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History of RAW (Weeklong)
A NEW Era for RAW has begun!
Let’s explore the remarkable history of WWE and MONDAY NIGHT RAW throughout the week, with AWESOME rewards! Enjoy a NEW Beer Bath Moment and BRAND-NEW Gunther “King General” on the Prize Wall!
The TL:DR
- Daily Tours and Tasks will focus on Raw-related Superstars from the Attitude and Modern Eras and give Contest Points, Blitz Tickets, Popcorn (Prize Wall) Buckets and Gunther Shards
- Upgrade the REVAMPED NWO is Born and DX Army Invasion Moments to add massive power to NWO and DX Superstars in ALL MODES
- [FACTION] Complete Blitzes with your Faction & Collect Gunther “King General” Shards to earn the limited-time +99MP SHOWDOWN PERK
- Prepare DX, NWO and Raw Superstars who make Column Break, Row Break, and X Break Gems for the Showdown Competition & Weekend Faction Boss
- Popcorn Buckets can earn you high-powered Straps, Shards for Attitude Era and Raw Superstars, Skill Plates, and more from the Store!
Get additional rewards in the Butts in Seats Community EVENT at wwechampions.com!
GET AN EXTRA CHANCE AT a 4-Star Gold
Gunther “King General”
in our FORUM GIVEAWAY! Requirements for the drawing:
⚠ PLAY the contest first before providing Feedback!
⚠
You should post CONSTRUCTIVE Feedback only (see below what we mean by that).
Feedback can be positive and negative, but that should always comply with our Community Guidelines.
You must provide feedback by [1/14] at noon PST.
How can your Feedback be constructive and more valuable?
- It's all about
why
you had that experience in the game! - Tell us what you liked and what could be improved.
- If you have any suggestions or mitigations, let us know!
- Try to split your Feedback into several parts if needed.
Example
: A contest consists of many elements, such as the overall idea, milestones, rewards, loot, difficulty, timings, Superstars, etc.- The more info you provide, the more valuable it is for us
Comments
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He is a very good ss in game but his game design is not looking very good.
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Love to have a reason to buff up DX characters, the additions to their moments are greatly appreciated too!
A few things I'd love to see come to the game are:- The ability to favorite characters and have them appear at the top of the list or under their own filter. When im trying to focus on a few characters, i tend to forget about the lower strength ones. It was great to have them favorited and at the top in Marvel Strike Force.
- I'd also love to see the currency in the game use 250K, like it does in the stipulation shop instead of 250000 elsewhere. or at least use some commas so I know the exact number I'm looking at without having to count zeros.
- Would also love a better search function for selecting coaches. Searching by character name and related keywords would be great! Right now it takes too long looking for something specific. If I could type in Red Gem or Blast Gem and have everything related pop it, it would speed things up nicely! It's one of the few really slow moments in the game that I use pretty frequently.
Thanks!
1 - The ability to favorite characters and have them appear at the top of the list or under their own filter. When im trying to focus on a few characters, i tend to forget about the lower strength ones. It was great to have them favorited and at the top in Marvel Strike Force.
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Starting energy 8 down to 6 in this Showdown? Really? Can't even get a good night's sleep without hitting the energy cap. Usually we have two days to finish tasks, but there's only 24 hours for these tasks, and you gave us less energy to do it with? This wouldn't have been much of an issue if we started with 12 or 16, but for a lot of people it's hard to hit these damage requirements on NWO/DX characters without having to do multiple matches.
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Lowering SD energy to 6 really makes is frustrating to try to complete tasks needed for milestones. Honestly I think if people can't make decent progress without forcing spending, they won't bother to play the event. This has only frustrated ththe players. Please put SD energy back to a reasonable level worth trying.
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it’s disappointing that you have cut energy down to 6 wich means you can’t even sleep and not miss out off points and it also means way less energy to complete the tasks for sd event
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Come on, you can't be serious with that energy cut.
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You guys really blew this 1
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Have to say it was a tough SD event ,but enjoyable. 2 day event and plenty superstar options and era options for points . Not using the same superstar every match had the brain going How to beat you're next opponent. Only down side ,probably the 6 energy ,all in all though good to see changes . Plenty options on the prizewalls and lots of tours to pick up points . Revamps on old superstars and moments made stronger . Definitely a plus this week
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Tours:
They were more difficult than usual because of addition of 6SG opponents. I get that many posters were revamped but we didn’t get an opportunity to upgrade them prior so it was information overload as to who to upgrade and who to do the tasks with( such as win this node with WCW, Attitude, NWO etc). But there were options so for that sake I guess tours weren’t bad
Showdowns:I am probably in the minority but I didn’t hate them as much as others did. It’s always good to have them as you get rewarded for your time through extra points based on your rankings.
Prizewall:The main popcorn prizewall is the best one we had this month. Plenty of shards and plates options for everyone. It’s always nice when we are allowed to choose what we would like to claim from PW and not the game making that decision for us by restricting the choices.
Overall structure:I liked the structure overall but on a few days, it did appear like there was a lot to do with multiple time sensitive things that expire under 24hrs. I am a fan of such weeklong contests but sometimes theres too much stuff on our plate with the MLC already going on strong till week 5.
The Premium Prizewall/Faction Invasion Loot Contest:
This prizewall was awesome as well as plenty of powerful plates are available at reasonable prices. Nothing much else to say in this regard as its a spend only faction contest other than that its better than the last spend event we had. The addition of medallions in tours is a welcome addition. Everyone gets a few for free that way so kudos for that!
Final comments and suggestions:My only criticism would be that I would have enjoyed more if this contest took place last week and coincided with the bi-weekly talent up. There was plenty of upgrading needing to be done so one could do the daily CSS tasks and use the revamped posters as CSS. A good amount of drain on resources with no upside in terms of TU points is a missed opportunity. Other than that, it was a great weeklong contest. Hopefully we get to see more of these in future.
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IVe enjoyed these week long events, gives something to do each day. Tours were good. Showdown could of used 2 more energy so it wasn't as short of time before refilling all the way. The prizewall was good, maybe wish the new moment had been a little cheaper. Really like the revamp to the older characters so they are atleast usable.
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great event to get some new stuff. Grind was real as I fell short of Gunther recruit!
used PW tokens for the new Austin moment to make those cards better! Bring on the next event0 -
IVe enjoyed these week long events, gives something to do each day. Tours were good. Showdown could of used 2 more energy so it wasn't as short of time before refilling all the way. The prizewall was good, maybe wish the new moment had been a little cheaper. Really like the revamp to the older characters so they are atleast usable.
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POSITIVES:
First things first, The upgrade to the DX and NWO superstars was quite impressive and pretty much make them all relevant in the current state of the game and just if all this isn’t gave you enough reasoning to push them then the revamped moments are shouldn’t be something to sleep on.
LTT tours were on point and features ton of CSS options. They have significant impact on the solo event specially the addition of king of raw PW medallions. Seems bit more challenging than usual but that’s where the strategic planning and execution comes into the equation.
The PW probably the most popular and talking point of this contest. With varieties of different shard options, plates and high bonus straps available for the vast majority. Both the popcorn and king of raw PW which is mostly achieved through spending but the choices we have this time around was surprisingly nice and affordable compare to what we have previously. Feels like there’s something for everyone, so a huge thanks to everyone who made this happen.
NEGATIVES:
The blitzes are something that doesn’t excite me at all. Normal blitz was the way to go because the champions were felt obnoxious unless you have every poster listed to be at 6SS. If not then the rewards for champion blitz aren’t being able to justify the resources needed to bring them to that level.
I like showdown events more than any other event, but the quantity is annoying as hell. Espclly when you gotta play twice or thrice in a week including midweek and weekends. Also the fact 99 MP perk kinda ruining most of the events in this game. Don’t get me wrong but we have MLC chase posters and then top of that having these perks pretty much makes every character to go off turn 1 and defence strategy pretty much goes out of the window. For instance, take a look at the hell in a cell matches. It seems like that model was buried for good reasons. Maybe if the 99MP perk only exists for the featured SD event rather than the midweek then it could work out some way. Hopefully you guys come up with different blueprint that works out better than what we have now.
Overall, this was a great contest. With least negative reviews from every player who takes part in this. Hopefully you guys keep the momentum going and looking forward to seeing more of these exciting events in the upcoming months :)
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Overall I really enjoyed this event.
Positives:
- I think that the prize wall and the rewards were very well done and if you put the time in you were able to get some good choices.
- I continue to enjoy the revamp of old characters, it makes the game more diverse in who you can use and also can give you the ability to use superstars that you enjoy or like to watch on TV.
- I enjoyed the difficulty as it made the game more challenging and made me have to think and play different ways or with different cards that I might not have used before or used for a long time.
Negatives:
- I agree with a lot of the other comments that I did not like the reduction in showdown, and would like the refresh timer decreased slightly more just to give people the ability to grind out more wins and points for the showdown contests.
- I would also like it that if you don't have the css you can still do the tour and just not receive the bonus reward instead of just not being able to do the tour at all.
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Feedback for History of Raw Weeklong
What I liked
- The format of the event was well laid out along with other mid-week events and the 2 SD to give out as many points as we could get.
- King Gunther seems like a nice new addition although he looks a bit underwhelming for an S+ Tier so will see how that is once I recruit him in my roster which won't be in a while anyway.
- $5 offers for the last superstar in the month long seems like it's starting to be a thing to grab some money of your players. Although I wouldn't argue getting 300 shards for that price so I guess I gave into that.
- The pop-corn buckets felt like a good plenty amount and gave me enough to snag another JD plate
- The solo tours were all reasonable other than the 1 tour which required Seth Freakin Rollins or OTC, and both of these are still quite rare so hence I couldn't complete that one alone.
- Liked the 99mp perk tour that came with faction achieving certain milestone so that helped speed up the SD in a way.
What I disliked
- There really should be someway we as players can simply come to 1 single tab to see all those points that are on timers rather than have to click in and out a billion times to view which ones are done and which ones aren't. It's really so messy with the way it's currently been done and I am sure a much easier solution can be done so players aren't missing out on these points especially ones where points are on 24 hours timer.
- Having 2 SDs seems like an overkill especially with having to do 1 mid-week every week and then throwing these 2 additional ones.
- I don't get the change in energy where it's reduced to 6 maximum. Why? Just keep it 8 which seems reasonable enough. With 6 energy that means for those who are on the clock must have to wake up after 6 hours of sleep so they can do the SD to ensure they don't waste their SD energy and go back to sleep.
- The last 3 points feel like a ridiculous stretch. Getting to milestone 57/60 made me think could I actually complete all milestones? Low and behold to get the other 3, the milestone points are tripled or quadrupled…
Suggestion
- By now, I don't know if you hear enough from your players but it would actually be wise to allow us to purchase any extra medallions to coincide with the 1 extra day left from purchasing off our medallions or popcorn buckets from the prizewall because there are so many times where we we are few short so if you made this available I am sure we wouldn't mind spending to get there. Sure we could calculate how much we get by the end but there are times where the amount that we open are completely random so there's no way of calculating randomness or even if there isn't players can't be bothered to calculate it precisely to get there. I think there's money here that Scopely is missing out on capitalising
Overall this was a great weeklong contest that I enjoyed especially working with my faction and doing what I could for the numerous SD events that were thrown at us.
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WHAT I LIKED:
- PRIZEWALL CURRENCY: The contest had a lot of daily content, so it was good to be rewarded with enough currency to choose some good items from the prizewalls. I was able to earn enough currency for a couple of skill plates, shards to recruit a poster, and some random econ. It looks as though people who had the premium CSS and/or spent a good amount of money could earn even better rewards.
- REWORKED MOMENTS/POSTERS: It's great to be able to use many of our favorite wrestlers after recent reworks. The game has improved a lot in terms of having so many strong characters, and giving players tons of options.
- BLITZ: I liked that there was a 'premium' option for the blitzes. My only slight complaint here was that the difference in rewards (9 sets of rewards for the price of 8) was a little too small, and probably not worth the investment.
WHAT I DISLIKED:
- Daily spend contests are an instant turn-off for me. Even as an 8-year player, I never know for sure how much progress I will make in a contest until the final day. For this reason, I never want to spend at the beginning of a contest, let alone every day until the end. Given the big gaps between solo milestones, it's likely that making purchases wouldn't have earned even a single extra milestone.
- I dislike the $5 shard offer because it pressures people into spending for the "great value" but in reality, there is no path to the remaining 2,000 or so shards needed without huge spending.
- Reducing the SD energy to 6 is yet another change that makes the experience worse for players without any benefit or additional rewards. Energy is already a horrible addition to Showdown, but now players cannot even get a full night's sleep without missing out on progress in showdown contests?
SUGGESTIONS:
- PRIZEWALL SHARD PRICING: It would have been great if the expensive shard packs were available in smaller amounts. Half the shards for half the medallions would have given players many more options.
- IN-GAME TASK TRACKER: With so much content in these contests, I would love to see a timer or tracker showing the tasks expiring in the game each day.
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Wondering if we not gonna get a giveaway winner for this one before due date feedbacks?
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