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Faction Boss Fight Club
Comments
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the last MS was too hard
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Good event, challenging over all love how HOF Molly was able to use the way boss turns work to her advantage to do big damage to the boss. One issue I have is just how uncommon female bosses are. Please make them more common in the future because my entire faction had maybe one or two people with a female with lvl 10 unfreeze haha we’ll be ready next time. My second issue comes from steel cage rules, I like them but keep them in showdown and feud when they are in boss it is significantly more difficult and annoying because the timer stays the same as well as the bosses abilities, but we lose an ability to do as much damage as possible. Other than those two things thought this was a solid event just wish I could have gotten more medallions.
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I actually liked the new steel cage match for showdown and boss battles it was a new challenge and hope we get it again love you coming up with new ideas to keep the game fresh. Can’t wait to see what you come up with next.
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Things that I liked:
The introduction of the Contest Chest for scoring 50M in boss battle is a nice addition considering how challenging the boss fights have been lately. An increase in the difficulty should always be accompanied by better rewards so thanks for the Contest Chest.
Removing the 50% gem damage reduction from the boss, considering the 'steel cage rules,' was a great decision. It made the boss fights much more manageable, and the team's decision prevented a potentially frustrating experience.Tag team style matches in tours is something that I have always liked given that not everyone may have hard hitting CSS to win the matches in a 1 v 1 setting, so kudos to the team for bringing back tag team matches in tours.
Things that I did not like:
Despite completing all the CSS tasks for the faction boss competition, we still fell short of around 1 million points, needing that amount to max out the contest. In order to reach the final milestone, we had to grind level 23 boss fights numerous times which was quite frustrating. As per the initial version of the blog, completing all the CSS tasks should have been enough to max the contest but that was not the case for my faction. Not sure if any changes were made but it was a bit of a shock for us, but we got it done anyways.
Personally, I was disappointed with the prizewall, as it lacked appealing rewards beyond the plates. The shards offered were mainly of outdated posters, which didn't provide much value to me. I had hoped for a more exciting prizewall with shards of newer posters. There are plenty of S and S+ tier posters that have been released in the past 6 months. I would have loved to see their shards on the prizewall.
Suggestions:
Previous contests iterations featured a 'Golden Challenge Tour' that offered extra rewards for using the monthly posters as CSS. Since this requirement was tied to a specific tour, it was relatively easy to complete. This time, however, the tour was replaced with a boss battle requirement(Eg: defeat faction boss on level 23 with Asuka), making it significantly more challenging. Additionally, the A-tier poster (New Seth) was ineligible due to this being a female boss contest. Because of this reason alone, it would have been better to opt for the golden challenge tour so the players get to use Seth as a CSS for extra rewards/contest points that they deserve for unlocking Seth early via grinding or spending, or both, as this has been the norm.
Overall, a decent experience that could have been better.
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I think this has potential but locking the gold chest behind for the 3 day event behind the OP John that can one shot most characters isn’t fair to to most. Also having only two ccs for event one being the a character that some don’t have and the other being the free mlc chase but requires 6 b doesn’t seem fair when I have collected as many evo tokens as I can and she is 5b. I was able to make gold on both, but it wasn’t easy and sad to say the steal cage made a hard match even harder. Maybe in the future if your going to try to test a new mode use it on the men where we have more options.
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The contest is always exciting till you realize you have to spend money to be able to buy anything decent off the prize wall and got to settle for the bottom of the barrel crap that u offer for people who don't have the money to spend on a game cause they have more important stuff to pay for. These prize wall rewards are making the game not fun anymore cause u know u put all this time into the contest just to get nothing for it. It needs to be fair for all players..
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I was at least able to participate in the boss battle. The limitations on free to play users was a bit much. Would like for medallions and the prize walls to be more accessible. The limited time tours were good, but some of the css were not player friendly.
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No connection issues with the event. I’m not a fan of when we have a women’s event that our super stars get nerfed. There are already a lot fewer options for the women’s division just let us use our superstars with the way we want without having to work around a Steele cage
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Faction Boss Feedback.
Steel cage is not a particularly engaging game mechanic. it increases the grind while decreasing the fun for players. You give players RR plates yet they're unable to use them on boss due to the requirements.
The final faction milestone reward RNG bag for an RR plate was appreciated but there was a low chance to get a plate. The tokens given to most were not enough to acquire a plate on the prizewall, and the prizewall other than the plates was mediocre. Most players are well short of getting anything great off the prizewall.
For 8th anniversary event it would have been nice for all players to walk away with 1 RR plate if the faction maxed the milestone.0 -
Boss battles is my favourite events but this one is the least enjoyable one.
It was hard for myself and my faction members to play and participate because of the requirements making it very difficult.
I do like boss battles that are challenging as it does make me think what characters I need with what setup but this being a female BB the options were lacking or very limited, unless you had a specific character it would be easy.
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I like the steel che stuff, takes me back to a time before perks. However there needs to be a balance.
Im not a fan of freeze move or shields lasting longer than one turn. This would give those without a level 10 unfreeze boss breaker to still compete. Boss breakers still have an advantage but it isn't a 100 percent have to have.
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Female Boss Battle In General:
I like the challenge of female boss battle. Because the female roster is more limited, it makes the player apply a strategy to their gameplay. That aspect I like. But, adding the steel cage rules on this game mode took a huge part of the fun of strategy out of the game. It further limited the viable choices and made too many players reliant on teammates to carry them through.
Prizewall:
I like the ability to have a 2nd chance at the Royal Rumble plates. The pricing was too high, and a player would have to be lucky to have gotten even 1.
Overall:
This event was not much fun. I felt like I couldn't help my faction nearly as much as I'd like to, and the rewards for the milestones weren't very motivating.
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This event wasn't bad if you've been working on your female rosters. This was my first time playing the Steel Cage stip, and it was challenging but not impossible—made you think outside the box if nothing else.
My biggest complaint would be that, just like all events as of late, the prize wall is not there for normal players. Each event is hyped up like "hey, check out this AWESOME brand new thing that's now on the prize wall!" but in most cases only the biggest of spenders will get them.
Case in point, I've seen popular WWEC content creators that also haven't been able to buy bigger PW items and, even tnough they aren't all whales, they likely spend more than the average player.
So then, who is this for?
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I thought female faction boss was good but I think the prizewall should have been more achievable or at least give more prize walk coins in the rewards
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The concept was good but there steel cage rule made it hard for anyone without all the bells and whistles to complete. Try and try again maybe with steel cage you can lower the boss health. Collecting the milestones was not as bad as weeks before
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Making the css for the challenge tour a 6s of the free monthly character and literally one of the worst female posters in the game(sb Wendy) was just wrong. Having the era be the bonus would have been enough in both cases. The boss battle was full of bugs for the first hour. We had several people in my faction who were unable to load into the game, then once they could they got stranded in a lobby and couldn’t compete. The prize wall was too expensive for the plates, with really bad options for the rest. No moments, gear or lesser plates to choose from. I didn’t mind the steel cage rules, but since female bb are so rare, not many people had breakers built up enough to make a difference. And finally, I will once again ask that 4s posters not be in paid loot pulls.
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Hello, To be honest
This women’s faction boss was a bit of tough to gather level 23 (6star gold)people around your faction, since a lot will neglect women’s to bring up and we need to bring a week full of content for only women’s which bring up a passion to level them up and use it wisely.
When it comes to prize wall for all faction boss even if we open 3-5 loot pulls we still end up with 2 bonus max unlike the other weekend contents like showdown or fueds, we at least endup at some 4-5 bonus prizes andPrize wall for picking the royal rumble plates were very expensive we need to tend them little lower price which can help in improvising the women’s lineup as well as greater battles for fued.
Please remember these changes
And it’s overall the best one.
thanks scoply0 -
I was happy to see a female boss battle. That is something we rarely see compared to the male boss battles. We should see more female boss battles. The faction task were a nice mix of free and some paid. Having task on Saturday and then additional on Sunday was nice.
When it came to faction rank in the boss battle, if you finished in top 20- Only received 3k medallions was a slap in the face. Top 20 factions should have earned at least 10 k medallions. Faction rank rewards have been pretty weak the past few events and I sure hope they was reviewed.
The prizewall was pretty expensive for that was offered. Those rumble medals could not be obtained unless you spent or had all the CSS. The cost of 75 Regals shards for 15,200 medallions was extremely expensive. Honestly the best offers were the token bundles. You consistently offer good shards, at a small amount but at a super expensive price. It makes working hard on this event feel awful. Not much more to say really. Just sucked.
Minus the prizewall, the event was fine.
-DC1
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First I like to say is new gen Asuka is a great new female fighter.
Steel cage rules was challenging.
I wish there were more medallions.
Solo milestones css having 6 star liv is ridiculous. Missed out on milestones
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Achieving the last 2 milestones is very difficult.
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Female Faction Boss fights happen so rarely, it felt bad that Steel Cage was also running - but at least no skill plates is nowhere near as bad the midweek Showdown where we couldn't use entourages. And we do appreciate that the 50% gem buff was taken off the boss too. But there's always less choices for female bosses, the hardest hitter (HOF Molly Holly) was at least one everyone has but not everybody was ready to take her up to 6SG, and we needed Goldberg + Seth Freakin Rollins entourage for her to hit hard to finish the boss quickly.
Tours were reasonable except for the Challenge quest requiring us to beat a 6SG Hip-Hop Cena with a Striker HOF. Felt like the only one who had a chance to get that CSS bonus was Ron Simmons, who I don't have yet of course. I had Kurt Angle and Vader but they both needed subs to have any chance of winning, and Cena had sub reversal moveset. It's been a year since sub reversal moves were added to the game in 7th Anniversary, and I still dread seeing them…
I think the best change in this event was adding the bag in the final faction milestone to get either a RR plate or 15k+ prizewall medallions, this was nice! I didn't get a plate, but 16k extra medallions at least gave me the chance to get some shards I would have gotten priced out of because it's usually impossible to get most things on these prizewalls without spending. Please continue to include bags like this because this was nice.
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As this is an event where mid-week event links with the weekend event, I will start with the mid-week event first:
- Showdown with "Hell in a Cell" mode: really hate this, the main reason was the difficulty in scoring enough contest points with CSS, along with the inability to use trainer and plates. The biggest problem overall is that without trainers and plates, it is really hard to get the CSS (and event other normal SS) charged their moves. Showdown doesn't allow us to bring props in, so it was very common that we got a bad board and opponents get loaded first, not to mention that everyone has Ozzie to be in defensive team and he is fully charged turn 1. I got multiple times where there is only 1 legal swipe, and the result following that swipe would be opponent gets the swipe of their colour to load their moves. In the future if this Hell in a Cell mode is still kept, I would suggest that prop is allowed (as often in a real Hell in a Cell match there would be chairs, tables, stairs…under the stage)
- Weekend event: it was a mediocre event for me, I don't enjoy the Hell in a Cell rule at all. I feel like this is the 6sg era where superstars, and the boss has plenty of HP, even with a normal Boss some of the team still struggles to clear Level 23, not to mention this handicapped mode. I feel like the game is actually getting a downgrade by applying this concept rather than an upgrade, as the challenging part of it is not solved by playing the game smarter but rather spending to get a top tier superstar.
Overall, I'm not supporting this kind of modes, unless changes are made. With the "handicapped" part that we already have for not allowing any trainers and medals, imo in showdown we should be allowed to bring props in. In Faction boss, instead of breaking a shield where it limits the player's damage, it should be a "buff" (Like extreme rules rule) where after you break multiple gems you will get some kind of buff.
For example: when breaking 100 green gems all player yellow gem damage is increased by 100% for 2 turn. This will encourage player to play smarter, as the team would need to bring someone breaking both yellow and green, instead of making players give up and depend on someone else in the faction with top tier superstar to carry them.
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This weekend's Faction Boss is proving to be a tough and difficult challenge for players. The Boss seems to have increased stats and abilities that make it very challenging to defeat, even for well-prepared teams.
The main issues players are facing are:
Difficulty Level because of steel cage rule:
The Faction Boss this weekend is significantly more difficult compared to previous weekends. Players are struggling to successfully complete the fight, even with their strongest rosters. The increased difficulty level with steel cage rule is making it frustrating for many to progress.
Loot Rewards:
The loot rewards for milestones do not seem to justify the effort and resources required, leaving players feeling unrewarded for their hard work.
Change Plate Costs:
The amount of Coins needed to change the plate is very high 33k. This puts a significant strain on players' resources, especially those who may need to change the plate multiple times to have a chance at defeating the Boss.
Recommendation:
We would recommend the development team review the Faction Boss Fight parameters for next match. Considering reducing the difficulty level, improving the milestone loots, and lowering the Coin requirements for changing good stuff. This would go a long way in making this event more enjoyable and rewarding for the0 -
usually I can say something positive and of course what’s wrong….
I will leave it simple this time….
Worst Anniversary ever…. Bejeweled, Kings Quest, and just about every game has done a better job celebrating with the people that made them successful….
Without your fan base even the F2P this game wouldn’t be where it is
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Summary of Core Feedback:
* Mixed Feelings on the Event's Fun facror - found the event "normal" or "decent," lacking excitement.
* Steel Cage rules are still dividing opinion, some may like the challenge but others will find it frustrating - maybe should've been trialled in a mens boss battle instead.
* Royal Rumble Skill Plates being too expensive. Heavy RNG on the medallions.
* Requiring a 6* for points was ludicrous.
* The overall reward structure was seems imbalanced with a lack of reward against the effort put in for maxxing.
* More variety in faction contest point acquisition and an overhaul of the Faction Boss gameplay.
* I feel seperate female boss breaker currency would be beneficial so we don't feel we're wasting resources when male events are more common.
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I really liked that there was a chance to get a rumble plate if your faction maxed the faction event. Other than that I felt the prizewall was uninspired. This eventit seemed harder to accumulate solo points than normal. Needing 90s liv at 6sb to meet that requirement was needlessly spend focused when asuka was also required for a big boost.
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This faction boss went better than I expected. The steel cage rules coming into play are fine, but I wish they'd be more on men's events where people have more options at their disposal based on how many are in the game and on our rosters. It was nice that a free character (HOF Molly) was able to help so many, if they had the resources to bring her up to 6SG.
I also enjoy female faction boss overall, but we need more boss breaker tokens or to lower the cost of upgrades with all the different variations we have.
The tours in the weekend event were good, and the Tier 6 medals are appreciated.
The fact that people had a chance at a Rumble plate in the final faction milestone was great. However, not many factions reached that milestone, and obviously for those that did, only a couple were lucky enough to pull one. For instance, I pulled 15.5k prizewall currency. So with me being in a top faction and getting that bonus milestone, I still wasn't able to get anything "good" on this prizewall. The prices and selection were atrocious.
The boss shop idea overall needs a major overhaul. Getting 40k faction score just isn't worth anything, with the low shards of promoters and the ridiculously high IGC cost to refresh and get another 40 shards of the weekend character.
Long story short, the event was fine, better than I (and probably most) expected, but the rewards were certainly nowhere near worth any grinding effort.
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this event isn’t fun to me . I can’t speak for everyone but there doesn’t seem to be any excitement in the faction chat of a top 20 faction. The PW is not being well received, most seem to be just getting resources because there is nothing else to chase.
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A very challanging boss event which made us really have to think as a faction about tactics and carriers in order to hit the CSS milestones and Grind level 23s.
Steel Cage Rules although sometimes recieved poorly are still a new way to play wwe champs with the mindset of making you rethink how you would normally play champs as now you have these big restrictions i.e Plates for this Boss Event.
As a side note for this i think it would be cool is if you could add in a steel cage perk, for example even though Plates were banned maybe have it so that in the event of another boss event the perk is 'Enable one of your faction members in the lobby the use of just their plate' or if the rules is no trainers the perk could 'Allow gem damage trainers only no MP Trainers' vice versa. Just something to lighten the load of steel cage rules, not massively but just a little and if you wanna make it fairer maybe have the use of 1 turnbuckle for a choice of 3 steel cage rules (Electric, Hell in a cell and Barbed wire) that work for one gamemode. Again resorting back to The use of certain trainers or maybe to only use ultimate or regular plates?
Anyway back on topic, tours were easy and the CSS bonuses werent to strenuious. Faction event wise was able to get all CSS done once the carriers were set and found, although i have a mild hate for taking Tech Becky to 6sg... but all for the faction.
As for the rewards could have done with some alternative shards for champions, straps were cheap as chips if you wanted to play your cards but i just went with economy over anything just to drain my resources on this week.
Overall for what its worth there was initially alot of backlash for the event which you made up for it by removing the gem reduction 🤷♂️ but prizewall medallions could have been more sparing and the prizewall have more to offer. Hopefully the steelcage rules get a better result in the future and maybe the idea of a steal cage perk could be included but time will tell.
Cheers for reading 🤙
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The boss battle overall and as ok. Never been a big fan of boss battles. The medallions given were low for the contest. Feel there should've been more.
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