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Feud Salvation

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Comments

  • IRLGearoid
    IRLGearoid Member ✭✭✭✭

    Overall, the changes were a step forward and the event design was a positive change to feuds. I still think there needs to be more incentive for feuding almost the entire weekend, and spending also needs to provide more value to players.

    THE GOOD:

    • SIMPLIFIED CONTEST DESIGN - Events that are clear and simple are better for players. I don't understand why most events have so many contests, sub-contests, side-contests and multiple currencies. I also like having the contest loaded in game early in the week so players can understand exactly what they need to do.
    • CSS - Both the feud contest and tours allowed players to use premium or freebie characters depending on their roster. Everyone had an opportunity to grind the feud contest.
    • FEUD TIMES - I was able to feud at my leisure when I had free time over the weekend. I didn't feel under pressure to wake up at unreasonable hours or grind CSS in a short window. This was great for playing casually.
    • NEW SKILL PLATE - Having a new skill plate available at 7 medallions was very reasonable. The plate is of course not very powerful, but good to see it made available nonetheless.
    • MEDALS - Having so many Fury 2 and Takedown 2 medals in rewards was nice. It does make me slightly suspicious of a strap/medal overhaul but for now it's definitely helpful to many players.

    THE BAD:

    • DOMINATION CHESTS - These desperately need updating. When first released, these were exciting due to the availability of moment and plates that were previously hard to earn. Now, players are tired of getting the same duplicate items multiple times every month.
    • SHARD BAGS - On paper these looked good, but getting Zelina shards from 90% of the bags and 0 shards of characters I don't have was a real disappointment. It seems there has been a change recently from equal odds shard bags to weighted bags.
    • FACTION LEADERBOARD REWARDS - I like the idea of promoting warscore importance, but the new chests were massively disappointing. From the blog, the bags looked good but in reality, 99% of players were disappointed with their rewards. Asking players to feud for 18 hours twice in a weekend for these lackluster rewards is insulting to be honest. This also applies to the solo leaderboard. The rewards for players who feud for 36 hours need to be a lot better.
    • VALUE FOR MONEY - Yet again, the rewards for spending on a contest are really poor. Even multiple mega pulls doesn't come anywhere close to recruiting Nikki or any other notable reward. When I compare this to other games that I have started to play, I can get very significant rewards for a $5, $10, $20 spend or I can simply progress by grinding. To be honest, the massive price tag on every single contest and character is really tiresome at this point.
    • FEUD STEPS - Despite TH communication saying this was intended, I still hope this was just an oversight. It's really frustrating when the devs make choices that only serve to punish players.

    SUGGESTIONS:

    • Update the feud domination chests with new moments and plates.
    • Make Solo contest bonus rewards more rewarding. They are completely out of balance with the current meta and other contests.
    • Extend the gold, silver, and bronze faction bags to the top 100 factions and award more bags to the top feuding factions. The odds for the better items in the bags are not good enough for these bags to be considered a fair reward for the effort put into the contest.
    • Add more bonus milestones for warscore to earn more prizewall medallions. Especially without access through the ruby market, medallions are too difficult (expensive) to earn, so other methods of earning them should be available.
  • D0ngz420
    D0ngz420 Member ✭✭✭
    edited December 2024

    Seeing changes to the Feud format worried me because when changes were made to the Flash Feud contest structure it went over really poorly, and it wasn't until about the 3rd one that things felt right. This time you guys did a mostly good job! Let's break it down further.

    TOURS - Fine for the most part, although a little confusing as to why Normal, Hard, and Hell on the Friday tour had different CSS requirements. Usually that only applies on 1-stage Challenge tours, not multiple stages tours.

    NEW FEUD FORMAT - Having two separate long feuds dedicated to Female and Male is an interesting idea. Giving two days to accumulate points with the new class/era CSS requirements gives people a lot of score to climb the milestones without needing rare characters. I like this a lot! If I have other commitments on Saturday then I can go in harder on Friday. I hope this format sticks around.

    FEUD LINEUPS - One thing I did not like, however, was the middle line bonus that was used for each feud. On Day 1 we had Maxxine Dupri (Showboat) and then a 6-Star Showboat next to the open slot, and on day 2 we had Ilja Dragunov (Technician) and then a 6-Star Technician. Doubling up on classes is a pain for those who want to use the IOW promoters but don't have Affiliation straps. Please consider not having a match on the class on middle line in the future.

    FEUD MILESTONES/REWARDS - Wow that's a lot of Fury 2 medals. So much that I had to spend some time reorganizing my medals. Is this intentional to try to get people to spend more cash raising their medal inventory? Feel like I've got enough Fury 2's to last for all the characters that might need them now. Anyway, going for 500 million in the milestones definitely felt nicer than the old 100 million reward, getting all these Ultimate gem straps (even if a lot of the era/class combinations didn't pay out for me) and a bunch of free shards was really sweet. As was mentioned elsewhere in this thread, I think Feud Domination chests are due for an update though. There are a lot of missing moments and plates that could go in there.

    MISSING STEPS - Was a huge bummer that the free feud steps were only obtainable on Saturday instead of Friday. I know what happened here - you guys copy-pasted the stamp format for Feud without remembering that you changed it to be a two-day format, and didn't remember until the stamps went live. I know this because the last time a two-day regular Feud was attempted, the exact same thing happened. If you're going to stick with this format, please make those changes in the code NOW or else it's going to happen again.

    SUNDAY BLITZ - What happened here? Why did it take 3 hours for the Blitz to go live? I know screwups happen in this game (they happen a lot, really) but the delay in getting that up felt very inattentive. It was also kinda strange that with the new feud rewards people were ending up with 18 tickets in the end instead of 15, which meant having to run the regular Blitz 3 times in addition to the Premium one. Perhaps bump that up to 20 (5 extra instead of 3 in the final 500 million milestone)?

    PRIZEWALL - I appreciate the basic plates costing 1 medallion, but as usual a lot of the character shards I wanted were out of reach unless I spent a lot of money to get more medallions. Ruby Flash Market did not have them in milestones either.

    Overall I think this was a positive improvement in the Faction Feud experience, but we still have a few rough edges to smooth out. Looking forward to the next one if this format sticks.

  • SMAMS
    SMAMS Member ✭✭

    It was one fo the toughest event so far, from feud throughout 2 days and css requirements in tours were to much to handle. Loot was also not giving much anything worthy to the spenders. Feud domination chest were for only top 20, other got shity rewards compare to them. Simply a week for the spenders and for big whales only. New playes or low roster suffers alot. Some css were easy to obtain but hard to beat 6sg with them in hell mode.

    Best part was feud css with different class and era. Thats it nothing good other than them.

    2 days feud was bad decision with sloppy rewards. Best rewards for top 20 faction only. Others were falling behind for sure

    Simply 1 star event.

  • Thefefe
    Thefefe Member

    enjoyed the way that there were only two faction feuds this weekend instead of the 4 at random times… however the lot prizes that were given to the top 10 factions were absolute trash… go back to the only way of getting the tokens that you could use to open 4 different shard boxes…

  • Boxout6
    Boxout6 Member ✭✭

    Positives:

    • Feud was very stable technically
    • I liked the updated warscore system and rewards. It gave people plenty of chances to max out while encouraging using different characters without being overly restrictive
    • The CSS seemed like a fair update to work into the Solo scores
    • The 2 feuds at standard times was a nice update. Gave players from all timezones a chance to compete

    Cons:

    • Somewhat lackluster prize wall for the rewards medals / tokens
    • The chests seemed to always reward the same shards, not very random

    Overall a good event with a lot of improvements. Thanks and keep it up

  • Zandal
    Zandal Member ✭✭✭

    "I really enjoyed the recent changes! The addition of era-specific CSS and reducing superstar CSS to two is fantastic. For the first time in a while, I felt motivated to aim for the 500 million war score. I also appreciated the inclusion of chess rewards that felt worthwhile and the two dedicated feuds—one for male and one for female—worked well with the timeframes.

    Looking ahead, I’d suggest avoiding requiring the same class in multiple lanes (e.g., two techs in the middle lane) to maintain variety. Additionally, it would be incredibly helpful if we could scroll through our roster directly on the matchup screen instead of having to go into lineups to switch superstars. This minor adjustment would save a lot of time and streamline the experience.

    Overall, I really enjoyed this new feud format and am excited to see more of it in the future!"

  • Feud Salvation Dual Feud Weekend

    Honestly wasn’t sure what to expect going into a third Feud for the month but can say that I liked the format and felt like it gave everyone a chance to grind and reach higher milestones. Overall,not a horrible weekend event to wrap up the MLC and prep us for the new December MLC. Here is my overview of the weekend’s Feud Salvation event:

    Feud: Dropped the Ball & Issues (The Bad)

    As a whole there was not a ton to complain about for the weekend with only a few issues noticed on my end as well as one that Scopley just dropped the ball on. The big one from the weekend was a dual Feud contest, however the free steps on the Webportal was not available till Saturday for the second portion of the event. While this may have not been a huge deal for everyone, for others the decision to put the steps in on day two cost points that could have potentially cost players higher rewards. That was the case for me as I missed the next milestone by minimal points. In addition, this could have deterred players from electing to purchase a third step after acquiring the free one from the tour.


    From an issue side still seeing issues after completing one feud and going into a second feud. After completing the first feud, the game allows us to go into the next feud however, it will not allow you to select who you are going up against. You mustclose out the game, and reenter, slowing down the entire process of feuding which is designed for speed to reach higher levels. I also noticed a few times the characters froze in the middle of their match and would not allow me to continue. No messages or errors popped up, this led to closing out the match, losing all the health for that character, and restarting. 


    Feud: Characters, Feud Contest, & Feud (The Good)

    Love the dual format as a whole including the longer Feud times that allowed more grinding for everyone while ensuring different time zones had a bulk of time during most people awake time. In addition, loved the wide range of reward options available to collect rewards during feuding for each class and ERA. In addition, also greatly appreciated the emphasis of the increased TP, coins, strap parts, and medal bits to help everyone’s roster out. 

    Feud character requirements were inline for everyone, while bigger players benefitted more, the focus to include characters in the mid-tier that are available to be chased during the stipulation tour daily/weekly, allows everyone an opportunity to fill at least the bottom row and/or second row if they take the time to grind to earn those characters. 

    Overall, one of the better feuds based on the event, time frame, and rewards offered. 

     

    Solo Contest & Tour

    No major complaints from the solo contest and tour. Have seen improvements overall on the rewards from the tour over the past few contests which shows signs of life on their end. While improvements can still be made including a second tour on the Sunday refresh and better overall rewards on Hell mode in comparison to normal mode, no major issues were present.

     

    Gauntlet Blitz & Rewards

    The Blitz is my least favorite of the events however I like the ability to grind during the event, get tickets and reach for the next milestone. In addition, feel like the odds of landing a faction feud medallion was higher which in past events I have only seen 1 or 2 at max from 11 – 15 blitz entries.

     

    Abby the Witch Shards

    Over the month had many of us worried about the SuperShard contest but closing it out with an event but around Abby the Witch was solid. The number of shards I felt was strong for both F2P player as well as the big-time players and whales who play the game.

     

    Feud Prize Wall

    The prize wall was solid again with a wide range of items available for everyone to help increase/improve their overall rosters. This includes ensuring the seven loot coin for seven tokens was available. For F2P players and players who can’t spend like the whales, feel like this is added value to grind and play the game. Continue to like to see the plates and straps being offered while also mixing up the characters shards offered. My only suggestion, however, comes with the new reworked or entourage upgraded character in this case the Undertake “The Phenom”, feel like for 7 loot tokens, offering him at 6SB would be more enticing to select him and gives new players a chance to reach 6-star status with a character faster without all the resources needed overall.

  • dimosfen
    dimosfen Member ✭✭

    Last feud of the month. He left conflicting impressions about himself:

    Good:

    1. The event is divided into 2 days. Male and female. (Great idea since users can play at a time that is convenient for them, rather than adjusting to a schedule).
    2. Requirements in the event. (different from the requirements in the event, that is, not just any individual characters, but eras and classes. More people could get good rewards.)
    3. Requirements on the roads (In general, all roads could be passed by ordinary characters).
    4. Belt for 150% damage (although I, as usual in this game, didn’t get it, but many people got it. Good innovation).

    Bad:

    1. Loots (very strange loot packs, in fact there is nothing useful, everything is somehow chaotically scattered and the sheer number of shards is gigantic).
    2. Feud reward bags. (We need to reconsider their contents, since a lot of them were given, but they contain characters, moments and plates from 2-3 years ago. I would like to see more frequent updates of bags).
    3. Wall of prizes (in general, everything is average or very expensive, as usual, but I really liked the pack with resources. For 1 coin it gives a decent amount of resources.)
    4. Rewards for the clan's place in the feud (why only 1-20th place? There are not such great prizes. 1-100th place is quite possible.)
    5. Lots of bugs (there were often crashes, freezing in eternal loading, etc.)

    Let's summarize:Overall, the feud turned out to be very good and interesting. Lots of positive innovations. True, there were more server errors this time, but overall the experience left a positive impression. I give the event 10/10 great event, the best feud in the last six months.

  • jukesy
    jukesy Member ✭✭

    overall I think the new structure for the contest worked better than flash feuds, you would probably of seen that in the time players spent playing the game over the weekend.

    There were technical issues with having to reboot game after each match which were frustrating as it’s the first time in a long time I’ve experienced this but if they were ironed out it would have been a very successful weekend.

    few things that need changing though feud steps needed to be available Friday not Saturday

    Loot - there should be howdy shards in that loot as well as Nikki, I personally would have spent more if there were his shards available and not just the poster.

    Lastly the blitz having 18 tickets, would of been better being 20 so you could do 4 of the premium blitz.

    Overall though I enjoyed the new format hopefully that could replace flash feuds to allow more people to participate.

    Lastly I’m think when you changed the format of the mlc and released all the characters at the start it worked better, people knew what they were chasing, now releasing 2 superstars halfway through the event, for example Abby and howdy were, seems more like old world where a new character came out every week and what it appeared you were stepping away from.

    Again positive weekend

  • Hello WWE champion game team

    Mixed warscore superstar competition faction event to convert 1 salvation solo contest are good decision.

    Beacouse 2 regular fued coming in 1 mlc little bit boring but changing the contest and 3rd design of faction fued I liked if company continue this design in 5 week mlc 2 regular fued like this make more exciting event so I appreciate

    Contest are good reward and css so everyone able to max salvation solo contest if have balance roster or little effort

    Good thing is salvation solo contest and fueding with existing css and men women both so that's are good things and premium prizewall reward are awesome

    2nd lane of women fued bonus could be good

    Salvation solo contest stuff are excellent 150 percent gem strap that's awesome

    Bad things

    The regular prizewall of fued are worst not good stuff on that prizewall not good ss shards and all that so prizewall are not good

    Loot pull stuff are poor not good loot pull I am not talk about not getting ss but no good ss shards on inside loot and no extra medallion my suggestion there could be a premium prizewall medallion

    Suggestion.

    150 percent move damage strap lounch in 1 in 2 months

    Regular Prizewall wall medallion have only 1 cheap plate every time there could add some more plates in 10 medallion

    Fued perk gives only gem damage if they give some mp boost categories advantage like if sb class use against stk

    Get 50 percent move damage and 50 percent more gem damage

    Fued become more exciting and fun event and this perk only on this new fued design not regular 1 day fued they not need more boost

    And last thing. Making game day by day more exciting or intresting I am thankful to you for this, I started it 2.5 years ago and now you have made it very good, it is very good

  • SJ Manan
    SJ Manan Member ✭✭
    The last weekend for this MLC contest; I have a mix opinion on this one. Tbh there’s alot of factors that needs to be considered to determine whether this new daul feud experiment run is worthwhile or just another thing that will go off the shelf. Here are my thoughts on this and i hope it will help you in some way;

    FEUD SALVATION : I know that for some people, feuding is enjoyable, so it doesn't feel like a chore; I was time restricted for the first feud but did cover up in the next feud and still walk out with ranked 14 but tbh taking away an entire weekend from the people, that's really something that i wouldn’t sure about going ahead. There are poeple who already didn't like the feud grind after a certain point because it literally doesn’t make any sense go all out, before having to do it twice in two days. I honestly feel like i’d just quit feuding if they implement this as a permanent thing.

    Don't get me wrong, it's nice that feud leaderboards have been updated, but equally, it's too long overdue, and mixing in the addition of a double 18 hour feud, is taking too much.

    SOLO CONTEST: Really like this approach of not having a faction contest alongside with the solo event; that makes it easier to track and worth maxing, but going beyond that, I saw very little return. Also i feel like the feud chests and the rewards are little lacklustre to those who are putting all their time and efforts into these contest and still disheartened by the return. Honestly, I feel like this actually least benefits ranks 4-10. Top 3 obviously get a lot from it, and you can argue that in their cases, yeah, probably just about worth it.

    FEUD CSS ND TOURS: First of all, the feud lineups were pretty good and seems like everyone has most of them. Which rapidly increases the engagement level, which is what makes it more effective. The CSS were also very accessible for most people including both the feud nd tours. A good mix of premium and free cards, specially the class and era ones were totally fire and helped everyone to claim the top 500Mil much easily. Overall the rewards were great with lot of rss, token cases, event bags, domination chests, medal bits, strap parts and obviously the PW medallions. It would be great if you add some more or revamp some of the milestones and make it much more valuable to those who really grind hard for almost the entire event because are completely out of their league and feels bit pointless.

    POST FEUD BLITZ: I still think this idea is by far the best thing that could happen. Coming from a long hauling 36hr feuding, this really blends nicely with the amount of time it takes to finish up. Giving the people both way either pick the one at a time run or just rack through them with champion runs. The rewards may vary from player to player depending on their RNG luck but i’d keep it this way just to remain a surprise element.

    PRIZE WALL ND LOOT OFFERS: The prize wall offers wide range of shards and variety of options this time. With some rare items and genuine price tags. I ended up getting additional medallions thanks to the bliztes (Got 4 out of 29) but i still feel like you should add more medallions in the reward section. So, the players could get a fair chance at their desirable collectibles.
    The loot contains some rare characters and every wyatt six member which is an absolutely banger. I did mentioned it couple times, that the step offers would make more sense if you could add a option to see what are we getting along the way rather than just keep it hidden from the people when they literally pay for these services, they have every possible reason to do so. I personally tried couple 7 pulls and unfortunately didn’t get anything excited which leads me to this point that wouldn’t it be better if you could add some of shards for the weekend featured characters in the common section. That will encourage people to take more chances and long term will help them to get their hands on these superstars sooner.

    CONCLUSION: I glad you guys took a different path this time than the usual similar approach but this is not fun at all as a player point of view, we all have a live outside champions and these type of events really makes it hard to maintain a good yet competitive atmosphere for most people. Like i said earlier though, For people who really enjoy doing feuding like me and literally went wire to wire, I personally felt very sad because we can’t really get a breath out of this while some in our groups just feud for an average time period and call it quits if they want. I really hope you take this all in a positive light tone and make further changes while we are standing at the edge and waiting for the next MLC contest to hit. Atlast; as a sign of respect and appreciation love these new formats and the context. Thank you to the team for all the support nd help you provide for all of us.