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Elimination Chamber Flash Feuds
Champions,
There is no 90s party without the Great Dudenator! Celebrate our 8th Anniversary with BRAND-NEW Retro Sami Zayn! Unlock him with Shards throughout the contest and offers, alongside Elimination Chamber-themed rewards in milestones and on the Prize Wall, including a REVAMPED Feud Chest!
GET AN EXTRA CHANCE AT a 4-Star GOld Sami Zayn “The Great Dudenator” IN OUR FORUM GIVEAWAY!
Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!
⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You must provide feedback by [3/4] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
Comments
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I like the fued but I was kicked out and the game rebooted causing me to loose health
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Feud has been great so far! But my only criticism is that with the release of tier 6 medals, the rewards in feuds should include them. Would be something worth working towards.
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The Idea of Flash Feuds is fine but there is one thing bothering me. It has always been EU unfriendly with the times. I never got any good scores because Feud #1 and #3 are at night. I had to set my alarm so I could get my CSS wins in the last hour of the Feud.
With the new introduction of the top milestone medallion per Feud, it feels like an extra kick to the nuts because there is no sane way for me to grind all 4 milestones. I don't mind the grind, just not at 3am at night.
You gotta find a way to make it more fair for the rest of the world or just make the Feuds last longer than 6 hours.1 -
The milestone prizes have no sense. 10M to reach the event coin and doesnt matter the feud time
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Overall, I much enjoyed this flash feud. The decreased number of css per feud was great. The update on the feud chest rewards was great. I’ve played this game for 8 years, and it’s become less and less fun, but I like this weekend. I want to play this and have fun doing it.
One annoyance was the cash grab for the 5th medallion. It would’ve been nice to have that in one of the many tours.
I like the idea of the stretch 300 million milestone, but the rewards seem subpar for all of that work. In my mind, most people who have the roster and grindage to get to that milestone probably don’t need the shard bags as much as some of the players who couldn’t reach said stretch milestone. It would’ve been nice to have something more worthwhile to fight for.
Also, I’d really like to see great faction-wide rewards for actually playing the game come back every now and then, not just the faction wide contests that are spend events.
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Today tour CSS really suck s, and worst flash feud CSS
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I like the extra medallion milestone for faction milestones to have something worth to chase. But I still would like a revamp on feud where it’s like boss where there are multiple lobbies you can join at once.
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I loved the 10mil target to max each feud for the coin. Was alittle tough with the times as I'm in the uk but I understand that your player base is mainly usa.
Some of the css are rough superstars you would never use unless needed. A couple of the tours took too long if you wanted the extra points (30 minutes)
But otherwise I like the rewards, I got super close to unlocking asuka hopefully next mlc I'll get the last few shards i need.
Good job
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The tour css are ridiculous and unnecessary.
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I really enjoyed this weekend. While i didnt obtain sami (too rich for my blood atm), i was able to obtain enough to make it feel worthwhile. I liked the revamp chest and extended milestone in the warscore comp. I felt that 10 million was challenging enough but not too hard. I think that 10 million is a perfect score for an extension milestone for those chests. I'd like to see these back.
I also enjoyed the tours. While i had most of the upper CSS i did help out my son's which did not have what mine did where i got to think outside the box to beat these tours without using a lot of resources. Thank you for the challenge.
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I like the tour. I wish it was easier to score points. I have a great roster. I played almost every hour and still didn't get the score I was expecting.
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In game name: alpcno320
- My experience in this flash feud was short and not fun. I've seen a lot of complaints from factions members and other players as well. I don't know what was wrong with the point system but I haven't seen this few points in a long time. The CSS..let's talk about the CSS. 1. Although the points were high for each CSS, the casual player will do the CSS, see the points are enough and wait for the next flash feud CSS and get the rest of the points only from the CSS. 2. I know because the points were high that's why it was only 2 for each CSS. Why?! Where's the fun in that? Lower the points and make it 4-6 times for each CSS so we can continue using them for lots more matches. A lot of people did the CSS and called it a night or day.
- The times for flash feud. Who came up with the time? You go with what seems like Pacific times and everyone else be damned. Either do it or don't. I'm in the eastern side and and it starts at 9 p.m. why can't it start an hour after reset? My friends on the other side of the pond can't do the flash feud because of the time difference. How about making it two 12 hour flash feuds. Females go Friday an hour after reset to Sat reset. Males go Sat after reset to Sunday reset. Everyone in each time zone wins that way and have time to compete.
- For regular feuds, make it a mixed tag for once. This game is so boring and predictable sometimes that people are leaving because the novelty is wearing off. It feels like a lot of the characters have the same move set from others that its becoming boring.
- So and so shares the same moveset with this other guy or girl. Come up with something else besides what we are so used to like traps, multiply, silence etc. I'm sure there are new move set you can come up with and adding a flavor to it like a multiply and blast, etc. We need something new in the move set. Please!!!!!
5. The milestones were fine. That was the only pleasing thing for me. Didn't have to spend much or at all and got back a lot of shards and resources.
Closing notes: do something about the times of flash feuds because it sucks. Do something about the CSS because 2 isn't enough and boring. You put 4 CSS 2 times and guess what?! That's all people will do and not keep playing like you want them too.
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CSS for tours were awful. Having to go against 6SG
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The Steel Cage rule in Showdown introduces an intriguing twist to the gameplay, challenging players to navigate tight confines while strategizing for victory. However, the absence of a 99MP boost makes this challenge disproportionately difficult for many participants, particularly those without an optimal setup. This can lead to a frustrating experience, as players struggle to compete against better-equipped opponents. Implementing temporary boosts or power-ups for players who achieve certain milestones could help level the playing field while still maintaining an engaging challenge.
On the other hand, the entourage system for trainers and coaches is a fantastic addition that adds depth to the game. It encourages strategic decision-making and enhances team dynamics. However, the current method of searching for suitable entourage members can be cumbersome. Introducing a filtering system that allows players to sort based on gem type, submission, and MP could save a lot of time and effort. These filters would enable players to quickly find the right entourage members to complement their strategies, thus enhancing both efficiency and overall enjoyment.
In conclusion, while the Steel Cage rule presents a unique challenge and the entourage system enriches gameplay, both features would benefit from thoughtful adjustments. By implementing these changes, Showdown could elevate its player experience significantly, making the game even more compelling and enjoyable.0 -
Overall I thought these feuds were a huge improvement over the past flash feuds. The need to only win 2 with the CSS was a welcome change The bags being updated was great. I liked the special box at the end with the latest plates and hard to get superstar shards
Feud stability was great this time around technically No issues there for meI hope we see more of the updated rewards like this feud as it's much more motivating to continue to play through the feuds and achieve all the milestones Keep it up please!
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Besides premium shards of the chase (in loot and the purchase packs), this is certainly the least generous of all the anniversary events.
Probably the least generous of all major events in the past 2 MLCs.
Here, I'd like to share what I experienced in this event, and also my thoughts on the MLC, as it concludes:
NAYS
> number of feud prizewall tokens needed to exchange for number of shards.
> number of prizewall tokens avail without spending.
> one more token at $20 to get a random 150% gem dmg strap. (for $20, each of the birthday bash deals throughout the MLC offered a poster / fuse, a random 150% strap and a random plate..)
> Stretch Rewards in this solo milestone are very underwhelming.
> S+ Tier chases are the most expensive to chase, with the least rewards (one Victory Tour; only 5 weeks of +99mp)
> (on top of that) HOF JBL wasn't any CSS / didn't give any points this whole month for any of the contests. (giving 80 shards of the next 3k-shard chase in tours for the whole month is…. a joke)
> 100 coins per feud prep talent up point is one digit too much.
YAYS>
thank you for having the Comeback Tours (or what they're going to be renamed). really hope to see it better balanced. like when you made midweek-month-long-chase-medallions for gears and straps; also weekly Victory Tours - I'm sure these were tremendously well-received improvements.>
cool feud champion chest, nice choices of plates and shards for meta posters.>
decreased number for feud css whilst still having good amount of points for scoring.>
new Titles and Gears loot sounds exciting. since events are so consistent in releasing new cards, plates, moments and gears etc. it's great to see that the catching-up part of the chase is also scaling towards reasonability.>
SD coins being practical and useful for coin and TP and star frag exchanges.
hopefully we can get a new League Loot? new League Up? new on the Road tours?
scaled-up loot-box rewards in tour matches (instead of 1 or 5 TP)?
thanks for consistently asking for our feedback
- Holy7755710 -
I really liked the matches required for CSS was lowered and the 10 million feud score chase for each feud was worth the chase
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Feuds - Mostly fine, rare CSS choices as usual. Feud 4 requiring us to use Bloodline Jimmy Uso wasn't great, but enough other people were trying to get their CSS wins with him. I did like the change to require CSS wins to 2 matches instead of 4, that was maybe the most positive change of this event. Stretch goals for 10 million warscore in each Feud is a decent idea too, but I don't always have time to go hard in all 4 feuds so I couldn't get all 4 medallions. Quite lame that the 5th one is not in milestones and requires a 20 dollar purchase. Otherwise I think the Feuds ran fine with no technical issues.
Tours - Maybe the most frustrating part of the event. All these 1 stage nodes with limited CSS choices and the Hell opponent being a 6SG is terrible! For some of these it felt like if you don't have the "good" CSS you can't do Hell with the other. Until people pointed out that stacking gem defense with the new Tier 6 medals and the old HTM card was a good way to cheese the wins. Once Scopely catches wind of how people doing this I expect there to be some sort of counter to it in future tours, but at least it worked for this one.
Prizewall - Stingy as always unless you spend. Most of the shards were too high for me to purchase, and of course the plates were expensive too. Why are Tier 5 Fury II's being sold in the prizewall for 4 medallions, when regular Faction Feuds give them out like candy in the milestones? Was the prizewall structure copy-pasted from the previous Flash Feuds without remembering that Tier 6 medals are in the game now?
Flash Market - Where is it? We used to always get a Ruby Flash Market every Wednesday and Saturday, but we got nothing this week. Why? No chance to get extra medallions from the Flash Market because of this.
Overall, this didn't feel like a good finale event to be commemorating the 8th Anniversary of the game.
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Flash feud contest Feedback:
Positive things:
First and foremost, the addition of Feud Champion Chest was a great move and I hope to see its return in the future. I FINALLY felt rewarded for feuding for long hours throughout the weekend. 10M warscore was a reasonable target that was achievable for many players and gave everyone an opportunity to get a powerful plate. Kudos to the team for displaying such thoughtfulness.
The reduction of wins needed per CSS was a great initiative and I hope this is carried forward for future feud contests as well. It feels such a chore sometimes to win with feud CSS that it turns down some players from feuding, so the decision to lower the number of wins needed was a great initiative.
The update made to the feud domination chests were noticeable as well and it finally has a chance of yielding something worthwhile. This was a widely requested update so it feels good to see that the team listened to us.
Some Negative aspects:The prizewall items were egregiously overpriced. Notably, Jade Cargill's shards costed a staggering 7 times more than Maxxine's and Fatu's shards, highlighting a significant disparity in pricing. A bunch of other stuff was priced at more than what it’s worth for. I am compelled to reiterate this point weekly: inferior poster shards consistently outrank their superior counterparts in terms of pricing. Specifically, Maxxine's shards were priced lower than Jade's, despite Maxxine being the better poster. This pricing disparity defies logic. It's absurd that 'Down the Rabbit Hole', a plate previously accessible within the free-to-play experience, was priced at a staggering 25 medallions. This exorbitant cost is a clear example of monetisation gone wrong. The team must exercise greater care in pricing Prizewall items, as it's arguably the most critical aspect of any contest. The entire contest experience hinges on the rewards available, making it essential to strike a fair balance between item value and cost.
Although the community's backlash led to a welcome change in the mid-lane bonus requirement, a concerning trend remains. Over the past six months, the middle lane requirement has consistently become more challenging, with increasingly rare posters needed to achieve it. This pattern raises questions about the long-term accessibility and balance of the game's challenges. Moreover, the benefits of filling the middle lane were quite lackluster this time as well especially for the first round. 500% health steal does not make a significant impact on anyone, given how irrelevant this “damage” type has become.The Feud battleground competition's CSS requirements for scoring points are also becoming increasingly demanding, with a trend of requiring rarer and rarer posters. Specifically, the female CSS options were quite unfair, mandating both Nia Jax and Abby for quick progression, which is an unusually rare requirement. Typically, each Feud features one S+ tier CSS and the rest are S-tier, but this time we saw two S+ tier requirements for Feud #2(Nia and Abby), which is excessive.
Suggestions:
I urge you to reconsider the middle lane's accessibility and rewards. A 20% warscore boost is insufficient, given the rare superstars required. To make it worthwhile, either increase the boost to 40% or make the middle lane accessible to all players. The current system is unbalanced.Moreover, I implore you to strike a better balance between monetization and gameplay enjoyment. Tone down the rarity of CSS requirements to encourage more players to engage with the game and feel rewarded for their time and investment.
Unfortunately, this contest fell short of expectations for an 'anniversary special.' The prizewall could have been more exciting with the addition of 8th anniversary plates and Royal Rumble plates.
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This weekend flash feud probably has to be the best thing happened this MLC, ngl once because of the revamped rewards which by the way is absolutely killer but mainly due to the facts that a lot of players have been demanding some changes for months now and after all those feedbacks and thread posts we have finally got what should’ve been done a long time ago but anyway it’s all good.
Let’s talk about some of the highlights from this event;Starting with the PRO’s,
- All 4 of the feud lineups were pretty darn good and very accessible by alot of players. Not to forget about that the changes made to middle lane for both of the male feuds was actually pretty shocking to me. The fact that the spot was usually restricted behind a mid spender poster or totally gone off the rails but glad you guys decided to go with the open requirements which made it even more exciting for those who rarely get the chance to fill up. Definitely an excellent move by the team.
- The revamped rewards for this contest were huge step up, either it’s the updated domination chest that actually become the most dominant thing in warscore event or the newly added bonus medallion tab in battleground contest at 10Mil for each of the feud. This really sets the bar for me also gives everyone a reason to participate and grind for better rewards. Which will also encourage players to join the field.
- The feud steps were gone from the portal and everyone was not pleased about that decision but glad you guys took the right step and added them back.
- The CSS options for both the tours and feuds were definitely not easy to compete with. Which can be little more on the high end side for most of the players but i’d say not everything is meant to be given away for free. I don’t own many and still manages to finish in top 20. Yes, they matters but not a ton for the most part.
Now the CON’s:
- The updated rewards for warscore competition definitely caught everyone’s attention but wished the stretch milestones 250M-300M would also get some kind of boost as well. Don’t get me wrong they weren’t bad but the fact most people doesn’t care about those B tier shards when they can get tons of them through key pulls and average loots. Would be great to see if you bring them to life and add some nicer stuff like random 150% straps or whatever to make the grind worthy and for better outcome.
- The different time zone’s were always been worse and restricted players outside pacific coast regions during flash feuds. I had issues accessing the initial tours and then again when trying to access the faction area between feuds that also meant I would have to restart the app.
- The faction contest is really lacking behind and needs a bit more work in order to revive in this current state. It’s been the same for like two years now and despite being in a top 1-2 faction the rewards aren’t simply worthwhile for the efforts and as a reward perspective.
- The prize wall wasn't great either. The cost for some of shards and straps are astronomical and considering we were just given a lot of good straps in various contests, they were largely seems pointless. The number of medallions in solo contest and warscore competition wouldn’t probably be enough for anything worthwhile, the prices are just too high even the 5K recruits in this case the shards aren’t even close enough to make up the gap. Seeing jade cargill 100 shards for exchange of 33 medallions is just mind boggling to me. The fact she’s not even a CSS for either feud or tours. A balance needs to be set in order to maintain a stable relationship between the spenders and grinders or else it would become too obvious that sooner or later no one will care about these events because of the irrelevancy and lack of opportunity for the players.
Overall, you have really done a fantastic job with the new additions and improved feud rewards which makes it really worth the grind for everyone involved. Also there’s a suggestion about the feud matches, time to time a lot of players mentioned this. There should be some kind of indication for the feud superstars that has been used or left behind in your lineup. I don’t know if anybody else experience this but having a count on what superstar you used or tracking your cards can be hard at times. Even if someone starts with an order there’s a chance that you might fallen into this situation and kept yourself out for getting the max points. To be honest, this would be a quality of life improvement for the players, specifically those who have invested heavily into the leaderboards rankings and putting all their efforts and time into these events.
In the end. I just hope you guys continue doing things in the right direction and always appreciate the great work on the field aspects.
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Nice weekend there guys and gals.. I must say my first time in top 150 . Ended with 26 medallions for many hours of fueding. Look at prizewall and tell me what I got.. nada...
Thank you for the new shards added but is that all we should get for that many additional hours??? Thanks for the free skillplate which for once was not a KO PLATE.
Please change your customer service and allow them to refund your medallions in case you accidentally purchase something and waste a whole months work by touching a prize while scrolling...
I only had 4 of the 8 css for fued due to the fact I normally do not pull every weeks new characters.. why because as I seen "8 guaranteed feature" I did pull 40 and got the same character 5 times each and then 25 to 40 sammi shards 8 times... Why can't we see more diversity in common and rare. Instead of same card over and over. I seen bid time cards in commin and thought I might have a shot at Abby but instead I get 7 triple h Dx army or whatever.
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Nice event overall. The addition of the golden medaillon at 10M score is a huge improvement and definitely was a great motivation boost for me. Something new that you can get through grind only is a big plus, and the rewards could be really cool so yes, awesome thing that you've added.
Other good thing imo is the amount of fights you need to win with a CSS. 2 for each is perfect and gives you the opportunity to grind with the roster you want right away.
Only downside, as always, is how feud 1 and feud 3 are incredibly tough for Europeans (3 even more). It's impossible for some people to play them. Maybe a slight improvement could be to, at least, make them the same amount of time ?
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this time the event brought more positive than negative. I will dwell on what I liked and touch on what I didn't like:
Good:
- Finally changed the rewards in the chests (new moments, plates, shards are just great).
- Great idea with premium tokens (great that you can finally get a chance to get something worthwhile for grinding).
- Tours (there are quite a lot of them and quite a few at the same time. In general, in moderation, I would like it to always be like this).
Bad:
- Wall of prizes (again, inflated prices for at least something useful).
- Donation pools (80% free or old characters are even worse than shards. I didn't even buy 7 of them because there is no point at all. The chances of getting what you need are too small and too big to get 30 shards of a useless character)
- Problems with servers (1,2 and 4 stages of FF were no problems, for some reason it was on the 3rd that everything started to freeze, opponents disappeared and were thrown to the main screen. This lasted for more than 2 hours.)
Let's sum it up: a great event, thanks to the new contents of the chests and the chance to get a premium chest just by playing the game. I hope this practice will remain in the future. I give the event 9/10.
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honestly this feud was good until I had to do those challenges and it’s was hard annoying but overall this was amazing feud and perfect matches. I love everything about it until the challenge but yeah amazing work keep it coming btw if you guys decide to do liv or john cena can you guys do all liv and john cena cards not just two of the worst ones please and thanks
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Flash Feuds is fine but they need to have longer times and fewer flash's as it is not conducive to having your whole weekend tied up.
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I like that you reduced the number of match per css on feud, that made me can used my roster more than last time.
But time zone is still be a problem for many players.
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the CSS for tours and fued where really rubbish not helpful to anybody that’s F2P.
10 mill milestone in fued is near impossible when a feud starts at 2 in the morning Uk time and finishes 8. So it’s great if you don’t like to sleep0 -
I enjoyed the feud and thought the new milestone boxes where a great add I understand that people are upset about the 10m milestone but the boxes reflect on that maybe. I wish there was a different reward for lower milestones but keep it at 10m so people have to work on it. There should be better medals with the implementation of the tier 6 medals I think they should be in every event. Maybe some way of giving better css for tours
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Hi, i must say it's was best events so far, really enjoy it lots.
Key notes:
1.flash feud was awesome and I enjoyed it lots , even though I don't have all css but I have great fun in it
2.about prizewall, it's was good but shards system need to be improved and it's hard to collect more medallions.
3.in flash feud please provide more options of css, because all spenders have most of the css, for f2p please provide more options of css. It's can brings the more excitement in game.
4.please considered about prizewall and medallions and increase there value.
Hope we will have best new mlc events, best wishes for you guys.
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we should adjust a little bit about css, currently the game requires too much rare css which makes it difficult for the majority of common players
we should add medal 6 reward to feud milestones
I think feud 2 and 4 should have their time adjusted 1 or 2 hours earlier to accommodate all players' time zones around the world.
this is my opinion the rest is great
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