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The Foot Clan Weekend
Comments
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So the weekend event was very chill in a good way. With how busy we were during the weeklong before the SD event, this was great. No stress at all.
I walked into this SD weekend event with only a couple of the CSS. I was still able to earn Shredder Roman and the Erick Rowan VHS Tape which was my goal. Depending on my opponents, I ended up using Roman quite a bunch which was great. Very enjoyable being able to use a new poster during a SD event.
Side note: This was the first time being able to participate in a 24-hour SD event. This was a cool feeling. I really had no idea what to expect but it was fun regardless. I was able to max the SD milestones for this 24-hour event. Very exciting.
The tours were good. I was able to complete them all except the Cody tours. I did not plan on getting Cody this weekend so there was no issue for me. Majority of the tours gave you more points towards the solo event and by the time I earned the VHS tape, the rest of the bonus milestones were a plus. Anything I was able to earn past that was a win for me. Nice work.
The prize-walls for both the weekend and weeklong event are great. There is A LOT of variety in all of these. I will be walking away with a couple of new plates and Fatu shards. Thank you to whoever put Jacob Fatu shards on the prize-wall. I was only 75 shards away after 2 months of working and I will finally be able to get him. Thank you!
As stated in the weeklong feedback that I provided, this event was great! I loved how the weeklong continued into the weekend event. I really had no plans getting anyone else from the TMNT roster, but Shredder Roman was amazing. You all did a great job on this event. These are the types of events that make me want to continue playing champs. Thanks again!
-DC1
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Overall this is a mixed bag of an event, there was plenty of good and a good amount of bad.
+The value on the prize walls was pretty good on average. Most of the costs were not horrible and good for most players.
+ A good amount of shredder masks obtainable allowed a lot more ppl to get Seth which was a huge plus and very welcome.
+Tours were very fair and so were the daily talent up related events and blitz reqs.
-The showdown to end the weeklong was fairly unexciting if you had everything. The leaderboard should really have contained Cody masks instead of shredder masks. It would likely have driven more energy sales and more player involvement.
-The low amount of Cody masks available after day 1. I spent roughly 400 on day one and got to 3219 then the last 780 would have cost 500 more on Sunday. There really wasn’t a balance in availability which is unfortunate. More offers with like 75 masks and 8-10 bags with no pulls or points would likely have been more fair.
Overall this wasn’t a horrible event and I would consider it a 7/10 outside of the Cody wall and a 4/10 with that portion included.
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A very bizarre mixed bag of a weekend, for sure.
I'll at least start with the positives: this weekend faction event is an all-time classic. Obviously I'm seeing this from the angle of someone in a top tier faction, but along with some solid spenders, we have a large contingency of f2p/incredibly low spend players. Seeing so many people be able to potentially get Seth at worst for less than mega sort of hurts my insides with how much I personally spent the first time, but putting my feelings aside and seeing things for the great good, it's really genuinely great for some people who don't have the money to burn chasing every new goodie still be able to get them through some team effort.
The faction spend events rolling ad nauseum is a bit exhausting, but this IMO was one of the best I've ever seen from a reward perspective.
Seemed like a lot of people who didn't spend in my faction were able to get the free Shredder milestone in time for the premium SD which was a great feeling. It was a welcome surprise to see so many people get in on the Friday fun and get some extra rewards, although I have no idea what was going on with the stability to make the SD keep disappearing for like two hours, haha.
Given the weeklong stream of content, the upkeep on tours and blitzes continued to be pretty easy and streamlined which was nice to not teeter on the edge of constant game engagement burnout.
But perhaps for some points of criticism:
As mentioned here already, the availability of Casey masks was incomprehensible to me. Few offers available with masks and resources that were not even close to enough without hitting the RNG lottery just feels rough. Why weren't there Casey masks in the regular showdown? Why not throw up a limited exchange of shredder masks for casey prizewall? It eventually just boiled down to needed to spend on the portal for packs of pretty low value and it just felt bad.
I also think some of the scaling of points was bizarre. Generally, the stretch goal in the SD CSS competition is what? 700k of an event that's usually like 15m? A pretty solid amount! This weekend? 140k. Literally two loot pulls. Coupled with the premium CSS needed in cards like Casey and OTC, the reward for trying to grind to make up those milestones just did not feel worth it at all to me, personally. Could have been a lot worse but a few solo points and a couple Shredder masks just felt like y'all dropped the ball on the value.
I guess related to the lack of value in pushing SD, locking the extra energy behind Casey instead of Gacy was kind of an ugly look.
Overall, things could have been a lot worse but a lot that I would hope y'all would reexamine for trying to do stuff like this in the future.
- Make the distribution of event points make more sense (SD CSS milestones)
- Make the weekend prizewall actually accessible
- Faction event still a great one for my taste. Looking forward to seeing what kind of goodies my teammates can come away with this weekend.
Just a week that kind of stings, about 75m for me in the solo contest overall, about 1000 masks from Cody. Just the lingering fear that these cards will go the way of Rocky and GB and poof. The IP crossover stuff is always kind of fun though. Curious what could possibly come next and ready to get back to our regular Wyatt programming.
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Great weekend event. The fact that anyone in a top 400 yes FOUR HUNDRED faction was able to obtain Shredder Roman without spending a dime. As long as you put in the individual effort in combination with an active faction you got TMNT Roman which is awesome. Im honestly having a hard time finding a fault within the weekend event as a whole. Maybe the lack of Mercy Dexter shards but other than that, well done on a great weekend Showdown and Tours.
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Great weekend! (and week long!)
PW - With decent spending you could get good prizes!! Either it be a character, plate or moment. I think there was something for everyone, especially for higher end factions. It really values people to be in a good faction!! Though, if you were outside of a top 50 faction, you are kind of at a loss… not sure on a fix for this, as it's always peoples choice to be in certain factions. Weekend over weekend, I see the star fragments on the PW, but they are always such bad odds, 20 fragments each? It should have better odds, or fixed amounts.SD - I understand the business model for the SD and notoriety leaderboard. But having unlimited energy due to purchases, makes it WAY too crazy at the end. Maybe limiting the amount of energy you can buy could help with this? Or a "cool down" between each fight?
Technical - having the showdown timer be off throws a bit of a wrench in things. But it was fixed quick enough to allow people to adjust for it
SD Contest milestone - 140,000 Solo points for reaching 1,800,000 was a little bit lack luster. This equates to 2 loot coins. It should've been more enticing, that way people can choose to grind notoriety leaderboard or the contest.0 -
Gameplay was good overall. Having the debut character be the CSS in 2 tours and a contest was a bit much, but the rewards for them weren't so high as to hinder the entire event.
Super happy with the availability of shredder. This was the first time I ever got to play the bonus showdown.
This is my big gripe. At the end of the event I was left feeling confused and upset. There were too many contests prizewalls, medallions, and sources of medallions. I thought I was not going to be able to get Casey Jones Cody Rhoades. I even calculated that if i spent a bit more i would still fall short of the marker. So I stopped.
When i logged into the portal at reset on monday i was given medallions that i was not expecting, and an amount that would have allowed me to get the character had i spent a little more. That's money you could of had and a character i could of had. The cost for the character was very high to begin with, but I was prepared to make a hard attempt. I fell short; not because I couldn't, but because your information wasn't communicated well enough. And, because you also do not make medallions available in the 24 hours after the event and before the prizewalls disappear, I am without a paddle, so to speak, and left with a very angry feeling towards you and how you structure these events.
My biggest criticism is this: simplify the contests, rewards, and prizewalls. Don't confuse your players.
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Like to start off by saying the TMNT weeklong event was great for both F2P and P2P players. Combining the weeklong and weekend contests made the event feel more connected and rewarding. A big highlight was the grindable Shredder Roman, giving the community access to a top-tier superstar—something that's not common and highly valued. Adding new moves to existing TMNT superstars also brought fresh variety and made them more useful.
- Shredder Roman Accessibility
- Making Shredder Roman attainable through grinding was a fantastic move, providing real value to players and aligning with community preferences.
- The free skill plate and high-tier rewards for F2P players in the Foot Clan Solo Contest were well-received.
- Prizewalls
- The inclusion of three separate prizewalls catering to different needs was a creative and appreciated decision.
- Balancing prizewall currency through event milestones and leaderboards gave players more control over their progress.
- Premium Showdown
- For the first time ever, I could participate in a premium SD event. Moreover, allowing a large portion of F2P players to participate in the premium showdown was a significant improvement, reducing the feeling of being locked out.
- The timing of the event, coinciding with players unlocking Roman, created a seamless gameplay flow.
- Faction Events
- The Goongala faction event stood out for its reasonable milestones and well-balanced leaderboard rewards, offering a positive experience for players of all spending levels.
Areas for Improvement
- Casey Jones Contest and CSS Accessibility
- The requirement of Casey Jones as a contest-specific superstar (CSS) for the weekend tour was overly restrictive, making progress difficult for many players especially to get those extra SD energies.
- The lack of accessible alternatives like other versions of Cody would have been a more player-friendly choice given the number of Cody's we've received in the past.
- Prizewall currency (Casey masks) was too limited and heavily paywalled, which frustrated both moderate and high spenders.
- Loot and Odds Transparency
- Many players reported poor returns despite significant spending (e.g., 100+ pulls for Casey Jones loot with no significant rewards).
- Suggested improvement: Publish detailed odds for individual items in each loot section to increase transparency and player trust.
- Showdown Energy and Timing
- Locking showdown energy behind ultra-premium characters felt punitive, especially compared to the usual MLC free poster approach.
- Extending showdown tournament hours by 2-4 hours could alleviate stress for players managing limited energy and promoters.
- Faction Spend Contest
- While more reasonable than past events, the faction spend contest felt underwhelming due to limited Casey mask rewards. Adding another milestone or redistributing leaderboard rewards could address this.
- Ramblin Rabbit Shards
- The blog stated almost 1200 shards yet I don't think that many were given out solely in this weekend event which made this all too confusing considering it's on the blog. This was probably too good to be true considering it was not distinguished in terms of which ones were Free Vs Spend portion.
Suggestions for Future Events
- Customizable Offers
- Introduce packs where players can choose their rewards, such as loot coins, prizewall currency, or shards. This would provide better value and satisfaction.
- Balanced CSS Requirements
- Avoid using ultra-premium characters as the sole CSS for tours, especially in non-premium events. Including a mix of accessible and premium options ensures broader participation.
- Improved Loot Odds
- Increase featured chance rates in loot (e.g., from 5-10% to 15-20%) to provide a more rewarding experience and encourage spending.
- Event Structure
- Repeat weeklong events every 2-3 months, incorporating feedback from past events to continuously improve the balance of F2P and P2P engagement.
Overall, the TMNT event showed significant growth and improvement compared to previous events. The accessibility of Shredder Roman, thoughtful integration of weeklong and weekend contests, and creative use of prizewalls showcased a player-focused approach. While there are areas to refine—such as CSS accessibility, loot odds, and faction milestones—the event overall was an enjoyable and rewarding experience.
1 - Shredder Roman Accessibility
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I thought overall this was a great event, with a lot for everyone both f2p and p2p. With at the very least accessibility to get Roman and enough masks to get a plate or Donatello at a minimum and then those who were able to do more or spend being able to get the more significant posters in Rey/Seth.
Tours were accessible and the showdown was decent - although would've liked to have seen some more css options to get higher up the milestones.
My main criticism comes from the amount of contests, and having sub-contests within contests, which can make it very confusing - the big apple contest was an example.
I do think the week-long should maybe have been split over two mid weeks, rather than mixing in with the weekend - mainly because not everyone will want/cab play thebgame back-to-back throughout the week. It feels like we were introduced to the new Wyatt6 gang and then immediately they fall off as there's an event that introduces different posters in and then they're forgotten.
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This was a B overall
I liked the tours but too many of them required the new character to even play,I spent 50$ and never got close to getting him. Open it up a bit.
The showdown was fine, B overall
I liked the prizewall BUT, you should have offered a 3* version of the new Cody for like 1000 masks
No tour for the monthly character Pig Boy, weird
I want Leonardo or new Cody please!
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This TMNT weekend event has to be one of the best ever in recent times. Love the fact that the weeklong event contrast with the weekend and went through all week paying much more attention and rewards for both mid and heavy spenders. The previous tmnt characters received significant reworks not that they really needed but because of that they totally turned to be pretty much top tier in their respective classes.
Starting off, The solo event was pretty neat with the additon of daily tasks and even even if someone don’t have few of those CSS bonuses you can still reach the final free milestone with Rowan VHS Tape. The shredder roman was totally gaveaway was a fantastic move. Nobody really expected a free card to be that good. Making everyone feel like they’re getting paid for their efforts. I’m moreover enjoy getting a card by grinding or playing the actual contest instead of just given out for free. So, this really values huge for F2P rosters out there as far as spenders goes there are alot of sub contest going around each day with good rewards that surely required bit more than usual but at the end of the day we get a guaranteed 6G Shredder fuse with alot of shredder masks and if the RNG’s in your favour and you pull one of those ozze canister that really puts up on a mark to get your hands on the brand new Cody Rhodes “Casey Jones”
The goongala faction event offers a wide range of resources and contains a well designed leaderboard. That effects all the playerbase and factions could really work their way into the rankings and make some smart spending decisions. This is definitely a well received event in a very long time and the whole community praises about all the positive aspects with some great reviews.
The premium shredder Showdown contest was great and the fact that everyone could take participate in this was a huge win. Just when the event was about to begin everyone had the 3B shredder milestone in their hands. This really shows the level of commitment and well structured work by the developers. This was my very first time that i get to play the premium SD tournament. It was all fun and exciting. Without a doubt a superb welcome by alot of the players.
The actual SD contest was somewhere off the fences. First of all, The timer was all messed up and people were complaining all about. We all knew that it maybe an unintentional mistake but only when we guys have fixed it. I suggest you to make a announcement or drop a inbox message so that everyone could aware of the situation and don’t miss out on any opportunity. You could also send us some energies as compensation regards to the matter that would’ve been a great approach from the team.
Another thing, The scaling of points this time around doesn’t seem generous. The final milestone in these weekend SD tournaments was always out of reach for most players. This wasn’t even what bothers me. Usually we get around 700k event points before the stretch milestones. This weekend there are like 140k. That was a huge leap considering how much we used to get. Also in order to reach that certain level you needed the CSS superstars like Casey and Rabbling Rabbit, Even with Erick rowan i still couldn’t get to the mark. These changed milestones just did not feel worth to me at all and just compelled me into doing so. Hope so in the upcoming events you guys be aware of these things and make it much more likely to achieve for the people.Tours was just overall fine. Adding the shredder roman 24 hour tour was a very nice addition. Having the weekend rare card be the CSS in 2 of the tours was bit too much and locking the SD energy behind a super paywalled character was a huge letdown . I hope this isn’t going to be the case from now on because usually they were kept behind the freebie superstar Joe Gacy instead of Casey Jones.
The three separate prize wall concept was really creative yet a whole new different approach gives a clean balance and much more sorted look. The casey masks were very limited and no where else to be found rather than the premium SD and faction contest. If the weekend loot gives casey masks instead of shredder that would’ve been a better deal and many people could walk away with tempting amount. It would lead players to strategise their plans and go after the loot more frequently rather than just pushing for the leaderboard rankings.
Overall the PW currency through event milestones and leaderboards gave alot of players the chance to grab leo seth and raphael rey which were released on a very high price tag during the tmnt 1.0 run. I’m also managed to unlock rey all thanks to the faction mates who made this happen but kinda disheartened that i have fell sort off taking seth once again. Hopefully in the near future or maybe get lucky with this giveaway but not getting my hopes up. These crossover events were truely amazing and set the bar very high i’ve had soo fun with this one. Looking forward to seeing what more you have coming up in this bizzare monthlong event.0 -
The entire Ninja Turtles cross over events for the week were solid and the weekend was a cool feature to allow us to chase multiple prize walls all week while also introducing the Casey Jones character over the weekend. Only issue I had was while this event was great, felt like Scopely left the monthly focus a little bit with all eyes on this event knowing it might have more excitement built around it. To fix this could have added some more events for the monthly contest and focus.
Premium Showdown
Still not a big fan of this in the long run however, the opportunity to chase the premium character during the week made this a little better for people who can’t spend to chase the main character through loot bags at will compared to others who can. That said for people including myself who were luckily enough to get shredder, the contest adds a ton of value and chances to gain rewards.
Showdown
The normal weekend showdown was great, and I feel like the extended time on Sunday to close out the event is an added value for players all over the world who play the game. The points and tiers were in line with other showdowns to allow for everyone to earn points moving up the from one league to the next. I also felt that total of showdown coins rewarded for each level were stronger than some of the other contests allowing us to also build up coins to help us earn resources in the showdown store. I was expecting more gem/break damage tasks, but it did not take away from the overall event.
Goongala Faction EventFor spenders this is an added value and a chance to earn addition resources including Foot Clan Solo Contest points to chase higher levels as well as to earn shredder. However, I felt that the lack of Casey Jones masks in an event geared to chasing him was lackluster with only 500 being available in an event that was built around buying Goongala loot coins. Since this was a faction event, I also felt that a chance to earn one or two loot coins in other events would have helped out the free players to contribute while also the overall factions at a whole. Only downside to the weekend event was the lack of opportunities without spend a to it get Casey Jones mask for the prize wall as well as to chase him.
Limited Time Tour
Great mix for all players as contests were featured for all players while offering options to earn rewards for a wide range of characters new and old. This includes Any Seth Rollins, Rey Mysterio, Roman Reigns, and Kofi Kingston which allowed the lesser fortunate players to have someone they could use. In addition, the individual tours for Shredder with Casey Jones also added value while opening up opportunities for players that wanted to spend to chase those characters.
Overview
Overall, no major issues associated with the weekend event including no issues with freezing or game play making it easier to compete all weekend long and grind out during the showdown. As a recommendation, feel like there should be addition opportunities to earn more entries into the showdown including incorporating the green cash within the game to purchase these and maybe put them within the prize wall on a limited basis with them expiring before the contest ends to offer added opportunities to chase, but also not be purchased after the showdown contest has concluded. Disappointed I missed out on Raph, Jones, and Leonardo, but still a fun event.
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The Goongala event.
I did a review on the week as a whole in the other thread, and this will be about the Goongala in perticular.
- Tours were fine. A bit weird to see the extra energy behind the CSS Cody requirement. I would not have reached the 1.800.000 with them, so it made little difference to me…. shrugs?
- Showdown tournament was also just… fine enough?
No big issues, and pretty similar to the usual SD tourneys.
Im not a big fan of any "spend event", but isolating the prizewall like the Cody masks, is proberbly my most favorite way of having them. It makes them possible to ignore completely, without losing out of the other prizewalls. Prices were fair on the wall, but odds of pulling cody were abysmal it seems. Have heard of people spending $1000 and not gotten a single shard. Eventually, through enough pulls, they recruited him for 4000 in the Prizwall though.
We have had similar events following this concept: Rocky and TNMT where week 2, was designed for spending.
Best way of doing these IMO.
Will repeat the summary of the other review: Overall one of the better events I have participated in. Lots of new stuff up for relatively small costs.0 -
Showdown
The standard Showdown mode had a very attainable gold milestone. Even without any of the CSS characters, I was able to hit the gold, which felt nice.
The premium Showdown was also doable since Shredder Roman was attainable in the milestones. This was the first time I’ve had the character required for a Premium Showdown, so that was a fun surprise.
Solo
The Solo contest was good. Having most of the CSS helped progress me down the milestones to get Shredder Roman.
The only CSS I have concerns with is Seth Rollins. It seems like most of the usable Seths are very premium and hard to get, so any event requiring a Seth Rollins kind of defaults to the Embrace the Vision Seth, and even with his gears, he has not aged all that well. If I had Freakin’ Rollins, Leonardo, or even the Mutant Messiah, his requirement wouldn’t be so rough.
Milestones
The Gold Chest milestone continues to feel like an achievable goal, which is nice. Having Shredder Roman and Michaelangelo Kofi attainable via milestones was absolutely fantastic, and both were very achievable.
However, the Contests that are spending-only are rough. Especially with the biggest rewards being locked behind massive levels of spending. I understand the game needs whales spending to survive, but making the higher level milestones a bit less expensive would be nice.
Required Contest Superstars
Turtle requirements made a lot of sense, and having Shredder Roman so attainable was great. The Seth Rollins requirement is rough unless you have a premium Rollins, which have all been very hard to get. A chase Seth Rollins in the coming months would help a lot, either at B or A tier.
Prize Walls
The Prize Walls were a lot for these events. Multiple walls, multiple currencies to track, and lots of bags to get more currencies for each. However, those bags are frustrating. They lean towards the minimum side, as expected, but the minimums are so low compared to the prices on the prize walls that the bags don’t feel rewarding. Having higher minimums would help, in addition to having more bags available.
I fell just short of getting enough Shredder Masks to get Raphael, which was a major bummer. And the Goongala prize wall, being premium and locked behind spending, also didn’t provide me with much exciting value to feel rewarding.
Loot
The weekend loot available was also a bit rough. Having shards in the Featured loot category makes the Featured loot nearly worthless, since the shards seem to have the highest drop rate. A few times over the past few months, I’ve only received shards from Featured loot, and that feels absolutely awful.
Conclusion
The coin and TP bottlenecks look to be resolved from my viewpoint, and that feels great. It has definitely alleviated the terrible feeling of getting a new character and getting stuck in advancing them. The only major bottleneck I’ve been encountering lately is shards to rank up units into the 6 stars. Even those have not been bad.
I am personally enjoying where the game is at, and where it looks to be heading. My favorite thing this month has been the Ninja Turtle event. It felt very rewarding and fun, though I wish I had been able to get more off of the prize walls.
Have a nice day!
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This SD weekend was okay at best.
The best thing from this weekend was the fact the premium SD on Friday was finally accessible for most people including myself with Shredder needed. Sure, it made it hard to get notoriety with all Shredders being turn 1, but the ability to get 500 Cody masks was a good thing.
The rest of the weekend, a total different story. Let’s start with the tours. I really hated the fact that Cody Jones was needed for the entire tour exclusively on Saturday. Gatekeeping the energy that most relies on to get to at least the 1.8m milestone behind Cody was a terrible decision. Did it also almost cost me a chance to get Leonardo? Yes it did… was able to get him with 50 masks to spare. I already knew the 8000 masks were going to be in the Cody exclusive tour on Sunday. Just the way it works.
The SD tourney was fine, just had to adjust how I played to ensure I get to project solo milestone I needed to get to so I can get Leonardo. Used notoriety promoters instead of coin promoters. Putting a 100 shards of Erick Rowan in the SD event milestones was a great thing.
These spending events still has a really bad taste to me since the Wolfman Ozzy event debacle. I really did not wanted to participate at all in it, but did a little to help my faction get enough for plates they wanted. I almost took the dual katana plate, but plans changed when Leonardo was a viable get. Original plan for me was Raphael, moment and dual katana plate. I received Leonardo and the Tama plate for Julius. So I did like the fact there were a lot of options, even though it took 3 prizewalls to do so.
Overall, this weekend and the weeklong event was actually better than I thought. Coming away with two strong characters in Shredder and Leonardo felt great, getting the Tama plate to help my roster also was good. Missed the moment for the 2nd time, but can get away with it in the meantime. I would like to have seen something like this with Rocky or Ghostbusters when they were available and hope these type of event returns each MLC.
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I wish I could say I enjoyed the weekend event as much as the week-long event. It wasn't terrible but it seemed more formulaic than the week-long event.
One of the good things was the weekend loot coins counted towards both the daily and weeklong events that were currently running. There's no way I would have maxed the weeklong contest milestones without that. I do wish the 6* pulls were also included but I can sort of understand why they weren't.
I did wish the weekend loot pool had Casey masks in it. Having the Shredder masks in there instead seemed a little weird. Other than that, loot was pretty much as usual. Also, the amount of packages containing masks and the amount of masks in the packages seemed really low. Getting Cody this weekend seemed completely based on RNG and needed people in the faction to get to whale level spending in order to have a remote shot.
3 weekend tours needing Cody was probably a bit much. Also, locking extra showdown energy and Cody masks behind those tours seemed a bit cruel.
The timer on Showdown changing was really bad as a lot of us thought we had the entire weekend to run it and the change basically cut an entire day off.
Overall the weekend event was fine, it wasn't as good as the week-long event but the integration was done well.
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This is the first event in which I spent a huge amount of money (for me, many may think that this is not a lot). And that’s why this time I have more words about this event:
We have a main event (which lasted a week) and auxiliary events (SD event, donation event and tours). Overall everything is good, quite playable.
Tour problems. But there is one big problem - 80% of tours (this means weekend tours) are made exclusively under Cody Casey. And this is very strange, including the SD road which was supposed to help close the event. I can still understand making 1 road. But not 4. Why?
Donation faction event. Oddly enough, this time I will praise him. A huge number of Shredder masks lay in it. And many people got good characters thanks to this. (In fact, it was possible to get Donatello without playing the event at all, purely in a clan event.)
Since this time I spent a LOT (more than 300 pools were made and they were different. Most likely +-100 more, I stopped counting). I can also speak about donation and free pools.
Shredder pools: Oddly enough, it was from them that I got at least something valuable. They were the ones who didn’t go to the faction event.
Casey Pools: They went to the factional competition. But it was from them that I did not get anything useful at all. Even the guarantee gave me exclusively Erick Rowan shards. Why was it necessary to do this? Why do you include character shards in such small quantities as the highest reward?
6-star shredder pools: also very strange pools, in fact with a lot of ancient characters. Only a few of them are actually playable.
Free pools for the SD event: in fact, I only received 1 and judging by their content (in fact, there is nothing valuable), they were released just to collect rewards.
In general about pools: My luck, as always, showed me that you can’t spend money on this game, because it won’t pay off at all. 50% masks, 30% unnecessary, old, free characters, 29% shards as an "elite" reward and 1% actually worth something. Conclusion - those who read this do not contribute ANYTHING to this. If you don't completely complete the solo tour, you won't get anything. You'll just waste your money and nerves.I hope the developers will fix this and finally give the people who give them money at least something worthwhile. Obviously, I never saw Cody Rhodes Casey Jones.... For 120 pools.
Prize wall:
There were also 3 walls of prizes: for the blitz, the weekend event and the week-long event.
Weekend event, wall of prizes: An exceptionally donation event, accordingly, the dice offered here were wonderful in principle and the shards were acceptable. Nice wall.
Weekly event prize wall: Also a very good accumulative wall which contains all the new characters (except Cody Rhodes Casey Jones), and also gold for 6 stars. Not bad p and a large amount of resources. Also a very nice wall of prizes. (Actually the main reason for the infusion of funds into this event, if not for it, most likely it would not have been spent at all)
Wall of blitz prizes: an average wall, also with not bad characters, but most of them could only be obtained by donating for blitz tickets. There were also some good plates. Middle wall. But at least there is some benefit from the blitz. (Usually it is not needed - this blitz at all.)
Let's summarize: for the first time I looked at the game through the eyes of a player who had donated a lot (I think so because I closed the solo event for the first time ever.). And to be honest, I didn’t particularly like it, of course I collected all the turtles. But the absence of useful characters and Cody Rhodes Casey Jones himself really upsets me. With such pools, any desire to pour funds into the game disappears.But if you look at the game from the point of view of a f2p player, the event is simply excellent. It was possible to collect 2 or even 3 (depending on the faction and its position in the long event) strong characters, with good coaching abilities and resources or plates.
I give this event 10/10.
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Los eventos con nuevas super estrellas son emocionantes pero alcanzar los hitos es difícil or l flt de personajes
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congratulations on winning the giveaway!!
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