNOUNCEMENTS
- 3 FORUM GUIDELINES
- 8.1K WWE Champions
- 4.4K DISCUSSIONS
- 1.1K STRATEGIES, TIPS & TRICKS
- 2.6K TECHNICAL SUPPORT
- 440 WWE Champions Community
- 367 FACTION SEARCH AND RECRUITMENT