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The Foot Clan (Weeklong)
Comments
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This was probably one of the better week-long events I've played in a while and was much better than the first event where TMNT was introduced.
Having 60 milestones was a bit daunting at first, but it seemed to progress fairly quickly with the daily tours and rotating daily blitz objectives. The last milestone probably could have been toned down a bit or the reward should have been better, like a 3 star Cody or something as needing almost 100 pulls worth of points from the previous milestone to get the dual katana plate that you can buy from Cody mask prize wall seemed pretty underwhelming especially since a lot of people aren't going to get enough masks for Cody and will end up taking that plate anyway.
Having 3 different prize walls and multiple competitions was a nice touch. It allowed a lot of people to collect most if not all of the previous TMNT cards and gave decent options for people that already had the previous 4.
Shredder as a lower milestone reward was pretty awesome and I wish that would happen more often with these events. I was hoping for more of a chase with Cody but it was pretty much RNG from the bags to be able to get him.
Loot was fine, gacha will be gacha. I think having Cody bags instead of Shredder masks for weekend loot would have been nice even if it was in super low quantities.
The daily tours and blitzes were nice as there didn't seem like there was a lack of things to do and on the other hand it also didn't feel like there was an overwhelming amount of things to do. The timing of the Shredder premium showdown was also nice as a lot of people were able to participate in it. Setting Cody as the CSS for a tour that gives masks as a reward seemed a bit cruel though.
Overall it was a pretty solid week with much more good than bad and this probably should be the template for future week-long events.
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Ok here's my take on the week long contest
I loved the idea of making it all week
The fact you could get Roman early on was great the week tours were good I would of done the requirements differently like made them class specific for each of the turtles classes and used their class CSS one common one premium the daily blitz good idea able to get a prize wall currency and the daily tasks good
The downside to it was there wasn't much of the MLC Evo tokens or points.
The weekend Showdown was a bit premium for CSS I loved the fact that you were able to balance the whole event for all the players f2p and spenders putting the shredder masks behind Cody and Cody masks behind Roman I would of switched those all in all a good event hope we have more like this
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So far the best event of 2024 in terms of enjoyment and rewards. Love it for the fact that it's actually a weeklong event.
Daily points earning method was nice. It gives us something to do every day.
Would have been a bit nicer if the blitz was 2 match instead of 3. It didn't impact much if we do 3 blitz each day but if it was like me who did one blitz each day just to earn points and then try to do the rest of the bulk, the difference between 2 and 3 match blitz become apparent (30 matches vs 45 matches in one sitting).
2 out of 3 prizewall items are great. Claw prizewall poster selection was terrible for these prices. None of them are game changers in terms of in match usage nor their entourage abilities are that great. Also they are not at 6sg to say we can save resources to make them worth the buy. The rest of the items on the prizewalls are good choices.
Even though this event has so many paywalled sub contests, overall still feels it's a good event due to the fact that we can get a new poster for free as well as a decent selection of prizewall items overall.
There seemed to be a mistake of SD timer but it was corrected at least 12 hrs before it actually end. Not a huge problem but it did threw me off of my timing for leaderboard climbing. Just stating to let the devs know even the tiny thing can have affected people playing the game negatively.
Truly appreciate the poster that can be earned in the contest. Hope this kind of thing happene a few times a year at the very least. This earning give the players feeling of achievement and satisfaction.
I hope the Thanksgiving and year end events will bring the same enjoying experience or better than this event as this is my current benchmark of a good event for 2024.
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Overall I loved the crossover with the turtles into the game.
Tours- was great having lots of tours to do throughout the week, especially having Shredder as a reachable goal in the Solo contest. Makes the tours fun and worth doing. Only negative was having Cody Jones as a CSS on the final tour. He has his own tour and is a >1% owned commodity in the community.
Poster changes- even though the poster changes were great, it would be nice to have a poster tested more before release, because reworks are really messed up when people are spending $1000s sometimes to get someone as they were intended to be when released.prizewalls- the shredder mask prizewall was great! Helps ftp players as well as spenders. The cody jones prizewall was lacking masks!! RnG is always awful, and guaranteed masks as well as a chance to pull Cody Jones from a chest should def be in the rewards, especially for all spend contests!
Pulls- odds continue to be 💩 and I will preach better odds til the day I die!
overall I loved the event and the new posters introduced. Just wish more people would be able to enjoy Cody Jones as he was almost impossible to pull without any shards to ever acquire.
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The second installment of the TMNT weeklong event turned out to be even more impressive than the first one. Although the event still not finished yet but we are almost at the end. No doubt it has to be one of the best weeklongs events specially after the brutual zombie mlc reviews from the people were saying that the team really dropped the ball and doesn’t create that impact which the zombies are known for but you guys really set the bar high with this weeklong TMNT contest. It was one hell of a mid week show.
First of all, we all kinda see it coming as many of us assumed by looking at the shadows in the moment that we are far from over but no one expected it to happen that soon. Really liked the all new additional tmnt superstars. Especially the so called Oroku saki “Roman The Shredder”. I wasn’t expecting this. You literally gaveaway a solid S tier character to everyone that can change the complexion of anybody’s roster out there. With his super natural animations and the versatility he brings is just something else. Hands down the coolest artwork and design by the graphic team.
The overall structure of the solo contest seems promising with some great rewards in the solo contest even though at first glance i wasn’t sure If everyone could really climb all the way and reach out the last free milestone with Rabbit(VHS tape)But surprisingly, the points way enough even if you miss out on some CSS in the tours. It goes really well with easy daily tasks needed very minimal effort including blitzing, tour runs and levelling up superstars.
There’s a another set of solo contests were going side by side ofcourse that includes some spending or should say hefty spending. The spenders gotta love this because every loot coin counts towards the one solo contest which tied with another one. Where if you get super lucky in your loot pulls and pull one of those ooze canisters gives you almost half of the event points for milestones and puts you in a place where then you can get yourself a brand new Cody Rhodes “Casey Jones” with the leaderboard rankings. Have to say not a similar looking copy paste event that really matters because at certain point of time it all kinda feels gimmicky but you guys reallt did a great job when it comes down to originality. Tbh not my cup of tea. I’m not a huge spender but everyone has their own preferences and playstyle. I personally don’t mind these faction spend events time to time which requires heavy load of spending in order to max the event . In my opinion spending should be something that could get you something in return. Like get your hands on couple other stuff or bonus milestones then i won’t hold myself and try to get them as long as they worth their price point.
As far as, the faction part goes there was multiple events at one time which really sets the tone for players to look forward and do what needs to be done. The leaderboard rewards finally come into the play and makes a huge impact on your overall progress. There’s another faction spend event but i’ll not talk about it because it mainly revolves around the weekend event and loots but the weeklong faction bb event was quite good with some great stuff and easy to max with some good communication and teamwork skills.
The tours were just fine. There are some particular versions of the superstars needed in order to get the bonus rewards which is totally acceptable not everything has to be done to keep FTP in mind. Basic reward structure but yet very crucial if you looking to climb up in the solo contest.
Lastly, The way you guys differentiate multiple PW’s was fantastic work and it looks m crystal clear doesn’t seems overcrowded or confusing at all. The main attractions gotta be leo seth, raphael rey and a fuse up for shredder all at 6G’s. The prices seems much more reasonable to me when you considered how much they costs when they where first appeared. Not only the cards the different gem chunking plates on all the PW’s were quite affordable and easy to access. Adding the moment at a very low cost with kofi shards in it another really nice touch. Lot of things to choose from and the amount of shredder masks everyone get was quite impressive. Genuinely, the best set of prize walls i’ve witnessed in a long time with alot of rare and valuable items. Overall a fabulous work from the entire team. Huge thank you for putting all the work together and gave us the chance to experience this incredible event. Really looking forward to this. You guys really put yourself on the test and i hope the trend continues with these exciting events in the upcoming months.
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Now the game is doing good things makeing characters whose every move is usable
Characters 2 month ago only have 1 or 2 specific move set and universal movements make game more interesting
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This was a fantastic event, with something for everyone! This feels like the perfect template to repeat for crossover or other themed weeklong contests. The contest had a lot of daily content but was very rewarding, so it never felt like a chore.
THEME:
- I'm a big fan of the turtles design, animation, artwork, and overall presentation in-game. It was great to see TMNT return so soon after the initial contest with 2 new additions. I hope we see the turtles return early next year and more characters would be more than welcome.
REWORKS:
- Great changes to Woods and Rey. I got Woods during the first event but didn't like his moveset, so I didn't even unlock him until the rework. Rey also didn't feel 'worth' the chase the first time around, but the changes made him a character to chase for most players this time. I did feel sorry for some players who set up a strap and skill plates for Woods and now have to wait 1-2 months to change those skill plates around. Because of this, it would be great to have a kind of 'rework tour' with plate removal tokens, strap parts, and medal bits to help players rebuild their character when a rework happens.
SHREDDER ROMAN:
- Amazing character that almost everyone could earn by engaging in the contest. I love that he has multiple viable builds depending on how you want to play and which bells and whistles you have. This poster could easily have been a premium release, so giving everyone a shot at earning him was awesome! I also much prefer when we can earn a poster rather than just clicking a 'free claim' button.
PRIZEWALLS:
- I'm generally not a fan of multiple prizewalls as it often feels needlessly overcomplicated, but this felt logical and well-balanced. Most players could earn something useful from each prizewall. Multiple posters, plates, and the TMNT moment were accessible to players who completed the content daily. The only change I would make here would be to release the Casey prizewall at the beginning of the week and have ways to earn each currency throughout the contest. Without info for the Casey prizewall, I didn't want to spend early in the contest because I didn't know what was coming later.
OFFERS AND LOOT:
- One of my few complaints about the contest was the lack of good value offers, particularly on the final day. Historically, this game has taught us to wait until we have all the information and see how events play out when everything is live in-game. Additionally, the best offers are often released on the last day of a contest. This time, however, I checked all the offers to see if I could carve a path to Seth or Cody but the packs weren't what I was hoping for.
- For example, the amount of Casey masks per $100 was shockingly low considering I needed an additional 2,300 masks to recruit. To attempt to recruit Seth, the price was potentially a lot more reasonable but relied on RNG from bags and loot. For me personally, I am hesitant to spend unless I can see a guaranteed path to my target.
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This was the best week I've seen in WWE Champions in quite some time. First, I don't remember a true week-long (including the weekend) in a long time, let alone one that was this fun/engaging. It was a great mix of rewards for both F2P (Shredder, resources, prizewall tokens, etc.) and spenders (more of each, better plates/superstars, etc.).
I loved that each day had the "increase by 2500 talent" portion, win 5 matches, beat blitz, etc., to not be hemorrhaging resources each day on top of the master manager event.
Each day having a new set of tours and three blitz tickets, on top of the other events (faction boss, showdown, etc.) was a great mix of having things to do without being overwhelmed.
I loved the different prizewalls, and there were a fair amount of prizes at good-value prices.
Shredder being "free" for those who engaged is incredible, kudos to you for doing that. I also thought that overall this TMNT event was much better than the last one. The reworks are excellent, the plates are great, and the prices were much more reasonable. I'm glad you included the Kofi TMNT shards with the moment. I didn't claim that last time because we didn't have shards to max it, and then they were sent after the fact, which was frustrating. This made it right by offering the same thing at a great price.
I spent more this week than I have in any previous week (or probably month for that matter). My only issue is I do wish the loot was better, I had two new pulls in 5-6 megas and multiple 7-pulls. Yes, one was Casey Jones Cody, but it feels like with all the superstars in that loot (even at lower rarities) that I don't have, only getting two after spending so much this week is a feel-bad.
Overall, after some letdowns during the Zombie month (short on quoted LA Nah shards, etc.), this was a nice win for both F2P and spenders alike.
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This event had allot going for it. The first thing to note was the update to Xavier. I was very impressed with his recent change, and I already liked using him before. If you do not have him on your roster yet and you need a trickster, I would highly suggest getting him. Great work!
Going into this event, I was not expecting to get anyone new and was quite surprised walking away with Shredder Roman. His design has to be my favorite for this TMNT theme. I ended up getting him later than most. I earned him Friday right before the reset. This was mainly due to not having Mutant Seth.
The mid-week tours were good. I did not expect to have all the CSS. (Initially I did not have CSS for the Seth or Roman tour, until I earned Shredder) My suggestion for the tour CSS would have been "Head of the Table" Roman and "Embrace the Vision" Seth. The first 2 tours CSS were very fair for the majority of the player base. Overall, it all worked out, so again great job.
Roman is a lot of fun. As mentioned above he is my favorite design for this event. He is also fun to use. His sub build is really good, but I am partial to his botch setup. Prior to this event my best Roman was Head of the Table, and I enjoyed using the botch build on that poster. So with keeping the theme, I actually prefer his botch build setup. I am just grateful for having an updated Roman on my roster finally! Thank you!
Faction Boss battle was fun. I enjoy the task we can work on as a faction. You gave us a variety so everyone could participate, even if some did not have the rarer posters. I was also happy to notice there was very little connection issues this time around. Nice work!
I liked how the solo event was a weeklong that continued into the weekend event. I honestly did not plan on walking away with anyone new and was pleasantly surprised with Shredder Roman. Please let the art team know, they did an amazing job with the TMNT posters.
Side note: I love art design in games. I would love if Scopely did a stream or even a video on your youtube that went over how you all come up with some of these designs. There is so much variety in art styles, your designed simply amaze me. Seriously consider giving us a behind the scenes stream or video. I would love that!
Great weeklong! Keep it up!
-DC1
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Overall this is a mixed bag of an event, there was plenty of good and a good amount of bad.
+having a summer of 2024 moment piece available for just doing your daily blitzes was very nice.
+The value on the prize walls was pretty good on average. Most of the costs were not horrible and good for most players.
+ A good amount of shredder masks obtainable allowed a lot more ppl to get Seth which was a huge plus and very welcome.
+Tours were very fair and so were the daily talent up related events and blitz reqs.
-The showdown to end the weeklong was fairly unexciting if you had everything. The leaderboard should really have contained Cody masks instead of shredder masks. It would likely have driven more energy sales and more player involvement.
-The low amount of Cody masks available after day 1. I spent roughly 400 on day one and got to 3219 then the last 780 would have cost 500 more on Sunday. There really wasn’t a balance in availability which is unfortunate. More offers with like 75 masks and 8-10 bags with no pulls or points would likely have been more fair.
-At the time of writing this the big apple leaderboard has a 3 way tie around 20th place with one person missing out on Cody. Overall this is gonna piss off one person a lot and is extremely unfair. The portal spend allows for ties to count as the same spot. In this case it won’t. Also the manner in which the game organizes ties means the first person there likely won’t show as the top spot. This really should be corrected for events with limited tie breaker potential.
Overall this wasn’t a horrible event and I would consider it a 8/10 outside of the Cody wall and a 5/10 with that portion included.
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I really enjoyed this weeklong contest! I think there should be more like this!
The F2P had very good things to enjoy and they won't feel left out! Gives them a way to gain characters and items to compete with higher faction.
The event incentivized people to spend but it wasn't completely based on RNG which is a huge plus. The worst thing about spend events, is when we spend and really have nothing "GOOD" to show for it. This allowed the lower spenders feel good about spending a little more than usual.
Having the hidden contest within contest makes it a big confusing, it wasn't until day 2, I realized there was a daily spend contest.Boss Battle - wasn't super tough, which makes it do-able during the week. (I am good with this difficulty!) The weekdays make it difficult to do more restricted boss battles.
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I thought overall this was a great event, with a lot for everyone both f2p and p2p. With at the very least accessibility to get Roman and enough masks to get a plate or Donatello at a minimum and then those who were able to do more or spend being able to get the more significant posters in Rey/Seth.
Tours were accessible and the showdown was decent - although would've liked to have seen some more css options to get higher up the milestones.
My main criticism comes from the amount of contests, and having sub-contests within contests, which can make it very confusing - the big apple contest was an example.
I do think the week-long should maybe have been split over two mid weeks, rather than mixing in with the weekend - mainly because not everyone will want/cab play thebgame back-to-back throughout the week. It feels like we were introduced to the new Wyatt6 gang and then immediately they fall off as there's an event that introduces different posters in and then they're forgotten.
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This was a great event, my favorite in a while
All the tours A+
Multiple prize walls A+
New Characters A+
Multiple things to do outside of tours each day A+
The only thing I would change is the ability to buy more prize wall tokens for 24 hours after the event ends. I missed Raph by 400 masks smh.
Also when you do the tours, make the special tour character for instance Rey mysterio, let us use any Rey to get the extra points, I say that because for those of us who have been playing loyalty for years, we have some versions of Rey that are old but serviceable, and we should be rewarded for that. If we could beat new characters in tours with old ones of the character special tour character, we should get credited for that. Don't focus so much on new characters that could cost 100's of $ to get. Trust me you will make more money by giving players a taste of the good stuff.
I would like to receive Leonardo
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The crossover events have been some of my favorite since starting to play the game with the Ninja Turtles ranking at the top of the list. As for The Foot Clan weeklong event, I was extremely pleased with the overall event including the opportunity to fight to get a 3-star version of Shredder. With him being available it allowed myself to push/grind the event while also feeling more inclined to spend something that I don’t do very often. Knowing with him you had access to the SD Premium contest was an added bonus as well. This was something I felt that needed to happen leading into each of the SD Premium events or at least an opportunity to earn them on a trail bases.
TMNT Superstars Update:
With me not having everyone it is hard for me to express how this plays out, however looking at it on paper looks to be a solid adjustment that should help anyone with those three characters.
Boss Battle Event (Shredder)
Midweek boss battles have grown on me over the past few months, feel like they have gotten smoother and have become a great way to earn rewards and other resources to increase in the contests. Only small little hiccups with this event with some freezing taking place at the beginning of the match including finding myself entering the match as it had already was completed.
Rewards and Prizes
With the departure of the skill plate store and it not getting an update, feel like the contests each week are delivering an opportunity for all players to land some of the skill plates to compete against higher competition players on the game. Love the opportunity to chase the shredder mask for a chance to land Leonardo, Raphael at six-star Gold. The shredder claw prize wall was solid as well with chances to add Cody Rhodes and Xavier Woods stars if you reached that level while also offering shredder masks prize wall bags. Only recommendation was maybe to offer these to 10, or maybe offer the five at a lower level and then another five that would be a premium bag to earn more shredder masks.
Solo Contests/Limited-Tours/Contest Superstars
Outside of some of the quality of some of the higher-levelrewards, the tours offered everyone a chance to earn resources to build up current roster as well as options to earn for ongoing contests and prize wall. No issues with the overall quantity of tour events, I always feel the more the merrier. In addition, the wide range of contest superstars offered was a plus for players of all levels especially with the opportunity to earn shredder as a reward.
Big Apple Leaderboard
Like how this was also offered however, at first however I really didn’t pay it much attention but wish I would have from the start, as I would have spent earlier to earn daily rewards sooner which would have delivered me enough to potentially land Raphy. While this was a spend event, I didn’t mind it as it added a ton of value to entice players to spend while the bigger spenders were able to take advantage of it at higher reward levels.
Turtle Blitz
The blitz fell in line with the other blitz contests that have taken place recently. I did feel like a premium blitz would have added to it and offered a little more for players, it did not take away from it. Only issue I had was the overall reward for beating the last character felt a little below what we have become accustomed to in other blitz events.
Overview
A lot going on over the course of the week as well as into the weekend but had no problem with it as it allows players who play a lot more options to earn rewards and resources. Still saw issues with delayed entrance into boss battles as well as graphic issues with some of the limited tours including character freezing with Shredder within his tour. Ultimately loved the overall logistics of this cross over event and can’t wait to see more in the future.
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we need more of this , event was great something for every one even if you wanted more option for paying was there for better items
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hoping and looking forward to another one of these soon. Did a winner get selected? Didn’t see a post with the winner on either Turtle contest!
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Going to bump this as it appears a winner was never selected for this specific contest, only the weekend based one.
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congratulations on winning the giveaway! Please send me a DM on the forum with your choice of TMNT superstar. Thanks
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Forgive me @DKMangler, how do I DM you? I couldn’t find that option in your profile. Thanks!
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You can't actually dm him he just forgets that a lot. I'll send you a dm and you can reply to me.
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