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Elimination Chamber Flash Feuds

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Comments

  • DC1
    DC1 Member ✭✭✭

    I want to start this review of by saying thank you to whoever decided not to push back the 3rd flash feud just because the WWE PLE was on. I am limited with the times I can play, and I was extremely worried I would miss out on the 3rd flash feud. I see no issue with in-game events being active during a PLE. Thanks.

    The flash feud line up were pretty good, and the variety made it pretty easy to fill the bottom row for each one. Great work to whoever designed those line ups. I also noticed only a couple connection issues during this event, so something changed in a positive. Made the feuds run allot smoother. Thanks.

    This was the first feud event in a long time where I walked away with a new plate from milestones. You noted on the blog that there was going to be updates and it seem to pay off. First time I earned the "hard times plate" from the 150 million warscore milestone, and I was quite happy. Always feels good to walk away with something new after dedicated all that time feuding.

    I really liked the stretch milestone for each flash feud where if you hit 10 million you could earn a flash feud medallion. I ended up completing this 4 times and I have to say, being able to get something new from that prize-wall was AMAZING. The Elimination Chamber Feud champion chest helped me earn a new plate and 300 Ilja shards who I am getting closer and closer to recruiting. This was a major change, and I loved it. Whoever came up with this prize-wall pat yourself on the back. Another change where spending time playing the game pays off. This proves you do care about the time people dedicate.

    The regular Elimination Chamber prize-wall was still expensive when it came to poster shards. Being in a faction that maxed the contest and hitting 150 million warscore only gave me 9 medallions. I ended up walking away with an older plate like La Familia and tokens. The EC Chamber chest prizewall felt allot better. Poster shards like trick Solo, Trick Bray and even Ilja should have been much cheaper for only 100 shards. Please consider this in future contest.

    Lastly the tours: There was allot! I always enjoy tours and even more so when there is variety. There was clearly both and I had no issues getting to the gold milestone in the solo event. I can see some lower roster players may have had trouble with these. For me it worked out great. I enjoyed it. Nice work.

    This event was really fun. With the exception of not having the majority of the CSS for feud, I enjoyed my play time. You did well this weekend. I am looking forward to the new MLC. Thanks again!

    -DC1

  • wildcatbonk
    wildcatbonk Member ✭✭

    The new 10M Warscore Final Milestone to accumulate for a "Champion Chest" was a nice addition and good motivation to hit those scores in each feud - a good reward for consistent feuders with an opportunity to buy-in for those who didn't feud enough but want the prize.

    The items available on the Prize Wall felt a bit overpriced compared to general access to Prize Wall Medallions this weekend (relative to other Prize Walls in recent memory) - whether this was deliberate or not, it deserves a look and a mention.

  • HPHoward
    HPHoward Member

    It was a good and enjoyable feud, quite a lot of chance to score and the game showed more stability then in previous feuds. Thanks for making sure that the game won't cause issues during the feuds.

    My gaming experience is that issues during feuds can be the most frustrating thing and you should keep up your good work in putting most effort in avoiding issues.

    My idea for future feuds is an additional advantage you can receive in the feud related tours that will give players a special advantage tag if they manage to reach the last battle of the tour and win it, that can be added to the other advantages and will only work during the feuds.

    The advantage, to make it match to the battle that was won, could be a bonus for a ceartain contest superstar for the upcoming feud. For example, in the last feud, the USOS were contest related, so if players win the last battle in the related tour with an USO, they could win an advantage giving all USOs a 10+ starter on all maneuvers for the next feud, or something similar. That way, contest superstars will be even more relevant in more then one mode.

  • Telven
    Telven Member

    I liked the tours. While it is annoying to bounce in and out of multiple single node tours, the variety is nice. The css weren’t bad for the tours, either.

    Flash Feud is always a mixed bag. On the east coast, feuds 1 and 3 are hard to get a high score in because of start times. I loved the new feud box on the prize wall and that all you had to do to get it was play. I hope those make a return in the future. I had a lot of technical issues, with the worst being the game freezing on the score screen after almost every feud so I had to restart the game to continue. There were also several times where we waited in a lobby for 5 plus minutes with no feud opponent found.

    The loot was terrible. We should not, under any circumstances, have 4 star pulls in paid loot. The feud coin loot was also a disappointment, I would really like to know if anyone has ever pulled a poster from it. The feud prize wall was fine, with a lot of hard to get shards on there even if they were a little over priced.

    Overall, a good feud weekend.

  • Princeteja
    Princeteja Member

     I much enjoyed this flash feud. The decreased number of css per feud was great. The update on the feud chest rewards was great.I loved the 10mil target to max each feud for the coin. But it was a little tough for me to reach last milestones in each fued

  • Mrtinkesh
    Mrtinkesh Member

    It was just perfect ,better than before ,keep up the good work

  • BigRichard69
    BigRichard69 Member

    I liked the new 10k incentive for each feud though a little high and hard to achieve in a 4 hour feud during the day.

    The pw was garbage with 21 tokens couldn’t get a good plate or recruit anyone. Prizes don’t make it worth grinding.

  • Whammyham23
    Whammyham23 Member

    Love the new formats but would also love more ways to get the new superstars form loot coins or the briefcase

  • NATENASTY
    NATENASTY Member

    So I always like the flash fueds and wish we had them everytime we have fueds just cause it's nice to have breaks in-between the different fueds instead of just going for a hard as you can for 18 hours straight.

    I felt like some of the middle road requirements for line fill were too tough. It's already hard enough to compete with the whales we get the top line bonus, plus the 2x speed and all the boost alot of them enjoy from the previous fueds.

    The rewards were ok but I really missed not getting the large amount of medal bits we usually get during fued and we didn't get a lot of coins like usual.

    The premium medallions for reaching 10 million for each fued was a good idea and I liked the chest we were able to buy from collecting all 4. The only one I struggled to get to 10 million was the 2nd fued. I got there but barely mainly because the fued was so short. I believe it was only 4 hours long meaning I had to get 2.5 million a hour. That's not easy for most to do in that time frame.The regular medallions and regular prizewall was disappointing. I spent some money this past weekend. Around 20 bucks. Got a little over 200 million in fued and I got all the tours done and bonuses completed except for the one for the ones lucky enough to get Sammi of course and I only got 14 medallions which wouldn't purchase much and didn't even get me close to most of the plates that required 40 or more medallions ( I hate to think how much has to be spent to get enough for those)

    So my conclusion is the fued ran smoothly and I did enjoy the fueds except for the 2nd fued that I felt like I had to rush the whole fued because it was only 4 hours long. I enjoyed the premium medallion chest that we acquired for hitting 10 million each fued. I was disappointed in the lack of medal bits and coins that usually come with the fued milestones and I was disappointed in the regular medallions and prizewall.

  • Shinkansa1441
    Shinkansa1441 Member

    Flash Feud Contest – Feedback

    Positives:

    • Feud Champion Chest: A fantastic addition that made feuding for long hours feel rewarding. The 10M warscore target was reasonable and gave many players a chance to earn a powerful plate.
    • Reduced CSS Win Requirements: A great improvement that made feuding less of a chore and more enjoyable. This should continue in future feuds.
    • Feud Domination Chest Update: Noticeable improvements, making it more rewarding and worthwhile. Glad to see the team listened to player feedback.
    • Feud Lineups & Middle Lane Accessibility: The open middle lane requirements for male feuds were a pleasant surprise, making it more inclusive for players who typically struggle to fill the spot.
    • Improved Rewards & Bonus Medallions: The revamped rewards, including better domination chests and 10M warscore bonus medallions, encouraged participation and grinding.

    Areas for Improvement:

    • Prizewall Pricing Issues: Items were overpriced, with some shards (e.g., Jade Cargill) costing significantly more than others without logical balance. The cost of certain plates (e.g., "Down the Rabbit Hole") was unreasonably high. Prizewall pricing needs better consistency and fairness.
    • Middle Lane Rewards: The 500% health steal boost was underwhelming. Either increase the warscore boost to 40% or make middle lane requirements more accessible.
    • Stretch Milestone Rewards: While warscore rewards improved, the 250M-300M stretch milestones still offered lackluster B-tier shards. Adding valuable items like 150% straps would make the grind feel more rewarding.
    • Feud CSS Requirements: Increasing reliance on rare superstars (e.g., Nia Jax and Abby in Feud #2) makes progression difficult. A better balance between premium and accessible options is needed.
    • Time Zone Issues: Flash feud timing remains an issue for players outside the Pacific region, making initial tours and faction access problematic.
    • Faction Contest Needs Improvement: Rewards have remained the same for two years and are not worth the effort, even for top factions. It needs an overhaul to stay relevant.
    • Feud Superstar Tracking: Adding an indication for used superstars in the lineup would improve quality of life, preventing accidental omissions and ensuring maximum points.

    Final Thoughts:

    The feud improvements, especially the reward structure, were a significant step in the right direction. However, better balance in pricing, CSS requirements, and faction contest rewards is needed to maintain long-term engagement. Looking forward to seeing continued positive changes!

  • TmoDaChamp
    TmoDaChamp Member

    The 10mil milestone per Flash Feud was one of the best additions in a while. Flash Feuds a lot of time can feel like "what am I aiming to achieve here" after the first 750k and that was a great addition. My one complaint about it would be to make the 4 hour window (Flash Feud 2) maybe 7.5mil or something like that. Otherwise please leave that in permanently for Flash Feuds.

    My primary constructive criticism for the weekend event (and other recent events) has been the prizewall. The rewards offered were not great and the prices on the wall were too high for what they were. In the past, it felt that if you played the feud to a high warscore and did everything, you could typically walk away with 100-200 shards of an s+tier superstar you were chasing. (Cody, Ilja, etc.) and then someone made a decision to make these go away. Would like to see more of those s+ and the S tier shards (Dexter, Lyra) available and actually attainable on prizewalls.

  • Thefefe
    Thefefe Member

    need to include the t6 medals in the feud as the rewards and also without all the top css there is not a way to grind to max out

  • Ruasha
    Ruasha Member

    I find that there seems to be too many requirements for feud lineups when trying to fill lines to get a bonus. I think it would be better to have more fully open slots to use any characters you have in your roster.

  • IulianGuran
    IulianGuran Member

    This month event and feuds was good.

    I got 3 new wrestlers.

    For me I was happy.

  • Cheeseman69
    Cheeseman69 Member

    Really good event overall, I like that the css requirements were reduced to just two fights. The stretch milestones in the individual warscore completions was nice. The only thing I didn't like were some of the css requirement for some of the tours, for example Lyra wasn't part of the chamber match at all so not sure why she was a requirement. Same for Jimmy Uso and LA Knight.

  • iiiuu
    iiiuu Member

    hi, just a minor feedback: perhaps when you add the gem damage boost for the perk, you should also consider adjust the ability of the protect gems. Otherwise no one would even consider bringing a guy with protect gems in as all the boost will make the protect gems weak and make no difference at all

  • CristianAcu1
    CristianAcu1 Member

    CI found the anniversary a bit disappointing, the requirements to advance were a bit complicated for someone with a small account. In addition to the fact that in the loot I feel that the percentage of good characters was very low It was impossible for a free to play person to get good rewards, in two events I couldn't get the gold chest despite playing a lot, they were only obtained with premium characters

  • XanDeR13
    XanDeR13 Member ✭✭✭

    Feedback for Flash Fued

    Positives

    • Changes to Flash Fued CSS requirements due to suggestions from the community.
    • Solo tours requirements were fine and wasn't too restrictive.
    • 2 Female followed by 2 Male fued seems like a good format to have.

    Negatives

    • Too many rare CSS ask for Flash fued so getting to 200m wasn't a breeze and required more amount of grind. I can understand the 300m grind but getting to 200m shouldn't be too hard and not require that many rare CSS.
    • If you didn't spend there were hardly any medallions given out to try and secure anything good from the prizewall.
    • With the increases made to Flash fued scores which I understand you're wanting to scale up as the communities are getting to the state where we're able to score faster so you move the goal post but this just feels unfair when it just brings us back to square one and with no increase in the length of flash fueds. That just means unless you run with full steps and 2x, it is just a mindless grind to hell to get where we need to and again this is where you're again only catering to Spenders.

    Overall just another same old Flash Fued rinse and repeat. Although I didn't think one of your CC needed to make a video for Scopely to make any changes, I don't get why you don't already know this by now. Perhaps you need to have a catch-up with your CC once a month to get input from your CC as they play the game and know the state of it so it's not skewed to just heavy spenders but also be fair to the non/limited spenders.

    I personally think 2x should be made free for all Fueds and CSS lines for bottom and mid-lane should be easy to get access to if only 20% is given out as free.

    The state of the game to me is starting to feel stale and nothing that feels like it's fresh or new for that matter. Hopefully the revamped SD and UI to the game makes a difference so I guess will find out.

  • Adalon
    Adalon Member

    Flash Feud is my least favorite event and this one felt worse.

    I like feuding, but the times for the flash feuds are always a pain, a feud in the early hours (UK) time is never great, I'm sure there is always one bad feud for all time zones, however previously I could make up points in the other feuds.

    This time, I missed out as you cannot get 10 million score in an hour, so I could not get the token at milestone 10mil.

    I would love to see the flash feuds run back to back , all the same 12 hour length. would give everyone an even chance and would allow us our weekend to do what we want, rather than having to plan the weekend around feud times (if indeed at all).

  • Thebigshow827
    Thebigshow827 Member

    Whether regular or flash I personally look forward to these weekends the most. And this weekend didn’t disappoint. Gotta say from an overall contest and prizewall standpoints these were the type things I was looking for from an anniversary month. 

    Pros:

       Lessened the css required wins from 4 to 2 was a huge win in my book.  Really hope this stays moving forward. 

       The premium medallion for reaching 10 million in each feud was a pleasant surprise and a nice addition for not much effort. 

       The revamped feud champion chest got a much needed overahual with stage addition of the previous s+ tier ss and skill plates. 

       The last min change to the line requirements was a nice touch. Made filling the lanes much easier for the masses, they’ve been quite restrictive for a while for the majority of the players base. 

       Prizewall had some great shard offers for some of the rarest ss in the game and large variety of top notch skill plates

       The tours although seemed like a lot to have after seeing the blog was nice to see that they were only 1 node each and required ss weren’t terrible. 

        Updated moment tokens bags 

    Cons:

       Although I feel like it was very good prizewall, I’d like to see a few more medallions added to the contest so that more of the player base can get something a little more premium like skill plates, straps or shard packs 

       Tier 5 medals still being on the prizewall after the introduction of the tier 6 medals 

        Faction rewards just seem lack luster and have for a while

       The “cash grab” for the 5th premium medallion  was just that.  Would’ve like to see that 5th medallion added in the contest in one of the milestones or even for maxing the faction contest. At least for this one only because it was the first time weve gotten this revamped chest. 

       Stretch milestones should be that a stretch. For me 300 million isn’t a stretch and is usually done by the end of the first flash feud if not early into the second flash feud. Rewards don’t feeling rewarding for the effort that’s put in. 

       Selling the shards for the weekend ss that we used to get most of for just playing the event  just feels cheap

    Improvements:

       Stretch milestones should be a stretch, I’d like to see something like a milestone for 500 million or 750 million with rewards being revamped feud chests, updated moment token bags, some tier 6 medals, premium skill plates or even the kill plates released that month. 150% straps (gem and move damage) 100% armor or 100% hp straps

       Shards of the weekend ss added bag to the contest bag 

       Guaranteed poster for the top 5 if not at least top 3.  1st gets a 3sb, 2nd gets a 2sb and 3rd gets a 1sb.  Maybe even shards for 4th and 5th place.  With the time and effort that gets put in I feel those players should be rewarded with something. 

       Faction rewards need to be updated sheathed it be more solo points, teir 6 medals, mega bonus straps

    Overall I think it was great event.  The prizewall had something for everyone, the reduction of the css wins for the feuds was great.  I really hope the changes made for this flash feud stay moving forward 

  • ok518119
    ok518119 Member

    It was just perfect ,better than before ,keep up the no good work

  • samjmac
    samjmac Member

    I liked the mode but alot of the time for united kingdom players it was very early in the morning so missed a lot of the events, some cards were unbeatable at my level aswell which cause me too always lose, rewards were great though but think it should have started earlier in the event.

  • Mule57
    Mule57 Member ✭✭

    For the feud itself I found the css requirements not so bad for points this time around. I liked the variety given this time, there were many "any" ones to use which I found great. I hope this kind of variety remains for future. For the line fills, I was only able to fill the bottom one which pretty much is the only one that I ever can. Is like to see for flash feuds at least, that 2 of the 4 feuds have a much less rarer person needed to fill the middle line.

    I'd like to see shards available on the prizewall, even just 10 or so. This way I can work away on people haven't recruited yet. This would be much better than those bags where I just CONSTANTLY pull shards of the people I already have or the people that i have the least shards of. It has become apparent that my roster determines what I pull, not just right opening the bags and have it being random.

    I still think we also need an indicator for our line up for when we've used someone in a feud fight so we maximize points.

    The biggest improvement was only needing 2 fights with the required css instead of the usual 4. PLEASE make this always the case moving forward!

  • Alpcno1
    Alpcno1 Member
    edited March 6

    Who won Sami? I was just curious because I don't see a winner.

  • PlatinumPat
    PlatinumPat Member ✭✭

    Well, I was gonna comment to get Sami. But, I guess I'm too late. Didn't love the feuds.

  • SmarkSmasher
    SmarkSmasher Member ✭✭

    you didn’t miss out on anything lol since we are not gonna get a giveaway winner for this one lol.