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6Star Conversions Shards

I am curious where other players (specifically F2P/Low Spenders) are at with this but I think we need some more sources of Bulk Shards.
I have several Superstars stalled at a 5SG, 6SB, and 6SS with the goal and intention of taking them to the next or max level rarity but am stonewalled with a lack of shards to convert to take them up.
With more contests now requiring 6S superstars I like many players to maximize my experience with the game are making more (and some less ideal) moves using shard conversion to 6SB.
Changes to the Key loot pool which I do like overall (more shots at 20 shards for middle tier superstars to help unlock them) result in less bulk shards for conversion.
If we could grind shards/target farm them in some way that would be an ideal addition to the game.
While I assume and understand why the shards being involved in 6Star evolutions was partly to slow the process down. Now that we are truly hitting a 6S meta for some contest I would love to see more sources to gain these resources outside of spending.
Comments
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This is something we see from many players at the moment as a barrier to progressing their roster. Continue to provide feedback and have your peers do the same and we will ensure the team gets the feedback
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I second his post. I too often have a shortage on shards to take a character to the next level, especially focused shard in pretty much every class. When you get a new character or even chase that you now is good and want to stream line them right to 6 sg, that's 12k shards you need right there alone. I've had numerous times where I have to wait to maximize a character because I'm short on shards to do so, and that is frustrating.
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As being a moderate spending type person, I too have been running into this issue. Like currently for the premium blitz going on, there's contest points for using Naomi, yet she us needed at 6sb. I managed to get her pulled at 5sg, am stuck to taking her to 6sb because of lack of shards for her, or to convert them. Something needs to be done about it. My suggestion, remove the shard requirements for all 6*, but when 7* comes out possibly use it again thenfor 7* again. It just sucks being gridlocked on some characters when you have all the resources needed to take someone to the moon, but get stopped only cause of shards.
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Current shard conversion rates and total shards amount needed each tier
C = 60 : 1 (720,000 total shards)
B = 45 : 1 (540,000 total shards)
A = 15 : 1 ( 180,000 total shards)
That's the amount of shards to be converted to take a poster from 5sg to 6sg with 0 shards in hand.
That's a huge amount of spare shards needed considering the game introducing at least 4 to 6 new posters every month/mlc and can be considered unsustainable.
Now might be a very good time to (either) reduce the amount of shards needed for each rarity and/or change the conversation rate to become more sustainable towards players.
Hope this could be implemented soon as some of the class/type doesn't have much shards circulating in the game or too much new posters in the same class/type.
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