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LIVin Dirty Feud

2

Comments

  • Chewwy4R
    Chewwy4R Member

    The tours were fine, they were pretty manageable.

    I think the steel cage rules ina. Faction feud kinda take the fun out of it. I like that it was trying something different and maybe trying to add some more strategy but I dont think this worked as intended.

    The Blitz at the end was ok, I just wish the prize bags had a higher chance for Faction coins.

  • nickyevs
    nickyevs Member

    the gold chest wasn’t worth the chase. Got very boring

  • Hollywood0820
    Hollywood0820 Member

    Some pros and cons.

    The pros are I do enjoy the format of this feud with steel cage rules this time. It takes the entire concept of reversals and makes you think who to use and who to build up for the roster. I also enjoyed it was a female feud again. Solo contest was good and so was the feud contest. Now to the the cons. Alot of glitches this go around with feud where I finish a lane and it backs out and and acts like I didn't just beat that superstar and sometimes it took my entire health out. And the other con being please set up feud like boss, where we can create a lobby and join that person. It would be so much easier and cause less stress for us competing.

  • Rehan924860
    Rehan924860 Member

    I'll not say that it was a bad event overall but I'd like to say some things need to be worked on :

    First of all, This was the 3rd Female Faction Feud in a row since the past 3 months and there are few eras like the ruthless aggression and attitude Era are harder to complete their wins due to less variety and mostly outdated superstars.

    This would be more playable and versatile if it was a male feud.

    The feud chest was good and many players got really good plates but other resources seems to be neglected like TPs and tokens.

    Hoping that the next month's feud will be a male one and overall the event was not bad and a little bit grindy and Tours CSS were good.

    That's all I had to say about this event.

    Thanks for listening.

  • CHook1221
    CHook1221 Member

    I think that overall, this game event was very awesome. I liked all of the milestone challenges and the Faction Feud event was very easy to compete in.

  • PezDiddy
    PezDiddy Member ✭✭

    third female feud. Not great.

    Steel cage stipulations are truly awful. Build up a character to then be massively limited to a gem colour. This is frustrating and unfair.

    Prizewall costs way to high.

    CSS characters also rough for those who haven’t spent big $$. I think I had 1 character available for this feud.

    I feel again that this feud and those before are highly unbalanced towards the big spenders. You state that you want a seamless entry for new players, but this shows that only the whales are truly welcome.

  • Cheeseman69
    Cheeseman69 Member

    Personally I enjoyed this feud but I can understand the frustrations from the 25% gem reduction.

    Tours were fine. But I never really see them as much more than filler.

    I was happy to see the feud chests were updated to include newer moments and skill plates, this is a very welcome addition and hope to see updates over time to keep it worth chasing for.

    The prizewall felt like it had some good options for shards and resources - although I have noticed Mercy the Buzzard hasn't appeared anywhere in a long time, can we see his shards sometime soon please?

    My main disappointment was that the Austin 3:16 day was incorporated as part of the event. Rather than either, having an event dedicates to 3:16 day, or, making the feud centered around it, rather than it just being an add-on. It made it feel like an afterthought.

    Overall a really good event.

  • SsCap
    SsCap Member

    Feud was easy, but boring when it’s Female only, also why is it never 24 hours ? Easily can be 24 hours and be 12 hours male 12 female.

    Blitz afterwards is terrible, pure laziness did 2 premium and 2 regular to only get 1 medallion (which it always does) and still HAD to do the Austin 3:16 tours to get the gold chest which had garbage rewards as well

    3:16 tours should NOT have been included with this event points should’ve been for extra resources

    Prizewall always trash as usual, shards are always a terrible reward and won’t make a dent in getting closer to those 3-5k chases, and the “Mega” resource bundles are a JOKE 5 medallions for 7 tokens only? No coins, TP of that color? lol $copely going to $cope

  • DanielTJR
    DanielTJR Member

    Good Afternoon,

    I want to start off with the appreciation of the new fresh energy the game has. I am enjoying the game again. Some of the most exciting aspects are the steel cage and the skills it takes to compete. The only critique I would have would’ve been a better emphasis on using other versions of Liv and Dominic more. For example, more listened tours that offered additional shards if we used any of the numerous variations of either. This could be further expanded with using higher stars( 5/6 star) superstars. That way it keeps every superstar in a sense of importance

  • Balzonya
    Balzonya Member

    feud is generally a sprint event. Bash out as many points as you can but still have time to enjoy the weekend. Although the steel cage rules created a nice change and a little more of a challenge, in order to hit all the milestones one needed to devote way too much time to the event. Perhaps extending the event for a steel cage rules setup or reducing the amount of debuffs that are in place?

    For some they only had 1 superstar they had to use over and over in order to compete and that gets a little bland. Couple options keeps it fun and keeps players engaged.

    I enjoy the challenge, just seemed a bit much for a first time steel cage feud.

  • Shinkansa1441
    Shinkansa1441 Member

    This feud delivered a balanced experience, rewarding both grinding and premium advantages fairly. The bonus points capped at a reasonable level, allowing players to earn worthwhile rewards through effort rather than just spending. The inclusion of era and class-based tasks added strategic depth, making the gameplay more engaging. The steel cage rules were also much more manageable this time, with only a -25% gem damage reduction, unlike past feuds that had multiple restrictive modifiers. Additionally, the rewards were well-structured, with high-value plates available through milestones, making the grind feel more worthwhile. The increased focus on strategic planning, especially with reversals, added depth to team selection, though the frequency of reversals in new superstars is becoming difficult to track.

    However, there are areas that need improvement. This marks the third consecutive solo female feud, and with limited options for Attitude and Ruthless Aggression women, roster variety is suffering. A male faction feud should be prioritized in April to bring balance. Another issue was the shift of feud perks to steel cage rules instead of Talent Up, which made Talent Up feel less significant. Reintroducing turnbuckles or providing meaningful incentives in the final TU milestones would bring back engagement. Additionally, the reliance on rare S+ and S-tier superstars in the Solo Contest made it less enjoyable for players without these characters. Introducing some A-tier options would maintain balance while making it accessible to a broader audience.

    The current feud meta also favors defensive strategies too heavily. The combination of feud step perks granting +40% health, new moments reducing gem damage by 50%, and the introduction of tier 6 medals created an environment where quick turn-1 victories were difficult. While adding strategic complexity is good, this level of defense stacking slows down gameplay unnecessarily. Another issue is feud duration. The current 20-hour format remains restrictive for players across different time zones. Either starting it a few hours earlier or extending it slightly would allow more players to participate fully.

    Finally, the faction contest for feud is missing and should be revived to motivate factions toward collective goals. Additionally, the Livin Dirty Prize Wall felt underwhelming compared to previous events. The rewards obtained through feud milestones were significantly better, making the prize wall feel like an afterthought rather than a major part of the event.

    Overall, this feud was enjoyable, with solid rewards and gameplay improvements. However, adjustments to feud frequency, CSS requirements, faction-wide engagement, and balancing defensive mechanics would further improve the experience. Looking forward to seeing continued refinements in future events!

  • Swaveycroccet
    Swaveycroccet Member

    I like we're getting women for eras that are slim with good characters. Last feud milestone should have 1 or more increased odds chest to reward 500 million. Feud overall was good to me.

  • SilentLord
    SilentLord Member

    It's definitely a grind, but fun. I just got back into the game.

    Less grinding on the game would be nice for folks just starting.

    Definitely try not to force us into buying product, please?!

  • Caleb546043
    Caleb546043 Member

    this weekends contests were vary good. I had doubts about it going into the weekend because it was steel cage rules and they tend to be very difficult but it was vary manageable. I like that it was also vary free to play I played for about 14 hours which is a long time but I got to the 500,000,000 levels with out spending a dime. I got the 7 pull off of the prize wall and it was also vary good. I saw lots of people getting good things as well. The improvements to the feud domination chests were very good as well. All around a fun time and has me looking forward to the next feud as well as this weekend.

  • Enok_aka
    Enok_aka Member

    I think it was fun..I almost maxed out..I wish we had more funds during the week instead of weekends when you have to fi d a way to do real life things vs playing a video game

  • tonteti03
    tonteti03 Member

    Completely garbage from beginning to end.

    All the gems nerfed (except the green) was so disappointed, you were looking for f*cked up the feud and you did it. Also, I’m tired of you asking for showboat and powerhouse in all the feud as requirements because you know those the hardest promoters to get from the feud promoters 😑 and cmon, another female feud for the third month in a row? You don’t even have that many good females to play with, so that’s nonsense.

    The prize wall was basically ok, but make the blitz to just get 1 medallion is frustrating and the 7 pulls is always for old shards 🤦🏻‍♂️

  • TrainWithBox
    TrainWithBox Member ✭✭
    edited March 17

    I'm not a fan of recent changes. I don't play this game to be challenged, I play it to have fun.

    The steel cage rules feel unnecessary and take a lot of fun out of the game. I can't use trainers so I start with no move charge yet the computer does which meant having to use props just to win certain matches.

    I don't care for the new feud format with all the different eras as it forces me to spend more time than I want to spend to max the contest and often times the prizes aren't worthwhile.

    Fortunately, I earned enough prize wall tokens to get the remaining shards I needed for Asuka or this weekend would have been a complete waste of my time.

    Again, the steel cage rules on the feud felt off. I'm glad that it was minimal and restricted to a low percentage on certain gems but I also hated the fact that you made some of my not so strong females even weaker while giving us a 40% health boost. I wasn't able to turn 1 any matches without props.

    Also, as others have mentioned already, forcing us to use Ruthless Aggression and Reality Era females was just painful. I couldn't even complete all the matches for those categories.

    I find the matching system to also be off. I would set a lineup of weaker people within the eras and one strong person only to get paired with an opponent with 1 weak person and 4 6SG. This forced me to play a lot of extra feuds as I couldn't use the weaker people in any matches. This definitely ruined the joy of the game.

    Two Suggestions for Improvement:

    1. It's fine to have a single person on a line that you need to fill a bonus but you are going overboard with some of the requirements like forcing a tech into the bottom row. It's hard enough to get all the matches for these colors and era without you creating more restriction. Let us use our roster the way we see fit.

    2. Give us better filters. I'd love to be able to filter by era within the feud setup screen instead of having to go to the content, look it up, then go back to feud and add them.

    Another filter improvement is with gems. For instance, you'll have a requirement to destroy multiple gems but the filter for that doesn't account for the fact that a character might create 20 multiply gems and then have a move that turns 49 gems into yellow gems - meaning that they'll destroy all 20 multiply gems. Instead we only get filtered for characters that have a move that actually destroys multiply gems.

  • DamienG1983
    DamienG1983 Member

    the Feud was very glitchy and slow. Earning points was tiresome, to many special characters needed to progress well ,

    Was happy with the prize wall and different options

  • Commander_HS
    Commander_HS Member
    edited March 17

    Overall idea : I liked the overall idea of the new feud perks but the problem is that other then the given two rest gems had -25% gem damage was a big setback. I hated that since most of the characters that had both advantages are rare characters. For this reason i think the old feud perks system was way much nicer then this one.

    Milestones : As for milestones they were a little bit easy to get and that's good since there are a lot of f2p players who quit when the milestones were hard to get.

    Rewards : I not say many things about the rewards but it was not too good nor too bad.

    Loot : Loot coins are the biggest bullshit out of all. Many perople get nothing out of those 7 hard earned loot coins. Improving those loot coins drop rate a little bit would be nice.

    Difficulty : I think for me and many others the hardest part was doing matches with RA, Attitude and New Gen era matches as for there are way less characters in each of those. And the current characters in those era are hard i mean really hard to get. S, Insted of 6 matches make it three with 2x points for just only whose era whould be nice.

    Timings : For me most of the feud starts at 6-7 am but this one started at 5am which was a bad idea. I think 6-7 am is more reasonable for players of other continents.

    Superstars : Required superstars were way too rear to get for this reason i think including some common or uncommon superstars into the mix would be a good addition.

    Lastly most of the time it was a good fued but the new perks system was a bad thing. Superstars rearity was a little bit of balance. Loot coins rate are trash as always. Also key pull rates are horrible as well as the new loot system thats another trash thing. Prizewall is the red flag for me in this event.

  • Livin Dirty Fued

    Overall I have to say I enjoyed the fued., I really liked the format of having 10 of each class and then specific era requirements. That was a really great balance of player participation and maintaining intreat and challege. The scoing mechanics are much more play friendly and with Fued that's what you want, interest and participation as the bread and butter game mode of the game.

    The fued rewards were ok, I was happy with the work/reward. I definitely would not want to grind to 500 so I think it was a good sweet spoton the reward/effort.

    The prozewall was decent, I always would like more for less and Scopely is on the other side of the coin wanting me to pay more to most tine get less. This was a good break and had it seems something for everyone.

    I don't mond the gem buff mechanics or steel cage. It has been fonw so far but I worry thay will be manipulated to the point of being not fun so please trend lightly here.

  • ellucipher001
    ellucipher001 Member

    Honestly, I didn't even notice it was liv's weekend, there were not many shards of her nor anything else liv based

  • Ruasha
    Ruasha Member

    This was a fun feud with some good options for the middle line at least, For the contests, however, there are too few options for some of the requirements, like RA or PG. It would be better to leave the spots totally open or be for modern era or another era with more options.

  • Crazy_Dina
    Crazy_Dina Member ✭✭✭

    This weekend the fued was interesting. I enjoyed the tours. The fued with 2x speed was so long. I tapped at 400 million. I was in over 12 hours. This was way too long. I struggled with powerhouse as it no where comparable to any other class. I have Liv Raquel and Chelsie purely as coach 6 gold. Where it hurt more was needing to use Super Stacey in RA and her da n.v age was so crippled. Maybe the needing eras was rougher.

    I appreciated middle Lane was Nikki and not locked to specific version. No where near Abbey. She one of 6 women I am missing. Maybe Powerhouse should not be created rippled. My acrobat Litt llh re Miss Bliss no moments is more effective then most powerhouses.

    I liked the structuring more of the lane makeuos. I disliked like said before powerhouse really hurting.

    I also felt how the event points came in were a bit choppy. The main milestones were uninspiring.

    OOk Now how do I propose making fueding better for the n.v asses? Not me personally as I been in game for 7 plus years.

    1. Reduce cost of IOW shards. Maybe instead of 10 20 50 at a fulltime get 100 200 500 at a time. Stop gate keeping IOW trainers.
    2. Make IOW affiliation belts the only random belt in the straps. If it not affiiilation it instantly sold. I do stop tours still no strap for Charlotte or Undertaker. Make it possible to be any class irme 1 of 6 c lb asses but also could be 2x or 4x. I know I sold 100s of IOW belts. Well or offer to buy IOW affiliation straps for 5 bucks. A new revenue stream. Maybe 1 for 4.99 or 5x for 19.99 sold 1 stocked per MLC. Chance dmfor 2 timer 4x as well.
    3. All fueds and I mean al. Middle lane CSS oerson should have a free to play option then we can choose to bring 6 silver to have bottom 2 knees. I am nearing 14 million roster seed r and over 70% of the time I can not run middle lane.
    4. In prizewall the shard costs are insanely high on many posters. Maybe reduce cost. Any poster over 1 year old should be easily obtainable free to play. This will encourage new players to remain in game.
    5. The C tier unlock. What is this? It where a player can obtain all c tier easily when I say easily 100% recruit any C tier maybe new road tours with each tour end boss with 2 3 posters. Be for early game but now to capitalize offer a 100% gem strap to each C tier for 99 cents. Likely get many micro tr and inactions. This will help new players get a base to work with faster. Also maybe off 4x affiliation move point trainer straps for either 4.99 each or all 6 main ones for 24.99 this opens up fued more for all players
  • First, I love having female-focused events. I have spent a lot of time, money and resources building my female roster, and enjoy going up against those who haven’t. That being said, this is the third straight 20-hour female feud to kick off a month. Something seems off there.

    The 25% gem reduction seemed way too high. It was over 25 million on a lot of moves, which when coupled with a 40% health boost from feud steps (plus the Tier 6 medals), really screwed with a lot of users. I understand that not everything should be a Turn-1 victory each round, but it made this feud much more about the grinding, for some pretty poor rewards. My big feud chest pulls were another baddest jacket plate and two more Rey Mysterio mask plates, brutal. I know that the chests were updated and included “better” rewards, but mine was terrible, and not worth the seven hours I put into the event.

    My suggestion is that for steel cage, keep it to individual modes (tours, blitz, gemania, etc.). Not for Showdown, not for Faction Boss, not for Faction Feud.

    Now, onto the new model of class and era “CSS”, accounting for the 324 million solo points – I think those should be for Flash Feuds only, not regular feuds, or at least not for female feuds. Flash feuds let you mix your classes and eras amongst the genders, to plan it out and be more efficient.

    Speaking about the solo contest, the CSS for the feuds were absolutely insane. The high-level CSS that have been required in these past couple of months are ridiculous, and too high for most. What was missing from the solo contest was the faction contest within it. Having a faction feud, without a faction contest, is just a miss.

    One thing to help with the grinding, if we continue to have all these requirements in contests – include the 2x feud speed with the others in the KoK pass. No reason to spend $25-$30/month on that, when we have it in all other modes but Faction Boss (which is timed, so that makes sense).

    Overall, feud is my favorite game mode. I didn’t enjoy this one. Too many things stacked up against the player, just sucked out the enjoyment for me.

    Lastly, the thing I’ll ask for all the time. Please, please, please – give us multiple lobbies for Faction Feud like we have for Faction Boss. It’s so frustrating getting paired up with a random faction mate because you clicked “Join” at the same time, versus someone you’re trying to run with or someone with a similar roster size. The functionality already exists in the game, PLEASE add it to feud.

    Thank you.

  • shubho898
    shubho898 Member

    Game is not fun anymore..we are giving our precious time & money,but in return we are getting what! Same superstar every time..Feud rewards too poor.

    Pool ratio extreme poor.

    Always asking for super rare CSS character.

    Game is getting creepy

    Hope you guys gonna fix

    Thank You

  • wildcatbonk
    wildcatbonk Member ✭✭

    I continue to like the long list of CSS (any Striker, any HOF, etc.) for non-Flash Feuds - requires us to use our full lineup - so…maybe stop with the Steel Cage Rules because there's not a scenario where those enhance our enjoyment of the game.

    Also appreciated the "correction" of Prize Wall Medallion costs - last weekend they seemed exceptionally high, but they seemed back in line with reasonable costs for the Feud.

  • criticism which is hopefully constructive:


    First off…it was supposed to be “Faction” feud, and there was nothing for the “factions”  … the only benefit was ranking on the board.


    Secondly: There were a lot of complaints about the steel cage rules/scoring/css requirements … fortunately for myself, my roster was not hamstrung by the rules and I was able to do just fine…however, watching people bust their butts with the hands some were dealt with their rosters was difficult.


    Possible solution(s): Make the requirements (or a bigger majority of them) faction requirements to grind as a team so not everyone has to figure out how to get so many wins with all of the different eras, etc…everyone can chip away at the requirements as a team and the faction benefits in the end…


    Also the steel cage rules if implemented in moderation aren’t bad…it’s when they get overused or too many things are taken away…it draws the matches out for people and takes the “fun” aspect and replaced it with frustration…it’s already hard enough to use an outdated card for a class/era requirement 10 times but not being able to use what makes them remotely viable gets frustrating and people don’t enjoy what is supposed to be a fun game.


    I truly understand trying to come up with ways to make things more challenging (it’s not why I play, but that’s a whole different conversation…lol)…but try to take into consideration the “little guys” trying to get by and not make things as difficult…challenging is one thing…virtually impossible is another.


    Also…payouts on milestones…RNG or something needs to change…I don’t know how many Bulldogs Bracers and Mysterio Masks you guys think I need…lol

  • LeeshaDarling
    LeeshaDarling Member

    My issue was the grind for this feud was not worth it. My roster is pretty solid, and it took me 7hrs straight to complete the CSS. That’s too much. Please lower the match count. And after all of those matches, because let’s be real I didn’t win every one, my war score was less than 40m. So maybe do some scoring adjustments so this doesn’t feel like a job, and more like the game that it is. All of us do not have the bells and whistles to make our characters 1-2 turns, so it would be nice to feel like we can obtain some of the milestones without having to commit to a work shift.

    I personally do not enjoy the steel cage rules (particularly the gem debuffs) on Feuds because I like that idea of just bringing my strongest players to compete against another person’s strongest players. I feel like that’s the point of the feud prep, and that’s why we grind to build up our characters. I would just keep that rule in the Tours, and if it HAS to be in a PVP mode, Showdowns.

  • saayukashi
    saayukashi Member ✭✭

    Feud Perks: Defaulting the Gem Damage buff and Gem type buff for all users should help some of the balance issues.

    Feud Debuffs: The steel cage has no place in Faction Feud. Particularly when some of the top 2 factions are selectively using tier 6 gems to impart a 30% gem damage reduction. I had a 100 million damage reduced to less than 70, and a kick out occurred. This should never happen.

    Feud Tasks: class/faction win tasks greatly increase the strategic aspect of lineup creation, and has a great incentive/reward. I really enjoy this aspect.

    Feud with Tier 6 Gem Defense: I would strongly suggest nerfing the gem damage reduction in feud. The medals are heavily pay walled. Users spending significant money are already receiving better characters to compete. It should not reduce the satisfaction of others. Those users and factions who heavily spend, they already have increased feud speed and others benefits.

    I am seriously questioning my continued support of this game, based on the next feuds and the impact of tier 6 medals.

  • Limlim78
    Limlim78 Member

    Feedback on Faction Feud Mechanics
    After diving more into the WWE Championship game, specifically the Faction Feud mode, I felt it was essential to provide some focused feedback regarding the recent changes and rules, particularly the introduction of the steel cage rule.
    Steel Cage Rule and Gem Damage Adjustments:

    The steel cage rule adds an exciting element to the faction feuds. It creates a unique atmosphere and can contribute to more strategic gameplay. However, my primary concern lies with the decision to reduce all gem damage significantly during these matches. This change has made the feuds feel overly prolonged, which can frustrate players who are keen to complete milestones quickly.
    In the previous feud, players could finish all milestones within 6-8 hours, allowing for a more rewarding and faster-paced experience. The current requirement of up to 12 hours to complete milestones feels excessive and can deter participation, especially for players with limited playtime.

    Suggested Improvements:

    To enhance the gaming experience, I propose retaining the steel cage rule for its strategic benefits but adjusting the reduction on gem damage. Instead of a total reduction, perhaps consider implementing a moderate decrease that still allows for tactical gameplay without making matches feel like they drag on endlessly. This way, players can enjoy the thrill of the cage while still making progress in a reasonable timeframe.

    Balancing the mechanics in Faction Feud is crucial to keeping players engaged and satisfied. While the steel cage rule is a welcome addition, reducing the gem damage too significantly hampers the overall enjoyment of the mode. I hope the developers will consider these suggestions as they continue to refine and improve the game.
    With a few tweaks, the WWE Championship game can elevate its faction feud experience to match the excitement that wrestling fans crave.