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Feud Salvation
Comments
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I liked the new daily resets and abilities for someone, that may not have an overly active faction , to get farther into the events progression.
The spread out Feud weekend was a better format for me as I believe I had my best weekend overall.
The only real issues I've been having is with the rewards. I open the reward, but don't see, or receive, the item(s). It's probably more of a visual bug, but the auto-open on Loot bags, while nice, doesn't seem to be as seamless as expected.
Loot is a bit of an issue as I didn't get much out of a lot. I haven't gotten the 69 pulls in any of the events, and barely gotten any 11 pulls.
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apart from the sometimes greatly unbalanced opponent matching I really enjoyed the new faction feud format, prizes could be a bit better but as a whole it felt a lot more fluid, particularly not having the flash feuds was brilliant cause they are just crap. Someone mentioned earlier about the older characters being underwhelming compared to the more recent stuff which I have to agree with, if you’re going to make an older card necessary for bonuses at least make them worthwhile for levelling up, if I get 5000 black tp in a bag I don’t want to have to spend those on a card that’s good for one tour and nothing else. Also some of the character restrictions on the career tours could do with either updating or just doing away with all together. But overall this mlc has been pretty decent.
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This is the best feud format. Two long feuds that give plenty of time so you can play at night or in the morning depending on your schedule is so much better than flash feuds. I also liked the feud css scoring competition of using all the classes and most the various eras in the game.
Tours Were good so no real issues there
Blitz was about 3 hours late which wasn't a big problem but it would be much appreciated if there had been a announcement or acknowledgement so we know whether or not you are aware.
Prizewall was hard to judge for me since I normally like to get shards but this weekend the only shards I could of used were of Goldberg who shards wouldn't help with since he's so rare. The skill plates were nice and even though I never get anything I love the 7 loot coins on the prizewall.
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First things first, the date mentioned in the admin’s post seems to be incorrect.
“You must provide feedback by [12/3] at noon PST.”
The contest went live after that date so its not possible to provide feedback before that date. Not a big deal but could throw anyone off.
Now, coming to the contest, it was a new experience for everyone so it becomes all the more important to provide a feedback, so here’s mine. I saw some much needed positive changes as well as some balancing issues. I am going to start with the positives.
THE POSITIVES:
MORE MEDALS: There were more fury 2s and takedown 2s medals than I have ever seen before and thats a very welcoming change because it costs a fair bit everytime you have to swap a medal from one title to another. Being able to have more medals saves that cost.
*MORE TITLES*: There were more title belts for everyone to collect and I saw more occurrences of 100% and 150% gem damage belts than before which can greatly help our rosters in hitting harder than ever before. Again, a very solid change and its commendable. A good number of people in my faction now have a healthy stock of 100% gem damage belts spanned across various classes and eras.
FEUD CSS AVAILABLE IN THE GAME: This change may not seem very important because the blog as always reveals the feud css but being able to see them in the actual game as well is a very good addition because many players do not read the blogs. Being able to see the CSS requirements for the feud contest in the game almost a week ahead of the feuds is very insightful and allows players to have a week’s time to make the necessary upgrades for feuds. So again, thank you for that.
*INCLUSION OF SHARD BAGS AS REWARDS OUTSIDE OF FLASH FEUDS*: I have been wanting this for a long time and was delighted to see the addition of the big shard bags in the final milestone of the feud contest(the ones that give out 20K+ shards at a single time) in more feuds. Before this contest, they were only found in flash feud milestones and not in the 20hr feud contest. So, the decision to add them here is a solid change in my books.
Now, I will move onto some negatives:
THE NEGATIVES:
My biggest critique of this contest would be lack of enough feud medallions. We got the same amount of feud medallions that we can get from the 20hr feud contest which is unfair because this required more grinding than the 20hr feud contest does. The 20hr feud contest has a max warscore milestone of 100M whereas this one had the top milestone at 500M. Granted that the CSS tasks(win matches with a trickster, win matches with an attitude era etc) helped tremendously, we still had to score more than 100M points warscore wise in order to max the contest. I don’t mind the additional grind as long as the rewards match up to it, especially the feud medallions because thats how you get something nice for your roster from the prizewall. I got the exact same amount of medallions that I get from the 20hr feud format in this one and that was a bit disappointing.
NO FEUD MEDALLIONS IN THE RUBY MARKET: I do not know if this was on purpose or a slip up, but the ruby market had no feud medallions to offer in the chests that you claim after reaching certain milestones. Usually, there are 4 feud medallions in the 6k XP chest and 4 more in the 17K XP chest(and so on) but this time around that was not the case. I sometimes spend a bit on the ruby market to chase the medallions which allows me to get to shards or skill plates from the prizewall but this time I couldn’t do that which was disheartening for me. After grinding for several hours, I realised that I won’t be able to get what i want from the prizewall because the ruby market has no feud medallions to offer. I know there are offers in the shop and on portal but the ruby market sometimes gives the most value for your money and as a moderate spender that is what I usually go for.
ONE FEUD STEP LOCKED BEHIND DAY 2 OF FEUDS: Usually we get both of the free feud ladder steps on day 1 of the feuds but this time, one of the feud steps that you equip on the perks menu in the game was locked behind day 2 claims on the portal stamp cards. I do not know if this was by design or not, but being able to get both the steps before the feud commences is usually how its been in the past so I would prefer that to continue as that’s the pattern that people like.
MY SUGGESTIONS:
Please bring back feud medallions in the ruby market as that greatly helps and try to offer both of the free feud steps before the feud starts. More feud medallions if more grinding is involved would be a nice change as well.
Please include skill plate cases(the ones that are guaranteed to give out a skill plate) in the feud milestone rewards just like you have them included in the flash feuds.
CONCLUSION:
I like the idea itself of having this style of feuds as the contest has more positives for me than negatives, but the execution of the idea can be improved. There is always room for improvement and I think our feedback can help make a difference. Overall, it was a pleasant experience for me that was slightly dampened with some disappointments.
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La faida mi e piaciuta molto anche i premi questo mese sono stati migliori
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La faida e stata fluida a mio avviso avvolte gli abbinamenti erano un po' troppo sbilanciati ma per il resto mie piaciuta anche con i premi a mio avviso questo mese sono stati più generosi per il resto era tutto come sempre
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Feedback for Fued Salvation
Positives
- I'd like to first off start by saying a Flash/Normal Fued Hybrid that's been perfectly designed with meaningful rewards and allow us enough time to fued, not have to tirelessly grind to complete the faction event and incorporates use of both Male and Female superstars.
- The solo CSS felt quite restrictive with quite a few rarer superstars but atleast the fued part wasn't so that balances things out. I could only complete it with 2 CSS in total from both fueds.
- The rewards from the faction event was worth the fued to ensure we get all the milestone rewards especially with the number of Fury and Takedown 2s medals along with Gem Damage Ultimate Strap.
Negatives
- We would usually see a faction part of the event and interestingly this was nowhere to be found so wonder why this wasn't included.
- With all that fueding, one would have thought there would be more medallions to give out. So if you played without any spend then you only got 13 medallions which didn't really get anything worthwhile other than taking few rare shards and some resources.
- I have the biggest gripe with your bags where you see a bunch of new and rarer superstars, there was hardly any new shards given out and pretty much mostly dupe shards which felt like such a scam (as usual).
- Some extra Mercy Buzzard shards would have been nice for the last weekend event considering I was so close to getting him (110 shards away).
Overall, this would have been a fantastic weekend event if I could have come away with some new characters but unfortunately not being able to come away with a new superstar felt like I can't rate this to be a great weekend event. Sure I could have spent $20 to reach the next milestone but decided against it as I'm likely to just come away with dupes from pulls and the medallions doesn't recruit me anyone new, so I'll save the un-necessary $20 spend for next month.
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Overall I like this event.
Tours are decent, possible to obtain all rewards from there even if we don't have the rare css poster.
I wonder why the booster step from portal is in day 2 claim instead of day 1. Is it to force the sale of the booster steps? I am not buying the steps either way but have to wonder what could be the reason, as it might have affect the warscore leaderboard.
Both feud went through fine. 2 long feuds means I can plan when to play and when to spend my time with family and irl stuffs. Truly prefer this type over usual flash feud erratic times. Only suggestion I can think of for improvement would be 2*16hrs feud with one hour starting later and one hour ending early from this feud format.
Warscore event: it's the best so far. This event emphasize on how well balance your roster is across the board. Even if we don't have strong posters in specific era, we can let our ingenuity shine through to achieve the wins to get the css points. Love it. Truly hope to see more of this type to come in future (or even become the standard for feud warscores).
Appreciate the abundance of medals and decent amount of straps availability through the warscore contest. RNG played a big part but it's good to see such quantity, through quantity we can hope to get some quality medals and straps. For the future, I would love to see the straps in rewards not fully random but era and class fixed if there could be such amount available in a contest. May be not all eras and class at once but a specific combo at a time for each contest. Also would be nice if there are 2xaffiliation straps(or 4x if you want to be generous) with only class limitation in some contest(like Dec/Jan or game anniversary months). It's been years and I still couldn't find an affiliation strap for IOW Charlotte flair.
Solo contest is a bit meh compare to warscore contest. Abby shards are nice but there's very little else to feel joy.
Hope to see more of this type of feud format in the future.
And thank you for ending the MLC with a fun event.
Rage Dune
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There were positives but this contest wasn't your best effort.
Starting with the pros, two long feuds that weren't restrictive for different time zones (i.e. outside the US) was great. The feud line ups were good too, also not restrictive. The new contest that opens up the number of ways to win points across eras and class was an excellent choice too, very accessible for a lot more players. The rewards for this contest were also a step up too, great job on this aspect.
The cons though, were many. The new contest starting five days early is pointless. That information could have been included in a blog easily enough.
Connection/stability issues across both feuds meant that I had to do a lot of forced resets, sometimes at the expense of my wrestlers HP.
These issues were not restricted to the feud times. I had issues accessing the initial tours and then again when trying to access the faction area between feuds that also meant I would have to restart the app.
There was poor organisation that meant the blitz was late, as was the Ruby market on the portal, and feud steps were offered as a login reward on the portal after the first feud had ended.
The prize wall wasn't great either. The cost for straps is astronomical and considering we were just given a lot of good straps in the contest, they were a largely pointless inclusion.
Also for a faction feud event it was really lacking from a faction contest perspective. My faction was in the top 40 for each contest and the rewards were pretty poor.
Overall, some great new additions and ideas but some poor execution.
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This was a really fun feud weekend. I want to thank who ever came up with the idea of 2 longer feuds. The stress level was nonexistent for me compared to past faction and flash feuds. In my faction, like other factions we have members from all over the world, in all time zones and the majority were able to play at times that were more comfortable. Awesome job Scopely and please consider this in future faction and flash feuds.
I really loved the idea of the feud task you incorporated this weakened. 10 wins with each class and 6 wins with each era. Especially since we had a male feud first and female second. This made is easier to prep who I would use for each feud. Again, another great idea. It also allowed me to play posters I might not normally play. I thought these tasks added to the fun of the feud this weekend. Amazing work!
I only had 1 CSS this weekend but that did not hurt me when it came to the solo contest. There was plenty of solo points from all events this weekend especially the blitz on Sunday. The tours were good. I liked the idea of the tours swapping CSS for each difficulty on the tours. Again, you had a good variety of CSS for each poster. Some free and some chase.
The prize wall had allot of Variety compared to previous prize walls. There was even some good plates for as low as 1 medallion. Some of the hard-to-reach poster shards were actually obtainable, if you just feuded. I felt you guys did an amazing job with this prize wall and it is clear you have been taking the feedback serious. Thank you.
Overall, this is one of my favorite feuds. I can't think of an issue I had. Scopely you knocked it out of the park with this one. I appreciate it. Thank you!
-DC1
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The feud weekend had a lot of positives. I absolutely loved the two 18 hour feud setup, one per gender as it simplified the setup I can use. I also loved the simplification of the feud event, putting it all in one and the prizes in them were good, but can be better however. I did not like putting all the shards in one bag. I would have preferred the bag by class as it was harder to get the shards needed for upgrading superstars.
The feuds itself was good because it gave you options whether to finish all the tasks in the new feud event by putting each class and/or era in your lineup or split them in the two feuds so you would have something to work for.
I did not however like the bronze feud boxes given for to the factions as part of the leaderboard. The box was too diluted and did not stack up for the tons of resources mentioned especially if you were in a top 10 faction. I did get the Tonga Loa gear from the second feud’s leaderboard box. New is new, but really underwhelming. I’d like those boxes to include more resources that are expected from a top 10 faction. It pretty much made grinding regrettable.
The tours were good as always, the Striker Batista in the hell mode tour the first day was a bit difficult, but got it done with a 5sg one. I did not like that the “free” MLC characters from past were being sold for $6.99 each. I felt it was a really cheap grab and was not necessary. Instead, more value for harder superstars to get would have made me purchase a 6sb poster pack.
The gold shard box was also diluted with free superstars of the past with 10 to 20 shards… those box should be 50 shards minimum and some of the free superstars of the past eliminated. It made me wish those boxes were not available anymore because they are of zero value unless you hit Abby the Witch. Might as well put Abby shards or poster and remove the rest.
The prizewall was really disappointing. The stuff that is in there was boring and unimaginative. I rather see moments, different plates like the TMNT plates, even a 3s poster of Abby or not shards of her that can be reasonably available. The price of the current MLC’s straps were totally laughable. 47 medallions for one of those? That’s a big inflation and probably the reason why those packs that has the medallions are not selling at all. Didn’t bite on that.
Overall, I had a great time in this feud weekend. The refresh of the event, the new prizes of up to 150% gem damage straps and the tasks of the all new event was the best changes in a month. I only hope that armor ultimate straps get some love and would be available in future events in milestones.
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I really liked the new format for the feud. Both the length and the way to earn points by using different eras and classes. I would like to see this format again. Great job to the whole Scopely team from who came up with this idea for feud to the design team who designed all of the Wyatt 6 this mlc. Been so much fun and can't wait for what's next.
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This feud was one of the best ever. The split male / female feuds were EXCELLENT! And the timing of them allowed nearly all time zones extended time to play.
The era / class requirements are great. Doing this regularly would force players to develop a diverse roster.
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I liked the new format for the feud. I personally like 2 separate feeds as sometimes it is hard to make the one. The rewards also felt the feud a lot more important to be engaged in.
A critique I have is some of the contest superstars to get bonus points for seem to be the more rare, have to pay to get, superstars. I don't mind them being in there and having more reward points for them but perhaps having some more common, obtainable superstars would also make the contest engaging.
The contest was a welcome change of pace and I enjoyed it very much!!
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good catch. i updated the date on the post
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Finally Scopely has come back to…..
Fix feud for the better!A
Love the change in feud and scoring
Loved the prizewall
CSS for feud for solo points were not great, pay to play smh
But overall loved it
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Very well do something for everyone this was nice touch to end of mlc we need more this near end just to re up ….. feud was great
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Best structure to a feud there has been in years. Set up and requirements for feud worked very well making sure you can utilise all types of characters across both.
I bought the weekly pack for the full feud steps, but to have one available on the 2nd feud and not the first didn't make sense.
Also having more attainable characters for the mini requirements of feud could help for those who do not have some top tier guys.
All in all it's a feud style I'd like to see continue
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First, a standing ovation for switching the bonus chases to class and era instead of the challenging CSS. This not only made the feud accessible, but it gave a sense of accomplishment that was once exclusive to the big spenders of the game. And having the feud for 2 days instead of those short flash feuds that hurt players of different time zones was a welcome change. I hope it stays 🙂
This weekend's prize wall wasn't as appealing, to be honest, but it is what it is. I do hope Scopely gives us a chance at those rare skill plates more. I can't tell you how many Rosey and KO plates I have that I wish I could trade for coins and TP, as they're just gathering cobwebs in my inventory.
For suggestions :
- Can we have the option to sell skill plates like how we sell medals and straps?
- Can we have a way to sort and give character suggestions for skill plates?
- Can we look into that superstar indicator in the feud matches that will tell us if the superstar was already used?
- Can we look into a permanent feature of selling old stuff (medallions, shirts, evo tokens, feud steps) in our inventory for TP and Coins?
This was a great month. Looking forward to the MLC for December. 🍻0 -
I enjoyed this event. Having two 18 hour feuds were easier to play for me than a traditional flash feud schedule. Overall, I enjoyed the individual contest. I think new players/players with a limited roster may struggle with that event. I heard some people struggle with red ring this weekend. Is there a way that the development team could make a smoother experience for players during feuds?
One other suggestion that would improve quality of life: the ability to remove Superstars from a feud roster. I think this would help players that get queued in matches against tough opponents.
I hope we get to see this format again in the future.
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as others have said this is THE FORMAT we should be using in 2025.. 2 fueds is so much better than 3 or 4 smaller ones.. and the coin rewards felt meaningful. MOST importantly we got shard event reward progress for getting nikki shards.. i was able to get enough contest points to get 2 6 star tokens.. plus get lucky enough
when you couple that with the fact that this was the first time ever i happened to be able to save time doing the premium blitz.. this was the first time i was able to grab the 7 pull from the prize wall.. this level of openness is the standard now… please keep it0 -
Hi,
Faction Feud remains my favorite mode in the game, and I thoroughly enjoy the excitement it brings to every contest.
Abby the Witch: A Standout Addition
Abby the Witch has been an incredible addition to the roster. As a superstar, her move set is both dynamic and impactful, making her a welcome and powerful character in Faction Feuds. Her presence elevates the overall gameplay experience, and I appreciate the thought put into her design.Tour Mode Adjustments
The Tours introduced in this update were enjoyable and added some much-needed variety. However, I believe the CSS for all difficulty levels (Easy, Hard, and Hell) should remain consistent/same. This would provide a more balanced and fair experience across different modes, ensuring that players of all skill levels are challenged equally.New Milestones and Rewards
The introduction of new milestones, particularly the 500 million max milestone, has revitalized Faction Feud and incentivized players to engage more deeply with the mode. The inclusion of highly coveted rewards, such as the 150% straps and shard bags, is a fantastic update. These additions not only provide valuable resources but also make the mode much more rewarding. As a result, player participation has surged, and the level of engagement has noticeably increased. This is a highly appreciated change.New Faction Feud Tasks
The new tasks introduced in Faction Feud were well-designed—easy to complete yet requiring a reasonable amount of grind to reach the 500 million max milestone. This balanced approach made progression more achievable for a wider range of players, which is always a positive aspect.Faction Feud Leaderboard Rewards
The improved rewards for the Faction Feud leaderboard are a welcome change. The rewards are now more appealing, and they offer greater incentives for players to aim for higher ranks. These changes help make the competition more engaging and give players a sense of achievement.Faction Feud CSS Challenges
While the addition of new characters is great, many players still find themselves struggling with a lack of CSS, especially for those who haven’t yet unlocked certain rare characters. This presents a challenge, as many factions find it difficult to compete at higher levels without having access to the necessary characters.Prize Wall Adjustments
The Prize Wall has received positive feedback, with a wide range of rewards, including superstar shards and plates, available at reasonable prices. However, some of the higher-priced items may need further adjustments to ensure that they remain accessible to a broader range of players.Areas for Improvement
- Leaderboard Rewards: It would be beneficial to include Bronze and Silver chests for at least the top 20 factions in the Faction Feud leaderboard. This would give more players a chance to receive valuable rewards and further incentivize participation.
- Shard Bags: Increasing the number of shard bags available in the contest would be highly appreciated. More opportunities for shard acquisition would help players progress faster and feel more rewarded for their efforts.
Conclusion
Overall, the latest update to Faction Feud is one of the best I’ve seen in terms of content and rewards. The changes have reinvigorated the mode, offering both new challenges and exciting rewards. The improvements are well thought out, and I look forward to seeing further updates that continue to enhance the player experience. Keep up the excellent work, and thank you for these great changes!0 -
I loved the feud setup where I could score more rewards without spending every awake moment playing. I love the Wyatt six characters just wish there had been a little more access to Abbey and howdy shards. When needing 3-5 thousand shards and rewards from blitz it coin pulls are 5,10 and even 15 shards is a bit stingy in my opinion. I think if the stakes are that high, minimum rewards should be at least 25-50.
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I've been commenting on the recent flash feuds, and my wish finally came true! This was the best weekend for "Non-Flash Flash Feuds" I've seen in WWE Champions in quite some time. First, I loved that one was male, one was female. We need to encourage balanced rosters and make the females an important part of the game, this accomplishes that.
I loved that each day had four CSS, two somewhat available/owned and two very rare. I also loved that the majority (324M) of the maximum 500M score was based on getting feud wins with different classes and eras. Going back to the balanced roster, that's exactly how we get there - force those onto us in different events so we have a well-rounded team of superstars. The other 176M to max the contest was very grindable with two 18-hour feuds. Flash feuds are always a struggle with timing for multiple regions across the globe, a longer feud (and two in this case) is best. I hope this replaces flash feuds permanently. Steel cage rules would be welcome in something like this.
In a similar vain, I enjoyed that the tours had multiple CSS options for the points, allowing us to use either newer/better superstars we've acquired or some older ones that may need help. Gives the FTP crew a chance to be successful and score better.
Having the feud step be the stamp reward on day two was an interesting choice, I'd have liked to have seen that on day one like it is for normal flash feuds as we move forward. I also missed the faction contest that we'd normally have during a feud, that's something that helps bring the team together.
The copious amount of strap parts, medal bits, Fury IIs and Takedown IIs were very welcome, as were the coins and TP. The feud ranking chests were a nice addition as well, thank you. The fact that the contest/rewards were simplified was excellent - a much better UI and operation.
Overall, this was a nice win for both F2P and spenders alike, although the loot seemed to be even tougher than usual this week with any good Abby pulls.
Thank you!
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I really liked the new format for this feud it made it more possible to max even if you don’t have the css keep it up great job!
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I liked the idea of a new feud format for scoring. It really put the scoring on the individual and allowing them to grind as much or little as possible.
I did miss the faction portion that usually gives some points towards the weekend event which was moved to feud ranking to the only the top 800. I would like to this expanded more
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The step people needed being unavailable for the first feud has to be viewed as unacceptable. Only having the bonus for one feud feels like an oversight. That doesn't happen with Flash Feuds, so I'm confused as to how it happened here.
The feuds themselves were better than average. The format shift and less restrictive way to earn points is much better than normal Superstar Contests. I would like to see a similar method applied to the other events in the future. Showdown & Faction Boss feel relatively the same each time they run. A change up like you do with feuds could be really interesting.
I liked the change-up to the tours as well. Using different CSS for Normal/Hard/Hell makes it feel less repetitive.
Overall, I love when these feuds happen. They should come around more often than once every few months.
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I really liked this flash feud setup. There was plenty of hours available and the way the CSS was set up for wins with eras and class was a nice touch.
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- Double Feud on Friday/Saturday was very well done. Enjoyable and easy to earn the points needed for the contest. Loved the grind aspect. Encourages more people to feud. Rewards for each milestone were better than I expected! Overall enjoyed the event.
- CSS being open to a variety of class and era restrictions for both f2p and p2w were amazing as well. This was very beneficial for new and current players. The special css being on the premium side was well done.
- Blitz - Tokens received from blitz were scarce overall but the tokens evenly distributed which allowed for more rewards being claimed on the firewall. Very pleased by that.
Overall I loved this weekend feud event. I was very invested and hope this trend continues for these type of events. Great pacing, rewards and objectives. Would like to see more of this!
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So the fued was fun having to use different characters instead of same ones over and over... The MS were easier to complete.. thank you..
The increase of medal bits and belt straps as well as fury 2 and td2 is greatly appreciated.. but I did have to go thru and trash all my fury armor vitality medals to be able to collect the sudden increase.. not complaining.
My wife is a new player and can't finish hard mode in any contest and she gets very frustrated... Why do they have to fight 36k opponents like we do when she's only league 10.??? Please adjust this...
It is time to upgrade silver gold coin as as well as gear loot., please remove 2 4 mp coaches per month from key loot... Old players don't need them and in 2 months new players can get them.. add 12k gem damage coaches... I.e. zombie edge Rey mysterio... Get rid of 3* all together since we all know 7* is coming..
I don't like the fact there is no midweek medallions available the last week and only way to get them is finish top ten weekly showdowns.. I click in at work at reset and I'll be top 10 230 and out of top 100 by 3pm est
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